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Fixed natural wonder tile location in new layering
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@ -169,7 +169,7 @@ open class TileGroup(var tileInfo: TileInfo, var tileSetStrings:TileSetStrings,
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fun getTileBaseImageLocationsNew(viewingCiv: CivilizationInfo?): List<String> {
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fun getTileBaseImageLocationsNew(viewingCiv: CivilizationInfo?): List<String> {
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if (viewingCiv == null && !showEntireMap) return listOf(tileSetStrings.hexagon)
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if (viewingCiv == null && !showEntireMap) return listOf(tileSetStrings.hexagon)
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if (tileInfo.naturalWonder != null) return listOf(tileInfo.naturalWonder!!)
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if (tileInfo.naturalWonder != null) return listOf(tileSetStrings.getTile(tileInfo.naturalWonder!!))
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val shouldShowImprovement = tileInfo.improvement != null && UncivGame.Current.settings.showPixelImprovements
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val shouldShowImprovement = tileInfo.improvement != null && UncivGame.Current.settings.showPixelImprovements
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