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Fixed bug making enhancing religions impossible (#5040)
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@ -246,7 +246,7 @@ class ReligionManager {
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}
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}
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fun useProphetForEnhancingReligion(prophet: MapUnit) {
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fun useProphetForEnhancingReligion(prophet: MapUnit) {
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if (!mayFoundReligionNow(prophet)) return // How did you do this?
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if (!mayEnhanceReligionNow(prophet)) return // How did you do this?
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religionState = ReligionState.EnhancingReligion
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religionState = ReligionState.EnhancingReligion
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}
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}
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