Buildings that are missing resources are still displayed in city constructions

This commit is contained in:
Yair Morgenstern 2020-07-23 12:54:26 +03:00
parent 7d360e5fa1
commit 1a558a70d2
4 changed files with 4 additions and 5 deletions

View File

@ -233,6 +233,7 @@ class Building : NamedStats(), IConstruction{
val rejectionReason = getRejectionReason(cityConstructions) val rejectionReason = getRejectionReason(cityConstructions)
return rejectionReason=="" return rejectionReason==""
|| rejectionReason.startsWith("Requires") || rejectionReason.startsWith("Requires")
|| rejectionReason.startsWith("Consumes")
|| rejectionReason == "Wonder is being built elsewhere" || rejectionReason == "Wonder is being built elsewhere"
} }

View File

@ -86,9 +86,7 @@ class BaseUnit : INamed, IConstruction {
return unit return unit
} }
override fun canBePurchased(): Boolean { override fun canBePurchased() = true
return true
}
override fun getProductionCost(civInfo: CivilizationInfo): Int { override fun getProductionCost(civInfo: CivilizationInfo): Int {
var productionCost = cost.toFloat() var productionCost = cost.toFloat()