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Update ruleset stats (#13673)
* fix automated ranged units not heading to enemy city * fix distance from city typo * Address points made in PR * priotirize tiles without retaliation * remove dangerous tiles logic * resolve review with alternative approach * faster exit if no sight * automated units auto upgrade if enabled * simplified condition * fix incorrect building stats * update stats for policies and buildings * update wonder stats * palace cost is 0 * aqueduct cost is 100 in vanilla * update bank and stock exchange for vanilla
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@ -350,6 +350,7 @@
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},
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},
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{
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{
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"name": "Aqueduct",
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"name": "Aqueduct",
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"cost": 100,
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"maintenance": 1,
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"maintenance": 1,
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"hurryCostModifier": 0,
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"hurryCostModifier": 0,
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"uniques": ["[40]% Food is carried over after population increases [in this city]"],
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"uniques": ["[40]% Food is carried over after population increases [in this city]"],
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@ -607,7 +608,6 @@
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},
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},
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{
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{
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"name": "Bank",
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"name": "Bank",
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"gold": 2,
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"specialistSlots": {"Merchant": 1},
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"specialistSlots": {"Merchant": 1},
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"hurryCostModifier": 15,
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"hurryCostModifier": 15,
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"percentStatBonus": {"gold": 25},
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"percentStatBonus": {"gold": 25},
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@ -793,7 +793,6 @@
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},
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{
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{
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"name": "Stock Exchange",
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"name": "Stock Exchange",
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"gold": 3,
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"percentStatBonus": {"gold": 33},
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"percentStatBonus": {"gold": 33},
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"specialistSlots": {"Merchant": 2},
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"specialistSlots": {"Merchant": 2},
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"hurryCostModifier": 15,
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"hurryCostModifier": 15,
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