Removed the crutches for unit attack bugs - we want to figure them out!

This commit is contained in:
Yair Morgenstern 2020-05-11 20:33:53 +03:00
parent 3a2b8453d5
commit 1adb19787a
2 changed files with 7 additions and 18 deletions

View File

@ -208,15 +208,10 @@ class BattleTable(val worldScreen: WorldScreen): Table() {
else { else {
attackButton.onClick { attackButton.onClick {
try {
Battle.moveAndAttack(attacker, attackableTile) Battle.moveAndAttack(attacker, attackableTile)
worldScreen.mapHolder.unitActionOverlay?.remove() // the overlay was one of attacking worldScreen.mapHolder.unitActionOverlay?.remove() // the overlay was one of attacking
worldScreen.shouldUpdate = true worldScreen.shouldUpdate = true
} }
catch (ex:Exception){
openBugReportPopup()
}
}
} }
add(attackButton).colspan(2) add(attackButton).colspan(2)
@ -285,15 +280,9 @@ class BattleTable(val worldScreen: WorldScreen): Table() {
} }
else { else {
attackButton.onClick { attackButton.onClick {
try {
Battle.nuke(attacker, targetTile) Battle.nuke(attacker, targetTile)
worldScreen.mapHolder.unitActionOverlay?.remove() // the overlay was one of attacking worldScreen.mapHolder.unitActionOverlay?.remove() // the overlay was one of attacking
worldScreen.shouldUpdate = true worldScreen.shouldUpdate = true
}
catch (ex:Exception){
openBugReportPopup()
}
} }
} }