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Resolved #821 - Civ-wide stats are now affected by percent bonuses
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@ -144,11 +144,9 @@ class CivilizationInfo {
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fun getStatMapForNextTurn(): HashMap<String, Stats> {
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fun getStatMapForNextTurn(): HashMap<String, Stats> {
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val statMap = HashMap<String,Stats>()
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val statMap = HashMap<String,Stats>()
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for (city in cities){
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for (city in cities){
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for(entry in city.cityStats.baseStatList){
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val statBonuses = Stats()
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if(statMap.containsKey(entry.key))
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if(!statMap.containsKey("Cities")) statMap["Cities"]=Stats()
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statMap[entry.key] = statMap[entry.key]!! + entry.value
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statMap["Cities"] = statMap["Cities"]!! + city.cityStats.currentCityStats
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else statMap[entry.key] = entry.value
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}
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}
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}
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//City states culture bonus
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//City states culture bonus
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