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Translations update (#5626)
* Update translation: Simplified Chinese (#5624) * Update Swedish.properties (#5622) * Update Ukrainian.properties (#5621) * Update Ukrainian.properties * Update Ukrainian.properties * Update German translation (#5620) * Update German translation * Update German translation * Update Italian.properties (#5611) * Update Italian.properties * Update Italian.properties Co-authored-by: Zoron <fralonra@aliyun.com> Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com> Co-authored-by: Marerjh <40261003+Marerjh@users.noreply.github.com> Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com> Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
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@ -651,8 +651,7 @@ Waiting for other players... = Warte auf andere Spieler...
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Waiting for [civName]... = Warte auf [civName]...
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in = in
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Next turn = Nächste Runde
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# Requires translation!
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Move automated units =
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Move automated units = Bewege automatisierte Einheiten
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[currentPlayerCiv] ready? = [currentPlayerCiv] bereit?
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1 turn = Eine Runde
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[numberOfTurns] turns = [numberOfTurns] Runden
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@ -4736,8 +4735,7 @@ Excess Food converted to Production when under construction = Überschüssige Na
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Requires at least [amount] population = Benötigt mindestens [amount] Bevölkerung
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May upgrade to [unit] through ruins-like effects = Kann durch Ruineneffekte zu [unit] aufrüsten
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# Requires translation!
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Never appears as a Barbarian unit =
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Never appears as a Barbarian unit = Taucht niemals als Einheit der Barbaren auf
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This is your basic, club-swinging fighter. = Dies ist ein einfacher, keulenschwingender Kämpfer.
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@ -4756,8 +4754,7 @@ Slinger = Schleuderer
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Atlatlist = Speerschleuderer
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# Requires translation!
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Skirmisher =
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Skirmisher = Plänkler
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Work Boats = Arbeitsboote
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Cannot enter ocean tiles until Astronomy = Ozeanfelder können nicht befahren werden bis Astronomie erforscht ist
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@ -4771,8 +4768,7 @@ Quinquereme = Quinquereme
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Dromon = Dromone
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# Requires translation!
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Galley =
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Galley = Galeere
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Chariot Archer = Streitwagen-Bogenschütze
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No defensive terrain bonus = Kein geländeabhängiger Verteidigungsbonus
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@ -4795,8 +4791,7 @@ Can only attack [unitType] units = Kann nur [unitType] Einheiten angreifen
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Pictish Warrior = Piktischer Krieger
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# Requires translation!
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Marauder =
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Marauder = Marodeur
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Horseman = Reiter
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Can move after attacking = Kann sich nach dem Angriff bewegen
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@ -652,8 +652,7 @@ Waiting for other players... = In attesa degli altri giocatori...
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Waiting for [civName]... = In attesa di [civName]...
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in = tra
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Next turn = Fine turno
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# Requires translation!
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Move automated units =
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Move automated units = Sposta unità automatizzate
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[currentPlayerCiv] ready? = [currentPlayerCiv] pronto?
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1 turn = 1 turno
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[numberOfTurns] turns = [numberOfTurns] turni
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@ -3673,7 +3672,7 @@ Ixinche = Ixinche
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Zaculeu = Zaculeu
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Kabah = Kabah
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The Maya = Maya
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Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Ricevi un grande personaggio [comment] (ogni 394 anni), dopo aver ricercato [tech]. Puoi scegliere ogni personaggio bonus una volta sola.
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Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Ricevi un grande personaggio alla fine di ogni [comment] (ogni 394 anni) dopo aver ricercato [tech]. Puoi scegliere ogni personaggio bonus una volta sola.
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Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Una volta attivato il Lungo Conto, l'anno diventa quello del Conto Lungo tradizionale.
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You leave us no choice. War it must be. = Non ci lasci altra scelta. Guerra sia.
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@ -4738,8 +4737,7 @@ Excess Food converted to Production when under construction = Il Cibo in eccesso
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Requires at least [amount] population = Richiede almeno [amount] abitanti
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May upgrade to [unit] through ruins-like effects = Può aggiornarsi a [unit] tramite gli effetti delle rovine
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# Requires translation!
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Never appears as a Barbarian unit =
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Never appears as a Barbarian unit = Non appare mai come un'unità barbara
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This is your basic, club-swinging fighter. = Questo è il tuo combattente con mazza di tutti i giorni.
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@ -4758,8 +4756,7 @@ Slinger = Fromboliere
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Atlatlist = Lanciatore di atlatl
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# Requires translation!
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Skirmisher =
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Skirmisher = Schermagliatore
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Work Boats = Chiatta
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Cannot enter ocean tiles until Astronomy = Può entrare nell'oceano solo dopo aver scoperto l'Astronomia
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@ -4773,8 +4770,7 @@ Quinquereme = Quinquereme
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Dromon = Dromone
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# Requires translation!
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Galley =
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Galley = Galea
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Chariot Archer = Arciere su carro
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No defensive terrain bonus = Nessun bonus difensivo su terreno
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@ -4797,8 +4793,7 @@ Can only attack [unitType] units = Può attaccare solo le unità [unitType]
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Pictish Warrior = Guerriero pitto
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# Requires translation!
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Marauder =
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Marauder = Predone
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Horseman = Guerriero a cavallo
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Can move after attacking = Può muoversi dopo aver attaccato
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@ -651,8 +651,7 @@ Waiting for other players... = 等待其他玩家...
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Waiting for [civName]... = 等待[civName]...
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in = 完成需
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Next turn = 下一回合
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# Requires translation!
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Move automated units =
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Move automated units = 自动移动
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[currentPlayerCiv] ready? = [currentPlayerCiv]准备好了吗?
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1 turn = 1 回合
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[numberOfTurns] turns = [numberOfTurns] 回合
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@ -4736,8 +4735,7 @@ Excess Food converted to Production when under construction = 组建过程中富
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Requires at least [amount] population = 至少需要 [amount] 人口
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May upgrade to [unit] through ruins-like effects = 可在废墟中升级为[unit]
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# Requires translation!
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Never appears as a Barbarian unit =
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Never appears as a Barbarian unit = 不会作为蛮族单位出现
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This is your basic, club-swinging fighter. = 这是您基本的挥舞木棒的战士。
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@ -4756,8 +4754,7 @@ Slinger = 投石手
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Atlatlist = 投矛器战士
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# Requires translation!
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Skirmisher =
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Skirmisher = 游击手
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Work Boats = 工船
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Cannot enter ocean tiles until Astronomy = 研究出天文学之前不能进入海洋地块
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@ -4771,8 +4768,7 @@ Quinquereme = 五列桨战船
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Dromon = 德罗蒙战舰
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# Requires translation!
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Galley =
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Galley = 桨帆船
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Chariot Archer = 战车射手
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No defensive terrain bonus = 无地形防御力加成
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@ -4795,8 +4791,7 @@ Can only attack [unitType] units = 只能攻击[unitType]单位
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Pictish Warrior = 皮克特战士
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# Requires translation!
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Marauder =
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Marauder = 掠夺者
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Horseman = 骑手
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Can move after attacking = 攻击后可移动
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@ -652,7 +652,7 @@ Waiting for [civName]... = Väntar på [civName]...
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in = om
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Next turn = Nästa drag
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# Requires translation!
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Move automated units =
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Move automated units = Flytta automatiserade enheter
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[currentPlayerCiv] ready? = [currentPlayerCiv] redo?
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1 turn = 1 drag
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[numberOfTurns] turns = [numberOfTurns] drag
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@ -4737,7 +4737,7 @@ Requires at least [amount] population = Kräver minst [amount] befolkning
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May upgrade to [unit] through ruins-like effects = Kan uppgraderas till [unit] genom ruin-liknande effekter
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# Requires translation!
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Never appears as a Barbarian unit =
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Never appears as a Barbarian unit = Används aldrig av Barbarer
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This is your basic, club-swinging fighter. = Det här är din vanliga, klubbsvingande kämpe.
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@ -4757,7 +4757,7 @@ Slinger = Slungare
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Atlatlist = Spjutslungare
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# Requires translation!
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Skirmisher =
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Skirmisher = Tiraljör
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Work Boats = Arbetsbåtar
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Cannot enter ocean tiles until Astronomy = Kan inte gå in i havsrutor innan Astronomi
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@ -4772,7 +4772,7 @@ Quinquereme = Quinquerem
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Dromon = Dromon
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# Requires translation!
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Galley =
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Galley = Galär
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Chariot Archer = Vagnsskytt
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No defensive terrain bonus = Ingen försvarsbonus från terräng
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@ -4796,7 +4796,7 @@ Can only attack [unitType] units = Kan endast anfalla [unitType]-enheter
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Pictish Warrior = Piktisk Krigare
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# Requires translation!
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Marauder =
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Marauder = Härjare
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Horseman = Ryttare
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Can move after attacking = Kan flytta efter anfall
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@ -127,14 +127,10 @@ Do you want to break your promise to [leaderName]? = Ви точно хочет
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We promised not to settle near them ([count] turns remaining) = Ми обіцяли їм не селитись біля них (залишилось іще [count] ходів)
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They promised not to settle near us ([count] turns remaining) = Вони обіцяли не селитись біля нас (залишилось іще [count] ходів)
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# Requires translation!
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[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! =
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# Requires translation!
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[civName] is upset that you attacked [cityState], whom they have pledged to protect! =
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# Requires translation!
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[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! =
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# Requires translation!
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[civName] has destroyed [cityState], whom you had pledged to protect! =
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[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = [civName]: незадоволені вашими вимогами данини у міста [cityState] (це місто під їх захистом)
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[civName] is upset that you attacked [cityState], whom they have pledged to protect! = [civName]: незадоволені вашим нападом на місто [cityState] (це місто під їх захистом)
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[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = [civName]: незадоволені знищенням міста [cityState] (це місто було під їх захистом)
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[civName] has destroyed [cityState], whom you had pledged to protect! = [cityState]: знищено нацією [civName] (це місто було під вашим захистом)
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Unforgivable = непрощальні
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Afraid = бояться нас
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@ -179,10 +175,8 @@ You gave us units! = Ви надіслали нам підрозділи!
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You destroyed City States that were under our protection! = Ви зруйнували місто-державу, котре перебувало під нашим захистом!
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You attacked City States that were under our protection! = Ви атакували місто-державу, котре перебувало під нашим захистом!
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You demanded tribute from City States that were under our protection! = Ви вимагали данину у міста, що знаходиться під нашим захистом!
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# Requires translation!
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You sided with a City State over us =
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# Requires translation!
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You returned captured units to us =
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You sided with a City State over us = Ви прийняли бік міста-держави у війні проти нас
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You returned captured units to us = Ви повернули нам захоплені підрозділи
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Demands = Вимоги
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Please don't settle new cities near us. = Будь ласка, не засновуйте нові міста поблизу нас.
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@ -198,8 +192,7 @@ It's come to my attention that I may have attacked [civName], a city-state under
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# Requires translation!
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I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. =
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# Requires translation!
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Return [unitName] to [civName]? =
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Return [unitName] to [civName]? = Повернути підрозділ [unitName] нації [civName]?
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# Requires translation!
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The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. =
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@ -225,14 +218,12 @@ Gift Improvement =
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# Requires translation!
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[civName] is able to provide [unitName] once [techName] is researched. =
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# Requires translation!
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Diplomatic Marriage ([amount] Gold) =
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Diplomatic Marriage ([amount] Gold) = Династичне одруження ([amount] Gold)
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# Requires translation!
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We have married into the ruling family of [civName], bringing them under our control. =
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# Requires translation!
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[civName] has married into the ruling family of [civName2], bringing them under their control. =
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# Requires translation!
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You have broken your Pledge to Protect [civName]! =
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You have broken your Pledge to Protect [civName]! = Ви порушили обіцянку захищати націю [civName]!
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# Requires translation!
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City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. =
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@ -365,8 +356,7 @@ Perlin = Перлин
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Continents = Континенти
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Four Corners = Чотири Клини
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Archipelago = Архіпелаг
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# Requires translation!
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Inner Sea =
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Inner Sea = Внутрішнє море
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Number of City-States = Міст-держав
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One City Challenge = Випробовування «Одне місто»
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No Barbarians = Без варварів
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@ -377,8 +367,7 @@ Victory Conditions = Умови перемоги
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Scientific = Наукова
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Domination = Загарбання
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Cultural = Культурна
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# Requires translation!
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Diplomatic =
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Diplomatic = Дипломатична
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Map Shape = Форма мапи
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Hexagonal = Шестикутна
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@ -555,8 +544,7 @@ Advanced = Розширені
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Locate mod errors = Знайти помилки модифікації
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Debug = Відлагодження
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# Requires translation!
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See online Readme =
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See online Readme = Переглянути довідку
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Turns between autosaves = Ходів між автозбереженнями
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Sound effects volume = Гучність звуків
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Music volume = Гучність музики
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@ -718,8 +706,7 @@ Your city [cityName] was converted to [religionName]! =
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Your [unitName] lost its faith after spending too long inside enemy territory! =
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# Requires translation!
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You have unlocked [ability] =
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# Requires translation!
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A new b'ak'tun has just begun! =
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A new b'ak'tun has just begun! = Розпчався новий бактун!
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# Requires translation!
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A Great Person joins you! =
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@ -728,8 +715,7 @@ A Great Person joins you! =
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Working... = Обробка…
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Waiting for other players... = Очікування інших гравців…
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# Requires translation!
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Waiting for [civName]... =
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Waiting for [civName]... = Очікуємо на [civName]...
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in = через
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Next turn = Наступний хід
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# Requires translation!
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@ -867,8 +853,7 @@ Stopped population growth = Приріст населення призупине
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In resistance for another [numberOfTurns] turns = Опір на [numberOfTurns] ходів
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Sell for [sellAmount] gold = Продати за [sellAmount] золота
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Are you sure you want to sell this [building]? = Ви дійсно хочете продати [building]?
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# Requires translation!
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Free =
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Free = Безкоштовно
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[greatPerson] points = Для [greatPerson]
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Great person points = Очки великих людей
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Current points = Поточні очки
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@ -1021,8 +1006,7 @@ Conquest victory = Завоювання
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Diplomatic victory = Дипломатична премога
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Complete all the spaceship parts\n to win! = Побудуйте усі частини\n космічного корабля,\n щоб перемогти!
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Complete 5 policy branches\n to win! = Завершіть 5 гілок інституцій,\n щоб перемогти!
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# Requires translation!
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Complete 5 policy branches and build\n the Utopia Project to win! =
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Complete 5 policy branches and build\n the Utopia Project to win! = Завершіть 5 галузей та реалізуйте проект Утопії щоб перемогти!
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Destroy all enemies\n to win! = Знищте усіх ворогів,\n щоб перемогти!
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You have won a scientific victory! = Ви здобули наукову перемогу!
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You have won a cultural victory! = Ви здобули культурну перемогу!
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@ -1102,8 +1086,7 @@ Can upgrade from: =
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Upgrades to [upgradedUnit] = Удосконалюється до «[upgradedUnit]»
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Obsolete with [obsoleteTech] = Застаріває після відкриття технології «[obsoleteTech]»
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Occurs on [listOfTerrains] = Зустрічається на таких місцевостях: [listOfTerrains]
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# Requires translation!
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Occurs on: =
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Occurs on: = Зустрічається на:
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Placed on [terrainType] = Є клітиною типу «[terrainType]»
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Can be found on = Можна знайти в таких місцевостях
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Improved by [improvement] = Забезпечується вдосконаленням «[improvement]»
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@ -1221,14 +1204,11 @@ Choose a name for your religion = Оберіть назву Вашої релі
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Choose a [beliefType] belief! =
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Choose any belief! = Оберіть будь-яке вірування!
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Found [religionName] = Заснувати [religionName]
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# Requires translation!
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Enhance [religionName] =
|
||||
# Requires translation!
|
||||
Choose a pantheon =
|
||||
Enhance [religionName] = Покращити [religionName]
|
||||
Choose a pantheon = Оберіть пантеон
|
||||
Found Religion = Заснувати релігію
|
||||
Found Pantheon = Заснувати пантеон
|
||||
# Requires translation!
|
||||
Follow [belief] =
|
||||
Follow [belief] = Слідувати [belief]
|
||||
Religions and Beliefs = Релігії та вірування
|
||||
Majority Religion: [name] = Найбільша релігія: [name]
|
||||
+ [amount] pressure = + [amount] тиску
|
||||
@ -1241,8 +1221,7 @@ Founding Civ: = Заснована цивілізацією:
|
||||
Holy City: = Св'яте місто:
|
||||
Cities following this religion: = Міста, що сповідують цю релігію:
|
||||
Click an icon to see the stats of this religion = Натисніть на іконку, щоб побачити статистику
|
||||
# Requires translation!
|
||||
Religion: Off =
|
||||
Religion: Off = Релігії: вимк
|
||||
# Requires translation!
|
||||
Minimal faith required for\nthe next [Great Prophet]: =
|
||||
# Requires translation!
|
||||
@ -1250,8 +1229,7 @@ Religions founded: =
|
||||
# Requires translation!
|
||||
Religious status: =
|
||||
|
||||
# Requires translation!
|
||||
None =
|
||||
None = Немає
|
||||
Pantheon = Пантеон
|
||||
# Requires translation!
|
||||
Founding religion =
|
||||
@ -1289,8 +1267,7 @@ Natural Wonder = Природні дива
|
||||
|
||||
All Road = Уся дорога
|
||||
Great Improvement = Велике покращення
|
||||
# Requires translation!
|
||||
Great =
|
||||
Great = Великий
|
||||
|
||||
# Resources
|
||||
|
||||
@ -1351,10 +1328,8 @@ Wounded = Поранений
|
||||
relevant = придатні
|
||||
|
||||
# For "May choose [amount] additional [beliefType] beliefs when [founding/enhancing] a religion"
|
||||
# Requires translation!
|
||||
founding =
|
||||
# Requires translation!
|
||||
enhancing =
|
||||
founding = заснування
|
||||
enhancing = покращення
|
||||
|
||||
# Promotions
|
||||
|
||||
@ -1445,14 +1420,10 @@ Gain a free [building] [cityFilter] =
|
||||
|
||||
# Uniques not found in JSON files
|
||||
|
||||
# Requires translation!
|
||||
Only available after [] turns =
|
||||
# Requires translation!
|
||||
This Unit upgrades for free =
|
||||
# Requires translation!
|
||||
[stats] when a city adopts this religion for the first time =
|
||||
# Requires translation!
|
||||
Never destroyed when the city is captured =
|
||||
Only available after [] turns = Доступно лише після [] ходів
|
||||
This Unit upgrades for free = Цей підрозділ покращується безкоштовно
|
||||
[stats] when a city adopts this religion for the first time = [stats] коли місто вперше приймає релігію
|
||||
Never destroyed when the city is captured = Ніколи не знищується під час захоплення міста
|
||||
Invisible to others = Інші не бачать
|
||||
|
||||
|
||||
@ -1462,25 +1433,18 @@ Invisible to others = Інші не бачать
|
||||
# In this case "<when at war>" is a conditional.
|
||||
when not at war = коли не воює
|
||||
when at war = коли воює
|
||||
# Requires translation!
|
||||
while the empire is happy =
|
||||
# Requires translation!
|
||||
during a Golden Age =
|
||||
while the empire is happy = поки імперія щаслива
|
||||
during a Golden Age = під час Золотої Доби
|
||||
|
||||
if this city has at least [amount] specialists = якщо це місто має хоча б [amount] спеціалістів
|
||||
|
||||
# Requires translation!
|
||||
for [mapUnitFilter] units =
|
||||
# Requires translation!
|
||||
vs cities =
|
||||
# Requires translation!
|
||||
vs [mapUnitFilter] units =
|
||||
# Requires translation!
|
||||
for combat in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
when attacking =
|
||||
# Requires translation!
|
||||
when defending =
|
||||
vs cities = у битвах з містом
|
||||
vs [mapUnitFilter] units = у битвах з підрозділами [mapUnitFilter]
|
||||
for combat in [tileFilter] tiles = у битві на клітинках типу [tileFilter]
|
||||
when attacking = коли у нападі
|
||||
when defending = коли у захисті
|
||||
|
||||
|
||||
# In English we just paste all these conditionals at the end of each unique, but in your language that
|
||||
@ -5136,14 +5100,11 @@ A bleak reminder of the destruction wreaked by War =
|
||||
|
||||
City center = Центр міста
|
||||
Indestructible = Незнищенне
|
||||
# Requires translation!
|
||||
Marks the center of a city =
|
||||
# Requires translation!
|
||||
Appearance changes with the technological era of the owning civilization =
|
||||
Marks the center of a city = Помічає центр міста
|
||||
Appearance changes with the technological era of the owning civilization = Вигляд змінюється у залежності від епохи нації
|
||||
|
||||
Barbarian encampment = Табір варварів
|
||||
# Requires translation!
|
||||
Home to uncivilized barbarians, will spawn a hostile unit from time to time =
|
||||
Home to uncivilized barbarians, will spawn a hostile unit from time to time = Дім для варварів, періодично створюватиме ворожі підрозділи
|
||||
|
||||
|
||||
#################### Lines from TileResources from Civ V - Vanilla ####################
|
||||
@ -5169,8 +5130,7 @@ Iron = Залізо
|
||||
Coal = Вугілля
|
||||
|
||||
Oil = Нафта
|
||||
# Requires translation!
|
||||
Deposits in [tileFilter] tiles always provide [amount] resources =
|
||||
Deposits in [tileFilter] tiles always provide [amount] resources = Родовища у клітинках типу [tileFilter] завжди генерують [amount] одиниць ресурсу
|
||||
|
||||
Aluminum = Алюміній
|
||||
|
||||
@ -5207,8 +5167,7 @@ Whales = Кити
|
||||
Pearls = Перли
|
||||
|
||||
Jewelry = Коштовності
|
||||
# Requires translation!
|
||||
Can only be created by Mercantile City-States =
|
||||
Can only be created by Mercantile City-States = Можуть бути створені лише меркантильними містами-державами
|
||||
|
||||
Porcelain = Фарфор
|
||||
|
||||
@ -5337,8 +5296,7 @@ Wolfpack II = Вовча зграя II
|
||||
|
||||
Wolfpack III = Вовча зграя III
|
||||
|
||||
# Requires translation!
|
||||
Aircraft Carrier =
|
||||
Aircraft Carrier = Авіаносець
|
||||
Armor Plating I = Броня I
|
||||
|
||||
Armor Plating II = Броня II
|
||||
@ -5353,8 +5311,7 @@ Flight Deck II = Льотна палуба II
|
||||
Flight Deck III = Льотна палуба III
|
||||
|
||||
Supply = Конвої
|
||||
# Requires translation!
|
||||
May heal outside of friendly territory =
|
||||
May heal outside of friendly territory = Може лікуватись за межами дружньої території
|
||||
|
||||
Siege I = Наліт I
|
||||
|
||||
@ -5437,10 +5394,9 @@ Ignore terrain cost = Ігнорування штрафів місцевості
|
||||
Ignores terrain cost = Перетинає місцевість без перешкод
|
||||
|
||||
Pictish Courage = Піктська мужність
|
||||
No movement cost to pillage = Для мародерства не витрачаються очки руху
|
||||
No movement cost to pillage = Мародерства не витрачає очки руху
|
||||
|
||||
# Requires translation!
|
||||
Home Sweet Home =
|
||||
Home Sweet Home = Дім, милий дім
|
||||
# Requires translation!
|
||||
[amount]% Strength decreasing with distance from the capital =
|
||||
|
||||
@ -5468,13 +5424,11 @@ Invisible to non-adjacent units =
|
||||
Can see invisible [mapUnitFilter] units =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Aircraft =
|
||||
Aircraft = Літак
|
||||
6 tiles in every direction always visible = Завжди видно 6 клітинок у всіх напрямках
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Atomic Bomber =
|
||||
Atomic Bomber = Ядерний бомбардувальний
|
||||
|
||||
Self-destructs when attacking = Само-знищується при атаці
|
||||
# Requires translation!
|
||||
@ -5502,8 +5456,7 @@ Requires at least [amount] population = Потребує щонайменш [amo
|
||||
|
||||
# Requires translation!
|
||||
May upgrade to [unit] through ruins-like effects =
|
||||
# Requires translation!
|
||||
Never appears as a Barbarian unit =
|
||||
Never appears as a Barbarian unit = Ніколи не зустрічається у ролі воїна варварів
|
||||
|
||||
# Requires translation!
|
||||
This is your basic, club-swinging fighter. =
|
||||
@ -5536,14 +5489,11 @@ Uncapturable =
|
||||
Trireme = Трієра
|
||||
Cannot enter ocean tiles = Не може заходити до океанських клітинок
|
||||
|
||||
# Requires translation!
|
||||
Quinquereme =
|
||||
Quinquereme = Квінквірема
|
||||
|
||||
# Requires translation!
|
||||
Dromon =
|
||||
Dromon = Дромон
|
||||
|
||||
# Requires translation!
|
||||
Galley =
|
||||
Galley = Галея
|
||||
|
||||
Chariot Archer = Лучник на колісниці
|
||||
No defensive terrain bonus = Місцевість не захищає
|
||||
@ -5564,22 +5514,18 @@ Persian Immortal = Безсмертний
|
||||
Battering Ram = Таран
|
||||
Can only attack [unitType] units = Може атакувати тільки [unitType] підрозділи
|
||||
|
||||
# Requires translation!
|
||||
Pictish Warrior =
|
||||
Pictish Warrior = Піктський воїн
|
||||
|
||||
# Requires translation!
|
||||
Marauder =
|
||||
Marauder = Мародер
|
||||
|
||||
Horseman = Вершник
|
||||
Can move after attacking = Може рухатись після атаки
|
||||
|
||||
Companion Cavalry = Гетайри
|
||||
|
||||
# Requires translation!
|
||||
African Forest Elephant =
|
||||
African Forest Elephant = Лісовий слон
|
||||
|
||||
# Requires translation!
|
||||
Cataphract =
|
||||
Cataphract = Катафрактарії
|
||||
|
||||
Catapult = Катапульта
|
||||
Must set up to ranged attack = Для дальніх атак треба розгорнути
|
||||
@ -5669,18 +5615,15 @@ Gatling Gun = Кулемет Гатлінга
|
||||
|
||||
Norwegian Ski Infantry = Норвезька лижна піхота
|
||||
|
||||
# Requires translation!
|
||||
Carolean =
|
||||
Carolean = Каролінська піхота
|
||||
|
||||
# Requires translation!
|
||||
Mehal Sefari =
|
||||
Mehal Sefari = Мехал Сефарі
|
||||
|
||||
Cavalry = Кіннота
|
||||
|
||||
Cossack = Козак
|
||||
|
||||
# Requires translation!
|
||||
Hussar =
|
||||
Hussar = Гусари
|
||||
# Requires translation!
|
||||
[amount]% to Flank Attack bonuses =
|
||||
|
||||
@ -5778,18 +5721,13 @@ Great Engineer = Видатний інженер
|
||||
Can speed up construction of a building = Може прискорити будівнцтво споруди.
|
||||
|
||||
Great Prophet = Видатний пророк
|
||||
# Requires translation!
|
||||
Can construct [tileImprovement] if it hasn't used other actions yet =
|
||||
Can construct [tileImprovement] if it hasn't used other actions yet = Може побудувати [tileImprovement], якщо ще не здійснював інші дії
|
||||
Can [param] [amount] times = Може [param] [amount] разів.
|
||||
# Requires translation!
|
||||
Removes other religions when spreading religion =
|
||||
Removes other religions when spreading religion = Видаляє інші релігії під час поширення власної
|
||||
May found a religion = Може заснувати релігію
|
||||
# Requires translation!
|
||||
May enhance a religion =
|
||||
# Requires translation!
|
||||
May enter foreign tiles without open borders =
|
||||
# Requires translation!
|
||||
Religious Unit =
|
||||
May enhance a religion = Може покращити релігію
|
||||
May enter foreign tiles without open borders = Може захожити у чужоземні клітинки без угоди про відкриті кордони
|
||||
Religious Unit = Релігійний підрозділ
|
||||
# Requires translation!
|
||||
Takes your religion over the one in their birth city =
|
||||
|
||||
@ -5799,8 +5737,7 @@ Bonus for units in 2 tile radius 15% = Підрозділи в радіусі 2
|
||||
Khan = Хан
|
||||
|
||||
Missionary = Місіонер
|
||||
# Requires translation!
|
||||
May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there =
|
||||
May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there = Може заходити у чужоземні клітинки навіть без угоди про відкриті кордони, але втрачає [amount] балів сили релігії за кожен хід у цих клітинках
|
||||
Can be purchased with [stat] [cityFilter] = Можна придбати за ресурс [stat] [cityFilter]
|
||||
|
||||
Inquisitor = Інквізитор
|
||||
|
Loading…
x
Reference in New Issue
Block a user