From 1bd8c4fde7054c5b59ec35cf3a38347c33f0cc62 Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Mon, 12 Jun 2023 17:34:56 +0300 Subject: [PATCH] Fixed crash when resuming EmpireOverviewScreen --- .../unciv/ui/screens/overviewscreen/EmpireOverviewScreen.kt | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/core/src/com/unciv/ui/screens/overviewscreen/EmpireOverviewScreen.kt b/core/src/com/unciv/ui/screens/overviewscreen/EmpireOverviewScreen.kt index 36fe5c4978..63e3b23829 100644 --- a/core/src/com/unciv/ui/screens/overviewscreen/EmpireOverviewScreen.kt +++ b/core/src/com/unciv/ui/screens/overviewscreen/EmpireOverviewScreen.kt @@ -3,8 +3,8 @@ package com.unciv.ui.screens.overviewscreen import com.badlogic.gdx.graphics.Color import com.unciv.Constants import com.unciv.logic.civilization.Civilization -import com.unciv.ui.components.input.KeyCharAndCode import com.unciv.ui.components.TabbedPager +import com.unciv.ui.components.input.KeyCharAndCode import com.unciv.ui.images.ImageGetter import com.unciv.ui.screens.basescreen.BaseScreen import com.unciv.ui.screens.basescreen.RecreateOnResize @@ -77,10 +77,6 @@ class EmpireOverviewScreen( stage.addActor(tabbedPager) } - override fun resume() { - game.replaceCurrentScreen(recreate()) - } - override fun recreate(): BaseScreen { tabbedPager.selectPage(-1) // trigger deselect on _old_ instance so the tabs can persist their stuff updatePersistState(pageObjects)