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Version rollout (#10247)
* Bump version and create initial changelog entry * Update Russian.properties (#10243) * Update French.properties (#10241) * Update Polish.properties (#10231) * Update Brazilian_Portuguese.properties (#10227) --------- Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: Anoant <143289571+Anoant@users.noreply.github.com> Co-authored-by: Ouaz <Ouaz@users.noreply.github.com> Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com> Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
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@ -2428,8 +2428,7 @@ Policy = Política
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FounderBelief = Crença Fundadora
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FollowerBelief = Crença do Seguidor
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Building = Construção
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# Requires translation!
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UnitAction =
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UnitAction = Ação da Unidade
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Unit = Unidade
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UnitType = Tipo de Unidade
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Promotion = Promoção
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@ -749,7 +749,7 @@ Show zoom buttons in world screen = Afficher les boutons de zoom
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Experimental Demographics scoreboard = Tableau comparatif des scores
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# Requires translation!
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Size of Unitset art in Civilopedia =
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Size of Unitset art in Civilopedia = Taille des sprites d'unités dans la Civilopédia
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### Visual Hints subgroup
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@ -2045,9 +2045,9 @@ Creates a [improvementName] improvement on a specific tile = Crée un aménageme
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Founds a new city = Fonde une nouvelle ville
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Can instantly construct a [improvementFilter] improvement = Peut construire instantanément un(e) [improvementFilter]
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# Requires translation!
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Can Spread Religion =
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Can Spread Religion = Peut diffuser la religion
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# Requires translation!
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Can remove other religions from cities =
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Can remove other religions from cities = Peut supprimer les autres religions dans les villes
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May found a religion = Peut fonder une religion
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May enhance a religion = Peut renforcer une religion
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Can build [improvementFilter/terrainFilter] improvements on tiles = Peut bâtir des aménagements [improvementFilter/terrainFilter] sur les cases
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@ -2156,7 +2156,7 @@ for [amount] movement = pour [amount] mouvement(s)
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once = une fois
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[amount] times = [amount] fois
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[amount] additional time(s) = [amount] fois de plus
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after which this unit is consumed = après quoi cette unité est consommée
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after which this unit is consumed = puis cette unité est consommée
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Grants 500 Gold to the first civilization to discover it = Accorde 500 Or à la première civilisation qui le découvre
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Units ending their turn on this terrain take [amount] damage = Les unités terminant leur tour sur ce terrain subissent [amount] dégâts
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Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Attribue [promotion] ([comment]) aux unités [mapUnitFilter] adjacentes pour le reste de la partie
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@ -2432,7 +2432,7 @@ FounderBelief = Croyance Fondateur
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FollowerBelief = Croyance Fidèle
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Building = Bâtiment
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# Requires translation!
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UnitAction =
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UnitAction = Action unité
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Unit = Unité
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UnitType = Type Unité
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Promotion = Promotion
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@ -6233,7 +6233,7 @@ Truffles = Truffes
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# Requires translation!
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Devout =
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Devout = Dévot
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Hussar = Hussard
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@ -2429,7 +2429,7 @@ FounderBelief = Wierzenia Założyciela
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FollowerBelief = Wierzenia Wyznawcy
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Building = Budowla
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# Requires translation!
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UnitAction =
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UnitAction = Ruch Jednostki
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Unit = Jednostka
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UnitType = Typ jednostki
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Promotion = Awans
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@ -2429,7 +2429,7 @@ FounderBelief = Верование основателя
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FollowerBelief = Верование последователя
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Building = Здание
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# Requires translation!
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UnitAction =
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UnitAction = Действие юнита
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Unit = Юнит
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UnitType = Тип юнита
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Promotion = Повышение
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@ -4,8 +4,8 @@ package com.unciv.build
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object BuildConfig {
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const val kotlinVersion = "1.8.21"
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const val appName = "Unciv"
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const val appCodeNumber = 920
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const val appVersion = "4.8.10"
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const val appCodeNumber = 921
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const val appVersion = "4.8.11"
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const val gdxVersion = "1.11.0"
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const val ktorVersion = "2.2.3"
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37
changelog.md
37
changelog.md
@ -1,3 +1,40 @@
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## 4.8.11
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Resolved - Great Prophets spawn again
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chore: Split 'head towards enemy city' into subfunctions
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chore: Split civilian unit automation into separate file
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chore: Split SpecificUnitAutomation into air units and religious units, with the remainder being mostly great person automation but also a few 'others' so I'm not renaming it
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chore: clarified double movement in movement cost
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chore: Separated movement cost from unit movement file
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chore: move UnitMovement to subfolder, for splitting
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Updated tech schema to answer modder questions
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fix broken links from capture reorg
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chore: Separated capturing logic out from Battle
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Removed inspection for long lines
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Civilian units can get promotions upon being built
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By SomeTroglodyte:
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- Fade in and out for City Ambiance Sounds
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- Fix Tutorial loader for mods on Android
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- Notifications remove backward compatibility
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- Fix ai buy tiles
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- Some religion stuff
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By tuvus:
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- Defensive pact button shows on both sides when a DoF is about to end
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- Defensive pact functionality is now canceled with otherCiv before calling in defensive pact allies
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## 4.8.10
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Performance enhancement for first turn AI settling
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@ -536,7 +536,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
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companion object {
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//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
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val VERSION = Version("4.8.10", 920)
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val VERSION = Version("4.8.11", 921)
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//endregion
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lateinit var Current: UncivGame
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36
fastlane/metadata/android/en-US/changelogs/921.txt
Normal file
36
fastlane/metadata/android/en-US/changelogs/921.txt
Normal file
@ -0,0 +1,36 @@
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Resolved - Great Prophets spawn again
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chore: Split 'head towards enemy city' into subfunctions
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chore: Split civilian unit automation into separate file
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chore: Split SpecificUnitAutomation into air units and religious units, with the remainder being mostly great person automation but also a few 'others' so I'm not renaming it
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chore: clarified double movement in movement cost
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chore: Separated movement cost from unit movement file
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chore: move UnitMovement to subfolder, for splitting
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Updated tech schema to answer modder questions
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fix broken links from capture reorg
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chore: Separated capturing logic out from Battle
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Removed inspection for long lines
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Civilian units can get promotions upon being built
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By SomeTroglodyte:
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- Fade in and out for City Ambiance Sounds
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- Fix Tutorial loader for mods on Android
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- Notifications remove backward compatibility
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- Fix ai buy tiles
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- Some religion stuff
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By tuvus:
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- Defensive pact button shows on both sides when a DoF is about to end
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- Defensive pact functionality is now canceled with otherCiv before calling in defensive pact allies
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