Version rollout (#9224)

* Bump version and create initial changelog entry

* Updated Brazilian_Portuguese.properties (#9223)

* Updated Brazilian_Portuguese.properties

* Updated Brazilian_Portuguese.properties

* Update Russian localization (#9222)

* Update Russian localization

Just in case, for the "X attacked our unit Y", I have chosen to make it a bit less precise (not directly stating that "Y" is player's unit) because due to language's specifics it's practically impossible with this translation scheme to not make grammar error.

* fix

should have used copy-paste

* Update Polish.properties (#9215)

* Update Italian.properties (#9209)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Alex <64156241+Alex-1000@users.noreply.github.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
This commit is contained in:
Yair Morgenstern 2023-04-19 11:42:09 +03:00 committed by GitHub
parent a10cf3bff2
commit 2184c494fc
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 139 additions and 136 deletions

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@ -680,8 +680,7 @@ Display = Tela
### Screen subgroup ### Screen subgroup
# Requires translation! Screen = Tela
Screen =
Screen Mode = Modo de tela Screen Mode = Modo de tela
Windowed = Janela Windowed = Janela
Fullscreen = Tela cheia Fullscreen = Tela cheia
@ -705,19 +704,13 @@ UI Skin = Skin da interface do usuário
### UI subgroup ### UI subgroup
# Requires translation! UI = IU
UI =
# Requires translation! Notifications on world screen = Notificações na tela do mundo
Notifications on world screen = Disabled = Desabilitado
# Requires translation! Hidden = Escondido
Disabled = Visible = Visível
# Requires translation! Permanent = Permanente
Hidden =
# Requires translation!
Visible =
# Requires translation!
Permanent =
Minimap size = Tamanho do minimapa Minimap size = Tamanho do minimapa
@ -731,14 +724,12 @@ Experimental Demographics scoreboard = Placar de dados demográficos experimenta
### Visual Hints subgroup ### Visual Hints subgroup
# Requires translation! Visual Hints = Dicas Visuais
Visual Hints =
Show worked tiles = Mostrar painéis trabalhados Show worked tiles = Mostrar painéis trabalhados
Show resources and improvements = Mostrar recursos e melhorias Show resources and improvements = Mostrar recursos e melhorias
Show tile yields = Mostrar rendimento dos painéis Show tile yields = Mostrar rendimento dos painéis
Show unit movement arrows = Mostrar setas de movimento de unidades Show unit movement arrows = Mostrar setas de movimento de unidades
# Requires translation! Show suggested city locations for units that can found cities = Mostrar localizações de cidades sugeridas para unidades que podem fundar cidades
Show suggested city locations for units that can found cities =
Show pixel units = Mostrar unidades de pixel Show pixel units = Mostrar unidades de pixel
Show pixel improvements = Mostrar melhorias de pixels Show pixel improvements = Mostrar melhorias de pixels
Unit icon opacity = Opacidade do ícone da unidade Unit icon opacity = Opacidade do ícone da unidade
@ -1388,15 +1379,12 @@ You have been defeated. Your civilization has been overwhelmed by its many foes.
One more turn...! = Um turno a mais...! One more turn...! = Um turno a mais...!
Destroy [civName] = Destruir [civName] Destroy [civName] = Destruir [civName]
Capture [cityName] = Capturar [cityName] Capture [cityName] = Capturar [cityName]
# Requires translation! Destroy ? * [civName] = Destruir ? * [civName]
Destroy ? * [civName] = Capture ? * [cityName] = Captura? * [cityName]
# Requires translation!
Capture ? * [cityName] =
Our status = Nossa estatística Our status = Nossa estatística
Global status = Estatística global Global status = Estatística global
Rankings = Classificação Rankings = Classificação
# Requires translation! Charts = Gráficos
Charts =
Demographics = Demografia Demographics = Demografia
Demographic = Demográfico(a) Demographic = Demográfico(a)
Rank = Rank Rank = Rank
@ -1618,8 +1606,7 @@ Minimal Faith required for\nthe next [Great Prophet]: = Fé mínima necessária
Religions to be founded: [amount] = Religiões a serem fundadas: [amount] Religions to be founded: [amount] = Religiões a serem fundadas: [amount]
Available religion symbols = Símbolos religiosos disponíveis Available religion symbols = Símbolos religiosos disponíveis
Number of civilizations * [amount] + [amount2] = Número de civilizações * [amount] + [amount2] Number of civilizations * [amount] + [amount2] = Número de civilizações * [amount] + [amount2]
# Requires translation! Estimated Number of civilizations * [amount] + [amount2] = Número estimado de civilizações * [amount] + [amount2]
Estimated Number of civilizations * [amount] + [amount2] =
Religions already founded = Religiões já fundadas Religions already founded = Religiões já fundadas
Available founder beliefs = Crenças fundadoras disponíveis Available founder beliefs = Crenças fundadoras disponíveis
Available follower beliefs = Crenças de seguidores disponíveis Available follower beliefs = Crenças de seguidores disponíveis
@ -2139,8 +2126,7 @@ without [resource] = sem [resource]
when above [amount] [resource] = quando acima de [amount] de [resource] when above [amount] [resource] = quando acima de [amount] de [resource]
when below [amount] [resource] = quando abaixo de [amount] de [resource] when below [amount] [resource] = quando abaixo de [amount] de [resource]
in this city = nesta cidade in this city = nesta cidade
# Requires translation! in other cities = em outras cidades
in other cities =
in cities with a [buildingFilter] = em cidades com um [buildingFilter] in cities with a [buildingFilter] = em cidades com um [buildingFilter]
in cities without a [buildingFilter] = em cidades sem um [buildingFilter] in cities without a [buildingFilter] = em cidades sem um [buildingFilter]
in cities with at least [amount] [populationFilter] = em cidades com pelo menos [amount] [populationFilter] in cities with at least [amount] [populationFilter] = em cidades com pelo menos [amount] [populationFilter]

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@ -684,8 +684,7 @@ Display = Schermo
### Screen subgroup ### Screen subgroup
# Requires translation! Screen = Schermo
Screen =
Screen Mode = Modalità schermata Screen Mode = Modalità schermata
Windowed = A finestra Windowed = A finestra
Fullscreen = Schermo intero Fullscreen = Schermo intero
@ -709,19 +708,13 @@ UI Skin = Skin UI
### UI subgroup ### UI subgroup
# Requires translation! UI = IU
UI =
# Requires translation! Notifications on world screen = Notifiche su schermata mondiale
Notifications on world screen = Disabled = Disattive
# Requires translation! Hidden = Nascoste
Disabled = Visible = Visibili
# Requires translation! Permanent = Permanente
Hidden =
# Requires translation!
Visible =
# Requires translation!
Permanent =
Minimap size = Grandezza minimappa Minimap size = Grandezza minimappa
@ -735,14 +728,12 @@ Experimental Demographics scoreboard = Punteggio demografico sperimentale
### Visual Hints subgroup ### Visual Hints subgroup
# Requires translation! Visual Hints = Indizi visivi
Visual Hints =
Show worked tiles = Mostra caselle sfruttate Show worked tiles = Mostra caselle sfruttate
Show resources and improvements = Mostra risorse e miglioramenti Show resources and improvements = Mostra risorse e miglioramenti
Show tile yields = Mostra rese delle celle Show tile yields = Mostra rese delle celle
Show unit movement arrows = Mostra frecce unità movimento Show unit movement arrows = Mostra frecce unità movimento
# Requires translation! Show suggested city locations for units that can found cities = Mostra punti di fondazione città per le unità in grado di farlo
Show suggested city locations for units that can found cities =
Show pixel units = Mostra unità pixel Show pixel units = Mostra unità pixel
Show pixel improvements = Mostra miglioramenti pixel Show pixel improvements = Mostra miglioramenti pixel
Unit icon opacity = Opacità icone unità Unit icon opacity = Opacità icone unità
@ -1394,15 +1385,12 @@ You have been defeated. Your civilization has been overwhelmed by its many foes.
One more turn...! = Aspetta! Solo un altro turno... One more turn...! = Aspetta! Solo un altro turno...
Destroy [civName] = Distruggi [civName] Destroy [civName] = Distruggi [civName]
Capture [cityName] = Cattura [cityName] Capture [cityName] = Cattura [cityName]
# Requires translation! Destroy ? * [civName] = Distruggere ? * [civName]
Destroy ? * [civName] = Capture ? * [cityName] = Catturare ? * [cityName]
# Requires translation!
Capture ? * [cityName] =
Our status = I tuoi progressi Our status = I tuoi progressi
Global status = Progressi globali Global status = Progressi globali
Rankings = Classifiche Rankings = Classifiche
# Requires translation! Charts = Grafici
Charts =
Demographics = Demografica Demographics = Demografica
Demographic = Demografica Demographic = Demografica
Rank = Pos. Rank = Pos.
@ -1624,8 +1612,7 @@ Minimal Faith required for\nthe next [Great Prophet]: = Fede richiesta per il\np
Religions to be founded: [amount] = Religioni da fondare: [amount] Religions to be founded: [amount] = Religioni da fondare: [amount]
Available religion symbols = Simboli religione disponibili Available religion symbols = Simboli religione disponibili
Number of civilizations * [amount] + [amount2] = Numero di civiltà * [amount] + [amount2] Number of civilizations * [amount] + [amount2] = Numero di civiltà * [amount] + [amount2]
# Requires translation! Estimated Number of civilizations * [amount] + [amount2] = Numero stimato di civiltà * [amount] + [amount2]
Estimated Number of civilizations * [amount] + [amount2] =
Religions already founded = Religioni già fondate Religions already founded = Religioni già fondate
Available founder beliefs = Credenze del fondatore disponibili Available founder beliefs = Credenze del fondatore disponibili
Available follower beliefs = Credenze dei seguaci disponibili Available follower beliefs = Credenze dei seguaci disponibili
@ -2146,8 +2133,7 @@ without [resource] = senza [resource]
when above [amount] [resource] = oltre [amount] [resource] when above [amount] [resource] = oltre [amount] [resource]
when below [amount] [resource] = a meno di [amount] [resource] when below [amount] [resource] = a meno di [amount] [resource]
in this city = in questa città in this city = in questa città
# Requires translation! in other cities = in altre città
in other cities =
in cities with a [buildingFilter] = nelle città che possiedono edifici [buildingFilter] in cities with a [buildingFilter] = nelle città che possiedono edifici [buildingFilter]
in cities without a [buildingFilter] = nelle città senza edifici [buildingFilter] in cities without a [buildingFilter] = nelle città senza edifici [buildingFilter]
in cities with at least [amount] [populationFilter] = nelle città con almeno [amount] [populationFilter] in cities with at least [amount] [populationFilter] = nelle città con almeno [amount] [populationFilter]

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@ -683,7 +683,7 @@ Display = Ekran
### Screen subgroup ### Screen subgroup
# Requires translation! # Requires translation!
Screen = Screen = Ekran
Screen Mode = Tryb ekranu Screen Mode = Tryb ekranu
Windowed = Tryb okienkowy Windowed = Tryb okienkowy
Fullscreen = Pełny ekran Fullscreen = Pełny ekran
@ -709,18 +709,18 @@ UI Skin = Skórka
### UI subgroup ### UI subgroup
# Requires translation! # Requires translation!
UI = UI = Interfejs
# Requires translation! # Requires translation!
Notifications on world screen = Notifications on world screen = Powiadomienia na Ekranie Świata
# Requires translation! # Requires translation!
Disabled = Disabled = Wyłączone
# Requires translation! # Requires translation!
Hidden = Hidden = Schowane
# Requires translation! # Requires translation!
Visible = Visible = Widoczne
# Requires translation! # Requires translation!
Permanent = Permanent = Na stałe
Minimap size = Wielkość minimapy Minimap size = Wielkość minimapy
@ -735,13 +735,13 @@ Experimental Demographics scoreboard = Eksperymentalna tablica Demografii
### Visual Hints subgroup ### Visual Hints subgroup
# Requires translation! # Requires translation!
Visual Hints = Visual Hints = Wizualne wskazówki
Show worked tiles = Pokaż ikonki obywateli pracujących na polach Show worked tiles = Pokaż ikonki obywateli pracujących na polach
Show resources and improvements = Pokaż ikonki surowców i ulepszeń Show resources and improvements = Pokaż ikonki surowców i ulepszeń
Show tile yields = Pokaż dochody z pól Show tile yields = Pokaż dochody z pól
Show unit movement arrows = Pokaż kierunki ruchu jednostek Show unit movement arrows = Pokaż kierunki ruchu jednostek
# Requires translation! # Requires translation!
Show suggested city locations for units that can found cities = Show suggested city locations for units that can found cities = Pokaż sugerowane lokalizacje miast dla jednostek mogących je założyć
Show pixel units = Pokaż jednostki Show pixel units = Pokaż jednostki
Show pixel improvements = Pokaż ulepszenia Show pixel improvements = Pokaż ulepszenia
Unit icon opacity = Przezroczystość ikonek jednostek Unit icon opacity = Przezroczystość ikonek jednostek
@ -1393,14 +1393,14 @@ One more turn...! = Jeszcze... jedna... tura!
Destroy [civName] = Zniszcz: [civName] Destroy [civName] = Zniszcz: [civName]
Capture [cityName] = Zajmij: [cityName] Capture [cityName] = Zajmij: [cityName]
# Requires translation! # Requires translation!
Destroy ? * [civName] = Destroy ? * [civName] = Zniszcz ? * [civName]
# Requires translation! # Requires translation!
Capture ? * [cityName] = Capture ? * [cityName] = Zajmij ? * [cityName]
Our status = Twój status Our status = Twój status
Global status = Status globalny Global status = Status globalny
Rankings = Ranking Rankings = Ranking
# Requires translation! # Requires translation!
Charts = Charts = Wykresy
Demographics = Demografia Demographics = Demografia
Demographic = Demografia Demographic = Demografia
Rank = Pozycja Rank = Pozycja
@ -1624,7 +1624,7 @@ Religions to be founded: [amount] = Religie które będą stworzone: [amount]
Available religion symbols = Dostępne symbole Religii Available religion symbols = Dostępne symbole Religii
Number of civilizations * [amount] + [amount2] = Liczba cywilizacji * [amount] + [amount2] Number of civilizations * [amount] + [amount2] = Liczba cywilizacji * [amount] + [amount2]
# Requires translation! # Requires translation!
Estimated Number of civilizations * [amount] + [amount2] = Estimated Number of civilizations * [amount] + [amount2] = Szacowana liczba Cywilizacji * [amount] + [amount2]
Religions already founded = Religie już stworzone Religions already founded = Religie już stworzone
Available founder beliefs = Dostępne Wierzenia Założyciela Available founder beliefs = Dostępne Wierzenia Założyciela
Available follower beliefs = Dostępne Wierzenia Wyznawcy Available follower beliefs = Dostępne Wierzenia Wyznawcy
@ -2147,7 +2147,7 @@ when above [amount] [resource] = gdy posiadasz ponad [amount] [resource]
when below [amount] [resource] = gdy posiadasz mniej niż [amount] [resource] when below [amount] [resource] = gdy posiadasz mniej niż [amount] [resource]
in this city = w tym mieście in this city = w tym mieście
# Requires translation! # Requires translation!
in other cities = in other cities = w innych miastach
in cities with a [buildingFilter] = w miastach z [buildingFilter] in cities with a [buildingFilter] = w miastach z [buildingFilter]
in cities without a [buildingFilter] = w miastach bez → [buildingFilter] in cities without a [buildingFilter] = w miastach bez → [buildingFilter]
in cities with at least [amount] [populationFilter] = w miastach, w których [populationFilter] to przynajmniej [amount] osoba/y in cities with at least [amount] [populationFilter] = w miastach, w których [populationFilter] to przynajmniej [amount] osoba/y

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@ -337,8 +337,7 @@ Three Continents = Три континента
Four Corners = Четыре Угла Four Corners = Четыре Угла
Archipelago = Архипелаги Archipelago = Архипелаги
Inner Sea = Внутреннее Море Inner Sea = Внутреннее Море
# Requires translation! Perlin = Шум Перлина
Perlin =
Random number of Civilizations = Случайное количество цивилизаций Random number of Civilizations = Случайное количество цивилизаций
Min number of Civilizations = Минимальное количество цивилизаций Min number of Civilizations = Минимальное количество цивилизаций
Max number of Civilizations = Максимальное количество цивилизаций Max number of Civilizations = Максимальное количество цивилизаций
@ -684,8 +683,7 @@ Display = Графика
### Screen subgroup ### Screen subgroup
# Requires translation! Screen = Видео
Screen =
Screen Mode = Тип отображения Screen Mode = Тип отображения
Windowed = Оконный Windowed = Оконный
Fullscreen = Полноэкранный Fullscreen = Полноэкранный
@ -709,19 +707,12 @@ UI Skin = Вид UI
### UI subgroup ### UI subgroup
# Requires translation! UI = Интерфейс
UI = Notifications on world screen = Уведомления на экране мира
Disabled = Отключены
# Requires translation! Hidden = Скрыты
Notifications on world screen = Visible = Видимы
# Requires translation! Permanent = Перманентны
Disabled =
# Requires translation!
Hidden =
# Requires translation!
Visible =
# Requires translation!
Permanent =
Minimap size = Размер миникарты Minimap size = Размер миникарты
@ -735,14 +726,12 @@ Experimental Demographics scoreboard = Экспериментальная таб
### Visual Hints subgroup ### Visual Hints subgroup
# Requires translation! Visual Hints = Визуальные подсказки
Visual Hints =
Show worked tiles = Показывать обрабатываемые клетки Show worked tiles = Показывать обрабатываемые клетки
Show resources and improvements = Показывать ресурсы и улучшения Show resources and improvements = Показывать ресурсы и улучшения
Show tile yields = Показывать доход с клетки Show tile yields = Показывать доход с клетки
Show unit movement arrows = Показывать стрелками движение юнитов Show unit movement arrows = Показывать стрелками движение юнитов
# Requires translation! Show suggested city locations for units that can found cities = Показывать рекомендуемое место для нового города
Show suggested city locations for units that can found cities =
Show pixel units = Показывать текстуру юнитов Show pixel units = Показывать текстуру юнитов
Show pixel improvements = Показывать текстуру улучшений Show pixel improvements = Показывать текстуру улучшений
Unit icon opacity = Непрозрачность значка юнитов Unit icon opacity = Непрозрачность значка юнитов
@ -870,28 +859,28 @@ We have conquered the city of [cityName]! = Мы завоевываем горо
Your citizens are revolting due to very high unhappiness! = Ваши граждане восстают из-за высокого уровня недовольства! Your citizens are revolting due to very high unhappiness! = Ваши граждане восстают из-за высокого уровня недовольства!
An enemy [unit] has attacked [cityName] = [unit] врага атакует город [cityName] An enemy [unit] has attacked [cityName] = [unit] врага атакует город [cityName]
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = [unit] ([amount] ОЗ) врага атакует город [cityName] ([amount2] ОЗ) An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = [unit] ([amount] ОЗ) врага атакует город [cityName] ([amount2] ОЗ)
An enemy [unit] has attacked our [ourUnit] = [unit] врага атакует наш юнит [ourUnit] An enemy [unit] has attacked our [ourUnit] = [unit] врага атакует [ourUnit]
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага атакует наш юнит [ourUnit] ([amount2] ОЗ) An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага атакует [ourUnit] ([amount2] ОЗ)
Enemy city [cityName] has attacked our [ourUnit] = Вражеский город [cityName] атакует наш юнит [ourUnit] Enemy city [cityName] has attacked our [ourUnit] = Вражеский город [cityName] атакует [ourUnit]
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Вражеский город [cityName] ([amount] ОЗ) атакует наш юнит [ourUnit] ([amount2] ОЗ) Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Вражеский город [cityName] ([amount] ОЗ) атакует [ourUnit] ([amount2] ОЗ)
An enemy [unit] has captured [cityName] = [unit] врага захватывает город [cityName] An enemy [unit] has captured [cityName] = [unit] врага захватывает город [cityName]
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = [unit] ([amount] ОЗ) врага захватывает город [cityName] ([amount2] ОЗ) An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = [unit] ([amount] ОЗ) врага захватывает город [cityName] ([amount2] ОЗ)
An enemy [unit] has raided [cityName] = [unit] врага грабит город [cityName] An enemy [unit] has raided [cityName] = [unit] врага грабит город [cityName]
An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) = [unit] ([amount] ОЗ) врага грабит город [cityName] ([amount2] ОЗ) An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) = [unit] ([amount] ОЗ) врага грабит город [cityName] ([amount2] ОЗ)
An enemy [unit] has captured our [ourUnit] = [unit] врага захватывает наш юнит [ourUnit] An enemy [unit] has captured our [ourUnit] = [unit] врага захватывает [ourUnit]
An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага захватывает наш юнит [ourUnit] ([amount2] ОЗ) An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага захватывает [ourUnit] ([amount2] ОЗ)
An enemy [unit] has destroyed our [ourUnit] = [unit] врага уничтожает наш юнит [ourUnit] An enemy [unit] has destroyed our [ourUnit] = [unit] врага уничтожает [ourUnit]
An enemy [unit] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага уничтожает наш юнит [ourUnit] ([amount2] ОЗ) An enemy [unit] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага уничтожает [ourUnit] ([amount2] ОЗ)
Your [ourUnit] has destroyed an enemy [unit] = Наш [ourUnit] уничтожает вражеский юнит [unit] Your [ourUnit] has destroyed an enemy [unit] = Наш [ourUnit] уничтожает вражеский юнит [unit]
Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) = Наш [ourUnit] ([amount] ОЗ) уничтожает вражеский юнит [unit] ([amount2] ОЗ) Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) = Наш [ourUnit] ([amount] ОЗ) уничтожает вражеский юнит [unit] ([amount2] ОЗ)
An enemy [RangedUnit] has destroyed the defence of [cityName] = [RangedUnit] врага прорывает оборону города [cityName] An enemy [RangedUnit] has destroyed the defence of [cityName] = [RangedUnit] врага прорывает оборону города [cityName]
An enemy [RangedUnit] ([amount] HP) has destroyed the defence of [cityName] ([amount2] HP) = [RangedUnit] ([amount] ОЗ) врага прорывает оборону города [cityName] ([amount2] ОЗ) An enemy [RangedUnit] ([amount] HP) has destroyed the defence of [cityName] ([amount2] HP) = [RangedUnit] ([amount] ОЗ) врага прорывает оборону города [cityName] ([amount2] ОЗ)
Enemy city [cityName] has destroyed our [ourUnit] = Вражеский город [cityName] уничтожает наш юнит [ourUnit] Enemy city [cityName] has destroyed our [ourUnit] = Вражеский город [cityName] уничтожает [ourUnit]
Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = Вражеский город [cityName] ([amount] ОЗ) уничтожает наш юнит [ourUnit] ([amount2] ОЗ) Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = Вражеский город [cityName] ([amount] ОЗ) уничтожает [ourUnit] ([amount2] ОЗ)
An enemy [unit] was destroyed while attacking [cityName] = [unit] врага был уничтожен при попытке атаковать город [cityName] An enemy [unit] was destroyed while attacking [cityName] = [unit] врага был уничтожен при попытке атаковать город [cityName]
An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) = [unit] ([amount] ОЗ) врага был уничтожен при попытке атаковать город [cityName] ([amount2] ОЗ) An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) = [unit] ([amount] ОЗ) врага был уничтожен при попытке атаковать город [cityName] ([amount2] ОЗ)
An enemy [unit] was destroyed while attacking our [ourUnit] = [unit] врага был уничтожен при попытке атаковать наш юнит [ourUnit] An enemy [unit] was destroyed while attacking our [ourUnit] = [unit] врага был уничтожен при попытке атаковать [ourUnit]
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага был уничтожен при попытке атаковать наш юнит [ourUnit] ([amount2] ОЗ) An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага был уничтожен при попытке атаковать [ourUnit] ([amount2] ОЗ)
Our [attackerName] ([amount] HP) was destroyed by an intercepting [interceptorName] ([amount2] HP) = Наш [attackerName] ([amount] ОЗ) был уничтожен юнитом-перехватчиком [interceptorName] ([amount2] ОЗ) Our [attackerName] ([amount] HP) was destroyed by an intercepting [interceptorName] ([amount2] HP) = Наш [attackerName] ([amount] ОЗ) был уничтожен юнитом-перехватчиком [interceptorName] ([amount2] ОЗ)
Our [attackerName] ([amount] HP) was destroyed by an unknown interceptor = Наш [attackerName] ([amount] ОЗ) был уничтожен неизвестным перехватчиком Our [attackerName] ([amount] HP) was destroyed by an unknown interceptor = Наш [attackerName] ([amount] ОЗ) был уничтожен неизвестным перехватчиком
Our [interceptorName] ([amount] HP) intercepted and destroyed an enemy [attackerName] ([amount2] HP) = Наш [interceptorName] ([amount] HP) перехватил и уничтожил вражеский юнит [attackerName] ([amount2] ОЗ) Our [interceptorName] ([amount] HP) intercepted and destroyed an enemy [attackerName] ([amount2] HP) = Наш [interceptorName] ([amount] HP) перехватил и уничтожил вражеский юнит [attackerName] ([amount2] ОЗ)
@ -1404,8 +1393,7 @@ Capture ? * [cityName] =
Our status = Наш статус Our status = Наш статус
Global status = Глобальный статус Global status = Глобальный статус
Rankings = Рейтинги Rankings = Рейтинги
# Requires translation! Charts = Графики
Charts =
Demographics = Демография Demographics = Демография
Demographic = Демографический Demographic = Демографический
Rank = Место Rank = Место
@ -1629,8 +1617,7 @@ Minimal Faith required for\nthe next [Great Prophet]: = Необходимое
Religions to be founded: [amount] = Количество религий, которые можно основать: [amount] Religions to be founded: [amount] = Количество религий, которые можно основать: [amount]
Available religion symbols = Доступные религиозные символы Available religion symbols = Доступные религиозные символы
Number of civilizations * [amount] + [amount2] = Количество цивилизаций * [amount] + [amount2] Number of civilizations * [amount] + [amount2] = Количество цивилизаций * [amount] + [amount2]
# Requires translation! Estimated Number of civilizations * [amount] + [amount2] = Ожидаемое количество цивилизаций * [amount] + [amount2]
Estimated Number of civilizations * [amount] + [amount2] =
Religions already founded = Уже основанные религии Religions already founded = Уже основанные религии
Available founder beliefs = Доступные верования основателя Available founder beliefs = Доступные верования основателя
Available follower beliefs = Доступные верования последователя Available follower beliefs = Доступные верования последователя
@ -6412,30 +6399,17 @@ Double-click the image to reset the binding to default. = Двойной кли
Bindings mapped to their default keys are displayed in gray, those reassigned by you in white. = Привязки клавиш по умолчанию имеют серый цвет, переназначенные вами клавиши - белый. Bindings mapped to their default keys are displayed in gray, those reassigned by you in white. = Привязки клавиш по умолчанию имеют серый цвет, переназначенные вами клавиши - белый.
For discussion about missing entries, see the linked github issue. = Для обсуждения отсутствующих функций, смотрите внизу ссылку на Github. For discussion about missing entries, see the linked github issue. = Для обсуждения отсутствующих функций, смотрите внизу ссылку на Github.
# Requires translation! Welcome to the Civilopedia! = Добро пожаловать в Цивилопедию
Welcome to the Civilopedia! = Here you can find information - general help, rules, and what makes up the game world. = Здесь вы можете найти информацию - помощь, правила, и из чего состоит мир игры.
# Requires translation! How to find information = Как найти информацию
Here you can find information - general help, rules, and what makes up the game world. = Select categories with the buttons on top of the screen. Also up there is the button to leave Civilopedia and go back to where you were before. = Выберите категорию с помощью кнопок в верхней части экрана. В верхнем левом углу находится кнопка, которая позволит выйти из Цивилопедии и вернутся туда, где вы были.
# Requires translation! Each category has a list of entries on the left of the screen, sorted alphabetically (with few exceptions). Clicking an entry will update the center pane were you are currently reading this. = Каждая категория имеет отсортированный по алфавиту (за некоторыми исключениями) список статей. Нажатие на статью откроет её в центре экрана, где вы сейчас и читаете.
How to find information = Lines can link to other Civilopedia entries, they are marked with a chain link symbol like this one. You can click anywhere on the line to follow the link. = Некоторые абзацы ссылаются на другие статьи, они обозначены значком цепи (как эта). Вы можете нажать на абзац для того, чтобы перейти на ссылаемую статью.
# Requires translation! The current category is special - all articles on general concepts are here. It is called 'Tutorials' because you can revisit these here, too. = Эта категория особенная - здесь собраны статьи по всем основным аспектам игры. Здесь также находятся подсказки, показываемые при обучении.
Select categories with the buttons on top of the screen. Also up there is the button to leave Civilopedia and go back to where you were before. = What information can I find = Какую информацию я могу найти
# Requires translation! The data shown is not dependent on your current game's situation, e.g. bonuses for the nation you are playing or difficulty modifiers will not affect the numbers. = Показываемая информация не зависит от ситуации в вашей игре, к примеру от бонусов цивилизации, за которую вы играете, или уровня сложности.
Each category has a list of entries on the left of the screen, sorted alphabetically (with few exceptions). Clicking an entry will update the center pane were you are currently reading this. = However, it will reflect the mods you are playing! The combination of base ruleset and extension mods you select define the rules of a game, what objects exist and how they interact, and the Civilopedia mirrors these rules. = Однако она будет менятся в зависимости от модов! Комбинация базовых правил и дополнений будет определять правила, от которых зависит, как идёт ваша игра и как объекты взаимодействуют, и Цивилопедия будет отображать эти правила.
# Requires translation! If you opened the Civilopedia from the main menu, the "Ruleset" will be that of the last game you started. = Если вы открыли Цивилопедию из главного меню, отображаемый "набор правил" будет совпадать с предыдущей игрой.
Lines can link to other Civilopedia entries, they are marked with a chain link symbol like this one. You can click anywhere on the line to follow the link. = Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = Вы можете выбирать категорию, нажимая на клавиатуре первую букву названия. Если есть несколько категорий, названия которых начинаются на ту же букву, нажимайте её несколько раз для поочерёдного прохождения по ним.
# Requires translation! The arrow keys allow navigation as well - left/right for categories, up/down for entries. = Также можно использовать стрелки для навигации - влево/вправо для категорий, вверх/вниз для статей.
The current category is special - all articles on general concepts are here. It is called 'Tutorials' because you can revisit these here, too. =
# Requires translation!
What information can I find =
# Requires translation!
The data shown is not dependent on your current game's situation, e.g. bonuses for the nation you are playing or difficulty modifiers will not affect the numbers. =
# Requires translation!
However, it will reflect the mods you are playing! The combination of base ruleset and extension mods you select define the rules of a game, what objects exist and how they interact, and the Civilopedia mirrors these rules. =
# Requires translation!
If you opened the Civilopedia from the main menu, the "Ruleset" will be that of the last game you started. =
# Requires translation!
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. =
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =

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@ -3,8 +3,8 @@ package com.unciv.build
object BuildConfig { object BuildConfig {
const val kotlinVersion = "1.8.0" const val kotlinVersion = "1.8.0"
const val appName = "Unciv" const val appName = "Unciv"
const val appCodeNumber = 851 const val appCodeNumber = 852
const val appVersion = "4.6.3-patch1" const val appVersion = "4.6.4"
const val gdxVersion = "1.11.0" const val gdxVersion = "1.11.0"
const val roboVMVersion = "2.3.1" const val roboVMVersion = "2.3.1"

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@ -1,3 +1,32 @@
## 4.6.4
Removed more double icons
Avoid font-related crash
Replaced hardcoded embarked sight with configurable
UnitFilter accepts NationFilter of the civ (e.g. "vs [England] units")
Resolved - Clear frameBuffer before we use it to draw images
Resolved - removed icons from selectboxes
4.6.3-patch1
Patch fix for crash, from Discord - @WhoIsJohannes
Whoops a movement change got in when it shouldn't have
By SomeTroglodyte:
- Reassign workers when resistance ends or improvement created
- Fix "religions to be founded" expanders accumulating
- I'm pretty sure annexed cities in resistance shouldn't be allowed to buy tiles
By WhoIsJohannes:
- Show replay after 5 rounds and don't reveal where player is on the map.
- LineChart improvements (Highlight & DP)
## 4.6.3 ## 4.6.3
Hopefully solved RAM-related crashes Hopefully solved RAM-related crashes

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@ -531,7 +531,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
companion object { companion object {
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT //region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
val VERSION = Version("4.6.3-patch1", 851) val VERSION = Version("4.6.4", 852)
//endregion //endregion
lateinit var Current: UncivGame lateinit var Current: UncivGame

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@ -0,0 +1,28 @@
Removed more double icons
Avoid font-related crash
Replaced hardcoded embarked sight with configurable
UnitFilter accepts NationFilter of the civ (e.g. "vs [England] units")
Resolved - Clear frameBuffer before we use it to draw images
Resolved - removed icons from selectboxes
4.6.3-patch1
Patch fix for crash, from Discord - @WhoIsJohannes
Whoops a movement change got in when it shouldn't have
By SomeTroglodyte:
- Reassign workers when resistance ends or improvement created
- Fix "religions to be founded" expanders accumulating
- I'm pretty sure annexed cities in resistance shouldn't be allowed to buy tiles
By WhoIsJohannes:
- Show replay after 5 rounds and don't reveal where player is on the map.
- LineChart improvements (Highlight & DP)