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Version rollout (#9224)
* Bump version and create initial changelog entry * Updated Brazilian_Portuguese.properties (#9223) * Updated Brazilian_Portuguese.properties * Updated Brazilian_Portuguese.properties * Update Russian localization (#9222) * Update Russian localization Just in case, for the "X attacked our unit Y", I have chosen to make it a bit less precise (not directly stating that "Y" is player's unit) because due to language's specifics it's practically impossible with this translation scheme to not make grammar error. * fix should have used copy-paste * Update Polish.properties (#9215) * Update Italian.properties (#9209) --------- Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com> Co-authored-by: Alex <64156241+Alex-1000@users.noreply.github.com> Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com> Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
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@ -680,8 +680,7 @@ Display = Tela
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### Screen subgroup
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### Screen subgroup
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# Requires translation!
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Screen = Tela
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Screen =
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Screen Mode = Modo de tela
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Screen Mode = Modo de tela
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Windowed = Janela
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Windowed = Janela
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Fullscreen = Tela cheia
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Fullscreen = Tela cheia
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@ -705,19 +704,13 @@ UI Skin = Skin da interface do usuário
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### UI subgroup
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### UI subgroup
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# Requires translation!
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UI = IU
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UI =
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# Requires translation!
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Notifications on world screen = Notificações na tela do mundo
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Notifications on world screen =
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Disabled = Desabilitado
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# Requires translation!
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Hidden = Escondido
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Disabled =
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Visible = Visível
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# Requires translation!
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Permanent = Permanente
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Hidden =
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# Requires translation!
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Visible =
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# Requires translation!
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Permanent =
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Minimap size = Tamanho do minimapa
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Minimap size = Tamanho do minimapa
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@ -731,14 +724,12 @@ Experimental Demographics scoreboard = Placar de dados demográficos experimenta
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### Visual Hints subgroup
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### Visual Hints subgroup
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# Requires translation!
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Visual Hints = Dicas Visuais
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Visual Hints =
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Show worked tiles = Mostrar painéis trabalhados
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Show worked tiles = Mostrar painéis trabalhados
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Show resources and improvements = Mostrar recursos e melhorias
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Show resources and improvements = Mostrar recursos e melhorias
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Show tile yields = Mostrar rendimento dos painéis
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Show tile yields = Mostrar rendimento dos painéis
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Show unit movement arrows = Mostrar setas de movimento de unidades
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Show unit movement arrows = Mostrar setas de movimento de unidades
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# Requires translation!
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Show suggested city locations for units that can found cities = Mostrar localizações de cidades sugeridas para unidades que podem fundar cidades
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Show suggested city locations for units that can found cities =
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Show pixel units = Mostrar unidades de pixel
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Show pixel units = Mostrar unidades de pixel
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Show pixel improvements = Mostrar melhorias de pixels
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Show pixel improvements = Mostrar melhorias de pixels
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Unit icon opacity = Opacidade do ícone da unidade
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Unit icon opacity = Opacidade do ícone da unidade
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@ -1388,15 +1379,12 @@ You have been defeated. Your civilization has been overwhelmed by its many foes.
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One more turn...! = Um turno a mais...!
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One more turn...! = Um turno a mais...!
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Destroy [civName] = Destruir [civName]
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Destroy [civName] = Destruir [civName]
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Capture [cityName] = Capturar [cityName]
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Capture [cityName] = Capturar [cityName]
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# Requires translation!
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Destroy ? * [civName] = Destruir ? * [civName]
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Destroy ? * [civName] =
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Capture ? * [cityName] = Captura? * [cityName]
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# Requires translation!
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Capture ? * [cityName] =
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Our status = Nossa estatística
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Our status = Nossa estatística
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Global status = Estatística global
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Global status = Estatística global
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Rankings = Classificação
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Rankings = Classificação
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# Requires translation!
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Charts = Gráficos
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Charts =
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Demographics = Demografia
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Demographics = Demografia
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Demographic = Demográfico(a)
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Demographic = Demográfico(a)
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Rank = Rank
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Rank = Rank
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@ -1618,8 +1606,7 @@ Minimal Faith required for\nthe next [Great Prophet]: = Fé mínima necessária
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Religions to be founded: [amount] = Religiões a serem fundadas: [amount]
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Religions to be founded: [amount] = Religiões a serem fundadas: [amount]
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Available religion symbols = Símbolos religiosos disponíveis
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Available religion symbols = Símbolos religiosos disponíveis
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Number of civilizations * [amount] + [amount2] = Número de civilizações * [amount] + [amount2]
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Number of civilizations * [amount] + [amount2] = Número de civilizações * [amount] + [amount2]
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# Requires translation!
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Estimated Number of civilizations * [amount] + [amount2] = Número estimado de civilizações * [amount] + [amount2]
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Estimated Number of civilizations * [amount] + [amount2] =
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Religions already founded = Religiões já fundadas
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Religions already founded = Religiões já fundadas
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Available founder beliefs = Crenças fundadoras disponíveis
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Available founder beliefs = Crenças fundadoras disponíveis
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Available follower beliefs = Crenças de seguidores disponíveis
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Available follower beliefs = Crenças de seguidores disponíveis
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@ -2139,8 +2126,7 @@ without [resource] = sem [resource]
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when above [amount] [resource] = quando acima de [amount] de [resource]
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when above [amount] [resource] = quando acima de [amount] de [resource]
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when below [amount] [resource] = quando abaixo de [amount] de [resource]
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when below [amount] [resource] = quando abaixo de [amount] de [resource]
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in this city = nesta cidade
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in this city = nesta cidade
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# Requires translation!
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in other cities = em outras cidades
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in other cities =
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in cities with a [buildingFilter] = em cidades com um [buildingFilter]
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in cities with a [buildingFilter] = em cidades com um [buildingFilter]
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in cities without a [buildingFilter] = em cidades sem um [buildingFilter]
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in cities without a [buildingFilter] = em cidades sem um [buildingFilter]
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in cities with at least [amount] [populationFilter] = em cidades com pelo menos [amount] [populationFilter]
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in cities with at least [amount] [populationFilter] = em cidades com pelo menos [amount] [populationFilter]
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@ -684,8 +684,7 @@ Display = Schermo
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### Screen subgroup
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### Screen subgroup
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# Requires translation!
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Screen = Schermo
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Screen =
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Screen Mode = Modalità schermata
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Screen Mode = Modalità schermata
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Windowed = A finestra
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Windowed = A finestra
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Fullscreen = Schermo intero
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Fullscreen = Schermo intero
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@ -709,19 +708,13 @@ UI Skin = Skin UI
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### UI subgroup
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### UI subgroup
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# Requires translation!
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UI = IU
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UI =
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# Requires translation!
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Notifications on world screen = Notifiche su schermata mondiale
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Notifications on world screen =
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Disabled = Disattive
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# Requires translation!
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Hidden = Nascoste
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Disabled =
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Visible = Visibili
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# Requires translation!
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Permanent = Permanente
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Hidden =
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# Requires translation!
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Visible =
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# Requires translation!
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Permanent =
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Minimap size = Grandezza minimappa
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Minimap size = Grandezza minimappa
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@ -735,14 +728,12 @@ Experimental Demographics scoreboard = Punteggio demografico sperimentale
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### Visual Hints subgroup
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### Visual Hints subgroup
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# Requires translation!
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Visual Hints = Indizi visivi
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Visual Hints =
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Show worked tiles = Mostra caselle sfruttate
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Show worked tiles = Mostra caselle sfruttate
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Show resources and improvements = Mostra risorse e miglioramenti
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Show resources and improvements = Mostra risorse e miglioramenti
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Show tile yields = Mostra rese delle celle
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Show tile yields = Mostra rese delle celle
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Show unit movement arrows = Mostra frecce unità movimento
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Show unit movement arrows = Mostra frecce unità movimento
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# Requires translation!
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Show suggested city locations for units that can found cities = Mostra punti di fondazione città per le unità in grado di farlo
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Show suggested city locations for units that can found cities =
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Show pixel units = Mostra unità pixel
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Show pixel units = Mostra unità pixel
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Show pixel improvements = Mostra miglioramenti pixel
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Show pixel improvements = Mostra miglioramenti pixel
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Unit icon opacity = Opacità icone unità
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Unit icon opacity = Opacità icone unità
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@ -1394,15 +1385,12 @@ You have been defeated. Your civilization has been overwhelmed by its many foes.
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One more turn...! = Aspetta! Solo un altro turno...
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One more turn...! = Aspetta! Solo un altro turno...
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Destroy [civName] = Distruggi [civName]
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Destroy [civName] = Distruggi [civName]
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Capture [cityName] = Cattura [cityName]
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Capture [cityName] = Cattura [cityName]
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# Requires translation!
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Destroy ? * [civName] = Distruggere ? * [civName]
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Destroy ? * [civName] =
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Capture ? * [cityName] = Catturare ? * [cityName]
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# Requires translation!
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Capture ? * [cityName] =
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Our status = I tuoi progressi
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Our status = I tuoi progressi
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Global status = Progressi globali
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Global status = Progressi globali
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Rankings = Classifiche
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Rankings = Classifiche
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# Requires translation!
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Charts = Grafici
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Charts =
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Demographics = Demografica
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Demographics = Demografica
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Demographic = Demografica
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Demographic = Demografica
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Rank = Pos.
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Rank = Pos.
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@ -1624,8 +1612,7 @@ Minimal Faith required for\nthe next [Great Prophet]: = Fede richiesta per il\np
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Religions to be founded: [amount] = Religioni da fondare: [amount]
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Religions to be founded: [amount] = Religioni da fondare: [amount]
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Available religion symbols = Simboli religione disponibili
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Available religion symbols = Simboli religione disponibili
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Number of civilizations * [amount] + [amount2] = Numero di civiltà * [amount] + [amount2]
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Number of civilizations * [amount] + [amount2] = Numero di civiltà * [amount] + [amount2]
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# Requires translation!
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Estimated Number of civilizations * [amount] + [amount2] = Numero stimato di civiltà * [amount] + [amount2]
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Estimated Number of civilizations * [amount] + [amount2] =
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Religions already founded = Religioni già fondate
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Religions already founded = Religioni già fondate
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Available founder beliefs = Credenze del fondatore disponibili
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Available founder beliefs = Credenze del fondatore disponibili
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Available follower beliefs = Credenze dei seguaci disponibili
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Available follower beliefs = Credenze dei seguaci disponibili
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@ -2146,8 +2133,7 @@ without [resource] = senza [resource]
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when above [amount] [resource] = oltre [amount] [resource]
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when above [amount] [resource] = oltre [amount] [resource]
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when below [amount] [resource] = a meno di [amount] [resource]
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when below [amount] [resource] = a meno di [amount] [resource]
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in this city = in questa città
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in this city = in questa città
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# Requires translation!
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in other cities = in altre città
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in other cities =
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in cities with a [buildingFilter] = nelle città che possiedono edifici [buildingFilter]
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in cities with a [buildingFilter] = nelle città che possiedono edifici [buildingFilter]
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in cities without a [buildingFilter] = nelle città senza edifici [buildingFilter]
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in cities without a [buildingFilter] = nelle città senza edifici [buildingFilter]
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in cities with at least [amount] [populationFilter] = nelle città con almeno [amount] [populationFilter]
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in cities with at least [amount] [populationFilter] = nelle città con almeno [amount] [populationFilter]
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@ -683,7 +683,7 @@ Display = Ekran
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### Screen subgroup
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### Screen subgroup
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# Requires translation!
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# Requires translation!
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Screen =
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Screen = Ekran
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Screen Mode = Tryb ekranu
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Screen Mode = Tryb ekranu
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Windowed = Tryb okienkowy
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Windowed = Tryb okienkowy
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Fullscreen = Pełny ekran
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Fullscreen = Pełny ekran
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@ -709,18 +709,18 @@ UI Skin = Skórka
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### UI subgroup
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### UI subgroup
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# Requires translation!
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# Requires translation!
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UI =
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UI = Interfejs
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# Requires translation!
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# Requires translation!
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Notifications on world screen =
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Notifications on world screen = Powiadomienia na Ekranie Świata
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# Requires translation!
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# Requires translation!
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Disabled =
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Disabled = Wyłączone
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# Requires translation!
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# Requires translation!
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Hidden =
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Hidden = Schowane
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# Requires translation!
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# Requires translation!
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Visible =
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Visible = Widoczne
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# Requires translation!
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# Requires translation!
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Permanent =
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Permanent = Na stałe
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Minimap size = Wielkość minimapy
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Minimap size = Wielkość minimapy
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@ -735,13 +735,13 @@ Experimental Demographics scoreboard = Eksperymentalna tablica Demografii
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### Visual Hints subgroup
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### Visual Hints subgroup
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# Requires translation!
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# Requires translation!
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Visual Hints =
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Visual Hints = Wizualne wskazówki
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Show worked tiles = Pokaż ikonki obywateli pracujących na polach
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Show worked tiles = Pokaż ikonki obywateli pracujących na polach
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Show resources and improvements = Pokaż ikonki surowców i ulepszeń
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Show resources and improvements = Pokaż ikonki surowców i ulepszeń
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Show tile yields = Pokaż dochody z pól
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Show tile yields = Pokaż dochody z pól
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Show unit movement arrows = Pokaż kierunki ruchu jednostek
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Show unit movement arrows = Pokaż kierunki ruchu jednostek
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# Requires translation!
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# Requires translation!
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Show suggested city locations for units that can found cities =
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Show suggested city locations for units that can found cities = Pokaż sugerowane lokalizacje miast dla jednostek mogących je założyć
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Show pixel units = Pokaż jednostki
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Show pixel units = Pokaż jednostki
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Show pixel improvements = Pokaż ulepszenia
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Show pixel improvements = Pokaż ulepszenia
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Unit icon opacity = Przezroczystość ikonek jednostek
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Unit icon opacity = Przezroczystość ikonek jednostek
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@ -1393,14 +1393,14 @@ One more turn...! = Jeszcze... jedna... tura!
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Destroy [civName] = Zniszcz: [civName]
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Destroy [civName] = Zniszcz: [civName]
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Capture [cityName] = Zajmij: [cityName]
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Capture [cityName] = Zajmij: [cityName]
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# Requires translation!
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# Requires translation!
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Destroy ? * [civName] =
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Destroy ? * [civName] = Zniszcz ? * [civName]
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# Requires translation!
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# Requires translation!
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Capture ? * [cityName] =
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Capture ? * [cityName] = Zajmij ? * [cityName]
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Our status = Twój status
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Our status = Twój status
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Global status = Status globalny
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Global status = Status globalny
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Rankings = Ranking
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Rankings = Ranking
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# Requires translation!
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# Requires translation!
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Charts =
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Charts = Wykresy
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Demographics = Demografia
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Demographics = Demografia
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Demographic = Demografia
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Demographic = Demografia
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Rank = Pozycja
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Rank = Pozycja
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Available religion symbols = Dostępne symbole Religii
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Available religion symbols = Dostępne symbole Religii
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Number of civilizations * [amount] + [amount2] = Liczba cywilizacji * [amount] + [amount2]
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Number of civilizations * [amount] + [amount2] = Liczba cywilizacji * [amount] + [amount2]
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# Requires translation!
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# Requires translation!
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Estimated Number of civilizations * [amount] + [amount2] =
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Estimated Number of civilizations * [amount] + [amount2] = Szacowana liczba Cywilizacji * [amount] + [amount2]
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Religions already founded = Religie już stworzone
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Religions already founded = Religie już stworzone
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Available founder beliefs = Dostępne Wierzenia Założyciela
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Available founder beliefs = Dostępne Wierzenia Założyciela
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Available follower beliefs = Dostępne Wierzenia Wyznawcy
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Available follower beliefs = Dostępne Wierzenia Wyznawcy
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@ -2147,7 +2147,7 @@ when above [amount] [resource] = gdy posiadasz ponad [amount] [resource]
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when below [amount] [resource] = gdy posiadasz mniej niż [amount] [resource]
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when below [amount] [resource] = gdy posiadasz mniej niż [amount] [resource]
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in this city = w tym mieście
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in this city = w tym mieście
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# Requires translation!
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# Requires translation!
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in other cities =
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in other cities = w innych miastach
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in cities with a [buildingFilter] = w miastach z [buildingFilter]
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in cities with a [buildingFilter] = w miastach z [buildingFilter]
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in cities without a [buildingFilter] = w miastach bez → [buildingFilter]
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in cities without a [buildingFilter] = w miastach bez → [buildingFilter]
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in cities with at least [amount] [populationFilter] = w miastach, w których [populationFilter] to przynajmniej [amount] osoba/y
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in cities with at least [amount] [populationFilter] = w miastach, w których [populationFilter] to przynajmniej [amount] osoba/y
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Four Corners = Четыре Угла
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Four Corners = Четыре Угла
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Archipelago = Архипелаги
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Archipelago = Архипелаги
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Inner Sea = Внутреннее Море
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Inner Sea = Внутреннее Море
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# Requires translation!
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Perlin = Шум Перлина
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Perlin =
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Random number of Civilizations = Случайное количество цивилизаций
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Random number of Civilizations = Случайное количество цивилизаций
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Min number of Civilizations = Минимальное количество цивилизаций
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Min number of Civilizations = Минимальное количество цивилизаций
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Max number of Civilizations = Максимальное количество цивилизаций
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Max number of Civilizations = Максимальное количество цивилизаций
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@ -684,8 +683,7 @@ Display = Графика
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### Screen subgroup
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### Screen subgroup
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# Requires translation!
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Screen = Видео
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Screen =
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Screen Mode = Тип отображения
|
Screen Mode = Тип отображения
|
||||||
Windowed = Оконный
|
Windowed = Оконный
|
||||||
Fullscreen = Полноэкранный
|
Fullscreen = Полноэкранный
|
||||||
@ -709,19 +707,12 @@ UI Skin = Вид UI
|
|||||||
|
|
||||||
### UI subgroup
|
### UI subgroup
|
||||||
|
|
||||||
# Requires translation!
|
UI = Интерфейс
|
||||||
UI =
|
Notifications on world screen = Уведомления на экране мира
|
||||||
|
Disabled = Отключены
|
||||||
# Requires translation!
|
Hidden = Скрыты
|
||||||
Notifications on world screen =
|
Visible = Видимы
|
||||||
# Requires translation!
|
Permanent = Перманентны
|
||||||
Disabled =
|
|
||||||
# Requires translation!
|
|
||||||
Hidden =
|
|
||||||
# Requires translation!
|
|
||||||
Visible =
|
|
||||||
# Requires translation!
|
|
||||||
Permanent =
|
|
||||||
|
|
||||||
Minimap size = Размер миникарты
|
Minimap size = Размер миникарты
|
||||||
|
|
||||||
@ -735,14 +726,12 @@ Experimental Demographics scoreboard = Экспериментальная таб
|
|||||||
|
|
||||||
### Visual Hints subgroup
|
### Visual Hints subgroup
|
||||||
|
|
||||||
# Requires translation!
|
Visual Hints = Визуальные подсказки
|
||||||
Visual Hints =
|
|
||||||
Show worked tiles = Показывать обрабатываемые клетки
|
Show worked tiles = Показывать обрабатываемые клетки
|
||||||
Show resources and improvements = Показывать ресурсы и улучшения
|
Show resources and improvements = Показывать ресурсы и улучшения
|
||||||
Show tile yields = Показывать доход с клетки
|
Show tile yields = Показывать доход с клетки
|
||||||
Show unit movement arrows = Показывать стрелками движение юнитов
|
Show unit movement arrows = Показывать стрелками движение юнитов
|
||||||
# Requires translation!
|
Show suggested city locations for units that can found cities = Показывать рекомендуемое место для нового города
|
||||||
Show suggested city locations for units that can found cities =
|
|
||||||
Show pixel units = Показывать текстуру юнитов
|
Show pixel units = Показывать текстуру юнитов
|
||||||
Show pixel improvements = Показывать текстуру улучшений
|
Show pixel improvements = Показывать текстуру улучшений
|
||||||
Unit icon opacity = Непрозрачность значка юнитов
|
Unit icon opacity = Непрозрачность значка юнитов
|
||||||
@ -870,28 +859,28 @@ We have conquered the city of [cityName]! = Мы завоевываем горо
|
|||||||
Your citizens are revolting due to very high unhappiness! = Ваши граждане восстают из-за высокого уровня недовольства!
|
Your citizens are revolting due to very high unhappiness! = Ваши граждане восстают из-за высокого уровня недовольства!
|
||||||
An enemy [unit] has attacked [cityName] = [unit] врага атакует город [cityName]
|
An enemy [unit] has attacked [cityName] = [unit] врага атакует город [cityName]
|
||||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = [unit] ([amount] ОЗ) врага атакует город [cityName] ([amount2] ОЗ)
|
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = [unit] ([amount] ОЗ) врага атакует город [cityName] ([amount2] ОЗ)
|
||||||
An enemy [unit] has attacked our [ourUnit] = [unit] врага атакует наш юнит [ourUnit]
|
An enemy [unit] has attacked our [ourUnit] = [unit] врага атакует [ourUnit]
|
||||||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага атакует наш юнит [ourUnit] ([amount2] ОЗ)
|
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага атакует [ourUnit] ([amount2] ОЗ)
|
||||||
Enemy city [cityName] has attacked our [ourUnit] = Вражеский город [cityName] атакует наш юнит [ourUnit]
|
Enemy city [cityName] has attacked our [ourUnit] = Вражеский город [cityName] атакует [ourUnit]
|
||||||
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Вражеский город [cityName] ([amount] ОЗ) атакует наш юнит [ourUnit] ([amount2] ОЗ)
|
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Вражеский город [cityName] ([amount] ОЗ) атакует [ourUnit] ([amount2] ОЗ)
|
||||||
An enemy [unit] has captured [cityName] = [unit] врага захватывает город [cityName]
|
An enemy [unit] has captured [cityName] = [unit] врага захватывает город [cityName]
|
||||||
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = [unit] ([amount] ОЗ) врага захватывает город [cityName] ([amount2] ОЗ)
|
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = [unit] ([amount] ОЗ) врага захватывает город [cityName] ([amount2] ОЗ)
|
||||||
An enemy [unit] has raided [cityName] = [unit] врага грабит город [cityName]
|
An enemy [unit] has raided [cityName] = [unit] врага грабит город [cityName]
|
||||||
An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) = [unit] ([amount] ОЗ) врага грабит город [cityName] ([amount2] ОЗ)
|
An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) = [unit] ([amount] ОЗ) врага грабит город [cityName] ([amount2] ОЗ)
|
||||||
An enemy [unit] has captured our [ourUnit] = [unit] врага захватывает наш юнит [ourUnit]
|
An enemy [unit] has captured our [ourUnit] = [unit] врага захватывает [ourUnit]
|
||||||
An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага захватывает наш юнит [ourUnit] ([amount2] ОЗ)
|
An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага захватывает [ourUnit] ([amount2] ОЗ)
|
||||||
An enemy [unit] has destroyed our [ourUnit] = [unit] врага уничтожает наш юнит [ourUnit]
|
An enemy [unit] has destroyed our [ourUnit] = [unit] врага уничтожает [ourUnit]
|
||||||
An enemy [unit] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага уничтожает наш юнит [ourUnit] ([amount2] ОЗ)
|
An enemy [unit] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага уничтожает [ourUnit] ([amount2] ОЗ)
|
||||||
Your [ourUnit] has destroyed an enemy [unit] = Наш [ourUnit] уничтожает вражеский юнит [unit]
|
Your [ourUnit] has destroyed an enemy [unit] = Наш [ourUnit] уничтожает вражеский юнит [unit]
|
||||||
Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) = Наш [ourUnit] ([amount] ОЗ) уничтожает вражеский юнит [unit] ([amount2] ОЗ)
|
Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) = Наш [ourUnit] ([amount] ОЗ) уничтожает вражеский юнит [unit] ([amount2] ОЗ)
|
||||||
An enemy [RangedUnit] has destroyed the defence of [cityName] = [RangedUnit] врага прорывает оборону города [cityName]
|
An enemy [RangedUnit] has destroyed the defence of [cityName] = [RangedUnit] врага прорывает оборону города [cityName]
|
||||||
An enemy [RangedUnit] ([amount] HP) has destroyed the defence of [cityName] ([amount2] HP) = [RangedUnit] ([amount] ОЗ) врага прорывает оборону города [cityName] ([amount2] ОЗ)
|
An enemy [RangedUnit] ([amount] HP) has destroyed the defence of [cityName] ([amount2] HP) = [RangedUnit] ([amount] ОЗ) врага прорывает оборону города [cityName] ([amount2] ОЗ)
|
||||||
Enemy city [cityName] has destroyed our [ourUnit] = Вражеский город [cityName] уничтожает наш юнит [ourUnit]
|
Enemy city [cityName] has destroyed our [ourUnit] = Вражеский город [cityName] уничтожает [ourUnit]
|
||||||
Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = Вражеский город [cityName] ([amount] ОЗ) уничтожает наш юнит [ourUnit] ([amount2] ОЗ)
|
Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = Вражеский город [cityName] ([amount] ОЗ) уничтожает [ourUnit] ([amount2] ОЗ)
|
||||||
An enemy [unit] was destroyed while attacking [cityName] = [unit] врага был уничтожен при попытке атаковать город [cityName]
|
An enemy [unit] was destroyed while attacking [cityName] = [unit] врага был уничтожен при попытке атаковать город [cityName]
|
||||||
An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) = [unit] ([amount] ОЗ) врага был уничтожен при попытке атаковать город [cityName] ([amount2] ОЗ)
|
An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) = [unit] ([amount] ОЗ) врага был уничтожен при попытке атаковать город [cityName] ([amount2] ОЗ)
|
||||||
An enemy [unit] was destroyed while attacking our [ourUnit] = [unit] врага был уничтожен при попытке атаковать наш юнит [ourUnit]
|
An enemy [unit] was destroyed while attacking our [ourUnit] = [unit] врага был уничтожен при попытке атаковать [ourUnit]
|
||||||
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага был уничтожен при попытке атаковать наш юнит [ourUnit] ([amount2] ОЗ)
|
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага был уничтожен при попытке атаковать [ourUnit] ([amount2] ОЗ)
|
||||||
Our [attackerName] ([amount] HP) was destroyed by an intercepting [interceptorName] ([amount2] HP) = Наш [attackerName] ([amount] ОЗ) был уничтожен юнитом-перехватчиком [interceptorName] ([amount2] ОЗ)
|
Our [attackerName] ([amount] HP) was destroyed by an intercepting [interceptorName] ([amount2] HP) = Наш [attackerName] ([amount] ОЗ) был уничтожен юнитом-перехватчиком [interceptorName] ([amount2] ОЗ)
|
||||||
Our [attackerName] ([amount] HP) was destroyed by an unknown interceptor = Наш [attackerName] ([amount] ОЗ) был уничтожен неизвестным перехватчиком
|
Our [attackerName] ([amount] HP) was destroyed by an unknown interceptor = Наш [attackerName] ([amount] ОЗ) был уничтожен неизвестным перехватчиком
|
||||||
Our [interceptorName] ([amount] HP) intercepted and destroyed an enemy [attackerName] ([amount2] HP) = Наш [interceptorName] ([amount] HP) перехватил и уничтожил вражеский юнит [attackerName] ([amount2] ОЗ)
|
Our [interceptorName] ([amount] HP) intercepted and destroyed an enemy [attackerName] ([amount2] HP) = Наш [interceptorName] ([amount] HP) перехватил и уничтожил вражеский юнит [attackerName] ([amount2] ОЗ)
|
||||||
@ -1404,8 +1393,7 @@ Capture ? * [cityName] =
|
|||||||
Our status = Наш статус
|
Our status = Наш статус
|
||||||
Global status = Глобальный статус
|
Global status = Глобальный статус
|
||||||
Rankings = Рейтинги
|
Rankings = Рейтинги
|
||||||
# Requires translation!
|
Charts = Графики
|
||||||
Charts =
|
|
||||||
Demographics = Демография
|
Demographics = Демография
|
||||||
Demographic = Демографический
|
Demographic = Демографический
|
||||||
Rank = Место
|
Rank = Место
|
||||||
@ -1629,8 +1617,7 @@ Minimal Faith required for\nthe next [Great Prophet]: = Необходимое
|
|||||||
Religions to be founded: [amount] = Количество религий, которые можно основать: [amount]
|
Religions to be founded: [amount] = Количество религий, которые можно основать: [amount]
|
||||||
Available religion symbols = Доступные религиозные символы
|
Available religion symbols = Доступные религиозные символы
|
||||||
Number of civilizations * [amount] + [amount2] = Количество цивилизаций * [amount] + [amount2]
|
Number of civilizations * [amount] + [amount2] = Количество цивилизаций * [amount] + [amount2]
|
||||||
# Requires translation!
|
Estimated Number of civilizations * [amount] + [amount2] = Ожидаемое количество цивилизаций * [amount] + [amount2]
|
||||||
Estimated Number of civilizations * [amount] + [amount2] =
|
|
||||||
Religions already founded = Уже основанные религии
|
Religions already founded = Уже основанные религии
|
||||||
Available founder beliefs = Доступные верования основателя
|
Available founder beliefs = Доступные верования основателя
|
||||||
Available follower beliefs = Доступные верования последователя
|
Available follower beliefs = Доступные верования последователя
|
||||||
@ -6412,30 +6399,17 @@ Double-click the image to reset the binding to default. = Двойной кли
|
|||||||
Bindings mapped to their default keys are displayed in gray, those reassigned by you in white. = Привязки клавиш по умолчанию имеют серый цвет, переназначенные вами клавиши - белый.
|
Bindings mapped to their default keys are displayed in gray, those reassigned by you in white. = Привязки клавиш по умолчанию имеют серый цвет, переназначенные вами клавиши - белый.
|
||||||
For discussion about missing entries, see the linked github issue. = Для обсуждения отсутствующих функций, смотрите внизу ссылку на Github.
|
For discussion about missing entries, see the linked github issue. = Для обсуждения отсутствующих функций, смотрите внизу ссылку на Github.
|
||||||
|
|
||||||
# Requires translation!
|
Welcome to the Civilopedia! = Добро пожаловать в Цивилопедию
|
||||||
Welcome to the Civilopedia! =
|
Here you can find information - general help, rules, and what makes up the game world. = Здесь вы можете найти информацию - помощь, правила, и из чего состоит мир игры.
|
||||||
# Requires translation!
|
How to find information = Как найти информацию
|
||||||
Here you can find information - general help, rules, and what makes up the game world. =
|
Select categories with the buttons on top of the screen. Also up there is the button to leave Civilopedia and go back to where you were before. = Выберите категорию с помощью кнопок в верхней части экрана. В верхнем левом углу находится кнопка, которая позволит выйти из Цивилопедии и вернутся туда, где вы были.
|
||||||
# Requires translation!
|
Each category has a list of entries on the left of the screen, sorted alphabetically (with few exceptions). Clicking an entry will update the center pane were you are currently reading this. = Каждая категория имеет отсортированный по алфавиту (за некоторыми исключениями) список статей. Нажатие на статью откроет её в центре экрана, где вы сейчас и читаете.
|
||||||
How to find information =
|
Lines can link to other Civilopedia entries, they are marked with a chain link symbol like this one. You can click anywhere on the line to follow the link. = Некоторые абзацы ссылаются на другие статьи, они обозначены значком цепи (как эта). Вы можете нажать на абзац для того, чтобы перейти на ссылаемую статью.
|
||||||
# Requires translation!
|
The current category is special - all articles on general concepts are here. It is called 'Tutorials' because you can revisit these here, too. = Эта категория особенная - здесь собраны статьи по всем основным аспектам игры. Здесь также находятся подсказки, показываемые при обучении.
|
||||||
Select categories with the buttons on top of the screen. Also up there is the button to leave Civilopedia and go back to where you were before. =
|
What information can I find = Какую информацию я могу найти
|
||||||
# Requires translation!
|
The data shown is not dependent on your current game's situation, e.g. bonuses for the nation you are playing or difficulty modifiers will not affect the numbers. = Показываемая информация не зависит от ситуации в вашей игре, к примеру от бонусов цивилизации, за которую вы играете, или уровня сложности.
|
||||||
Each category has a list of entries on the left of the screen, sorted alphabetically (with few exceptions). Clicking an entry will update the center pane were you are currently reading this. =
|
However, it will reflect the mods you are playing! The combination of base ruleset and extension mods you select define the rules of a game, what objects exist and how they interact, and the Civilopedia mirrors these rules. = Однако она будет менятся в зависимости от модов! Комбинация базовых правил и дополнений будет определять правила, от которых зависит, как идёт ваша игра и как объекты взаимодействуют, и Цивилопедия будет отображать эти правила.
|
||||||
# Requires translation!
|
If you opened the Civilopedia from the main menu, the "Ruleset" will be that of the last game you started. = Если вы открыли Цивилопедию из главного меню, отображаемый "набор правил" будет совпадать с предыдущей игрой.
|
||||||
Lines can link to other Civilopedia entries, they are marked with a chain link symbol like this one. You can click anywhere on the line to follow the link. =
|
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = Вы можете выбирать категорию, нажимая на клавиатуре первую букву названия. Если есть несколько категорий, названия которых начинаются на ту же букву, нажимайте её несколько раз для поочерёдного прохождения по ним.
|
||||||
# Requires translation!
|
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = Также можно использовать стрелки для навигации - влево/вправо для категорий, вверх/вниз для статей.
|
||||||
The current category is special - all articles on general concepts are here. It is called 'Tutorials' because you can revisit these here, too. =
|
|
||||||
# Requires translation!
|
|
||||||
What information can I find =
|
|
||||||
# Requires translation!
|
|
||||||
The data shown is not dependent on your current game's situation, e.g. bonuses for the nation you are playing or difficulty modifiers will not affect the numbers. =
|
|
||||||
# Requires translation!
|
|
||||||
However, it will reflect the mods you are playing! The combination of base ruleset and extension mods you select define the rules of a game, what objects exist and how they interact, and the Civilopedia mirrors these rules. =
|
|
||||||
# Requires translation!
|
|
||||||
If you opened the Civilopedia from the main menu, the "Ruleset" will be that of the last game you started. =
|
|
||||||
# Requires translation!
|
|
||||||
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. =
|
|
||||||
# Requires translation!
|
|
||||||
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
|
|
||||||
|
|
||||||
|
@ -3,8 +3,8 @@ package com.unciv.build
|
|||||||
object BuildConfig {
|
object BuildConfig {
|
||||||
const val kotlinVersion = "1.8.0"
|
const val kotlinVersion = "1.8.0"
|
||||||
const val appName = "Unciv"
|
const val appName = "Unciv"
|
||||||
const val appCodeNumber = 851
|
const val appCodeNumber = 852
|
||||||
const val appVersion = "4.6.3-patch1"
|
const val appVersion = "4.6.4"
|
||||||
|
|
||||||
const val gdxVersion = "1.11.0"
|
const val gdxVersion = "1.11.0"
|
||||||
const val roboVMVersion = "2.3.1"
|
const val roboVMVersion = "2.3.1"
|
||||||
|
29
changelog.md
29
changelog.md
@ -1,3 +1,32 @@
|
|||||||
|
## 4.6.4
|
||||||
|
|
||||||
|
Removed more double icons
|
||||||
|
|
||||||
|
Avoid font-related crash
|
||||||
|
|
||||||
|
Replaced hardcoded embarked sight with configurable
|
||||||
|
|
||||||
|
UnitFilter accepts NationFilter of the civ (e.g. "vs [England] units")
|
||||||
|
|
||||||
|
Resolved - Clear frameBuffer before we use it to draw images
|
||||||
|
|
||||||
|
Resolved - removed icons from selectboxes
|
||||||
|
|
||||||
|
4.6.3-patch1
|
||||||
|
|
||||||
|
Patch fix for crash, from Discord - @WhoIsJohannes
|
||||||
|
|
||||||
|
Whoops a movement change got in when it shouldn't have
|
||||||
|
|
||||||
|
By SomeTroglodyte:
|
||||||
|
- Reassign workers when resistance ends or improvement created
|
||||||
|
- Fix "religions to be founded" expanders accumulating
|
||||||
|
- I'm pretty sure annexed cities in resistance shouldn't be allowed to buy tiles
|
||||||
|
|
||||||
|
By WhoIsJohannes:
|
||||||
|
- Show replay after 5 rounds and don't reveal where player is on the map.
|
||||||
|
- LineChart improvements (Highlight & DP)
|
||||||
|
|
||||||
## 4.6.3
|
## 4.6.3
|
||||||
|
|
||||||
Hopefully solved RAM-related crashes
|
Hopefully solved RAM-related crashes
|
||||||
|
@ -531,7 +531,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
|
|||||||
|
|
||||||
companion object {
|
companion object {
|
||||||
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
|
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
|
||||||
val VERSION = Version("4.6.3-patch1", 851)
|
val VERSION = Version("4.6.4", 852)
|
||||||
//endregion
|
//endregion
|
||||||
|
|
||||||
lateinit var Current: UncivGame
|
lateinit var Current: UncivGame
|
||||||
|
28
fastlane/metadata/android/en-US/changelogs/852.txt
Normal file
28
fastlane/metadata/android/en-US/changelogs/852.txt
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
|
||||||
|
|
||||||
|
Removed more double icons
|
||||||
|
|
||||||
|
Avoid font-related crash
|
||||||
|
|
||||||
|
Replaced hardcoded embarked sight with configurable
|
||||||
|
|
||||||
|
UnitFilter accepts NationFilter of the civ (e.g. "vs [England] units")
|
||||||
|
|
||||||
|
Resolved - Clear frameBuffer before we use it to draw images
|
||||||
|
|
||||||
|
Resolved - removed icons from selectboxes
|
||||||
|
|
||||||
|
4.6.3-patch1
|
||||||
|
|
||||||
|
Patch fix for crash, from Discord - @WhoIsJohannes
|
||||||
|
|
||||||
|
Whoops a movement change got in when it shouldn't have
|
||||||
|
|
||||||
|
By SomeTroglodyte:
|
||||||
|
- Reassign workers when resistance ends or improvement created
|
||||||
|
- Fix "religions to be founded" expanders accumulating
|
||||||
|
- I'm pretty sure annexed cities in resistance shouldn't be allowed to buy tiles
|
||||||
|
|
||||||
|
By WhoIsJohannes:
|
||||||
|
- Show replay after 5 rounds and don't reveal where player is on the map.
|
||||||
|
- LineChart improvements (Highlight & DP)
|
Loading…
x
Reference in New Issue
Block a user