Version rollout (#10247)

* Bump version and create initial changelog entry

* Update Russian.properties (#10243)

* Update French.properties (#10241)

* Update Polish.properties (#10231)

* Update Brazilian_Portuguese.properties (#10227)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Anoant <143289571+Anoant@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
This commit is contained in:
Yair Morgenstern 2023-10-05 10:29:59 +03:00 committed by GitHub
parent 5541407a3a
commit 15c8f808c4
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 85 additions and 13 deletions

View File

@ -2428,8 +2428,7 @@ Policy = Política
FounderBelief = Crença Fundadora
FollowerBelief = Crença do Seguidor
Building = Construção
# Requires translation!
UnitAction =
UnitAction = Ação da Unidade
Unit = Unidade
UnitType = Tipo de Unidade
Promotion = Promoção

View File

@ -749,7 +749,7 @@ Show zoom buttons in world screen = Afficher les boutons de zoom
Experimental Demographics scoreboard = Tableau comparatif des scores
# Requires translation!
Size of Unitset art in Civilopedia =
Size of Unitset art in Civilopedia = Taille des sprites d'unités dans la Civilopédia
### Visual Hints subgroup
@ -2045,9 +2045,9 @@ Creates a [improvementName] improvement on a specific tile = Crée un aménageme
Founds a new city = Fonde une nouvelle ville
Can instantly construct a [improvementFilter] improvement = Peut construire instantanément un(e) [improvementFilter]
# Requires translation!
Can Spread Religion =
Can Spread Religion = Peut diffuser la religion
# Requires translation!
Can remove other religions from cities =
Can remove other religions from cities = Peut supprimer les autres religions dans les villes
May found a religion = Peut fonder une religion
May enhance a religion = Peut renforcer une religion
Can build [improvementFilter/terrainFilter] improvements on tiles = Peut bâtir des aménagements [improvementFilter/terrainFilter] sur les cases
@ -2156,7 +2156,7 @@ for [amount] movement = pour [amount] mouvement(s)
once = une fois
[amount] times = [amount] fois
[amount] additional time(s) = [amount] fois de plus
after which this unit is consumed = après quoi cette unité est consommée
after which this unit is consumed = puis cette unité est consommée
Grants 500 Gold to the first civilization to discover it = Accorde 500 Or à la première civilisation qui le découvre
Units ending their turn on this terrain take [amount] damage = Les unités terminant leur tour sur ce terrain subissent [amount] dégâts
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Attribue [promotion] ([comment]) aux unités [mapUnitFilter] adjacentes pour le reste de la partie
@ -2432,7 +2432,7 @@ FounderBelief = Croyance Fondateur
FollowerBelief = Croyance Fidèle
Building = Bâtiment
# Requires translation!
UnitAction =
UnitAction = Action unité
Unit = Unité
UnitType = Type Unité
Promotion = Promotion
@ -6233,7 +6233,7 @@ Truffles = Truffes
# Requires translation!
Devout =
Devout = Dévot
Hussar = Hussard

View File

@ -2429,7 +2429,7 @@ FounderBelief = Wierzenia Założyciela
FollowerBelief = Wierzenia Wyznawcy
Building = Budowla
# Requires translation!
UnitAction =
UnitAction = Ruch Jednostki
Unit = Jednostka
UnitType = Typ jednostki
Promotion = Awans

View File

@ -2429,7 +2429,7 @@ FounderBelief = Верование основателя
FollowerBelief = Верование последователя
Building = Здание
# Requires translation!
UnitAction =
UnitAction = Действие юнита
Unit = Юнит
UnitType = Тип юнита
Promotion = Повышение

View File

@ -4,8 +4,8 @@ package com.unciv.build
object BuildConfig {
const val kotlinVersion = "1.8.21"
const val appName = "Unciv"
const val appCodeNumber = 920
const val appVersion = "4.8.10"
const val appCodeNumber = 921
const val appVersion = "4.8.11"
const val gdxVersion = "1.11.0"
const val ktorVersion = "2.2.3"

View File

@ -1,3 +1,40 @@
## 4.8.11
Resolved - Great Prophets spawn again
chore: Split 'head towards enemy city' into subfunctions
chore: Split civilian unit automation into separate file
chore: Split SpecificUnitAutomation into air units and religious units, with the remainder being mostly great person automation but also a few 'others' so I'm not renaming it
chore: clarified double movement in movement cost
chore: Separated movement cost from unit movement file
chore: move UnitMovement to subfolder, for splitting
Updated tech schema to answer modder questions
fix broken links from capture reorg
chore: Separated capturing logic out from Battle
Removed inspection for long lines
Civilian units can get promotions upon being built
By SomeTroglodyte:
- Fade in and out for City Ambiance Sounds
- Fix Tutorial loader for mods on Android
- Notifications remove backward compatibility
- Fix ai buy tiles
- Some religion stuff
By tuvus:
- Defensive pact button shows on both sides when a DoF is about to end
- Defensive pact functionality is now canceled with otherCiv before calling in defensive pact allies
## 4.8.10
Performance enhancement for first turn AI settling

View File

@ -536,7 +536,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
companion object {
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
val VERSION = Version("4.8.10", 920)
val VERSION = Version("4.8.11", 921)
//endregion
lateinit var Current: UncivGame

View File

@ -0,0 +1,36 @@
Resolved - Great Prophets spawn again
chore: Split 'head towards enemy city' into subfunctions
chore: Split civilian unit automation into separate file
chore: Split SpecificUnitAutomation into air units and religious units, with the remainder being mostly great person automation but also a few 'others' so I'm not renaming it
chore: clarified double movement in movement cost
chore: Separated movement cost from unit movement file
chore: move UnitMovement to subfolder, for splitting
Updated tech schema to answer modder questions
fix broken links from capture reorg
chore: Separated capturing logic out from Battle
Removed inspection for long lines
Civilian units can get promotions upon being built
By SomeTroglodyte:
- Fade in and out for City Ambiance Sounds
- Fix Tutorial loader for mods on Android
- Notifications remove backward compatibility
- Fix ai buy tiles
- Some religion stuff
By tuvus:
- Defensive pact button shows on both sides when a DoF is about to end
- Defensive pact functionality is now canceled with otherCiv before calling in defensive pact allies