From 215431bf7809a85a5f0d6d4866c97ca3c4541770 Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Fri, 15 Nov 2019 15:25:06 +0200 Subject: [PATCH] Update README.md --- README.md | 26 +++++++------------------- 1 file changed, 7 insertions(+), 19 deletions(-) diff --git a/README.md b/README.md index d33d31d959..e389fefd6a 100644 --- a/README.md +++ b/README.md @@ -14,21 +14,6 @@ An Android port of Civ V Made with LibGDX on Android Studio -## What's been implemented? - -* Map tiles (including water), resources and improvements -* Units and movement - * Air units -* Cities, production and buildings - * Population and Specialists -* Science, Cultural and Domination victories -* Policies and Golden Ages -* Combat and barbarians - * Promotions and combat modifiers -* Other civilizations, diplomacy and trade -* City-states -* Multiplayer (hotseat and across internet) -* Map editor ## What's the roadmap? @@ -36,10 +21,13 @@ Is this order: * Polish! As you may have noticed, Unciv is fully functional but rough around the edges. This means: * UI+UX improvements (suggestions welcome!) - * Filling out gaps (missing civs, wonders, etc) - * Better automation, AI etc. - -* Missing features from Vanilla - Natural wonders, city-state quests, rivers etc. + * Better automation, AI etc. in-game +* Development and distribution cycle + * Automated tests - done! + * Automated F-droid and Google Play version deployment + * Standalone Desktop executables + * Maybe Itch.io? +* Missing features from Vanilla - Natural wonders, city-state quests, missing civs etc. * G&K mechanics - religion, faith etc. * BNW mechanics - trade routes etc.