diff --git a/core/src/com/unciv/ui/components/tilegroups/layers/TileLayerTerrain.kt b/core/src/com/unciv/ui/components/tilegroups/layers/TileLayerTerrain.kt index 602860ec3f..b15027ef3a 100644 --- a/core/src/com/unciv/ui/components/tilegroups/layers/TileLayerTerrain.kt +++ b/core/src/com/unciv/ui/components/tilegroups/layers/TileLayerTerrain.kt @@ -76,19 +76,14 @@ class TileLayerTerrain(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup, val terrainImages = if (tile.naturalWonder != null) sequenceOf(tile.baseTerrain, tile.naturalWonder!!) else sequenceOf(tile.baseTerrain) + tile.terrainFeatures.asSequence() - val edgeImages = getEdgeTileLocations() val allTogether = (terrainImages + resourceAndImprovementSequence).joinToString("+") val allTogetherLocation = strings().getTile(allTogether) - // If the tilesetconfig *explicitly* lists the terrains+improvements etc, we can't know where in that list to place the edges - // So we default to placing them over everything else. - // If there is no explicit list, then we can know to place them between the terrain and the improvement return when { - strings().tileSetConfig.ruleVariants[allTogether] != null -> baseHexagon + - strings().tileSetConfig.ruleVariants[allTogether]!!.map { strings().getTile(it) } + edgeImages - ImageGetter.imageExists(allTogetherLocation) -> baseHexagon + allTogetherLocation + edgeImages - tile.naturalWonder != null -> getNaturalWonderBackupImage(baseHexagon) + edgeImages - else -> baseHexagon + getTerrainImageLocations(terrainImages) + edgeImages + getImprovementAndResourceImages(resourceAndImprovementSequence) + strings().tileSetConfig.ruleVariants[allTogether] != null -> baseHexagon + strings().tileSetConfig.ruleVariants[allTogether]!!.map { strings().getTile(it) } + ImageGetter.imageExists(allTogetherLocation) -> baseHexagon + allTogetherLocation + tile.naturalWonder != null -> getNaturalWonderBackupImage(baseHexagon) + else -> baseHexagon + getTerrainImageLocations(terrainImages) + getImprovementAndResourceImages(resourceAndImprovementSequence) } } @@ -114,7 +109,8 @@ class TileLayerTerrain(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup, } private fun updateTileImage(viewingCiv: Civilization?) { - val tileBaseImageLocations = getTileBaseImageLocations(viewingCiv) + val tileBaseImageLocations = getTileBaseImageLocations(viewingCiv) + + getEdgeTileLocations() if (tileBaseImageLocations.size == tileImageIdentifiers.size) { if (tileBaseImageLocations.withIndex().all { (i, imageLocation) -> tileImageIdentifiers[i] == imageLocation })