Version rollout (#9224)

* Bump version and create initial changelog entry

* Updated Brazilian_Portuguese.properties (#9223)

* Updated Brazilian_Portuguese.properties

* Updated Brazilian_Portuguese.properties

* Update Russian localization (#9222)

* Update Russian localization

Just in case, for the "X attacked our unit Y", I have chosen to make it a bit less precise (not directly stating that "Y" is player's unit) because due to language's specifics it's practically impossible with this translation scheme to not make grammar error.

* fix

should have used copy-paste

* Update Polish.properties (#9215)

* Update Italian.properties (#9209)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Alex <64156241+Alex-1000@users.noreply.github.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
This commit is contained in:
Yair Morgenstern 2023-04-19 11:42:09 +03:00 committed by GitHub
parent a10cf3bff2
commit 2184c494fc
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 139 additions and 136 deletions

View File

@ -680,8 +680,7 @@ Display = Tela
### Screen subgroup
# Requires translation!
Screen =
Screen = Tela
Screen Mode = Modo de tela
Windowed = Janela
Fullscreen = Tela cheia
@ -705,19 +704,13 @@ UI Skin = Skin da interface do usuário
### UI subgroup
# Requires translation!
UI =
UI = IU
# Requires translation!
Notifications on world screen =
# Requires translation!
Disabled =
# Requires translation!
Hidden =
# Requires translation!
Visible =
# Requires translation!
Permanent =
Notifications on world screen = Notificações na tela do mundo
Disabled = Desabilitado
Hidden = Escondido
Visible = Visível
Permanent = Permanente
Minimap size = Tamanho do minimapa
@ -731,14 +724,12 @@ Experimental Demographics scoreboard = Placar de dados demográficos experimenta
### Visual Hints subgroup
# Requires translation!
Visual Hints =
Visual Hints = Dicas Visuais
Show worked tiles = Mostrar painéis trabalhados
Show resources and improvements = Mostrar recursos e melhorias
Show tile yields = Mostrar rendimento dos painéis
Show unit movement arrows = Mostrar setas de movimento de unidades
# Requires translation!
Show suggested city locations for units that can found cities =
Show suggested city locations for units that can found cities = Mostrar localizações de cidades sugeridas para unidades que podem fundar cidades
Show pixel units = Mostrar unidades de pixel
Show pixel improvements = Mostrar melhorias de pixels
Unit icon opacity = Opacidade do ícone da unidade
@ -1388,15 +1379,12 @@ You have been defeated. Your civilization has been overwhelmed by its many foes.
One more turn...! = Um turno a mais...!
Destroy [civName] = Destruir [civName]
Capture [cityName] = Capturar [cityName]
# Requires translation!
Destroy ? * [civName] =
# Requires translation!
Capture ? * [cityName] =
Destroy ? * [civName] = Destruir ? * [civName]
Capture ? * [cityName] = Captura? * [cityName]
Our status = Nossa estatística
Global status = Estatística global
Rankings = Classificação
# Requires translation!
Charts =
Charts = Gráficos
Demographics = Demografia
Demographic = Demográfico(a)
Rank = Rank
@ -1618,8 +1606,7 @@ Minimal Faith required for\nthe next [Great Prophet]: = Fé mínima necessária
Religions to be founded: [amount] = Religiões a serem fundadas: [amount]
Available religion symbols = Símbolos religiosos disponíveis
Number of civilizations * [amount] + [amount2] = Número de civilizações * [amount] + [amount2]
# Requires translation!
Estimated Number of civilizations * [amount] + [amount2] =
Estimated Number of civilizations * [amount] + [amount2] = Número estimado de civilizações * [amount] + [amount2]
Religions already founded = Religiões já fundadas
Available founder beliefs = Crenças fundadoras disponíveis
Available follower beliefs = Crenças de seguidores disponíveis
@ -2139,8 +2126,7 @@ without [resource] = sem [resource]
when above [amount] [resource] = quando acima de [amount] de [resource]
when below [amount] [resource] = quando abaixo de [amount] de [resource]
in this city = nesta cidade
# Requires translation!
in other cities =
in other cities = em outras cidades
in cities with a [buildingFilter] = em cidades com um [buildingFilter]
in cities without a [buildingFilter] = em cidades sem um [buildingFilter]
in cities with at least [amount] [populationFilter] = em cidades com pelo menos [amount] [populationFilter]

View File

@ -684,8 +684,7 @@ Display = Schermo
### Screen subgroup
# Requires translation!
Screen =
Screen = Schermo
Screen Mode = Modalità schermata
Windowed = A finestra
Fullscreen = Schermo intero
@ -709,19 +708,13 @@ UI Skin = Skin UI
### UI subgroup
# Requires translation!
UI =
UI = IU
# Requires translation!
Notifications on world screen =
# Requires translation!
Disabled =
# Requires translation!
Hidden =
# Requires translation!
Visible =
# Requires translation!
Permanent =
Notifications on world screen = Notifiche su schermata mondiale
Disabled = Disattive
Hidden = Nascoste
Visible = Visibili
Permanent = Permanente
Minimap size = Grandezza minimappa
@ -735,14 +728,12 @@ Experimental Demographics scoreboard = Punteggio demografico sperimentale
### Visual Hints subgroup
# Requires translation!
Visual Hints =
Visual Hints = Indizi visivi
Show worked tiles = Mostra caselle sfruttate
Show resources and improvements = Mostra risorse e miglioramenti
Show tile yields = Mostra rese delle celle
Show unit movement arrows = Mostra frecce unità movimento
# Requires translation!
Show suggested city locations for units that can found cities =
Show suggested city locations for units that can found cities = Mostra punti di fondazione città per le unità in grado di farlo
Show pixel units = Mostra unità pixel
Show pixel improvements = Mostra miglioramenti pixel
Unit icon opacity = Opacità icone unità
@ -1394,15 +1385,12 @@ You have been defeated. Your civilization has been overwhelmed by its many foes.
One more turn...! = Aspetta! Solo un altro turno...
Destroy [civName] = Distruggi [civName]
Capture [cityName] = Cattura [cityName]
# Requires translation!
Destroy ? * [civName] =
# Requires translation!
Capture ? * [cityName] =
Destroy ? * [civName] = Distruggere ? * [civName]
Capture ? * [cityName] = Catturare ? * [cityName]
Our status = I tuoi progressi
Global status = Progressi globali
Rankings = Classifiche
# Requires translation!
Charts =
Charts = Grafici
Demographics = Demografica
Demographic = Demografica
Rank = Pos.
@ -1624,8 +1612,7 @@ Minimal Faith required for\nthe next [Great Prophet]: = Fede richiesta per il\np
Religions to be founded: [amount] = Religioni da fondare: [amount]
Available religion symbols = Simboli religione disponibili
Number of civilizations * [amount] + [amount2] = Numero di civiltà * [amount] + [amount2]
# Requires translation!
Estimated Number of civilizations * [amount] + [amount2] =
Estimated Number of civilizations * [amount] + [amount2] = Numero stimato di civiltà * [amount] + [amount2]
Religions already founded = Religioni già fondate
Available founder beliefs = Credenze del fondatore disponibili
Available follower beliefs = Credenze dei seguaci disponibili
@ -2146,8 +2133,7 @@ without [resource] = senza [resource]
when above [amount] [resource] = oltre [amount] [resource]
when below [amount] [resource] = a meno di [amount] [resource]
in this city = in questa città
# Requires translation!
in other cities =
in other cities = in altre città
in cities with a [buildingFilter] = nelle città che possiedono edifici [buildingFilter]
in cities without a [buildingFilter] = nelle città senza edifici [buildingFilter]
in cities with at least [amount] [populationFilter] = nelle città con almeno [amount] [populationFilter]

View File

@ -683,7 +683,7 @@ Display = Ekran
### Screen subgroup
# Requires translation!
Screen =
Screen = Ekran
Screen Mode = Tryb ekranu
Windowed = Tryb okienkowy
Fullscreen = Pełny ekran
@ -709,18 +709,18 @@ UI Skin = Skórka
### UI subgroup
# Requires translation!
UI =
UI = Interfejs
# Requires translation!
Notifications on world screen =
Notifications on world screen = Powiadomienia na Ekranie Świata
# Requires translation!
Disabled =
Disabled = Wyłączone
# Requires translation!
Hidden =
Hidden = Schowane
# Requires translation!
Visible =
Visible = Widoczne
# Requires translation!
Permanent =
Permanent = Na stałe
Minimap size = Wielkość minimapy
@ -735,13 +735,13 @@ Experimental Demographics scoreboard = Eksperymentalna tablica Demografii
### Visual Hints subgroup
# Requires translation!
Visual Hints =
Visual Hints = Wizualne wskazówki
Show worked tiles = Pokaż ikonki obywateli pracujących na polach
Show resources and improvements = Pokaż ikonki surowców i ulepszeń
Show tile yields = Pokaż dochody z pól
Show unit movement arrows = Pokaż kierunki ruchu jednostek
# Requires translation!
Show suggested city locations for units that can found cities =
Show suggested city locations for units that can found cities = Pokaż sugerowane lokalizacje miast dla jednostek mogących je założyć
Show pixel units = Pokaż jednostki
Show pixel improvements = Pokaż ulepszenia
Unit icon opacity = Przezroczystość ikonek jednostek
@ -1393,14 +1393,14 @@ One more turn...! = Jeszcze... jedna... tura!
Destroy [civName] = Zniszcz: [civName]
Capture [cityName] = Zajmij: [cityName]
# Requires translation!
Destroy ? * [civName] =
Destroy ? * [civName] = Zniszcz ? * [civName]
# Requires translation!
Capture ? * [cityName] =
Capture ? * [cityName] = Zajmij ? * [cityName]
Our status = Twój status
Global status = Status globalny
Rankings = Ranking
# Requires translation!
Charts =
Charts = Wykresy
Demographics = Demografia
Demographic = Demografia
Rank = Pozycja
@ -1624,7 +1624,7 @@ Religions to be founded: [amount] = Religie które będą stworzone: [amount]
Available religion symbols = Dostępne symbole Religii
Number of civilizations * [amount] + [amount2] = Liczba cywilizacji * [amount] + [amount2]
# Requires translation!
Estimated Number of civilizations * [amount] + [amount2] =
Estimated Number of civilizations * [amount] + [amount2] = Szacowana liczba Cywilizacji * [amount] + [amount2]
Religions already founded = Religie już stworzone
Available founder beliefs = Dostępne Wierzenia Założyciela
Available follower beliefs = Dostępne Wierzenia Wyznawcy
@ -2147,7 +2147,7 @@ when above [amount] [resource] = gdy posiadasz ponad [amount] [resource]
when below [amount] [resource] = gdy posiadasz mniej niż [amount] [resource]
in this city = w tym mieście
# Requires translation!
in other cities =
in other cities = w innych miastach
in cities with a [buildingFilter] = w miastach z [buildingFilter]
in cities without a [buildingFilter] = w miastach bez → [buildingFilter]
in cities with at least [amount] [populationFilter] = w miastach, w których [populationFilter] to przynajmniej [amount] osoba/y

View File

@ -337,8 +337,7 @@ Three Continents = Три континента
Four Corners = Четыре Угла
Archipelago = Архипелаги
Inner Sea = Внутреннее Море
# Requires translation!
Perlin =
Perlin = Шум Перлина
Random number of Civilizations = Случайное количество цивилизаций
Min number of Civilizations = Минимальное количество цивилизаций
Max number of Civilizations = Максимальное количество цивилизаций
@ -684,8 +683,7 @@ Display = Графика
### Screen subgroup
# Requires translation!
Screen =
Screen = Видео
Screen Mode = Тип отображения
Windowed = Оконный
Fullscreen = Полноэкранный
@ -709,19 +707,12 @@ UI Skin = Вид UI
### UI subgroup
# Requires translation!
UI =
# Requires translation!
Notifications on world screen =
# Requires translation!
Disabled =
# Requires translation!
Hidden =
# Requires translation!
Visible =
# Requires translation!
Permanent =
UI = Интерфейс
Notifications on world screen = Уведомления на экране мира
Disabled = Отключены
Hidden = Скрыты
Visible = Видимы
Permanent = Перманентны
Minimap size = Размер миникарты
@ -735,14 +726,12 @@ Experimental Demographics scoreboard = Экспериментальная таб
### Visual Hints subgroup
# Requires translation!
Visual Hints =
Visual Hints = Визуальные подсказки
Show worked tiles = Показывать обрабатываемые клетки
Show resources and improvements = Показывать ресурсы и улучшения
Show tile yields = Показывать доход с клетки
Show unit movement arrows = Показывать стрелками движение юнитов
# Requires translation!
Show suggested city locations for units that can found cities =
Show suggested city locations for units that can found cities = Показывать рекомендуемое место для нового города
Show pixel units = Показывать текстуру юнитов
Show pixel improvements = Показывать текстуру улучшений
Unit icon opacity = Непрозрачность значка юнитов
@ -870,28 +859,28 @@ We have conquered the city of [cityName]! = Мы завоевываем горо
Your citizens are revolting due to very high unhappiness! = Ваши граждане восстают из-за высокого уровня недовольства!
An enemy [unit] has attacked [cityName] = [unit] врага атакует город [cityName]
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = [unit] ([amount] ОЗ) врага атакует город [cityName] ([amount2] ОЗ)
An enemy [unit] has attacked our [ourUnit] = [unit] врага атакует наш юнит [ourUnit]
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага атакует наш юнит [ourUnit] ([amount2] ОЗ)
Enemy city [cityName] has attacked our [ourUnit] = Вражеский город [cityName] атакует наш юнит [ourUnit]
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Вражеский город [cityName] ([amount] ОЗ) атакует наш юнит [ourUnit] ([amount2] ОЗ)
An enemy [unit] has attacked our [ourUnit] = [unit] врага атакует [ourUnit]
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага атакует [ourUnit] ([amount2] ОЗ)
Enemy city [cityName] has attacked our [ourUnit] = Вражеский город [cityName] атакует [ourUnit]
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Вражеский город [cityName] ([amount] ОЗ) атакует [ourUnit] ([amount2] ОЗ)
An enemy [unit] has captured [cityName] = [unit] врага захватывает город [cityName]
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = [unit] ([amount] ОЗ) врага захватывает город [cityName] ([amount2] ОЗ)
An enemy [unit] has raided [cityName] = [unit] врага грабит город [cityName]
An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) = [unit] ([amount] ОЗ) врага грабит город [cityName] ([amount2] ОЗ)
An enemy [unit] has captured our [ourUnit] = [unit] врага захватывает наш юнит [ourUnit]
An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага захватывает наш юнит [ourUnit] ([amount2] ОЗ)
An enemy [unit] has destroyed our [ourUnit] = [unit] врага уничтожает наш юнит [ourUnit]
An enemy [unit] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага уничтожает наш юнит [ourUnit] ([amount2] ОЗ)
An enemy [unit] has captured our [ourUnit] = [unit] врага захватывает [ourUnit]
An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага захватывает [ourUnit] ([amount2] ОЗ)
An enemy [unit] has destroyed our [ourUnit] = [unit] врага уничтожает [ourUnit]
An enemy [unit] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага уничтожает [ourUnit] ([amount2] ОЗ)
Your [ourUnit] has destroyed an enemy [unit] = Наш [ourUnit] уничтожает вражеский юнит [unit]
Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) = Наш [ourUnit] ([amount] ОЗ) уничтожает вражеский юнит [unit] ([amount2] ОЗ)
An enemy [RangedUnit] has destroyed the defence of [cityName] = [RangedUnit] врага прорывает оборону города [cityName]
An enemy [RangedUnit] ([amount] HP) has destroyed the defence of [cityName] ([amount2] HP) = [RangedUnit] ([amount] ОЗ) врага прорывает оборону города [cityName] ([amount2] ОЗ)
Enemy city [cityName] has destroyed our [ourUnit] = Вражеский город [cityName] уничтожает наш юнит [ourUnit]
Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = Вражеский город [cityName] ([amount] ОЗ) уничтожает наш юнит [ourUnit] ([amount2] ОЗ)
Enemy city [cityName] has destroyed our [ourUnit] = Вражеский город [cityName] уничтожает [ourUnit]
Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = Вражеский город [cityName] ([amount] ОЗ) уничтожает [ourUnit] ([amount2] ОЗ)
An enemy [unit] was destroyed while attacking [cityName] = [unit] врага был уничтожен при попытке атаковать город [cityName]
An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) = [unit] ([amount] ОЗ) врага был уничтожен при попытке атаковать город [cityName] ([amount2] ОЗ)
An enemy [unit] was destroyed while attacking our [ourUnit] = [unit] врага был уничтожен при попытке атаковать наш юнит [ourUnit]
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага был уничтожен при попытке атаковать наш юнит [ourUnit] ([amount2] ОЗ)
An enemy [unit] was destroyed while attacking our [ourUnit] = [unit] врага был уничтожен при попытке атаковать [ourUnit]
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага был уничтожен при попытке атаковать [ourUnit] ([amount2] ОЗ)
Our [attackerName] ([amount] HP) was destroyed by an intercepting [interceptorName] ([amount2] HP) = Наш [attackerName] ([amount] ОЗ) был уничтожен юнитом-перехватчиком [interceptorName] ([amount2] ОЗ)
Our [attackerName] ([amount] HP) was destroyed by an unknown interceptor = Наш [attackerName] ([amount] ОЗ) был уничтожен неизвестным перехватчиком
Our [interceptorName] ([amount] HP) intercepted and destroyed an enemy [attackerName] ([amount2] HP) = Наш [interceptorName] ([amount] HP) перехватил и уничтожил вражеский юнит [attackerName] ([amount2] ОЗ)
@ -1404,8 +1393,7 @@ Capture ? * [cityName] =
Our status = Наш статус
Global status = Глобальный статус
Rankings = Рейтинги
# Requires translation!
Charts =
Charts = Графики
Demographics = Демография
Demographic = Демографический
Rank = Место
@ -1629,8 +1617,7 @@ Minimal Faith required for\nthe next [Great Prophet]: = Необходимое
Religions to be founded: [amount] = Количество религий, которые можно основать: [amount]
Available religion symbols = Доступные религиозные символы
Number of civilizations * [amount] + [amount2] = Количество цивилизаций * [amount] + [amount2]
# Requires translation!
Estimated Number of civilizations * [amount] + [amount2] =
Estimated Number of civilizations * [amount] + [amount2] = Ожидаемое количество цивилизаций * [amount] + [amount2]
Religions already founded = Уже основанные религии
Available founder beliefs = Доступные верования основателя
Available follower beliefs = Доступные верования последователя
@ -6412,30 +6399,17 @@ Double-click the image to reset the binding to default. = Двойной кли
Bindings mapped to their default keys are displayed in gray, those reassigned by you in white. = Привязки клавиш по умолчанию имеют серый цвет, переназначенные вами клавиши - белый.
For discussion about missing entries, see the linked github issue. = Для обсуждения отсутствующих функций, смотрите внизу ссылку на Github.
# Requires translation!
Welcome to the Civilopedia! =
# Requires translation!
Here you can find information - general help, rules, and what makes up the game world. =
# Requires translation!
How to find information =
# Requires translation!
Select categories with the buttons on top of the screen. Also up there is the button to leave Civilopedia and go back to where you were before. =
# Requires translation!
Each category has a list of entries on the left of the screen, sorted alphabetically (with few exceptions). Clicking an entry will update the center pane were you are currently reading this. =
# Requires translation!
Lines can link to other Civilopedia entries, they are marked with a chain link symbol like this one. You can click anywhere on the line to follow the link. =
# Requires translation!
The current category is special - all articles on general concepts are here. It is called 'Tutorials' because you can revisit these here, too. =
# Requires translation!
What information can I find =
# Requires translation!
The data shown is not dependent on your current game's situation, e.g. bonuses for the nation you are playing or difficulty modifiers will not affect the numbers. =
# Requires translation!
However, it will reflect the mods you are playing! The combination of base ruleset and extension mods you select define the rules of a game, what objects exist and how they interact, and the Civilopedia mirrors these rules. =
# Requires translation!
If you opened the Civilopedia from the main menu, the "Ruleset" will be that of the last game you started. =
# Requires translation!
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. =
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
Welcome to the Civilopedia! = Добро пожаловать в Цивилопедию
Here you can find information - general help, rules, and what makes up the game world. = Здесь вы можете найти информацию - помощь, правила, и из чего состоит мир игры.
How to find information = Как найти информацию
Select categories with the buttons on top of the screen. Also up there is the button to leave Civilopedia and go back to where you were before. = Выберите категорию с помощью кнопок в верхней части экрана. В верхнем левом углу находится кнопка, которая позволит выйти из Цивилопедии и вернутся туда, где вы были.
Each category has a list of entries on the left of the screen, sorted alphabetically (with few exceptions). Clicking an entry will update the center pane were you are currently reading this. = Каждая категория имеет отсортированный по алфавиту (за некоторыми исключениями) список статей. Нажатие на статью откроет её в центре экрана, где вы сейчас и читаете.
Lines can link to other Civilopedia entries, they are marked with a chain link symbol like this one. You can click anywhere on the line to follow the link. = Некоторые абзацы ссылаются на другие статьи, они обозначены значком цепи (как эта). Вы можете нажать на абзац для того, чтобы перейти на ссылаемую статью.
The current category is special - all articles on general concepts are here. It is called 'Tutorials' because you can revisit these here, too. = Эта категория особенная - здесь собраны статьи по всем основным аспектам игры. Здесь также находятся подсказки, показываемые при обучении.
What information can I find = Какую информацию я могу найти
The data shown is not dependent on your current game's situation, e.g. bonuses for the nation you are playing or difficulty modifiers will not affect the numbers. = Показываемая информация не зависит от ситуации в вашей игре, к примеру от бонусов цивилизации, за которую вы играете, или уровня сложности.
However, it will reflect the mods you are playing! The combination of base ruleset and extension mods you select define the rules of a game, what objects exist and how they interact, and the Civilopedia mirrors these rules. = Однако она будет менятся в зависимости от модов! Комбинация базовых правил и дополнений будет определять правила, от которых зависит, как идёт ваша игра и как объекты взаимодействуют, и Цивилопедия будет отображать эти правила.
If you opened the Civilopedia from the main menu, the "Ruleset" will be that of the last game you started. = Если вы открыли Цивилопедию из главного меню, отображаемый "набор правил" будет совпадать с предыдущей игрой.
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = Вы можете выбирать категорию, нажимая на клавиатуре первую букву названия. Если есть несколько категорий, названия которых начинаются на ту же букву, нажимайте её несколько раз для поочерёдного прохождения по ним.
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = Также можно использовать стрелки для навигации - влево/вправо для категорий, вверх/вниз для статей.

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@ -3,8 +3,8 @@ package com.unciv.build
object BuildConfig {
const val kotlinVersion = "1.8.0"
const val appName = "Unciv"
const val appCodeNumber = 851
const val appVersion = "4.6.3-patch1"
const val appCodeNumber = 852
const val appVersion = "4.6.4"
const val gdxVersion = "1.11.0"
const val roboVMVersion = "2.3.1"

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@ -1,3 +1,32 @@
## 4.6.4
Removed more double icons
Avoid font-related crash
Replaced hardcoded embarked sight with configurable
UnitFilter accepts NationFilter of the civ (e.g. "vs [England] units")
Resolved - Clear frameBuffer before we use it to draw images
Resolved - removed icons from selectboxes
4.6.3-patch1
Patch fix for crash, from Discord - @WhoIsJohannes
Whoops a movement change got in when it shouldn't have
By SomeTroglodyte:
- Reassign workers when resistance ends or improvement created
- Fix "religions to be founded" expanders accumulating
- I'm pretty sure annexed cities in resistance shouldn't be allowed to buy tiles
By WhoIsJohannes:
- Show replay after 5 rounds and don't reveal where player is on the map.
- LineChart improvements (Highlight & DP)
## 4.6.3
Hopefully solved RAM-related crashes

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@ -531,7 +531,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
companion object {
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
val VERSION = Version("4.6.3-patch1", 851)
val VERSION = Version("4.6.4", 852)
//endregion
lateinit var Current: UncivGame

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@ -0,0 +1,28 @@
Removed more double icons
Avoid font-related crash
Replaced hardcoded embarked sight with configurable
UnitFilter accepts NationFilter of the civ (e.g. "vs [England] units")
Resolved - Clear frameBuffer before we use it to draw images
Resolved - removed icons from selectboxes
4.6.3-patch1
Patch fix for crash, from Discord - @WhoIsJohannes
Whoops a movement change got in when it shouldn't have
By SomeTroglodyte:
- Reassign workers when resistance ends or improvement created
- Fix "religions to be founded" expanders accumulating
- I'm pretty sure annexed cities in resistance shouldn't be allowed to buy tiles
By WhoIsJohannes:
- Show replay after 5 rounds and don't reveal where player is on the map.
- LineChart improvements (Highlight & DP)