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3.11.8
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@ -452,6 +452,10 @@ Clearing a [forest] has created [amount] Production for [cityName] = A limpeza d
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[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] lhe recompensou com [influence] de influência por completar a missão [questName].
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[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] lhe recompensou com [influence] de influência por completar a missão [questName].
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# Requires translation!
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# Requires translation!
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The resistance in [cityName] has ended! =
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The resistance in [cityName] has ended! =
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# Requires translation!
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Our [name] took [tileDamage] tile damage and was destroyed =
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# Requires translation!
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Our [name] took [tileDamage] tile damage =
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# World Screen UI
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# World Screen UI
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@ -26,7 +26,6 @@ Get [unitName] = Získat [unitName]
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Hydro Plant = Vodní elektrárna
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Hydro Plant = Vodní elektrárna
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+1 population in each city = +1 populace v každém městě
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+1 population in each city = +1 populace v každém městě
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# Requires translation!
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[buildingName] obsoleted = Budova [buildingName] je zastaralá
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[buildingName] obsoleted = Budova [buildingName] je zastaralá
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# Diplomacy,Trade,Nations
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# Diplomacy,Trade,Nations
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@ -92,9 +91,7 @@ Favorable = Pozitivní
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Friend = Přátelství
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Friend = Přátelství
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Ally = Aliance
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Ally = Aliance
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# Requires translation!
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[questName] (+[influenceAmount] influence) = [questName] (+[influenceAmount] vlivu)
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[questName] (+[influenceAmount] influence) = [questName] (+[influenceAmount] vlivu)
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# Requires translation!
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[remainingTurns] turns remaining = [remainingTurns] tahů zbývá
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[remainingTurns] turns remaining = [remainingTurns] tahů zbývá
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## Diplomatic modifiers
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## Diplomatic modifiers
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@ -141,13 +138,9 @@ Maritime = Námořní
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Mercantile = Obchodní
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Mercantile = Obchodní
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Militaristic = Militaristický
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Militaristic = Militaristický
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Type: = Typ:
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Type: = Typ:
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# Requires translation!
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Friendly = Přátelský
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Friendly = Přátelský
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# Requires translation!
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Hostile = Nepřátelský
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Hostile = Nepřátelský
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# Requires translation!
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Irrational = Iracionální
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Irrational = Iracionální
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# Requires translation!
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Personality: = Osobnost:
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Personality: = Osobnost:
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Influence: = Vliv:
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Influence: = Vliv:
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Reach 30 for friendship. = Získejte vliv 30 a více pro dosažení přátelství.
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Reach 30 for friendship. = Získejte vliv 30 a více pro dosažení přátelství.
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@ -451,12 +444,13 @@ Our proposed trade request is no longer relevant! = Naše obchodní nabídka ji
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[building] has provided [amount] Gold! = Budova [building] poskytla [amount] zlata!
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[building] has provided [amount] Gold! = Budova [building] poskytla [amount] zlata!
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[civName] has stolen your territory! = [civName] vám ukradla území!
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[civName] has stolen your territory! = [civName] vám ukradla území!
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Clearing a [forest] has created [amount] Production for [cityName] = Vyčištěním políčka [forest] vzniklo [amount] produkce pro [cityName]
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Clearing a [forest] has created [amount] Production for [cityName] = Vyčištěním políčka [forest] vzniklo [amount] produkce pro [cityName]
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# Requires translation!
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[civName] assigned you a new quest: [questName]. = Civilizace [civName] vam zadala nový úkol: [questName].
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[civName] assigned you a new quest: [questName]. = Civilizace [civName] vam zadala nový úkol: [questName].
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# Requires translation!
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[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] vás ocenila [influence] body vlivu za splnění úkolu [questName].
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[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] vás ocenila [influence] body vlivu za splnění úkolu [questName].
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# Requires translation!
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The resistance in [cityName] has ended! = Odpor ve městě [cityName] je u konce!
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The resistance in [cityName] has ended! = Odpor ve městě [cityName] je u konce!
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# Requires translation!
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Our [name] took [tileDamage] tile damage and was destroyed =
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# Requires translation!
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Our [name] took [tileDamage] tile damage =
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# World Screen UI
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# World Screen UI
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@ -471,7 +465,6 @@ Turn = Tah
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turns = tahy(ů)
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turns = tahy(ů)
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turn = tah
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turn = tah
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Next unit = Další jednotka
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Next unit = Další jednotka
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# Requires translation!
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Fog of War = Válečná mlha
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Fog of War = Válečná mlha
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Pick a policy = Vybrat politiku
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Pick a policy = Vybrat politiku
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Movement = Pohyb
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Movement = Pohyb
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@ -611,7 +604,6 @@ Captured! = Zajat(a/o)!
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defence vs ranged = obrana v boji na dálku
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defence vs ranged = obrana v boji na dálku
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[percentage] to unit defence = [percentage] k obraně jednotky
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[percentage] to unit defence = [percentage] k obraně jednotky
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Attacker Bonus = Útočný bonus
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Attacker Bonus = Útočný bonus
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# Requires translation!
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Defender Bonus = Obranný bonus
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Defender Bonus = Obranný bonus
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Landing = Přistání
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Landing = Přistání
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Flanking = Doprovod
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Flanking = Doprovod
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@ -640,7 +632,6 @@ Occupied City = Obsazená města
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Buildings = Budovy
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Buildings = Budovy
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# For the "when constructing [military units]" translation
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# For the "when constructing [military units]" translation
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# Requires translation!
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military = vojenské
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military = vojenské
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military units = vojenské jednotky
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military units = vojenské jednotky
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melee units = jednotky na boj zblízka
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melee units = jednotky na boj zblízka
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@ -862,7 +853,6 @@ Civilian = Civilista
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land units = Pozemní jednotky
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land units = Pozemní jednotky
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water units = Námořní jednotky
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water units = Námořní jednotky
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air units = Vzdušné jednotky
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air units = Vzdušné jednotky
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# Requires translation!
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Barbarian = Barbar
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Barbarian = Barbar
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WaterCivilian = Vodní civilista
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WaterCivilian = Vodní civilista
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Melee = Boj zblízka
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Melee = Boj zblízka
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@ -880,11 +870,8 @@ WaterAircraftCarrier = Letadlová loď
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Composite Bowman = Kompozitní lučištník
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Composite Bowman = Kompozitní lučištník
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Foreign Land = Cizí území
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Foreign Land = Cizí území
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# Requires translation!
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Friendly Land = Přátelské území
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Friendly Land = Přátelské území
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# Requires translation!
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Air = Vzdušné
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Air = Vzdušné
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# Requires translation!
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Wounded = Zraněné
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Wounded = Zraněné
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Marine = Námořní pěchota
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Marine = Námořní pěchota
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Mobile SAM = Mobilní SAM
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Mobile SAM = Mobilní SAM
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@ -1140,7 +1127,6 @@ Free Great Person = Velká osobnost zdarma
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Leaning Tower of Pisa = Šikmá věž v Pise
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Leaning Tower of Pisa = Šikmá věž v Pise
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'Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning.' - Yamamoto Tsunetomo = 'Bushido se děje v přítomnosti smrti. To znamená vybrat si smrt, kdykoli je na výběr mezi životem a smrtí. Neexistuje žádné jiné zdůvodnění.' - Yamamoto Tsunetomo
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'Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning.' - Yamamoto Tsunetomo = 'Bushido se děje v přítomnosti smrti. To znamená vybrat si smrt, kdykoli je na výběr mezi životem a smrtí. Neexistuje žádné jiné zdůvodnění.' - Yamamoto Tsunetomo
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# Requires translation!
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+[amount]% combat bonus for units fighting in [param] = +[amount]% bonus pro jednotky bojující v [param]
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+[amount]% combat bonus for units fighting in [param] = +[amount]% bonus pro jednotky bojující v [param]
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Himeji Castle = Hrad Himedži
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Himeji Castle = Hrad Himedži
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@ -3506,7 +3492,6 @@ Tile yield from Great Improvements +100% = Zisk z políček od Velkých vylepše
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Freedom = Svoboda
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Freedom = Svoboda
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Populism = Populismus
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Populism = Populismus
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# Requires translation!
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[param] units deal +[amount]% damage = [param] jednotky způsobují +[amount]% zranění
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[param] units deal +[amount]% damage = [param] jednotky způsobují +[amount]% zranění
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Militarism = Militarismus
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Militarism = Militarismus
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Gold cost of purchasing units -33% = Cena za nákup jednotek se snižuje o 33%
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Gold cost of purchasing units -33% = Cena za nákup jednotek se snižuje o 33%
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@ -3514,7 +3499,6 @@ Fascism = Fašismus
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Quantity of strategic resources produced by the empire increased by 100% = Množství strategických zdrojů produkovaných říší se zvyšuje o 100%
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Quantity of strategic resources produced by the empire increased by 100% = Množství strategických zdrojů produkovaných říší se zvyšuje o 100%
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Police State = Policejní stát
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Police State = Policejní stát
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Total War = Totální válka
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Total War = Totální válka
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# Requires translation!
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New [param] units start with [amount] Experience = Nové [param] jednotky okamžitě získají [amount] zkušenosti
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New [param] units start with [amount] Experience = Nové [param] jednotky okamžitě získají [amount] zkušenosti
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Autocracy Complete = Kompletní Autokracie
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Autocracy Complete = Kompletní Autokracie
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+20% attack bonus to all Military Units for 30 turns = +20% bonus k útoku všem vojenským jednotkám na 30 tahů
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+20% attack bonus to all Military Units for 30 turns = +20% bonus k útoku všem vojenským jednotkám na 30 tahů
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@ -3525,54 +3509,36 @@ Autocracy = Autokracie
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#################### Lines from Quests from Civ V - Vanilla ####################
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#################### Lines from Quests from Civ V - Vanilla ####################
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# Requires translation!
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Route = Cesta
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Route = Cesta
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# Requires translation!
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Build a road to connect your capital to our city. = Postavte cestu, která propojí vaše hlavni město a naše město.
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Build a road to connect your capital to our city. = Postavte cestu, která propojí vaše hlavni město a naše město.
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# Requires translation!
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Clear Barbarian Camp = Vyčistit tábor Barbarů
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Clear Barbarian Camp = Vyčistit tábor Barbarů
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# Requires translation!
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We feel threatened by a Barbarian Camp near our city. Please take care of it. = Cítíme se ohroženi táborem Barbarů poblíž města.
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We feel threatened by a Barbarian Camp near our city. Please take care of it. = Cítíme se ohroženi táborem Barbarů poblíž města.
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# Requires translation!
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Connect Resource = Zajištění suroviny
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Connect Resource = Zajištění suroviny
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# Requires translation!
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In order to make our civilizations stronger, connect [param] to your trade network. = Abyste učinili nasi civilizaci silnější, připojte do své obchodní sítě surovinu [param].
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In order to make our civilizations stronger, connect [param] to your trade network. = Abyste učinili nasi civilizaci silnější, připojte do své obchodní sítě surovinu [param].
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# Requires translation!
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Construct Wonder = Stavba divu
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Construct Wonder = Stavba divu
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# Requires translation!
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We recommend you to start building [param] to show the whole world your civilization strength. = Doporučujeme vám postavit div [param], abyste ukázali svou sílu světu.
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We recommend you to start building [param] to show the whole world your civilization strength. = Doporučujeme vám postavit div [param], abyste ukázali svou sílu světu.
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# Requires translation!
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Acquire Great Person = Zisk velké osobnosti
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Acquire Great Person = Zisk velké osobnosti
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# Requires translation!
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Great People can change the course of a Civilization! You will be rewarded for acquiring a new [param]. = Velké osobnosti mohou změnit vývoj civilizace! Odměnu získáte až budete mít novou velkou osobnost [param].
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Great People can change the course of a Civilization! You will be rewarded for acquiring a new [param]. = Velké osobnosti mohou změnit vývoj civilizace! Odměnu získáte až budete mít novou velkou osobnost [param].
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# Requires translation!
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Find Player = Nalezení civilizace
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Find Player = Nalezení civilizace
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# Requires translation!
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You have yet to discover where [param] set up their cities. You will be rewarded for finding their territories. = Stále jestě musíte objevit, kde si civilizace [param] postavila města. Odměna bude za objevení jejich území.
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You have yet to discover where [param] set up their cities. You will be rewarded for finding their territories. = Stále jestě musíte objevit, kde si civilizace [param] postavila města. Odměna bude za objevení jejich území.
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# Requires translation!
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Find Natural Wonder = Nalezeni divu přírody
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Find Natural Wonder = Nalezeni divu přírody
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# Requires translation!
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Send your best explorers on a quest to discover Natural Wonders. Nobody knows the location of [param] yet. = Vyšlete nejlepší zvědy na objevem přírodního divu. Nikdo zatím nevi, kde je [param].
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Send your best explorers on a quest to discover Natural Wonders. Nobody knows the location of [param] yet. = Vyšlete nejlepší zvědy na objevem přírodního divu. Nikdo zatím nevi, kde je [param].
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#################### Lines from Specialists from Civ V - Vanilla ####################
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#################### Lines from Specialists from Civ V - Vanilla ####################
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# Requires translation!
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Scientist = Vědec
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Scientist = Vědec
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# Requires translation!
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Merchant = Obchodník
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Merchant = Obchodník
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# Requires translation!
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Artist = Umělec
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Artist = Umělec
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# Requires translation!
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Engineer = Inženýr
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Engineer = Inženýr
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@ -4032,7 +3998,6 @@ Coastal Raider II = Pobřežní jezdec II
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Coastal Raider III = Pobřežní jezdec III
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Coastal Raider III = Pobřežní jezdec III
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Wolfpack I = Hromadný útok I
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Wolfpack I = Hromadný útok I
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# Requires translation!
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+[amount]% Strength when attacking = +[amount]% k síle při útoku
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+[amount]% Strength when attacking = +[amount]% k síle při útoku
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Wolfpack II = Hromadný útok II
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Wolfpack II = Hromadný útok II
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Wolfpack III = Hromadný útok III
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Wolfpack III = Hromadný útok III
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Armor Plating I = Pancéřování I
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Armor Plating I = Pancéřování I
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# Requires translation!
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+[amount]% Strength when defending = +[amount]% k síle při obraně
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+[amount]% Strength when defending = +[amount]% k síle při obraně
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Armor Plating II = Pancéřování II
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Armor Plating II = Pancéřování II
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[civName] rewarded you with [influence] influence for completing the [questName] quest. =
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[civName] rewarded you with [influence] influence for completing the [questName] quest. =
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# Requires translation!
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# Requires translation!
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The resistance in [cityName] has ended! =
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The resistance in [cityName] has ended! =
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# Requires translation!
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Our [name] took [tileDamage] tile damage and was destroyed =
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# Requires translation!
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Our [name] took [tileDamage] tile damage =
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# World Screen UI
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# World Screen UI
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@ -841,6 +841,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
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[civName] rewarded you with [influence] influence for completing the [questName] quest. =
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[civName] rewarded you with [influence] influence for completing the [questName] quest. =
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# Requires translation!
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# Requires translation!
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The resistance in [cityName] has ended! =
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The resistance in [cityName] has ended! =
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# Requires translation!
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Our [name] took [tileDamage] tile damage and was destroyed =
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# Requires translation!
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Our [name] took [tileDamage] tile damage =
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# World Screen UI
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# World Screen UI
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@ -472,6 +472,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
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[civName] rewarded you with [influence] influence for completing the [questName] quest. =
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[civName] rewarded you with [influence] influence for completing the [questName] quest. =
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# Requires translation!
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# Requires translation!
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The resistance in [cityName] has ended! =
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The resistance in [cityName] has ended! =
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# Requires translation!
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Our [name] took [tileDamage] tile damage and was destroyed =
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# Requires translation!
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Our [name] took [tileDamage] tile damage =
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# World Screen UI
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# World Screen UI
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@ -465,6 +465,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
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|||||||
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] vous récompense de [influence] influence pour avoir completé la quête [questName].
|
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] vous récompense de [influence] influence pour avoir completé la quête [questName].
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
The resistance in [cityName] has ended! =
|
The resistance in [cityName] has ended! =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage and was destroyed =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage =
|
||||||
|
|
||||||
# World Screen UI
|
# World Screen UI
|
||||||
|
|
||||||
|
@ -138,13 +138,9 @@ Maritime = Maritim
|
|||||||
Mercantile = Kaufmännisch
|
Mercantile = Kaufmännisch
|
||||||
Militaristic = Militärisch
|
Militaristic = Militärisch
|
||||||
Type: = Typ:
|
Type: = Typ:
|
||||||
# Requires translation!
|
|
||||||
Friendly = Freundlich
|
Friendly = Freundlich
|
||||||
# Requires translation!
|
|
||||||
Hostile = Feindlich
|
Hostile = Feindlich
|
||||||
# Requires translation!
|
|
||||||
Irrational = Unvernünftig
|
Irrational = Unvernünftig
|
||||||
# Requires translation!
|
|
||||||
Personality: = Persönlichkeit
|
Personality: = Persönlichkeit
|
||||||
Influence: = Einfluss:
|
Influence: = Einfluss:
|
||||||
Reach 30 for friendship. = Erreiche 30 für Freundschaft.
|
Reach 30 for friendship. = Erreiche 30 für Freundschaft.
|
||||||
@ -450,8 +446,11 @@ Our proposed trade request is no longer relevant! = Unsere vorgeschlagene Handel
|
|||||||
Clearing a [forest] has created [amount] Production for [cityName] = Die Rodung eines [forest] ergab [amount] Produktion für [cityName]
|
Clearing a [forest] has created [amount] Production for [cityName] = Die Rodung eines [forest] ergab [amount] Produktion für [cityName]
|
||||||
[civName] assigned you a new quest: [questName]. = [civName] hat Euch eine neue Aufgabe gegeben: [questName].
|
[civName] assigned you a new quest: [questName]. = [civName] hat Euch eine neue Aufgabe gegeben: [questName].
|
||||||
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] hat Euch mit [influence] Einfluß fürs Abschließen der Aufgabe [questName] belohnt.
|
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] hat Euch mit [influence] Einfluß fürs Abschließen der Aufgabe [questName] belohnt.
|
||||||
# Requires translation!
|
|
||||||
The resistance in [cityName] has ended! = Der Widerstand in [cityName] ist beendet!
|
The resistance in [cityName] has ended! = Der Widerstand in [cityName] ist beendet!
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage and was destroyed =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage =
|
||||||
|
|
||||||
# World Screen UI
|
# World Screen UI
|
||||||
|
|
||||||
@ -605,7 +604,6 @@ Captured! = Gefangen!
|
|||||||
defence vs ranged = Verteidigung gegen Fernkampf
|
defence vs ranged = Verteidigung gegen Fernkampf
|
||||||
[percentage] to unit defence = [percentage] erhöhte Verteidigungsstärke
|
[percentage] to unit defence = [percentage] erhöhte Verteidigungsstärke
|
||||||
Attacker Bonus = Angriffsbonus
|
Attacker Bonus = Angriffsbonus
|
||||||
# Requires translation!
|
|
||||||
Defender Bonus = Verteidigungsbonus
|
Defender Bonus = Verteidigungsbonus
|
||||||
Landing = Anlanden
|
Landing = Anlanden
|
||||||
Flanking = Flankenangriff
|
Flanking = Flankenangriff
|
||||||
@ -634,7 +632,6 @@ Occupied City = Besetzte Städte
|
|||||||
Buildings = Gebäude
|
Buildings = Gebäude
|
||||||
|
|
||||||
# For the "when constructing [military units]" translation
|
# For the "when constructing [military units]" translation
|
||||||
# Requires translation!
|
|
||||||
military = militärisch
|
military = militärisch
|
||||||
military units = militärische Einheiten
|
military units = militärische Einheiten
|
||||||
melee units = Nahkampf-Einheiten
|
melee units = Nahkampf-Einheiten
|
||||||
@ -856,7 +853,6 @@ Civilian = Zivilist
|
|||||||
land units = Landeinheiten
|
land units = Landeinheiten
|
||||||
water units = Wassereinheiten
|
water units = Wassereinheiten
|
||||||
air units = Lufteinheiten
|
air units = Lufteinheiten
|
||||||
# Requires translation!
|
|
||||||
Barbarian = Barbar
|
Barbarian = Barbar
|
||||||
WaterCivilian = Wasser-Zivilist
|
WaterCivilian = Wasser-Zivilist
|
||||||
Melee = Nahkampf
|
Melee = Nahkampf
|
||||||
@ -2741,7 +2737,6 @@ Fascism = Faschismus
|
|||||||
Quantity of strategic resources produced by the empire increased by 100% = Menge an strategische Ressourcen ist um 100% erhöht.
|
Quantity of strategic resources produced by the empire increased by 100% = Menge an strategische Ressourcen ist um 100% erhöht.
|
||||||
Police State = Polizeistaat
|
Police State = Polizeistaat
|
||||||
Total War = Totaler Krieg
|
Total War = Totaler Krieg
|
||||||
# Requires translation!
|
|
||||||
New [param] units start with [amount] Experience = Neue Einheiten [param] erhalten zu Beginn [amount] Erfahrung
|
New [param] units start with [amount] Experience = Neue Einheiten [param] erhalten zu Beginn [amount] Erfahrung
|
||||||
Autocracy Complete = Autokratie vollständig
|
Autocracy Complete = Autokratie vollständig
|
||||||
+20% attack bonus to all Military Units for 30 turns = +20% Angriffsbonus für alle Militäreinheiten über 30 Runden
|
+20% attack bonus to all Military Units for 30 turns = +20% Angriffsbonus für alle Militäreinheiten über 30 Runden
|
||||||
@ -3241,7 +3236,6 @@ Coastal Raider II = KüstenräuberIn II
|
|||||||
Coastal Raider III = KüstenräuberIn III
|
Coastal Raider III = KüstenräuberIn III
|
||||||
|
|
||||||
Wolfpack I = Rudeltaktik I
|
Wolfpack I = Rudeltaktik I
|
||||||
# Requires translation!
|
|
||||||
+[amount]% Strength when attacking = +[amount]% Stärke beim Angriff
|
+[amount]% Strength when attacking = +[amount]% Stärke beim Angriff
|
||||||
|
|
||||||
Wolfpack II = Rudeltaktik II
|
Wolfpack II = Rudeltaktik II
|
||||||
@ -3249,7 +3243,6 @@ Wolfpack II = Rudeltaktik II
|
|||||||
Wolfpack III = Rudeltaktik III
|
Wolfpack III = Rudeltaktik III
|
||||||
|
|
||||||
Armor Plating I = Panzerung I
|
Armor Plating I = Panzerung I
|
||||||
# Requires translation!
|
|
||||||
+[amount]% Strength when defending = +[amount]% Stärke bei Verteidigung
|
+[amount]% Strength when defending = +[amount]% Stärke bei Verteidigung
|
||||||
|
|
||||||
Armor Plating II = Panzerung II
|
Armor Plating II = Panzerung II
|
||||||
|
@ -138,13 +138,9 @@ Maritime = Tengerparti
|
|||||||
Mercantile = Kereskedelmi
|
Mercantile = Kereskedelmi
|
||||||
Militaristic = Katonai
|
Militaristic = Katonai
|
||||||
Type: = Típus:
|
Type: = Típus:
|
||||||
# Requires translation!
|
|
||||||
Friendly = Barátságos
|
Friendly = Barátságos
|
||||||
# Requires translation!
|
|
||||||
Hostile = Ellenséges
|
Hostile = Ellenséges
|
||||||
# Requires translation!
|
|
||||||
Irrational = Irracionális
|
Irrational = Irracionális
|
||||||
# Requires translation!
|
|
||||||
Personality: = Személyiség:
|
Personality: = Személyiség:
|
||||||
Influence: = Befolyás:
|
Influence: = Befolyás:
|
||||||
Reach 30 for friendship. = Érj el 30-at a barátsághoz.
|
Reach 30 for friendship. = Érj el 30-at a barátsághoz.
|
||||||
@ -452,6 +448,10 @@ Clearing a [forest] has created [amount] Production for [cityName] = Az [forest]
|
|||||||
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] megjutalmazott téged [influence] befolyással a [questName] feladat teljesítése miatt.
|
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] megjutalmazott téged [influence] befolyással a [questName] feladat teljesítése miatt.
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
The resistance in [cityName] has ended! =
|
The resistance in [cityName] has ended! =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage and was destroyed =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage =
|
||||||
|
|
||||||
# World Screen UI
|
# World Screen UI
|
||||||
|
|
||||||
@ -634,7 +634,6 @@ Occupied City = Elfoglalt város
|
|||||||
Buildings = Épületek
|
Buildings = Épületek
|
||||||
|
|
||||||
# For the "when constructing [military units]" translation
|
# For the "when constructing [military units]" translation
|
||||||
# Requires translation!
|
|
||||||
military = hadsereg
|
military = hadsereg
|
||||||
military units = katonai egységek
|
military units = katonai egységek
|
||||||
melee units = közelharci egységek
|
melee units = közelharci egységek
|
||||||
|
@ -446,8 +446,11 @@ Our proposed trade request is no longer relevant! = Penawaran perdagangan kita t
|
|||||||
Clearing a [forest] has created [amount] Production for [cityName] = Penebangan [forest] telah menghasilkan [amount] Produksi untuk [cityName]
|
Clearing a [forest] has created [amount] Production for [cityName] = Penebangan [forest] telah menghasilkan [amount] Produksi untuk [cityName]
|
||||||
[civName] assigned you a new quest: [questName]. = [civName] memberikan misi: [questName].
|
[civName] assigned you a new quest: [questName]. = [civName] memberikan misi: [questName].
|
||||||
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] memberikan hadiah [influence] pengaruh karena telah sukses menjalankan misi [questName].
|
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] memberikan hadiah [influence] pengaruh karena telah sukses menjalankan misi [questName].
|
||||||
# Requires translation!
|
|
||||||
The resistance in [cityName] has ended! = Pemberontakan di [cityName] sudah reda!
|
The resistance in [cityName] has ended! = Pemberontakan di [cityName] sudah reda!
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage and was destroyed =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage =
|
||||||
|
|
||||||
# World Screen UI
|
# World Screen UI
|
||||||
|
|
||||||
@ -850,7 +853,6 @@ Civilian = Penduduk
|
|||||||
land units = unit darat
|
land units = unit darat
|
||||||
water units = unit laut
|
water units = unit laut
|
||||||
air units = unit udara
|
air units = unit udara
|
||||||
# Requires translation!
|
|
||||||
Barbarian = Orang Barbar
|
Barbarian = Orang Barbar
|
||||||
WaterCivilian = PendudukAir
|
WaterCivilian = PendudukAir
|
||||||
Melee = Jarak dekat
|
Melee = Jarak dekat
|
||||||
@ -2379,7 +2381,6 @@ What do I see before me? Another beating heart for my sacrificial fire. = Apa ya
|
|||||||
Accept this agreement or suffer the consequences. = Terimalah persetujuan ini atau lihatlah akibatnya.
|
Accept this agreement or suffer the consequences. = Terimalah persetujuan ini atau lihatlah akibatnya.
|
||||||
Welcome, friend. = Selamat datang, teman.
|
Welcome, friend. = Selamat datang, teman.
|
||||||
Sacrificial Captives = Tawanan Pengorbanan
|
Sacrificial Captives = Tawanan Pengorbanan
|
||||||
# Requires translation!
|
|
||||||
Earn [amount]% of [param] opponent's [param2] as [stat] for kills = Mendapat [amount]% dari [param2] [param] musuh dalam bentuk [stat] untuk setiap unit yang dihabisi
|
Earn [amount]% of [param] opponent's [param2] as [stat] for kills = Mendapat [amount]% dari [param2] [param] musuh dalam bentuk [stat] untuk setiap unit yang dihabisi
|
||||||
Tenochtitlan = Tenochtitlan
|
Tenochtitlan = Tenochtitlan
|
||||||
Teotihuacan = Teotihuacan
|
Teotihuacan = Teotihuacan
|
||||||
|
@ -447,6 +447,10 @@ Clearing a [forest] has created [amount] Production for [cityName] = Ripulire un
|
|||||||
[civName] assigned you a new quest: [questName]. = [civName] ti ha assegnato una nuova missione: [questName].
|
[civName] assigned you a new quest: [questName]. = [civName] ti ha assegnato una nuova missione: [questName].
|
||||||
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] ti ha ricompensato con [influence] Influenza per aver completato la missione [questName].
|
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] ti ha ricompensato con [influence] Influenza per aver completato la missione [questName].
|
||||||
The resistance in [cityName] has ended! = La resistenza di [cityName] è terminata.
|
The resistance in [cityName] has ended! = La resistenza di [cityName] è terminata.
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage and was destroyed =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage =
|
||||||
|
|
||||||
# World Screen UI
|
# World Screen UI
|
||||||
|
|
||||||
|
@ -446,8 +446,11 @@ Our proposed trade request is no longer relevant! = 提案された取引の申
|
|||||||
Clearing a [forest] has created [amount] Production for [cityName] = [forest]をクリアにしたことにより、[cityName]に[amount]つの生産キューを生成しました
|
Clearing a [forest] has created [amount] Production for [cityName] = [forest]をクリアにしたことにより、[cityName]に[amount]つの生産キューを生成しました
|
||||||
[civName] assigned you a new quest: [questName]. = [civName]はあなたに新たなクエストを与えました: [questName]
|
[civName] assigned you a new quest: [questName]. = [civName]はあなたに新たなクエストを与えました: [questName]
|
||||||
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName]の[questName]を完了させ、影響力を[influence]獲得
|
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName]の[questName]を完了させ、影響力を[influence]獲得
|
||||||
# Requires translation!
|
|
||||||
The resistance in [cityName] has ended! = [cityName]のレジスタンスは終了した。
|
The resistance in [cityName] has ended! = [cityName]のレジスタンスは終了した。
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage and was destroyed =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage =
|
||||||
|
|
||||||
# World Screen UI
|
# World Screen UI
|
||||||
|
|
||||||
@ -850,7 +853,6 @@ Civilian = 市民ユニット
|
|||||||
land units = 陸上ユニット
|
land units = 陸上ユニット
|
||||||
water units = 海上ユニット
|
water units = 海上ユニット
|
||||||
air units = 航空ユニット
|
air units = 航空ユニット
|
||||||
# Requires translation!
|
|
||||||
Barbarian = 野蛮人
|
Barbarian = 野蛮人
|
||||||
WaterCivilian = 民間船
|
WaterCivilian = 民間船
|
||||||
Melee = 戦闘ユニット
|
Melee = 戦闘ユニット
|
||||||
@ -2379,7 +2381,6 @@ What do I see before me? Another beating heart for my sacrificial fire. = 我の
|
|||||||
Accept this agreement or suffer the consequences. = この提案をの、後々に苦しむぞ
|
Accept this agreement or suffer the consequences. = この提案をの、後々に苦しむぞ
|
||||||
Welcome, friend. = ようこそ、我が友よ
|
Welcome, friend. = ようこそ、我が友よ
|
||||||
Sacrificial Captives = 捕虜の生贄
|
Sacrificial Captives = 捕虜の生贄
|
||||||
# Requires translation!
|
|
||||||
Earn [amount]% of [param] opponent's [param2] as [stat] for kills = 敵の[param]を倒すごとに敵[param2][amount]%分の[stat]で得る
|
Earn [amount]% of [param] opponent's [param2] as [stat] for kills = 敵の[param]を倒すごとに敵[param2][amount]%分の[stat]で得る
|
||||||
Tenochtitlan = テノチティタラン
|
Tenochtitlan = テノチティタラン
|
||||||
Teotihuacan = テオティワカン
|
Teotihuacan = テオティワカン
|
||||||
|
@ -473,6 +473,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
|
|||||||
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
|
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
The resistance in [cityName] has ended! =
|
The resistance in [cityName] has ended! =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage and was destroyed =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage =
|
||||||
|
|
||||||
# World Screen UI
|
# World Screen UI
|
||||||
|
|
||||||
|
@ -479,6 +479,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
|
|||||||
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
|
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
The resistance in [cityName] has ended! =
|
The resistance in [cityName] has ended! =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage and was destroyed =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage =
|
||||||
|
|
||||||
# World Screen UI
|
# World Screen UI
|
||||||
|
|
||||||
|
@ -758,6 +758,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
|
|||||||
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
|
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
The resistance in [cityName] has ended! =
|
The resistance in [cityName] has ended! =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage and was destroyed =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage =
|
||||||
|
|
||||||
# World Screen UI
|
# World Screen UI
|
||||||
|
|
||||||
|
@ -470,6 +470,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
|
|||||||
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
|
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
The resistance in [cityName] has ended! =
|
The resistance in [cityName] has ended! =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage and was destroyed =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage =
|
||||||
|
|
||||||
# World Screen UI
|
# World Screen UI
|
||||||
|
|
||||||
|
@ -467,6 +467,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
|
|||||||
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
|
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
The resistance in [cityName] has ended! =
|
The resistance in [cityName] has ended! =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage and was destroyed =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage =
|
||||||
|
|
||||||
# World Screen UI
|
# World Screen UI
|
||||||
|
|
||||||
|
@ -471,6 +471,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
|
|||||||
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
|
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
The resistance in [cityName] has ended! =
|
The resistance in [cityName] has ended! =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage and was destroyed =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage =
|
||||||
|
|
||||||
# World Screen UI
|
# World Screen UI
|
||||||
|
|
||||||
|
@ -478,6 +478,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
|
|||||||
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
|
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
The resistance in [cityName] has ended! =
|
The resistance in [cityName] has ended! =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage and was destroyed =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage =
|
||||||
|
|
||||||
# World Screen UI
|
# World Screen UI
|
||||||
|
|
||||||
|
@ -478,6 +478,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
|
|||||||
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
|
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
The resistance in [cityName] has ended! =
|
The resistance in [cityName] has ended! =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage and was destroyed =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage =
|
||||||
|
|
||||||
# World Screen UI
|
# World Screen UI
|
||||||
|
|
||||||
|
@ -452,6 +452,10 @@ Clearing a [forest] has created [amount] Production for [cityName] = Выруб
|
|||||||
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] наградила вас [influence] влияния за выполнение [questName].
|
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] наградила вас [influence] влияния за выполнение [questName].
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
The resistance in [cityName] has ended! =
|
The resistance in [cityName] has ended! =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage and was destroyed =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage =
|
||||||
|
|
||||||
# World Screen UI
|
# World Screen UI
|
||||||
|
|
||||||
|
@ -452,6 +452,10 @@ Clearing a [forest] has created [amount] Production for [cityName] = 砍伐[fore
|
|||||||
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName]因为你完成了[questName]任务而获得了[influence]影响力奖励。
|
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName]因为你完成了[questName]任务而获得了[influence]影响力奖励。
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
The resistance in [cityName] has ended! =
|
The resistance in [cityName] has ended! =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage and was destroyed =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage =
|
||||||
|
|
||||||
# World Screen UI
|
# World Screen UI
|
||||||
|
|
||||||
|
@ -457,6 +457,10 @@ Clearing a [forest] has created [amount] Production for [cityName] = La tala de
|
|||||||
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
|
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
The resistance in [cityName] has ended! =
|
The resistance in [cityName] has ended! =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage and was destroyed =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage =
|
||||||
|
|
||||||
# World Screen UI
|
# World Screen UI
|
||||||
|
|
||||||
|
@ -471,6 +471,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
|
|||||||
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
|
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
The resistance in [cityName] has ended! =
|
The resistance in [cityName] has ended! =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage and was destroyed =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage =
|
||||||
|
|
||||||
# World Screen UI
|
# World Screen UI
|
||||||
|
|
||||||
|
@ -472,6 +472,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
|
|||||||
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
|
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
The resistance in [cityName] has ended! =
|
The resistance in [cityName] has ended! =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage and was destroyed =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage =
|
||||||
|
|
||||||
# World Screen UI
|
# World Screen UI
|
||||||
|
|
||||||
|
@ -453,6 +453,10 @@ Clearing a [forest] has created [amount] Production for [cityName] = Вируб
|
|||||||
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] надає вам [influence] впливу за виконання завдання: [questName].
|
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] надає вам [influence] впливу за виконання завдання: [questName].
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
The resistance in [cityName] has ended! =
|
The resistance in [cityName] has ended! =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage and was destroyed =
|
||||||
|
# Requires translation!
|
||||||
|
Our [name] took [tileDamage] tile damage =
|
||||||
|
|
||||||
# World Screen UI
|
# World Screen UI
|
||||||
|
|
||||||
|
@ -20,6 +20,6 @@ Simplified_Chinese = 99
|
|||||||
Persian_(Pinglish-DIN) = 25
|
Persian_(Pinglish-DIN) = 25
|
||||||
Japanese = 99
|
Japanese = 99
|
||||||
English = 1
|
English = 1
|
||||||
Czech = 73
|
Czech = 74
|
||||||
Hungarian = 76
|
Hungarian = 76
|
||||||
Dutch = 18
|
Dutch = 18
|
||||||
|
@ -3,8 +3,8 @@ package com.unciv.build
|
|||||||
object BuildConfig {
|
object BuildConfig {
|
||||||
const val kotlinVersion = "1.3.71"
|
const val kotlinVersion = "1.3.71"
|
||||||
const val appName = "Unciv"
|
const val appName = "Unciv"
|
||||||
const val appCodeNumber = 490
|
const val appCodeNumber = 491
|
||||||
const val appVersion = "3.11.7"
|
const val appVersion = "3.11.8"
|
||||||
|
|
||||||
const val gdxVersion = "1.9.10"
|
const val gdxVersion = "1.9.10"
|
||||||
const val roboVMVersion = "2.3.1"
|
const val roboVMVersion = "2.3.1"
|
||||||
|
12
changelog.md
12
changelog.md
@ -1,3 +1,15 @@
|
|||||||
|
## 3.11.8
|
||||||
|
|
||||||
|
Improved performance, especially in the City screen
|
||||||
|
|
||||||
|
Avoided more badly-defined-mod crashes, and some rare non-mod crashes and ANRs
|
||||||
|
|
||||||
|
Added mods to crash report, many crashes are caused by incorrectly defined mods
|
||||||
|
|
||||||
|
Helicopter Gunship uniques - By givehub99
|
||||||
|
|
||||||
|
Translation updates
|
||||||
|
|
||||||
## 3.11.7
|
## 3.11.7
|
||||||
|
|
||||||
Resolved #3285 - added a notification when cities are no longer in resistance
|
Resolved #3285 - added a notification when cities are no longer in resistance
|
||||||
|
Loading…
x
Reference in New Issue
Block a user