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Translate "Sell" in city screen (#8297)
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@ -1063,6 +1063,7 @@ In resistance for another [numberOfTurns] turns =
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We Love The King Day for another [numberOfTurns] turns =
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We Love The King Day for another [numberOfTurns] turns =
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Demanding [resource] =
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Demanding [resource] =
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Sell for [sellAmount] gold =
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Sell for [sellAmount] gold =
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Sell =
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Are you sure you want to sell this [building]? =
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Are you sure you want to sell this [building]? =
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Free =
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Free =
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[greatPerson] points =
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[greatPerson] points =
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@ -95,7 +95,7 @@ class ConstructionInfoTable(val cityScreen: CityScreen): Table() {
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if (construction is Building && cityConstructions.isBuilt(construction.name)
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if (construction is Building && cityConstructions.isBuilt(construction.name)
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&& construction.isSellable()) {
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&& construction.isSellable()) {
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val sellAmount = cityScreen.city.getGoldForSellingBuilding(construction.name)
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val sellAmount = cityScreen.city.getGoldForSellingBuilding(construction.name)
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val sellText = "Sell [$sellAmount] " + Fonts.gold
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val sellText = "{Sell} [$sellAmount] " + Fonts.gold
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val sellBuildingButton = sellText.toTextButton()
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val sellBuildingButton = sellText.toTextButton()
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row()
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row()
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add(sellBuildingButton).padTop(5f).colspan(2).center()
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add(sellBuildingButton).padTop(5f).colspan(2).center()
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