This commit is contained in:
Yair Morgenstern 2020-10-26 23:55:20 +02:00
parent 525671403b
commit 1d391e14e5
28 changed files with 115 additions and 65 deletions

View File

@ -452,6 +452,10 @@ Clearing a [forest] has created [amount] Production for [cityName] = A limpeza d
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] lhe recompensou com [influence] de influência por completar a missão [questName].
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
# Requires translation!
Our [name] took [tileDamage] tile damage =
# World Screen UI

View File

@ -26,7 +26,6 @@ Get [unitName] = Získat [unitName]
Hydro Plant = Vodní elektrárna
+1 population in each city = +1 populace v každém městě
# Requires translation!
[buildingName] obsoleted = Budova [buildingName] je zastaralá
# Diplomacy,Trade,Nations
@ -92,9 +91,7 @@ Favorable = Pozitivní
Friend = Přátelství
Ally = Aliance
# Requires translation!
[questName] (+[influenceAmount] influence) = [questName] (+[influenceAmount] vlivu)
# Requires translation!
[remainingTurns] turns remaining = [remainingTurns] tahů zbývá
## Diplomatic modifiers
@ -141,13 +138,9 @@ Maritime = Námořní
Mercantile = Obchodní
Militaristic = Militaristický
Type: = Typ:
# Requires translation!
Friendly = Přátelský
# Requires translation!
Hostile = Nepřátelský
# Requires translation!
Irrational = Iracionální
# Requires translation!
Personality: = Osobnost:
Influence: = Vliv:
Reach 30 for friendship. = Získejte vliv 30 a více pro dosažení přátelství.
@ -451,12 +444,13 @@ Our proposed trade request is no longer relevant! = Naše obchodní nabídka ji
[building] has provided [amount] Gold! = Budova [building] poskytla [amount] zlata!
[civName] has stolen your territory! = [civName] vám ukradla území!
Clearing a [forest] has created [amount] Production for [cityName] = Vyčištěním políčka [forest] vzniklo [amount] produkce pro [cityName]
# Requires translation!
[civName] assigned you a new quest: [questName]. = Civilizace [civName] vam zadala nový úkol: [questName].
# Requires translation!
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] vás ocenila [influence] body vlivu za splnění úkolu [questName].
# Requires translation!
The resistance in [cityName] has ended! = Odpor ve městě [cityName] je u konce!
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
# Requires translation!
Our [name] took [tileDamage] tile damage =
# World Screen UI
@ -471,7 +465,6 @@ Turn = Tah
turns = tahy(ů)
turn = tah
Next unit = Další jednotka
# Requires translation!
Fog of War = Válečná mlha
Pick a policy = Vybrat politiku
Movement = Pohyb
@ -611,7 +604,6 @@ Captured! = Zajat(a/o)!
defence vs ranged = obrana v boji na dálku
[percentage] to unit defence = [percentage] k obraně jednotky
Attacker Bonus = Útočný bonus
# Requires translation!
Defender Bonus = Obranný bonus
Landing = Přistání
Flanking = Doprovod
@ -640,7 +632,6 @@ Occupied City = Obsazená města
Buildings = Budovy
# For the "when constructing [military units]" translation
# Requires translation!
military = vojenské
military units = vojenské jednotky
melee units = jednotky na boj zblízka
@ -862,7 +853,6 @@ Civilian = Civilista
land units = Pozemní jednotky
water units = Námořní jednotky
air units = Vzdušné jednotky
# Requires translation!
Barbarian = Barbar
WaterCivilian = Vodní civilista
Melee = Boj zblízka
@ -880,11 +870,8 @@ WaterAircraftCarrier = Letadlová loď
Composite Bowman = Kompozitní lučištník
Foreign Land = Cizí území
# Requires translation!
Friendly Land = Přátelské území
# Requires translation!
Air = Vzdušné
# Requires translation!
Wounded = Zraněné
Marine = Námořní pěchota
Mobile SAM = Mobilní SAM
@ -1140,7 +1127,6 @@ Free Great Person = Velká osobnost zdarma
Leaning Tower of Pisa = Šikmá věž v Pise
'Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning.' - Yamamoto Tsunetomo = 'Bushido se děje v přítomnosti smrti. To znamená vybrat si smrt, kdykoli je na výběr mezi životem a smrtí. Neexistuje žádné jiné zdůvodnění.' - Yamamoto Tsunetomo
# Requires translation!
+[amount]% combat bonus for units fighting in [param] = +[amount]% bonus pro jednotky bojující v [param]
Himeji Castle = Hrad Himedži
@ -3506,7 +3492,6 @@ Tile yield from Great Improvements +100% = Zisk z políček od Velkých vylepše
Freedom = Svoboda
Populism = Populismus
# Requires translation!
[param] units deal +[amount]% damage = [param] jednotky způsobují +[amount]% zranění
Militarism = Militarismus
Gold cost of purchasing units -33% = Cena za nákup jednotek se snižuje o 33%
@ -3514,7 +3499,6 @@ Fascism = Fašismus
Quantity of strategic resources produced by the empire increased by 100% = Množství strategických zdrojů produkovaných říší se zvyšuje o 100%
Police State = Policejní stát
Total War = Totální válka
# Requires translation!
New [param] units start with [amount] Experience = Nové [param] jednotky okamžitě získají [amount] zkušenosti
Autocracy Complete = Kompletní Autokracie
+20% attack bonus to all Military Units for 30 turns = +20% bonus k útoku všem vojenským jednotkám na 30 tahů
@ -3525,54 +3509,36 @@ Autocracy = Autokracie
#################### Lines from Quests from Civ V - Vanilla ####################
# Requires translation!
Route = Cesta
# Requires translation!
Build a road to connect your capital to our city. = Postavte cestu, která propojí vaše hlavni město a naše město.
# Requires translation!
Clear Barbarian Camp = Vyčistit tábor Barbarů
# Requires translation!
We feel threatened by a Barbarian Camp near our city. Please take care of it. = Cítíme se ohroženi táborem Barbarů poblíž města.
# Requires translation!
Connect Resource = Zajištění suroviny
# Requires translation!
In order to make our civilizations stronger, connect [param] to your trade network. = Abyste učinili nasi civilizaci silnější, připojte do své obchodní sítě surovinu [param].
# Requires translation!
Construct Wonder = Stavba divu
# Requires translation!
We recommend you to start building [param] to show the whole world your civilization strength. = Doporučujeme vám postavit div [param], abyste ukázali svou sílu světu.
# Requires translation!
Acquire Great Person = Zisk velké osobnosti
# Requires translation!
Great People can change the course of a Civilization! You will be rewarded for acquiring a new [param]. = Velké osobnosti mohou změnit vývoj civilizace! Odměnu získáte až budete mít novou velkou osobnost [param].
# Requires translation!
Find Player = Nalezení civilizace
# Requires translation!
You have yet to discover where [param] set up their cities. You will be rewarded for finding their territories. = Stále jestě musíte objevit, kde si civilizace [param] postavila města. Odměna bude za objevení jejich území.
# Requires translation!
Find Natural Wonder = Nalezeni divu přírody
# Requires translation!
Send your best explorers on a quest to discover Natural Wonders. Nobody knows the location of [param] yet. = Vyšlete nejlepší zvědy na objevem přírodního divu. Nikdo zatím nevi, kde je [param].
#################### Lines from Specialists from Civ V - Vanilla ####################
# Requires translation!
Scientist = Vědec
# Requires translation!
Merchant = Obchodník
# Requires translation!
Artist = Umělec
# Requires translation!
Engineer = Inženýr
@ -4032,7 +3998,6 @@ Coastal Raider II = Pobřežní jezdec II
Coastal Raider III = Pobřežní jezdec III
Wolfpack I = Hromadný útok I
# Requires translation!
+[amount]% Strength when attacking = +[amount]% k síle při útoku
Wolfpack II = Hromadný útok II
@ -4040,7 +4005,6 @@ Wolfpack II = Hromadný útok II
Wolfpack III = Hromadný útok III
Armor Plating I = Pancéřování I
# Requires translation!
+[amount]% Strength when defending = +[amount]% k síle při obraně
Armor Plating II = Pancéřování II

View File

@ -566,6 +566,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
# Requires translation!
Our [name] took [tileDamage] tile damage =
# World Screen UI

View File

@ -841,6 +841,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
# Requires translation!
Our [name] took [tileDamage] tile damage =
# World Screen UI

View File

@ -472,6 +472,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
# Requires translation!
Our [name] took [tileDamage] tile damage =
# World Screen UI

View File

@ -465,6 +465,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] vous récompense de [influence] influence pour avoir completé la quête [questName].
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
# Requires translation!
Our [name] took [tileDamage] tile damage =
# World Screen UI

View File

@ -138,13 +138,9 @@ Maritime = Maritim
Mercantile = Kaufmännisch
Militaristic = Militärisch
Type: = Typ:
# Requires translation!
Friendly = Freundlich
# Requires translation!
Hostile = Feindlich
# Requires translation!
Irrational = Unvernünftig
# Requires translation!
Personality: = Persönlichkeit
Influence: = Einfluss:
Reach 30 for friendship. = Erreiche 30 für Freundschaft.
@ -450,8 +446,11 @@ Our proposed trade request is no longer relevant! = Unsere vorgeschlagene Handel
Clearing a [forest] has created [amount] Production for [cityName] = Die Rodung eines [forest] ergab [amount] Produktion für [cityName]
[civName] assigned you a new quest: [questName]. = [civName] hat Euch eine neue Aufgabe gegeben: [questName].
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] hat Euch mit [influence] Einfluß fürs Abschließen der Aufgabe [questName] belohnt.
# Requires translation!
The resistance in [cityName] has ended! = Der Widerstand in [cityName] ist beendet!
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
# Requires translation!
Our [name] took [tileDamage] tile damage =
# World Screen UI
@ -605,7 +604,6 @@ Captured! = Gefangen!
defence vs ranged = Verteidigung gegen Fernkampf
[percentage] to unit defence = [percentage] erhöhte Verteidigungsstärke
Attacker Bonus = Angriffsbonus
# Requires translation!
Defender Bonus = Verteidigungsbonus
Landing = Anlanden
Flanking = Flankenangriff
@ -634,7 +632,6 @@ Occupied City = Besetzte Städte
Buildings = Gebäude
# For the "when constructing [military units]" translation
# Requires translation!
military = militärisch
military units = militärische Einheiten
melee units = Nahkampf-Einheiten
@ -856,7 +853,6 @@ Civilian = Zivilist
land units = Landeinheiten
water units = Wassereinheiten
air units = Lufteinheiten
# Requires translation!
Barbarian = Barbar
WaterCivilian = Wasser-Zivilist
Melee = Nahkampf
@ -2741,7 +2737,6 @@ Fascism = Faschismus
Quantity of strategic resources produced by the empire increased by 100% = Menge an strategische Ressourcen ist um 100% erhöht.
Police State = Polizeistaat
Total War = Totaler Krieg
# Requires translation!
New [param] units start with [amount] Experience = Neue Einheiten [param] erhalten zu Beginn [amount] Erfahrung
Autocracy Complete = Autokratie vollständig
+20% attack bonus to all Military Units for 30 turns = +20% Angriffsbonus für alle Militäreinheiten über 30 Runden
@ -3241,7 +3236,6 @@ Coastal Raider II = KüstenräuberIn II
Coastal Raider III = KüstenräuberIn III
Wolfpack I = Rudeltaktik I
# Requires translation!
+[amount]% Strength when attacking = +[amount]% Stärke beim Angriff
Wolfpack II = Rudeltaktik II
@ -3249,7 +3243,6 @@ Wolfpack II = Rudeltaktik II
Wolfpack III = Rudeltaktik III
Armor Plating I = Panzerung I
# Requires translation!
+[amount]% Strength when defending = +[amount]% Stärke bei Verteidigung
Armor Plating II = Panzerung II

View File

@ -138,13 +138,9 @@ Maritime = Tengerparti
Mercantile = Kereskedelmi
Militaristic = Katonai
Type: = Típus:
# Requires translation!
Friendly = Barátságos
# Requires translation!
Hostile = Ellenséges
# Requires translation!
Irrational = Irracionális
# Requires translation!
Personality: = Személyiség:
Influence: = Befolyás:
Reach 30 for friendship. = Érj el 30-at a barátsághoz.
@ -452,6 +448,10 @@ Clearing a [forest] has created [amount] Production for [cityName] = Az [forest]
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] megjutalmazott téged [influence] befolyással a [questName] feladat teljesítése miatt.
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
# Requires translation!
Our [name] took [tileDamage] tile damage =
# World Screen UI
@ -634,7 +634,6 @@ Occupied City = Elfoglalt város
Buildings = Épületek
# For the "when constructing [military units]" translation
# Requires translation!
military = hadsereg
military units = katonai egységek
melee units = közelharci egységek

View File

@ -446,8 +446,11 @@ Our proposed trade request is no longer relevant! = Penawaran perdagangan kita t
Clearing a [forest] has created [amount] Production for [cityName] = Penebangan [forest] telah menghasilkan [amount] Produksi untuk [cityName]
[civName] assigned you a new quest: [questName]. = [civName] memberikan misi: [questName].
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] memberikan hadiah [influence] pengaruh karena telah sukses menjalankan misi [questName].
# Requires translation!
The resistance in [cityName] has ended! = Pemberontakan di [cityName] sudah reda!
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
# Requires translation!
Our [name] took [tileDamage] tile damage =
# World Screen UI
@ -850,7 +853,6 @@ Civilian = Penduduk
land units = unit darat
water units = unit laut
air units = unit udara
# Requires translation!
Barbarian = Orang Barbar
WaterCivilian = PendudukAir
Melee = Jarak dekat
@ -2379,7 +2381,6 @@ What do I see before me? Another beating heart for my sacrificial fire. = Apa ya
Accept this agreement or suffer the consequences. = Terimalah persetujuan ini atau lihatlah akibatnya.
Welcome, friend. = Selamat datang, teman.
Sacrificial Captives = Tawanan Pengorbanan
# Requires translation!
Earn [amount]% of [param] opponent's [param2] as [stat] for kills = Mendapat [amount]% dari [param2] [param] musuh dalam bentuk [stat] untuk setiap unit yang dihabisi
Tenochtitlan = Tenochtitlan
Teotihuacan = Teotihuacan

View File

@ -447,6 +447,10 @@ Clearing a [forest] has created [amount] Production for [cityName] = Ripulire un
[civName] assigned you a new quest: [questName]. = [civName] ti ha assegnato una nuova missione: [questName].
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] ti ha ricompensato con [influence] Influenza per aver completato la missione [questName].
The resistance in [cityName] has ended! = La resistenza di [cityName] è terminata.
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
# Requires translation!
Our [name] took [tileDamage] tile damage =
# World Screen UI

View File

@ -446,8 +446,11 @@ Our proposed trade request is no longer relevant! = 提案された取引の申
Clearing a [forest] has created [amount] Production for [cityName] = [forest]をクリアにしたことにより、[cityName]に[amount]つの生産キューを生成しました
[civName] assigned you a new quest: [questName]. = [civName]はあなたに新たなクエストを与えました: [questName]
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName]の[questName]を完了させ、影響力を[influence]獲得
# Requires translation!
The resistance in [cityName] has ended! = [cityName]のレジスタンスは終了した。
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
# Requires translation!
Our [name] took [tileDamage] tile damage =
# World Screen UI
@ -850,7 +853,6 @@ Civilian = 市民ユニット
land units = 陸上ユニット
water units = 海上ユニット
air units = 航空ユニット
# Requires translation!
Barbarian = 野蛮人
WaterCivilian = 民間船
Melee = 戦闘ユニット
@ -2379,7 +2381,6 @@ What do I see before me? Another beating heart for my sacrificial fire. = 我の
Accept this agreement or suffer the consequences. = この提案をの、後々に苦しむぞ
Welcome, friend. = ようこそ、我が友よ
Sacrificial Captives = 捕虜の生贄
# Requires translation!
Earn [amount]% of [param] opponent's [param2] as [stat] for kills = 敵の[param]を倒すごとに敵[param2][amount]%分の[stat]で得る
Tenochtitlan = テノチティタラン
Teotihuacan = テオティワカン

View File

@ -473,6 +473,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
# Requires translation!
Our [name] took [tileDamage] tile damage =
# World Screen UI

View File

@ -479,6 +479,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
# Requires translation!
Our [name] took [tileDamage] tile damage =
# World Screen UI

View File

@ -758,6 +758,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
# Requires translation!
Our [name] took [tileDamage] tile damage =
# World Screen UI

View File

@ -470,6 +470,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
# Requires translation!
Our [name] took [tileDamage] tile damage =
# World Screen UI

View File

@ -467,6 +467,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
# Requires translation!
Our [name] took [tileDamage] tile damage =
# World Screen UI

View File

@ -471,6 +471,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
# Requires translation!
Our [name] took [tileDamage] tile damage =
# World Screen UI

View File

@ -478,6 +478,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
# Requires translation!
Our [name] took [tileDamage] tile damage =
# World Screen UI

View File

@ -478,6 +478,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
# Requires translation!
Our [name] took [tileDamage] tile damage =
# World Screen UI

View File

@ -452,6 +452,10 @@ Clearing a [forest] has created [amount] Production for [cityName] = Выруб
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] наградила вас [influence] влияния за выполнение [questName].
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
# Requires translation!
Our [name] took [tileDamage] tile damage =
# World Screen UI

View File

@ -452,6 +452,10 @@ Clearing a [forest] has created [amount] Production for [cityName] = 砍伐[fore
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName]因为你完成了[questName]任务而获得了[influence]影响力奖励。
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
# Requires translation!
Our [name] took [tileDamage] tile damage =
# World Screen UI

View File

@ -457,6 +457,10 @@ Clearing a [forest] has created [amount] Production for [cityName] = La tala de
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
# Requires translation!
Our [name] took [tileDamage] tile damage =
# World Screen UI

View File

@ -471,6 +471,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
# Requires translation!
Our [name] took [tileDamage] tile damage =
# World Screen UI

View File

@ -472,6 +472,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
# Requires translation!
Our [name] took [tileDamage] tile damage =
# World Screen UI

View File

@ -453,6 +453,10 @@ Clearing a [forest] has created [amount] Production for [cityName] = Вируб
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] надає вам [influence] впливу за виконання завдання: [questName].
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
# Requires translation!
Our [name] took [tileDamage] tile damage =
# World Screen UI

View File

@ -20,6 +20,6 @@ Simplified_Chinese = 99
Persian_(Pinglish-DIN) = 25
Japanese = 99
English = 1
Czech = 73
Czech = 74
Hungarian = 76
Dutch = 18

View File

@ -3,8 +3,8 @@ package com.unciv.build
object BuildConfig {
const val kotlinVersion = "1.3.71"
const val appName = "Unciv"
const val appCodeNumber = 490
const val appVersion = "3.11.7"
const val appCodeNumber = 491
const val appVersion = "3.11.8"
const val gdxVersion = "1.9.10"
const val roboVMVersion = "2.3.1"

View File

@ -1,3 +1,15 @@
## 3.11.8
Improved performance, especially in the City screen
Avoided more badly-defined-mod crashes, and some rare non-mod crashes and ANRs
Added mods to crash report, many crashes are caused by incorrectly defined mods
Helicopter Gunship uniques - By givehub99
Translation updates
## 3.11.7
Resolved #3285 - added a notification when cities are no longer in resistance