Translations update (#5626)

* Update translation: Simplified Chinese (#5624)

* Update Swedish.properties (#5622)

* Update Ukrainian.properties (#5621)

* Update Ukrainian.properties

* Update Ukrainian.properties

* Update German translation (#5620)

* Update German translation

* Update German translation

* Update Italian.properties (#5611)

* Update Italian.properties

* Update Italian.properties

Co-authored-by: Zoron <fralonra@aliyun.com>
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com>
Co-authored-by: Marerjh <40261003+Marerjh@users.noreply.github.com>
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
This commit is contained in:
Yair Morgenstern 2021-11-02 17:52:07 +02:00 committed by GitHub
parent f53435e612
commit 1ca17fb3a7
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5 changed files with 85 additions and 163 deletions

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@ -651,8 +651,7 @@ Waiting for other players... = Warte auf andere Spieler...
Waiting for [civName]... = Warte auf [civName]...
in = in
Next turn = Nächste Runde
# Requires translation!
Move automated units =
Move automated units = Bewege automatisierte Einheiten
[currentPlayerCiv] ready? = [currentPlayerCiv] bereit?
1 turn = Eine Runde
[numberOfTurns] turns = [numberOfTurns] Runden
@ -4736,8 +4735,7 @@ Excess Food converted to Production when under construction = Überschüssige Na
Requires at least [amount] population = Benötigt mindestens [amount] Bevölkerung
May upgrade to [unit] through ruins-like effects = Kann durch Ruineneffekte zu [unit] aufrüsten
# Requires translation!
Never appears as a Barbarian unit =
Never appears as a Barbarian unit = Taucht niemals als Einheit der Barbaren auf
This is your basic, club-swinging fighter. = Dies ist ein einfacher, keulenschwingender Kämpfer.
@ -4756,8 +4754,7 @@ Slinger = Schleuderer
Atlatlist = Speerschleuderer
# Requires translation!
Skirmisher =
Skirmisher = Plänkler
Work Boats = Arbeitsboote
Cannot enter ocean tiles until Astronomy = Ozeanfelder können nicht befahren werden bis Astronomie erforscht ist
@ -4771,8 +4768,7 @@ Quinquereme = Quinquereme
Dromon = Dromone
# Requires translation!
Galley =
Galley = Galeere
Chariot Archer = Streitwagen-Bogenschütze
No defensive terrain bonus = Kein geländeabhängiger Verteidigungsbonus
@ -4795,8 +4791,7 @@ Can only attack [unitType] units = Kann nur [unitType] Einheiten angreifen
Pictish Warrior = Piktischer Krieger
# Requires translation!
Marauder =
Marauder = Marodeur
Horseman = Reiter
Can move after attacking = Kann sich nach dem Angriff bewegen

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@ -652,8 +652,7 @@ Waiting for other players... = In attesa degli altri giocatori...
Waiting for [civName]... = In attesa di [civName]...
in = tra
Next turn = Fine turno
# Requires translation!
Move automated units =
Move automated units = Sposta unità automatizzate
[currentPlayerCiv] ready? = [currentPlayerCiv] pronto?
1 turn = 1 turno
[numberOfTurns] turns = [numberOfTurns] turni
@ -3673,7 +3672,7 @@ Ixinche = Ixinche
Zaculeu = Zaculeu
Kabah = Kabah
The Maya = Maya
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Ricevi un grande personaggio [comment] (ogni 394 anni), dopo aver ricercato [tech]. Puoi scegliere ogni personaggio bonus una volta sola.
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Ricevi un grande personaggio alla fine di ogni [comment] (ogni 394 anni) dopo aver ricercato [tech]. Puoi scegliere ogni personaggio bonus una volta sola.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Una volta attivato il Lungo Conto, l'anno diventa quello del Conto Lungo tradizionale.
You leave us no choice. War it must be. = Non ci lasci altra scelta. Guerra sia.
@ -4738,8 +4737,7 @@ Excess Food converted to Production when under construction = Il Cibo in eccesso
Requires at least [amount] population = Richiede almeno [amount] abitanti
May upgrade to [unit] through ruins-like effects = Può aggiornarsi a [unit] tramite gli effetti delle rovine
# Requires translation!
Never appears as a Barbarian unit =
Never appears as a Barbarian unit = Non appare mai come un'unità barbara
This is your basic, club-swinging fighter. = Questo è il tuo combattente con mazza di tutti i giorni.
@ -4758,8 +4756,7 @@ Slinger = Fromboliere
Atlatlist = Lanciatore di atlatl
# Requires translation!
Skirmisher =
Skirmisher = Schermagliatore
Work Boats = Chiatta
Cannot enter ocean tiles until Astronomy = Può entrare nell'oceano solo dopo aver scoperto l'Astronomia
@ -4773,8 +4770,7 @@ Quinquereme = Quinquereme
Dromon = Dromone
# Requires translation!
Galley =
Galley = Galea
Chariot Archer = Arciere su carro
No defensive terrain bonus = Nessun bonus difensivo su terreno
@ -4797,8 +4793,7 @@ Can only attack [unitType] units = Può attaccare solo le unità [unitType]
Pictish Warrior = Guerriero pitto
# Requires translation!
Marauder =
Marauder = Predone
Horseman = Guerriero a cavallo
Can move after attacking = Può muoversi dopo aver attaccato

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@ -651,8 +651,7 @@ Waiting for other players... = 等待其他玩家...
Waiting for [civName]... = 等待[civName]...
in = 完成需
Next turn = 下一回合
# Requires translation!
Move automated units =
Move automated units = 自动移动
[currentPlayerCiv] ready? = [currentPlayerCiv]准备好了吗?
1 turn = 1 回合
[numberOfTurns] turns = [numberOfTurns] 回合
@ -4736,8 +4735,7 @@ Excess Food converted to Production when under construction = 组建过程中富
Requires at least [amount] population = 至少需要 [amount] 人口
May upgrade to [unit] through ruins-like effects = 可在废墟中升级为[unit]
# Requires translation!
Never appears as a Barbarian unit =
Never appears as a Barbarian unit = 不会作为蛮族单位出现
This is your basic, club-swinging fighter. = 这是您基本的挥舞木棒的战士。
@ -4756,8 +4754,7 @@ Slinger = 投石手
Atlatlist = 投矛器战士
# Requires translation!
Skirmisher =
Skirmisher = 游击手
Work Boats = 工船
Cannot enter ocean tiles until Astronomy = 研究出天文学之前不能进入海洋地块
@ -4771,8 +4768,7 @@ Quinquereme = 五列桨战船
Dromon = 德罗蒙战舰
# Requires translation!
Galley =
Galley = 桨帆船
Chariot Archer = 战车射手
No defensive terrain bonus = 无地形防御力加成
@ -4795,8 +4791,7 @@ Can only attack [unitType] units = 只能攻击[unitType]单位
Pictish Warrior = 皮克特战士
# Requires translation!
Marauder =
Marauder = 掠夺者
Horseman = 骑手
Can move after attacking = 攻击后可移动

View File

@ -652,7 +652,7 @@ Waiting for [civName]... = Väntar på [civName]...
in = om
Next turn = Nästa drag
# Requires translation!
Move automated units =
Move automated units = Flytta automatiserade enheter
[currentPlayerCiv] ready? = [currentPlayerCiv] redo?
1 turn = 1 drag
[numberOfTurns] turns = [numberOfTurns] drag
@ -4737,7 +4737,7 @@ Requires at least [amount] population = Kräver minst [amount] befolkning
May upgrade to [unit] through ruins-like effects = Kan uppgraderas till [unit] genom ruin-liknande effekter
# Requires translation!
Never appears as a Barbarian unit =
Never appears as a Barbarian unit = Används aldrig av Barbarer
This is your basic, club-swinging fighter. = Det här är din vanliga, klubbsvingande kämpe.
@ -4757,7 +4757,7 @@ Slinger = Slungare
Atlatlist = Spjutslungare
# Requires translation!
Skirmisher =
Skirmisher = Tiraljör
Work Boats = Arbetsbåtar
Cannot enter ocean tiles until Astronomy = Kan inte gå in i havsrutor innan Astronomi
@ -4772,7 +4772,7 @@ Quinquereme = Quinquerem
Dromon = Dromon
# Requires translation!
Galley =
Galley = Galär
Chariot Archer = Vagnsskytt
No defensive terrain bonus = Ingen försvarsbonus från terräng
@ -4796,7 +4796,7 @@ Can only attack [unitType] units = Kan endast anfalla [unitType]-enheter
Pictish Warrior = Piktisk Krigare
# Requires translation!
Marauder =
Marauder = Härjare
Horseman = Ryttare
Can move after attacking = Kan flytta efter anfall

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@ -127,14 +127,10 @@ Do you want to break your promise to [leaderName]? = Ви точно хочет
We promised not to settle near them ([count] turns remaining) = Ми обіцяли їм не селитись біля них (залишилось іще [count] ходів)
They promised not to settle near us ([count] turns remaining) = Вони обіцяли не селитись біля нас (залишилось іще [count] ходів)
# Requires translation!
[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! =
# Requires translation!
[civName] is upset that you attacked [cityState], whom they have pledged to protect! =
# Requires translation!
[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! =
# Requires translation!
[civName] has destroyed [cityState], whom you had pledged to protect! =
[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = [civName]: незадоволені вашими вимогами данини у міста [cityState] (це місто під їх захистом)
[civName] is upset that you attacked [cityState], whom they have pledged to protect! = [civName]: незадоволені вашим нападом на місто [cityState] (це місто під їх захистом)
[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = [civName]: незадоволені знищенням міста [cityState] (це місто було під їх захистом)
[civName] has destroyed [cityState], whom you had pledged to protect! = [cityState]: знищено нацією [civName] (це місто було під вашим захистом)
Unforgivable = непрощальні
Afraid = бояться нас
@ -179,10 +175,8 @@ You gave us units! = Ви надіслали нам підрозділи!
You destroyed City States that were under our protection! = Ви зруйнували місто-державу, котре перебувало під нашим захистом!
You attacked City States that were under our protection! = Ви атакували місто-державу, котре перебувало під нашим захистом!
You demanded tribute from City States that were under our protection! = Ви вимагали данину у міста, що знаходиться під нашим захистом!
# Requires translation!
You sided with a City State over us =
# Requires translation!
You returned captured units to us =
You sided with a City State over us = Ви прийняли бік міста-держави у війні проти нас
You returned captured units to us = Ви повернули нам захоплені підрозділи
Demands = Вимоги
Please don't settle new cities near us. = Будь ласка, не засновуйте нові міста поблизу нас.
@ -198,8 +192,7 @@ It's come to my attention that I may have attacked [civName], a city-state under
# Requires translation!
I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. =
# Requires translation!
Return [unitName] to [civName]? =
Return [unitName] to [civName]? = Повернути підрозділ [unitName] нації [civName]?
# Requires translation!
The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. =
@ -225,14 +218,12 @@ Gift Improvement =
# Requires translation!
[civName] is able to provide [unitName] once [techName] is researched. =
# Requires translation!
Diplomatic Marriage ([amount] Gold) =
Diplomatic Marriage ([amount] Gold) = Династичне одруження ([amount] Gold)
# Requires translation!
We have married into the ruling family of [civName], bringing them under our control. =
# Requires translation!
[civName] has married into the ruling family of [civName2], bringing them under their control. =
# Requires translation!
You have broken your Pledge to Protect [civName]! =
You have broken your Pledge to Protect [civName]! = Ви порушили обіцянку захищати націю [civName]!
# Requires translation!
City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. =
@ -365,8 +356,7 @@ Perlin = Перлин
Continents = Континенти
Four Corners = Чотири Клини
Archipelago = Архіпелаг
# Requires translation!
Inner Sea =
Inner Sea = Внутрішнє море
Number of City-States = Міст-держав
One City Challenge = Випробовування «Одне місто»
No Barbarians = Без варварів
@ -377,8 +367,7 @@ Victory Conditions = Умови перемоги
Scientific = Наукова
Domination = Загарбання
Cultural = Культурна
# Requires translation!
Diplomatic =
Diplomatic = Дипломатична
Map Shape = Форма мапи
Hexagonal = Шестикутна
@ -555,8 +544,7 @@ Advanced = Розширені
Locate mod errors = Знайти помилки модифікації
Debug = Відлагодження
# Requires translation!
See online Readme =
See online Readme = Переглянути довідку
Turns between autosaves = Ходів між автозбереженнями
Sound effects volume = Гучність звуків
Music volume = Гучність музики
@ -718,8 +706,7 @@ Your city [cityName] was converted to [religionName]! =
Your [unitName] lost its faith after spending too long inside enemy territory! =
# Requires translation!
You have unlocked [ability] =
# Requires translation!
A new b'ak'tun has just begun! =
A new b'ak'tun has just begun! = Розпчався новий бактун!
# Requires translation!
A Great Person joins you! =
@ -728,8 +715,7 @@ A Great Person joins you! =
Working... = Обробка…
Waiting for other players... = Очікування інших гравців…
# Requires translation!
Waiting for [civName]... =
Waiting for [civName]... = Очікуємо на [civName]...
in = через
Next turn = Наступний хід
# Requires translation!
@ -867,8 +853,7 @@ Stopped population growth = Приріст населення призупине
In resistance for another [numberOfTurns] turns = Опір на [numberOfTurns] ходів
Sell for [sellAmount] gold = Продати за [sellAmount] золота
Are you sure you want to sell this [building]? = Ви дійсно хочете продати [building]?
# Requires translation!
Free =
Free = Безкоштовно
[greatPerson] points = Для [greatPerson]
Great person points = Очки великих людей
Current points = Поточні очки
@ -1021,8 +1006,7 @@ Conquest victory = Завоювання
Diplomatic victory = Дипломатична премога
Complete all the spaceship parts\n to win! = Побудуйте усі частини\n космічного корабля,\n щоб перемогти!
Complete 5 policy branches\n to win! = Завершіть 5 гілок інституцій,\n щоб перемогти!
# Requires translation!
Complete 5 policy branches and build\n the Utopia Project to win! =
Complete 5 policy branches and build\n the Utopia Project to win! = Завершіть 5 галузей та реалізуйте проект Утопії щоб перемогти!
Destroy all enemies\n to win! = Знищте усіх ворогів,\n щоб перемогти!
You have won a scientific victory! = Ви здобули наукову перемогу!
You have won a cultural victory! = Ви здобули культурну перемогу!
@ -1102,8 +1086,7 @@ Can upgrade from: =
Upgrades to [upgradedUnit] = Удосконалюється до «[upgradedUnit]»
Obsolete with [obsoleteTech] = Застаріває після відкриття технології «[obsoleteTech]»
Occurs on [listOfTerrains] = Зустрічається на таких місцевостях: [listOfTerrains]
# Requires translation!
Occurs on: =
Occurs on: = Зустрічається на:
Placed on [terrainType] = Є клітиною типу «[terrainType]»
Can be found on = Можна знайти в таких місцевостях
Improved by [improvement] = Забезпечується вдосконаленням «[improvement]»
@ -1221,14 +1204,11 @@ Choose a name for your religion = Оберіть назву Вашої релі
Choose a [beliefType] belief! =
Choose any belief! = Оберіть будь-яке вірування!
Found [religionName] = Заснувати [religionName]
# Requires translation!
Enhance [religionName] =
# Requires translation!
Choose a pantheon =
Enhance [religionName] = Покращити [religionName]
Choose a pantheon = Оберіть пантеон
Found Religion = Заснувати релігію
Found Pantheon = Заснувати пантеон
# Requires translation!
Follow [belief] =
Follow [belief] = Слідувати [belief]
Religions and Beliefs = Релігії та вірування
Majority Religion: [name] = Найбільша релігія: [name]
+ [amount] pressure = + [amount] тиску
@ -1241,8 +1221,7 @@ Founding Civ: = Заснована цивілізацією:
Holy City: = Св'яте місто:
Cities following this religion: = Міста, що сповідують цю релігію:
Click an icon to see the stats of this religion = Натисніть на іконку, щоб побачити статистику
# Requires translation!
Religion: Off =
Religion: Off = Релігії: вимк
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
@ -1250,8 +1229,7 @@ Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
None = Немає
Pantheon = Пантеон
# Requires translation!
Founding religion =
@ -1289,8 +1267,7 @@ Natural Wonder = Природні дива
All Road = Уся дорога
Great Improvement = Велике покращення
# Requires translation!
Great =
Great = Великий
# Resources
@ -1351,10 +1328,8 @@ Wounded = Поранений
relevant = придатні
# For "May choose [amount] additional [beliefType] beliefs when [founding/enhancing] a religion"
# Requires translation!
founding =
# Requires translation!
enhancing =
founding = заснування
enhancing = покращення
# Promotions
@ -1445,14 +1420,10 @@ Gain a free [building] [cityFilter] =
# Uniques not found in JSON files
# Requires translation!
Only available after [] turns =
# Requires translation!
This Unit upgrades for free =
# Requires translation!
[stats] when a city adopts this religion for the first time =
# Requires translation!
Never destroyed when the city is captured =
Only available after [] turns = Доступно лише після [] ходів
This Unit upgrades for free = Цей підрозділ покращується безкоштовно
[stats] when a city adopts this religion for the first time = [stats] коли місто вперше приймає релігію
Never destroyed when the city is captured = Ніколи не знищується під час захоплення міста
Invisible to others = Інші не бачать
@ -1462,25 +1433,18 @@ Invisible to others = Інші не бачать
# In this case "<when at war>" is a conditional.
when not at war = коли не воює
when at war = коли воює
# Requires translation!
while the empire is happy =
# Requires translation!
during a Golden Age =
while the empire is happy = поки імперія щаслива
during a Golden Age = під час Золотої Доби
if this city has at least [amount] specialists = якщо це місто має хоча б [amount] спеціалістів
# Requires translation!
for [mapUnitFilter] units =
# Requires translation!
vs cities =
# Requires translation!
vs [mapUnitFilter] units =
# Requires translation!
for combat in [tileFilter] tiles =
# Requires translation!
when attacking =
# Requires translation!
when defending =
vs cities = у битвах з містом
vs [mapUnitFilter] units = у битвах з підрозділами [mapUnitFilter]
for combat in [tileFilter] tiles = у битві на клітинках типу [tileFilter]
when attacking = коли у нападі
when defending = коли у захисті
# In English we just paste all these conditionals at the end of each unique, but in your language that
@ -5136,14 +5100,11 @@ A bleak reminder of the destruction wreaked by War =
City center = Центр міста
Indestructible = Незнищенне
# Requires translation!
Marks the center of a city =
# Requires translation!
Appearance changes with the technological era of the owning civilization =
Marks the center of a city = Помічає центр міста
Appearance changes with the technological era of the owning civilization = Вигляд змінюється у залежності від епохи нації
Barbarian encampment = Табір варварів
# Requires translation!
Home to uncivilized barbarians, will spawn a hostile unit from time to time =
Home to uncivilized barbarians, will spawn a hostile unit from time to time = Дім для варварів, періодично створюватиме ворожі підрозділи
#################### Lines from TileResources from Civ V - Vanilla ####################
@ -5169,8 +5130,7 @@ Iron = Залізо
Coal = Вугілля
Oil = Нафта
# Requires translation!
Deposits in [tileFilter] tiles always provide [amount] resources =
Deposits in [tileFilter] tiles always provide [amount] resources = Родовища у клітинках типу [tileFilter] завжди генерують [amount] одиниць ресурсу
Aluminum = Алюміній
@ -5207,8 +5167,7 @@ Whales = Кити
Pearls = Перли
Jewelry = Коштовності
# Requires translation!
Can only be created by Mercantile City-States =
Can only be created by Mercantile City-States = Можуть бути створені лише меркантильними містами-державами
Porcelain = Фарфор
@ -5337,8 +5296,7 @@ Wolfpack II = Вовча зграя II
Wolfpack III = Вовча зграя III
# Requires translation!
Aircraft Carrier =
Aircraft Carrier = Авіаносець
Armor Plating I = Броня I
Armor Plating II = Броня II
@ -5353,8 +5311,7 @@ Flight Deck II = Льотна палуба II
Flight Deck III = Льотна палуба III
Supply = Конвої
# Requires translation!
May heal outside of friendly territory =
May heal outside of friendly territory = Може лікуватись за межами дружньої території
Siege I = Наліт I
@ -5437,10 +5394,9 @@ Ignore terrain cost = Ігнорування штрафів місцевості
Ignores terrain cost = Перетинає місцевість без перешкод
Pictish Courage = Піктська мужність
No movement cost to pillage = Для мародерства не витрачаються очки руху
No movement cost to pillage = Мародерства не витрачає очки руху
# Requires translation!
Home Sweet Home =
Home Sweet Home = Дім, милий дім
# Requires translation!
[amount]% Strength decreasing with distance from the capital =
@ -5468,13 +5424,11 @@ Invisible to non-adjacent units =
Can see invisible [mapUnitFilter] units =
# Requires translation!
Aircraft =
Aircraft = Літак
6 tiles in every direction always visible = Завжди видно 6 клітинок у всіх напрямках
# Requires translation!
Atomic Bomber =
Atomic Bomber = Ядерний бомбардувальний
Self-destructs when attacking = Само-знищується при атаці
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@ -5502,8 +5456,7 @@ Requires at least [amount] population = Потребує щонайменш [amo
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May upgrade to [unit] through ruins-like effects =
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Never appears as a Barbarian unit =
Never appears as a Barbarian unit = Ніколи не зустрічається у ролі воїна варварів
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This is your basic, club-swinging fighter. =
@ -5536,14 +5489,11 @@ Uncapturable =
Trireme = Трієра
Cannot enter ocean tiles = Не може заходити до океанських клітинок
# Requires translation!
Quinquereme =
Quinquereme = Квінквірема
# Requires translation!
Dromon =
Dromon = Дромон
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Galley =
Galley = Галея
Chariot Archer = Лучник на колісниці
No defensive terrain bonus = Місцевість не захищає
@ -5564,22 +5514,18 @@ Persian Immortal = Безсмертний
Battering Ram = Таран
Can only attack [unitType] units = Може атакувати тільки [unitType] підрозділи
# Requires translation!
Pictish Warrior =
Pictish Warrior = Піктський воїн
# Requires translation!
Marauder =
Marauder = Мародер
Horseman = Вершник
Can move after attacking = Може рухатись після атаки
Companion Cavalry = Гетайри
# Requires translation!
African Forest Elephant =
African Forest Elephant = Лісовий слон
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Cataphract =
Cataphract = Катафрактарії
Catapult = Катапульта
Must set up to ranged attack = Для дальніх атак треба розгорнути
@ -5669,18 +5615,15 @@ Gatling Gun = Кулемет Гатлінга
Norwegian Ski Infantry = Норвезька лижна піхота
# Requires translation!
Carolean =
Carolean = Каролінська піхота
# Requires translation!
Mehal Sefari =
Mehal Sefari = Мехал Сефарі
Cavalry = Кіннота
Cossack = Козак
# Requires translation!
Hussar =
Hussar = Гусари
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[amount]% to Flank Attack bonuses =
@ -5778,18 +5721,13 @@ Great Engineer = Видатний інженер
Can speed up construction of a building = Може прискорити будівнцтво споруди.
Great Prophet = Видатний пророк
# Requires translation!
Can construct [tileImprovement] if it hasn't used other actions yet =
Can construct [tileImprovement] if it hasn't used other actions yet = Може побудувати [tileImprovement], якщо ще не здійснював інші дії
Can [param] [amount] times = Може [param] [amount] разів.
# Requires translation!
Removes other religions when spreading religion =
Removes other religions when spreading religion = Видаляє інші релігії під час поширення власної
May found a religion = Може заснувати релігію
# Requires translation!
May enhance a religion =
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May enter foreign tiles without open borders =
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Religious Unit =
May enhance a religion = Може покращити релігію
May enter foreign tiles without open borders = Може захожити у чужоземні клітинки без угоди про відкриті кордони
Religious Unit = Релігійний підрозділ
# Requires translation!
Takes your religion over the one in their birth city =
@ -5799,8 +5737,7 @@ Bonus for units in 2 tile radius 15% = Підрозділи в радіусі 2
Khan = Хан
Missionary = Місіонер
# Requires translation!
May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there =
May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there = Може заходити у чужоземні клітинки навіть без угоди про відкриті кордони, але втрачає [amount] балів сили релігії за кожен хід у цих клітинках
Can be purchased with [stat] [cityFilter] = Можна придбати за ресурс [stat] [cityFilter]
Inquisitor = Інквізитор