diff --git a/android/assets/game.atlas b/android/assets/game.atlas index 8dce8b84e0..a7d1b54f8c 100644 --- a/android/assets/game.atlas +++ b/android/assets/game.atlas @@ -781,6 +781,20 @@ ImprovementIcons/Quarry orig: 100, 100 offset: 0, 0 index: -1 +ImprovementIcons/Railroad + rotate: false + xy: 1124, 148 + size: 100, 100 + orig: 100, 100 + offset: 0, 0 + index: -1 +TileSets/Default/Railroad + rotate: false + xy: 1124, 148 + size: 100, 100 + orig: 100, 100 + offset: 0, 0 + index: -1 ImprovementIcons/Road rotate: false xy: 614, 112 @@ -1686,7 +1700,7 @@ TechIcons/Radio index: -1 TechIcons/Railroad rotate: false - xy: 1124, 148 + xy: 1226, 148 size: 100, 100 orig: 100, 100 offset: 0, 0 @@ -1754,6 +1768,20 @@ TileSets/Default/CityOverlay orig: 100, 100 offset: 0, 0 index: -1 +TileSets/Default/CrosshatchHexagon + rotate: false + xy: 583, 1800 + size: 273, 236 + orig: 273, 236 + offset: 0, 0 + index: -1 +TileSets/FantasyHex/CrosshatchHexagon + rotate: false + xy: 583, 1800 + size: 273, 236 + orig: 273, 236 + offset: 0, 0 + index: -1 TileSets/Default/FalloutOverlay rotate: false xy: 1736, 986 @@ -1824,37 +1852,9 @@ TileSets/Default/OasisOverlay orig: 100, 100 offset: 0, 0 index: -1 -TileSets/Default/Railroad - rotate: false - xy: 1430, 148 - size: 100, 100 - orig: 100, 100 - offset: 0, 0 - index: -1 -ImprovementIcons/Railroad - rotate: false - xy: 1430, 148 - size: 100, 100 - orig: 100, 100 - offset: 0, 0 - index: -1 -TileSets/FantasyHex/CrosshatchHexagon - rotate: false - xy: 583, 1800 - size: 273, 236 - orig: 273, 236 - offset: 0, 0 - index: -1 -TileSets/Default/CrosshatchHexagon - rotate: false - xy: 583, 1800 - size: 273, 236 - orig: 273, 236 - offset: 0, 0 - index: -1 TileSets/FantasyHex/Railroad rotate: false - xy: 1226, 148 + xy: 1430, 148 size: 100, 100 orig: 100, 100 offset: 0, 0 @@ -3034,6 +3034,20 @@ TechIcons/Writing orig: 100, 100 offset: 0, 0 index: -1 +TileSets/Default/road + rotate: false + xy: 614, 603 + size: 61, 11 + orig: 61, 11 + offset: 0, 0 + index: -1 +TileSets/FantasyHex/road + rotate: false + xy: 614, 603 + size: 61, 11 + orig: 61, 11 + offset: 0, 0 + index: -1 TileSets/FantasyHex/Tiles/Academy rotate: false xy: 2010, 986 @@ -4679,20 +4693,6 @@ TileSets/FantasyHex/Units/Work Boats orig: 32, 26 offset: 0, 0 index: -1 -TileSets/FantasyHex/road - rotate: false - xy: 614, 603 - size: 61, 11 - orig: 61, 11 - offset: 0, 0 - index: -1 -TileSets/Default/road - rotate: false - xy: 614, 603 - size: 61, 11 - orig: 61, 11 - offset: 0, 0 - index: -1 UnitIcons/Spearman rotate: false xy: 206, 922 diff --git a/android/assets/game.png b/android/assets/game.png index 3891f44942..c0a6bdde40 100644 Binary files a/android/assets/game.png and b/android/assets/game.png differ diff --git a/android/assets/jsons/Nations/Nations.json b/android/assets/jsons/Nations/Nations.json index ec69a38839..e67afa739f 100644 --- a/android/assets/jsons/Nations/Nations.json +++ b/android/assets/jsons/Nations/Nations.json @@ -1026,7 +1026,7 @@ "cityStateType": "Militaristic", "declaringWar": "You shall stain this land no longer with your vileness! To arms, my countrymen - we ride to war!", - "attacked": "Traitorous man! The Cletic peoples will not stand for such wanton abuse and slander - I shall have your head!", + "attacked": "Traitorous man! The Celtic peoples will not stand for such wanton abuse and slander - I shall have your head!", "afterPeace": "May peace forever bless our lands.", "defeated": "Vile ruler, kow that you 'won' this war in name only!", "outerColor": [0, 0, 0], diff --git a/android/assets/jsons/Nations/Nations_Italian.json b/android/assets/jsons/Nations/Nations_Italian.json index a933213202..d9a8b953c0 100644 --- a/android/assets/jsons/Nations/Nations_Italian.json +++ b/android/assets/jsons/Nations/Nations_Italian.json @@ -656,9 +656,6 @@ "Lugo","Alicante","Càdiz","Eiche","Alcorcon","Burgos","Vigo","Badajoz","La Coruña","Guadalquivir","Bilbao", "San Sebastian","Granada","Mérida","Huelva","Ibiza","Las Palmas","Tenerife"] }, - - - /* { "name": "Mongolia", "translatedName": "Mongolia", @@ -690,6 +687,9 @@ "Almarikh","Ulaanbaatar","Hovd","Darhan","Dalandzadgad","Mandalgovi","Choybalsan","Erdenet","Tsetserieg","Baruun-Urt", "Ereen","Batshireet","Choyr","Ulaangom","Tosontsengel","Atlay","Uliastay","Bayanhongor","Har-Ayrag","Nalayh","Tes"] }, + + + /* { // REQUIRES RIVERS "name": "Aztecs", "translatedName": "Azteca", diff --git a/android/assets/jsons/Nations/Nations_Japanese.json b/android/assets/jsons/Nations/Nations_Japanese.json index b3b6085054..ca11e1d6d3 100644 --- a/android/assets/jsons/Nations/Nations_Japanese.json +++ b/android/assets/jsons/Nations/Nations_Japanese.json @@ -1026,7 +1026,7 @@ "cityStateType": "Militaristic", "declaringWar": "You shall stain this land no longer with your vileness! To arms, my countrymen - we ride to war!", - "attacked": "Traitorous man! The Cletic peoples will not stand for such wanton abuse and slander - I shall have your head!", + "attacked": "Traitorous man! The Celtic peoples will not stand for such wanton abuse and slander - I shall have your head!", "afterPeace": "May peace forever bless our lands.", "defeated": "Vile ruler, kow that you 'won' this war in name only!", "outerColor": [0, 0, 0], diff --git a/android/assets/jsons/Nations/Nations_Russian.json b/android/assets/jsons/Nations/Nations_Russian.json index 15311cc5c9..2c82c912c4 100644 --- a/android/assets/jsons/Nations/Nations_Russian.json +++ b/android/assets/jsons/Nations/Nations_Russian.json @@ -4,38 +4,38 @@ "name": "Babylon", "translatedName": "Вавилон", "leaderName": "Навуходоносор II", - "adjective": ["Babylonian"], + "adjective": ["Вавилонские"], "startBias": ["Avoid Tundra"], "preferredVictoryType": "Scientific", "startIntroPart1": "May the blessings of heaven be upon you, O great Nebuchadnezzar, father of mighty and ancient Babylon! Young was the world when Sargon built Babylon some five thousand years ago, long did it grow and prosper, gaining its first empire the eighteenth century BC, under godlike Hammurabi, the giver of law. Although conquered by the Kassites and then by the Assyrians, Babylon endured, emerging phoenix-like from its ashes of destruction and regaining its independence despite its many enemies. Truly was Babylon the center of arts and learning in the ancient world. O Nebuchadnezzar, your empire endured but a short time after your death, falling to the mighty Persians, and then to the Greeks, until the great city was destroyed by 141 BC.", "startIntroPart2": "But is Babylon indeed gone forever, great Nebuchadnezzar? Your people look to you to bring the empire back to life once more. Will you accept the challenge? Will you build a civilization that will stand the test of time?", - "declaringWar": "The demon wants the blood of soldiers!", - "attacked": "Oh well, I presume you know what you're doing.", - "defeated": "It is over. Perhaps now I shall have peace, at last.", - "introduction": "Are you real or a phantom?", + "declaringWar": "Демон хочет крови солдат!", + "attacked": "Отлично, надеюсь ты знаешь что делаешь.", + "defeated": "Это конец. Ну теперь я хотя бы отдохну.", + "introduction": "Ты реален, или ты фантом?", - "neutralHello": "Greetings.", - "neutralLetsHearIt": ["I'm listening.","What do you want?"], - "neutralNo": ["No!","Certainly not.","Unacceptable!"], - "neutralYes": ["Completed!","Yes!","Agreed!"], + "neutralHello": "Приветствую.", + "neutralLetsHearIt": ["Я слушаю.","Чего ты хочешь?"], + "neutralNo": ["Нет!","Точно нет.","Невозможно!"], + "neutralYes": ["Хорошо!","Да!","Согласен!"], - "hateHello": "What do YOU want?!", - "hateLetsHearIt": ["I'm certainly listening.","I'm listening!"], - "hateNo": ["No!","Certainly not!","Unacceptable!"], - "hateYes": ["Yes!"], + "hateHello": "Что ТЕБЕ тут нужно?!", + "hateLetsHearIt": ["Не очень внимательно, но я тебя слушаю.","Я слушаю!"], + "hateNo": ["Нет!","Точно нет.","Невозможно!"], + "hateYes": ["Да!"], - "afterPeace": "Foolish, foolish – letting me live.", - "tradeRequest": "It appears that you do have a reason for existing – to make this deal with me.", + "afterPeace": "Глупый, глупый - оставляешь меня в живых.", + "tradeRequest": "Единственная причина по которой ты всё ещё существуешь, это совершить эту сделку со мной.", "outerColor": [27,53,63], "innerColor": [213,249,255], "uniqueName": "Ingenuity", "unique": "Receive free Great Scientist when you discover Writing, Earn Great Scientists 50% faster", - "cities": ["Babylon","Akkad","Dur-Kurigalzu","Nippur","Borsippa","Sippar","Opis","Mari","Shushan","Eshnunna", - "Ellasar","Erech","Kutha","Sirpurla","Neribtum","Ashur","Ninveh","Nimrud","Arbela","Nuzi", - "Arrapkha","Tutub","Shaduppum","Rapiqum","Mashkan Shapir","Tuttul","Ramad","Ana","Haradum","Agrab"] + "cities": ["Вавилон","Аккад","Дур-Куригалзу","Ниппур","Борсиппа","Сиппар","Опис","Мари","Шусхан","Эсхунна", + "Элласар","Эрэч","Кутха","Сирпурла","Нерибтум","Ашур","Нинвех","Нимруд","Арбела","Нузи", + "Аррапха","Тутуб","Шадуппум","Рапидум","Машхан Шапир","Туттул","Рамад","Ана","Харадум","Аграб"] }, { "name": "Greece", @@ -871,9 +871,9 @@ "adjective": ["Milan"], "cityStateType": "Cultured", - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "afterPeace": "May peace forever bless our lands.", + "declaringWar": "Ты не оставил нам выбора. Войне быть.", + "attacked": "Очень хорошо, мы никогда не забудем это.", + "afterPeace": "Быть может мир будет на нашей земле всегда?", "defeated": "You fiend! History shall remember this!", "outerColor": [0, 0, 0], "innerColor": [185,132,66], @@ -885,9 +885,9 @@ "adjective": ["Florence"], "cityStateType": "Cultured", - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "afterPeace": "May peace forever bless our lands.", + "declaringWar": "Ты не оставил нам выбора. Войне быть.", + "attacked": "Очень хорошо, мы никогда не забудем это.", + "afterPeace": "Быть может мир будет на нашей земле всегда?", "defeated": "And so the flower of Florence falls to barbaric hands...", "outerColor": [0, 0, 0], "innerColor": [62,197,252], @@ -900,9 +900,9 @@ "cityStateType": "Maritime", "startBias": ["Coast"], - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "afterPeace": "May peace forever bless our lands.", + "declaringWar": "Ты не оставил нам выбора. Войне быть.", + "attacked": "Очень хорошо, мы никогда не забудем это.", + "afterPeace": "Быть может мир будет на нашей земле всегда?", "defeated": "We shall have our revenge.", "outerColor": [0, 0, 0], "innerColor": [211, 220, 103], @@ -915,9 +915,9 @@ "cityStateType": "Mercantile", "startBias": ["Coast"], - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "afterPeace": "May peace forever bless our lands.", + "declaringWar": "Ты не оставил нам выбора. Войне быть.", + "attacked": "Очень хорошо, мы никогда не забудем это.", + "afterPeace": "Быть может мир будет на нашей земле всегда?", "defeated": "They will write songs of this.... pray that they shall be in your favor.", "outerColor": [0, 0, 0], "innerColor": [194,97,255], @@ -929,9 +929,9 @@ "adjective": ["Dublin"], "cityStateType": "Militaristic", - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "afterPeace": "May peace forever bless our lands.", + "declaringWar": "Ты не оставил нам выбора. Войне быть.", + "attacked": "Очень хорошо, мы никогда не забудем это.", + "afterPeace": "Быть может мир будет на нашей земле всегда?", "defeated": "Hah! A fine victory.", "outerColor": [0, 0, 0], "innerColor": [211,180,113], @@ -944,9 +944,9 @@ "cityStateType": "Mercantile", "startBias": ["Coast"], - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "afterPeace": "May peace forever bless our lands.", + "declaringWar": "Ты не оставил нам выбора. Войне быть.", + "attacked": "Очень хорошо, мы никогда не забудем это.", + "afterPeace": "Быть может мир будет на нашей земле всегда?", "defeated": "We never fully trusted you from the start.", "outerColor": [0, 0, 0], "innerColor": [255,97,255], @@ -959,9 +959,9 @@ "cityStateType": "Maritime", "startBias": ["Coast"], - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "afterPeace": "May peace forever bless our lands.", + "declaringWar": "Ты не оставил нам выбора. Войне быть.", + "attacked": "Очень хорошо, мы никогда не забудем это.", + "afterPeace": "Быть может мир будет на нашей земле всегда?", "defeated": "Oh Nanna, have mercy on us, and have the enemy be merciful on us!", "outerColor": [0, 0, 0], "innerColor": [255,69,0], @@ -974,9 +974,9 @@ "cityStateType": "Mercantile", "startBias": ["Coast"], - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "afterPeace": "May peace forever bless our lands.", + "declaringWar": "Ты не оставил нам выбора. Войне быть.", + "attacked": "Очень хорошо, мы никогда не забудем это.", + "afterPeace": "Быть может мир будет на нашей земле всегда?", "defeated": "How barbaric. Those who live by the sword shall perish by the sword.", "outerColor": [0, 0, 0], "innerColor": [45,255,86], @@ -989,9 +989,9 @@ "cityStateType": "Maritime", "startBias": ["Coast"], - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "afterPeace": "May peace forever bless our lands.", + "declaringWar": "Ты не оставил нам выбора. Войне быть.", + "attacked": "Очень хорошо, мы никогда не забудем это.", + "afterPeace": "Быть может мир будет на нашей земле всегда?", "defeated": "If our legacy continues, you will never have truly won.", "outerColor": [0, 0, 0], "innerColor": [153,204,255], @@ -1003,9 +1003,9 @@ "adjective": ["Brussels"], "cityStateType": "Cultured", - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "afterPeace": "May peace forever bless our lands.", + "declaringWar": "Ты не оставил нам выбора. Войне быть.", + "attacked": "Очень хорошо, мы никогда не забудем это.", + "afterPeace": "Быть может мир будет на нашей земле всегда?", "defeated": "I guess you weren't here for the sprouts after all...", "outerColor": [0, 0, 0], "innerColor": [153,255,51], @@ -1017,9 +1017,9 @@ "adjective": ["Kabul"], "cityStateType": "Cultured", - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "afterPeace": "May peace forever bless our lands.", + "declaringWar": "Ты не оставил нам выбора. Войне быть.", + "attacked": "Очень хорошо, мы никогда не забудем это.", + "afterPeace": "Быть может мир будет на нашей земле всегда?", "defeated": "Unacceptable!", "outerColor": [0, 0, 0], "innerColor": [153,0,76], @@ -1031,9 +1031,9 @@ "adjective": ["Sidon"], "cityStateType": "Militaristic", - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "afterPeace": "May peace forever bless our lands.", + "declaringWar": "Ты не оставил нам выбора. Войне быть.", + "attacked": "Очень хорошо, мы никогда не забудем это.", + "afterPeace": "Быть может мир будет на нашей земле всегда?", "defeated": "What a fine battle! Sidon is willing to serve you!", "outerColor": [0, 0, 0], "innerColor": [250,128,114], @@ -1045,9 +1045,9 @@ "adjective": ["Almaty"], "cityStateType": "Militaristic", - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "afterPeace": "May peace forever bless our lands.", + "declaringWar": "Ты не оставил нам выбора. Войне быть.", + "attacked": "Очень хорошо, мы никогда не забудем это.", + "afterPeace": "Быть может мир будет на нашей земле всегда?", "defeated": "How could we fall to the likes of you?!", "outerColor": [0, 0, 0], "innerColor": [102,0,51], @@ -1059,9 +1059,9 @@ "adjective": ["Edinburgh"], "cityStateType": "Militaristic", - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "afterPeace": "May peace forever bless our lands.", + "declaringWar": "Ты не оставил нам выбора. Войне быть.", + "attacked": "Очень хорошо, мы никогда не забудем это.", + "afterPeace": "Быть может мир будет на нашей земле всегда?", "defeated": "There is no dishonor in losing to a worthier foe.", "outerColor": [0, 0, 0], "innerColor": [0,102,102], @@ -1073,9 +1073,9 @@ "adjective": ["Singapore"], "cityStateType": "Mercantile", - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "afterPeace": "May peace forever bless our lands.", + "declaringWar": "Ты не оставил нам выбора. Войне быть.", + "attacked": "Очень хорошо, мы никогда не забудем это.", + "afterPeace": "Быть может мир будет на нашей земле всегда?", "defeated": "Perhaps, in another world, we could have been friends...", "outerColor": [0, 0, 0], "innerColor": [255,255,0], @@ -1087,9 +1087,9 @@ "adjective": ["Zanzibar"], "cityStateType": "Mercantile", - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "afterPeace": "May peace forever bless our lands.", + "declaringWar": "Ты не оставил нам выбора. Войне быть.", + "attacked": "Очень хорошо, мы никогда не забудем это.", + "afterPeace": "Быть может мир будет на нашей земле всегда?", "defeated": "May the Heavens forgive you for inflicting this humiliation to our people.", "outerColor": [0, 0, 0], "innerColor": [255,153,255], @@ -1101,9 +1101,9 @@ "adjective": ["Sydney"], "cityStateType": "Maritime", - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "afterPeace": "May peace forever bless our lands.", + "declaringWar": "Ты не оставил нам выбора. Войне быть.", + "attacked": "Очень хорошо, мы никогда не забудем это.", + "afterPeace": "Быть может мир будет на нашей земле всегда?", "defeated": "The principles for which we have fought will survive longer than any nation you could ever build.", "outerColor": [0, 0, 0], "innerColor": [255,204,204], @@ -1115,9 +1115,9 @@ "adjective": ["Cape Town"], "cityStateType": "Maritime", - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "afterPeace": "May peace forever bless our lands.", + "declaringWar": "Ты не оставил нам выбора. Войне быть.", + "attacked": "Очень хорошо, мы никогда не забудем это.", + "afterPeace": "Быть может мир будет на нашей земле всегда?", "defeated": "I have failed. May you, at least, know compassion towards our people.", "outerColor": [0, 0, 0], "innerColor": [255,153,153], @@ -1129,9 +1129,9 @@ "adjective": ["Kathmandu"], "cityStateType": "Mercantile", - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "afterPeace": "May peace forever bless our lands.", + "declaringWar": "Ты не оставил нам выбора. Войне быть.", + "attacked": "Очень хорошо, мы никогда не забудем это.", + "afterPeace": "Быть может мир будет на нашей земле всегда?", "defeated": "We... defeated? No... we had so much work to do!", "outerColor": [0, 0, 0], "innerColor": [51,25,0], @@ -1143,9 +1143,9 @@ "adjective": ["Hanoi"], "cityStateType": "Cultured", - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "afterPeace": "May peace forever bless our lands.", + "declaringWar": "Ты не оставил нам выбора. Войне быть.", + "attacked": "Очень хорошо, мы никогда не забудем это.", + "afterPeace": "Быть может мир будет на нашей земле всегда?", "defeated": "So this is how does it feel to die...", "outerColor": [0, 0, 0], "innerColor": [0,0,255], @@ -1157,9 +1157,9 @@ "adjective": ["Quebec City"], "cityStateType": "Cultured", - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "afterPeace": "May peace forever bless our lands.", + "declaringWar": "Ты не оставил нам выбора. Войне быть.", + "attacked": "Очень хорошо, мы никогда не забудем это.", + "afterPeace": "Быть может мир будет на нашей земле всегда?", "defeated": "We were too weak to protect ourselves...", "outerColor": [0, 0, 0], "innerColor": [51,102,0], @@ -1171,9 +1171,9 @@ "adjective": ["Helsinki"], "cityStateType": "Maritime", - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "afterPeace": "May peace forever bless our lands.", + "declaringWar": "Ты не оставил нам выбора. Войне быть.", + "attacked": "Очень хорошо, мы никогда не забудем это.", + "afterPeace": "Быть может мир будет на нашей земле всегда?", "defeated": "The day of judgement has come to us. But rest assured, the same will go for you!", "outerColor": [0, 0, 0], "innerColor": [255,178,102], @@ -1185,9 +1185,9 @@ "adjective": ["Kuala Lumpur"], "cityStateType": "Cultured", - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "afterPeace": "May peace forever bless our lands.", + "declaringWar": "Ты не оставил нам выбора. Войне быть.", + "attacked": "Очень хорошо, мы никогда не забудем это.", + "afterPeace": "Быть может мир будет на нашей земле всегда?", "defeated": "Today, the Malay people obey you, but do not think this is over...", "outerColor": [0, 0, 0], "innerColor": [0,102,102], @@ -1199,10 +1199,10 @@ "adjective": ["Manila"], "cityStateType": "Maritime", - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "afterPeace": "May peace forever bless our lands.", - "defeated": "Ah, Gods! Why have you forsaken us?", + "declaringWar": "Ты не оставил нам выбора. Войне быть.", + "attacked": "Очень хорошо, мы никогда не забудем это.", + "afterPeace": "Быть может мир будет на нашей земле всегда?", + "defeated": "О, боги! Почему вы покинули нас?", "outerColor": [0, 0, 0], "innerColor": [96,96,96], "cities": ["Манила"] diff --git a/android/assets/jsons/translationsByLanguage/Czech.properties b/android/assets/jsons/translationsByLanguage/Czech.properties index b619d50b79..954d4a87f8 100644 --- a/android/assets/jsons/translationsByLanguage/Czech.properties +++ b/android/assets/jsons/translationsByLanguage/Czech.properties @@ -559,6 +559,15 @@ Spain = Španělsko Isabella = Izabela 100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = 100 Zlata za objev Přírodního Divu (500 Zlata jde-li o prvního objevitele). Kultura, Spokojenost a zisky z políček Přírodních Divů jsou dvojnásobné. + # Requires translation! +Mongolia = + # Requires translation! +Genghis Khan = + # Requires translation! +Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. = + # Requires translation! +Mongol Terror = + # New game screen Uniques = Unikátní dovednosti @@ -572,6 +581,8 @@ Game options = Nastavení hry Map type = Typ mapy Generated = Generováno Existing = Existující + # Requires translation! +Custom = Map generation type = Typ generované mapy Default = Základní Pangaea = Pangea @@ -587,6 +598,34 @@ Scientific = Vědecká Domination = Dominance Cultural = Kulturní + # Requires translation! +Map shape = + # Requires translation! +Hexagonal = + # Requires translation! +Rectangular = + + # Requires translation! +Show advanced settings = + # Requires translation! +Hide advanced settings = + # Requires translation! +Map Height = + # Requires translation! +Temperature extremeness = + # Requires translation! +Resource richness = + # Requires translation! +Terrain Features richness = + # Requires translation! +Max Coast extension = + # Requires translation! +Biome areas extension = + # Requires translation! +Water percent = + # Requires translation! +Land percent = + HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = VYSOCE EXPERIMENTÁLNÍ - BYLI JSTE VAROVÁNÍ! Online Multiplayer = Online pro více hráčů @@ -1569,6 +1608,10 @@ Conquistador = Konkistador # Requires translation! Mandekalu Cavalry = Defense bonus when embarked = Bonus k obraně po nalodění + # Requires translation! +Keshik = + # Requires translation! +50% Bonus XP gain = Naresuan's Elephant = Naresuanův slon Samurai = Samuraj Combat very likely to create Great Generals = Má velkou šanci získat Velkého generála v bitvě @@ -1649,6 +1692,10 @@ Can speed up construction of a wonder = Může zrychlit budování Divu Can build improvement: Manufactory = Může vybudovat vylepšení: Manufaktura Great General = Velký Generál Bonus for units in 2 tile radius 15% = Bonus pro bojové jednotky v okruhu 2 políček 15% + # Requires translation! +Khan = + # Requires translation! +Heal adjacent units for an additional 15 HP per turn = # Promotions diff --git a/android/assets/jsons/translationsByLanguage/Dutch.properties b/android/assets/jsons/translationsByLanguage/Dutch.properties index 845728ec14..b32c03d845 100644 --- a/android/assets/jsons/translationsByLanguage/Dutch.properties +++ b/android/assets/jsons/translationsByLanguage/Dutch.properties @@ -877,6 +877,15 @@ Isabella = # Requires translation! 100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = + # Requires translation! +Mongolia = + # Requires translation! +Genghis Khan = + # Requires translation! +Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. = + # Requires translation! +Mongol Terror = + # New game screen # Requires translation! @@ -899,6 +908,8 @@ Generated = # Requires translation! Existing = # Requires translation! +Custom = + # Requires translation! Map generation type = # Requires translation! Default = @@ -927,6 +938,34 @@ Domination = # Requires translation! Cultural = + # Requires translation! +Map shape = + # Requires translation! +Hexagonal = + # Requires translation! +Rectangular = + + # Requires translation! +Show advanced settings = + # Requires translation! +Hide advanced settings = + # Requires translation! +Map Height = + # Requires translation! +Temperature extremeness = + # Requires translation! +Resource richness = + # Requires translation! +Terrain Features richness = + # Requires translation! +Max Coast extension = + # Requires translation! +Biome areas extension = + # Requires translation! +Water percent = + # Requires translation! +Land percent = + # Requires translation! HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = # Requires translation! @@ -2459,6 +2498,10 @@ Mandekalu Cavalry = # Requires translation! Defense bonus when embarked = # Requires translation! +Keshik = + # Requires translation! +50% Bonus XP gain = + # Requires translation! Naresuan's Elephant = # Requires translation! Samurai = @@ -2616,6 +2659,10 @@ Can build improvement: Manufactory = Great General = # Requires translation! Bonus for units in 2 tile radius 15% = + # Requires translation! +Khan = + # Requires translation! +Heal adjacent units for an additional 15 HP per turn = # Promotions diff --git a/android/assets/jsons/translationsByLanguage/English.properties b/android/assets/jsons/translationsByLanguage/English.properties index 301311039a..eae613c2b3 100644 --- a/android/assets/jsons/translationsByLanguage/English.properties +++ b/android/assets/jsons/translationsByLanguage/English.properties @@ -948,6 +948,15 @@ Isabella = # Requires translation! 100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = + # Requires translation! +Mongolia = + # Requires translation! +Genghis Khan = + # Requires translation! +Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. = + # Requires translation! +Mongol Terror = + # New game screen # Requires translation! @@ -973,6 +982,8 @@ Generated = # Requires translation! Existing = # Requires translation! +Custom = + # Requires translation! Map generation type = # Requires translation! Default = @@ -1001,6 +1012,34 @@ Domination = # Requires translation! Cultural = + # Requires translation! +Map shape = + # Requires translation! +Hexagonal = + # Requires translation! +Rectangular = + + # Requires translation! +Show advanced settings = + # Requires translation! +Hide advanced settings = + # Requires translation! +Map Height = + # Requires translation! +Temperature extremeness = + # Requires translation! +Resource richness = + # Requires translation! +Terrain Features richness = + # Requires translation! +Max Coast extension = + # Requires translation! +Biome areas extension = + # Requires translation! +Water percent = + # Requires translation! +Land percent = + # Requires translation! HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = # Requires translation! @@ -2808,6 +2847,10 @@ Mandekalu Cavalry = # Requires translation! Defense bonus when embarked = # Requires translation! +Keshik = + # Requires translation! +50% Bonus XP gain = + # Requires translation! Naresuan's Elephant = # Requires translation! Samurai = @@ -2965,6 +3008,10 @@ Can build improvement: Manufactory = Great General = # Requires translation! Bonus for units in 2 tile radius 15% = + # Requires translation! +Khan = + # Requires translation! +Heal adjacent units for an additional 15 HP per turn = # Promotions diff --git a/android/assets/jsons/translationsByLanguage/French.properties b/android/assets/jsons/translationsByLanguage/French.properties index 0a7f3a2ca3..d75da44fab 100644 --- a/android/assets/jsons/translationsByLanguage/French.properties +++ b/android/assets/jsons/translationsByLanguage/French.properties @@ -532,6 +532,15 @@ Spain = Espagne Isabella = Isabelle 100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = 100 Or pour la découverte d'une merveille de la Nature (500 si vous êtes le premier à la découvrir). La Culture, le Bonheur et le rendement de la case de la Merveille de la Nature sont doublés + # Requires translation! +Mongolia = + # Requires translation! +Genghis Khan = + # Requires translation! +Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. = + # Requires translation! +Mongol Terror = + # New game screen Uniques = Uniques @@ -545,6 +554,8 @@ Game options = Options de jeu Map type = Type de carte Generated = Généré Existing = Existant + # Requires translation! +Custom = Map generation type = Type de carte générée Default = Défaut Pangaea = Pangée @@ -560,6 +571,34 @@ Scientific = Scientifique Domination = Conquête Cultural = Culturelle + # Requires translation! +Map shape = + # Requires translation! +Hexagonal = + # Requires translation! +Rectangular = + + # Requires translation! +Show advanced settings = + # Requires translation! +Hide advanced settings = + # Requires translation! +Map Height = + # Requires translation! +Temperature extremeness = + # Requires translation! +Resource richness = + # Requires translation! +Terrain Features richness = + # Requires translation! +Max Coast extension = + # Requires translation! +Biome areas extension = + # Requires translation! +Water percent = + # Requires translation! +Land percent = + HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = HAUTEMENT EXPERIMENTAL - VOUS ETES PREVENU ! Online Multiplayer = Multijoueurs en ligne @@ -1505,6 +1544,10 @@ Camel Archer = Archer méhariste Conquistador = Conquistador Mandekalu Cavalry = Cavalrie Mandékalou Defense bonus when embarked = Bonus de défense quand embarqué + # Requires translation! +Keshik = + # Requires translation! +50% Bonus XP gain = Naresuan's Elephant = Elephant de Naresuan Samurai = Samuraï Combat very likely to create Great Generals = A de grande chance de faire apparaitre un général illustre suite à un combat @@ -1584,6 +1627,10 @@ Can speed up construction of a wonder = Peut accélérer la construction d'une M Can build improvement: Manufactory = Peut construire l'amélioration suivante: Manufacture Great General = Général illustre Bonus for units in 2 tile radius 15% = Bonus de combat +15% pour les unités dans un rayon de 2 cases + # Requires translation! +Khan = + # Requires translation! +Heal adjacent units for an additional 15 HP per turn = # Promotions diff --git a/android/assets/jsons/translationsByLanguage/German.properties b/android/assets/jsons/translationsByLanguage/German.properties index 5a9ac6d84e..6a0023188d 100644 --- a/android/assets/jsons/translationsByLanguage/German.properties +++ b/android/assets/jsons/translationsByLanguage/German.properties @@ -532,6 +532,15 @@ Spain = Spanien Isabella = Isabella 100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = 100 Gold für die Entdeckung eines Natürlichen Wunders (Bonus erhöht auf 500 Gold, wenn als erste Nation entdeckt). Kultur, Zufriedenheit und Felderträge von Natürlichen Wundern verdoppelt. + # Requires translation! +Mongolia = + # Requires translation! +Genghis Khan = + # Requires translation! +Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. = + # Requires translation! +Mongol Terror = + # New game screen Uniques = Unikate @@ -545,6 +554,8 @@ Game options = Spieloptionen Map type = Kartentyp Generated = Generiert Existing = Bestehende + # Requires translation! +Custom = Map generation type = Art der Kartenerstellung Default = Standard Pangaea = Pangaea @@ -561,6 +572,34 @@ Scientific = Wissenschaftlich Domination = Vorherrschaft Cultural = Kulturell + # Requires translation! +Map shape = + # Requires translation! +Hexagonal = + # Requires translation! +Rectangular = + + # Requires translation! +Show advanced settings = + # Requires translation! +Hide advanced settings = + # Requires translation! +Map Height = + # Requires translation! +Temperature extremeness = + # Requires translation! +Resource richness = + # Requires translation! +Terrain Features richness = + # Requires translation! +Max Coast extension = + # Requires translation! +Biome areas extension = + # Requires translation! +Water percent = + # Requires translation! +Land percent = + HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = WARNUNG: HOCHGRADIG EXPERIMENTELL! Online Multiplayer = Multiplayer online @@ -1506,8 +1545,11 @@ Knight = RitterIn Camel Archer = Kamel-Bogenschütze Conquistador = Eroberer Mandekalu Cavalry = Mandekalu-Kavallerie +Defense bonus when embarked = Verteidigungsbonus wenn Eingeschifft # Requires translation! -Defense bonus when embarked = +Keshik = + # Requires translation! +50% Bonus XP gain = Naresuan's Elephant = Naresuans Elefant Samurai = Samurai Combat very likely to create Great Generals = Der Kampf wird sehr wahrscheinlich große Generäle schaffen. @@ -1519,8 +1561,7 @@ Cannon = Kanone Musketman = Musketschütze Musketeer = Musketier Janissary = Janitschar - # Requires translation! -Tercio = +Tercio = Tercio Heals [amountHealed] damage if it kills a unit = Heilt [amountHealed] Schaden beim Töten einer Einheit Minuteman = Minuteman Frigate = Fregatte @@ -1588,6 +1629,10 @@ Can speed up construction of a wonder = Kann die Produktion eines Wunders beschl Can build improvement: Manufactory = Kann Verbesserung errichten: Manufaktur Great General = Große(r) General(in) Bonus for units in 2 tile radius 15% = 15% Bonus für Einheiten im Umfeld von 2 Feldern + # Requires translation! +Khan = + # Requires translation! +Heal adjacent units for an additional 15 HP per turn = # Promotions @@ -1622,12 +1667,12 @@ wounded units = verwundete Einheiten Mobility = Mobilität Volley = Salve Sentry = Wache -Extended Range = Reichweite +Extended Range = erweiterte Reichweite +1 Range = +1 Reichweite -Ranged attacks may be performed over obstacles = Fernangriffe können über Hindernisse erfolgen +Ranged attacks may be performed over obstacles = Fernangriffe können über Hindernisse hinweg ausgeführt werden Formation I = Formation I Formation II = Formation II -Blitz = Blitz +Blitz = Blitzkrieg Bombardment I = Bombardierung I Bombardment II = Bombardierung II Bombardment III = Bombardierung III @@ -1643,27 +1688,27 @@ Targeting III = Gezielter Schlag III Wolfpack I = Rudeltaktik I Wolfpack II = Rudeltaktik II Wolfpack III = Rudeltaktik III -Woodsman = Waldarbeitskräfte +Woodsman = Waldkampf Double movement rate through Forest and Jungle = Doppelte Bewegungsrate durch Wald und Dschungel Heal Instantly = Sofortige Heilung -Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion = Heile diese Einheit um 50 LP; Wenn Sie dies tun, wird diese Gelegenheit genutzt, um eine Promotion zu wählen. +Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion = Heile diese Einheit um 50 LP; Dies verbraucht die Gelegenheit eine Beförderung zu wählen. Medic = Rettungskräfte I Medic II = Rettungskräfte II This unit and all others in adjacent tiles heal 5 additional HP per turn = Diese Einheit und alle anderen in anliegenden Feldern werden zusätzlich 5 LP pro Runde geheilt -This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory. = Diese Einheit und alle anderen in anliegenden Feldern werden zusätzlich 5 LP geheilt. Diese Einheit heilt zusätzlich 5 LP außerhalb von befreundeten Gelände. +This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory. = Diese Einheit und alle anderen in anliegenden Feldern werden zusätzlich 5 LP geheilt. Diese Einheit heilt zusätzlich 5 LP außerhalb von befreundetem Gelände. Targeting I (air) = Luftzielerfassung I Targeting II (air) = Luftzielerfassung II Targeting III (air) = Luftzielerfassung III -Air Repair = Reparatur in der Luft +Air Repair = Luftreparatur Unit will heal every turn, even if it performs an action = Einheit heilt jede Runde, selbst wenn sie eine Aktion durchführt -Operational Range = Betriebsbereich +Operational Range = Einsatzreichweite +2 Range = +2 Reichweite -Sortie = Sortie +Sortie = Ausfall 1 extra Interception may be made per turn = 1 mal extra Abfangen pro Runde möglich -Bonus when performing air sweep [bonusAmount]% = [bonusAmount]% Bonus bei Bewegung in der Luft -Dogfighting I = Luftkampf I -Dogfighting II = Luftkampf II -Dogfighting III = Luftkampf III +Bonus when performing air sweep [bonusAmount]% = [bonusAmount]% Bonus bei Luftraumsäuberungen +Dogfighting I = Kurvenkampf I +Dogfighting II = Kurvenkampf II +Dogfighting III = Kurvenkampf III Bonus when intercepting [bonusAmount]% = [bonusAmount]% Bonus beim Abfangen Interception I = Abfangen I Interception II = Abfangen II @@ -1685,7 +1730,7 @@ Flight Deck II = Flugdeck II Flight Deck III = Flugdeck III Can carry 1 extra air unit = Kann 1 zusätzliche Lufteinheit tragen Can carry 2 aircraft = Kann 2 Flugzeuge tragen -Haka War Dance = Haka Kriegstanz +Haka War Dance = Haka-Kriegstanz -10% combat strength for adjacent enemy units = -10% Kampfstärke für angrenzende feindliche Einheiten Rejuvenation = Verjüngung All healing effects doubled = Alle Heilungseffekte verdoppelt diff --git a/android/assets/jsons/translationsByLanguage/Indonesian.properties b/android/assets/jsons/translationsByLanguage/Indonesian.properties index 588e0a0e59..8fe608bb11 100644 --- a/android/assets/jsons/translationsByLanguage/Indonesian.properties +++ b/android/assets/jsons/translationsByLanguage/Indonesian.properties @@ -585,6 +585,15 @@ Spain = Spanyol Isabella = Isabela 100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = 100 Emas untuk menemukan sebuah Keajaiban Alam (bonus ditingkatkan sebanyak 500 Emas jika menjadi pertama yang menemukannya). Budaya, Kebahagiaan dan penghasilan dari Keajaiban Alam meningkat 2X lipat. + # Requires translation! +Mongolia = + # Requires translation! +Genghis Khan = + # Requires translation! +Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. = + # Requires translation! +Mongol Terror = + # New game screen Uniques = Keunikan @@ -598,6 +607,8 @@ Game options = Opsi permainan Map type = Tipe peta Generated = Tergenerasi Existing = Tersedia + # Requires translation! +Custom = Map generation type = Tipe generasi peta # Requires translation! Default = @@ -617,6 +628,34 @@ Scientific = Ilmu pengetahuan Domination = Dominasi Cultural = Kebudayaan + # Requires translation! +Map shape = + # Requires translation! +Hexagonal = + # Requires translation! +Rectangular = + + # Requires translation! +Show advanced settings = + # Requires translation! +Hide advanced settings = + # Requires translation! +Map Height = + # Requires translation! +Temperature extremeness = + # Requires translation! +Resource richness = + # Requires translation! +Terrain Features richness = + # Requires translation! +Max Coast extension = + # Requires translation! +Biome areas extension = + # Requires translation! +Water percent = + # Requires translation! +Land percent = + HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = SANGAT EKSPERIMENTAL - KAMU SUDAH DIPERINGATKAN Online Multiplayer = Bermain Bersama @@ -1868,6 +1907,10 @@ Mandekalu Cavalry = # Requires translation! Defense bonus when embarked = # Requires translation! +Keshik = + # Requires translation! +50% Bonus XP gain = + # Requires translation! Naresuan's Elephant = # Requires translation! Samurai = @@ -1994,6 +2037,10 @@ Can speed up construction of a wonder = Dapat mempercepat kontruksi sebuah keaja Can build improvement: Manufactory = Dapat membangun improvisasi daerah: Pabrik Manufaktori Great General = Jenderal Hebat Bonus for units in 2 tile radius 15% = Bonus untuk unit di jangkauan 2 daerah 15% + # Requires translation! +Khan = + # Requires translation! +Heal adjacent units for an additional 15 HP per turn = # Promotions diff --git a/android/assets/jsons/translationsByLanguage/Italian.properties b/android/assets/jsons/translationsByLanguage/Italian.properties index b12bbc77a7..b27ea25d26 100644 --- a/android/assets/jsons/translationsByLanguage/Italian.properties +++ b/android/assets/jsons/translationsByLanguage/Italian.properties @@ -535,6 +535,8 @@ Isabella = Isabella Mongolia = Mongolia Genghis Khan = Gengis Khan Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. = +50% forza di combattimento contro unità di Città-Stato o attaccando la Città-Stato stessa. Tutte le unità a cavallo guadagnano +1 movimento. + # Requires translation! +Mongol Terror = # New game screen @@ -549,6 +551,8 @@ Game options = Opzioni di gioco Map type = Tipo di mappa Generated = Generato Existing = Esistente + # Requires translation! +Custom = Map generation type = Tipo generazione mappa Default = Default Pangaea = Pangea @@ -564,6 +568,34 @@ Scientific = Scientifica Domination = Dominazione Cultural = Culturale + # Requires translation! +Map shape = + # Requires translation! +Hexagonal = + # Requires translation! +Rectangular = + + # Requires translation! +Show advanced settings = + # Requires translation! +Hide advanced settings = + # Requires translation! +Map Height = + # Requires translation! +Temperature extremeness = + # Requires translation! +Resource richness = + # Requires translation! +Terrain Features richness = + # Requires translation! +Max Coast extension = + # Requires translation! +Biome areas extension = + # Requires translation! +Water percent = + # Requires translation! +Land percent = + HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = IN FASE SPERIMENTALE - TI ABBIAMO AVVERTITO! Online Multiplayer = Multiplayer online @@ -767,7 +799,7 @@ Fortify = Fortifica Fortify until healed = Fortifica fino alla guarigione Fortification = Fortificazione Sleep = Riposa -Sleep until healed = Guarisci fino alla guarigione +Sleep until healed = Riposa fino alla guarigione Moving = In movimento Set up = Monta Upgrade to [unitType] ([goldCost] gold) = Aggiorna a [unitType] ([goldCost] oro) diff --git a/android/assets/jsons/translationsByLanguage/Japanese.properties b/android/assets/jsons/translationsByLanguage/Japanese.properties index 6c81dd46c4..856d12e952 100644 --- a/android/assets/jsons/translationsByLanguage/Japanese.properties +++ b/android/assets/jsons/translationsByLanguage/Japanese.properties @@ -304,8 +304,8 @@ Requires [buildingName] to be built in all cities = すべての都市で [build Provides a free [buildingName] in the city = 都市に無償の[buildingName]を提供 Requires worked [resource] near city = 都市の近郊で稼働する[resource]が必要 Wonder is being built elsewhere = 遺産は他の都市で建設されています -Requires a [buildingName] in all cities = すべての都市で[buildingName]が必要です -Requires a [buildingName] in this city = この都市には[buildingName]が必要です +Requires a [buildingName] in all cities = すべての都市に[buildingName]が必要 +Requires a [buildingName] in this city = この都市に[buildingName]が必要 Requires [resource] = [resource]が必要 Required tech: [requiredTech] = 必要なテクノロジー:[requiredTech] @@ -330,10 +330,10 @@ Negotiate Peace = 平和交渉 Peace with [civName]? = [civName]との平和条約 Very well. = 結構 Farewell. = ごきげんよう -Sounds good! = 結構 -Not this time. = 今回は見送る -Excellent! = すばらしい! -How about something else... = 他にいいものを... +Sounds good! = 承認 +Not this time. = 拒否する +Excellent! = 最高だ +How about something else... = 取引内容の変更をしたい A pleasure to meet you. = お会いできて光栄です Our relationship: = 自文明との関係: We have encountered the City-State of [name]! = 都市国家[name]に遭遇しました! @@ -341,7 +341,7 @@ Declare Friendship ([numberOfTurns] turns) = 友好宣言([numberOfTurns]ター May our nations forever remain united! = 我々の国が永遠に団結し続けますように Indeed! = そうだな Denounce ([numberOfTurns] turns) = 非難([numberOfTurns]ターン) -We will remember this. = これを覚えている +We will remember this. = このことは忘れない [civName] has declared war on [targetCivName]! = [civName]は[targetCivName]に宣戦布告しました! [civName] and [targetCivName] have signed the Peace Treaty! = [civName]と[targetCivName] は平和条約に署名しました! @@ -425,7 +425,7 @@ Mercantile = 商業 Militaristic = 軍事 Type: = タイプ: Influence: = 影響力: -Reach 30 for friendship. = 有効的になるために影響力30が必要 +Reach 30 for friendship. = 友好的になるために影響力30が必要 Reach highest influence above 60 for alliance. = 同盟関係になるために影響力60超えが必要 Ally: = 味方: @@ -547,11 +547,16 @@ Spain = スペイン Isabella = イザベラ 100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = 自然遺産の発見時にゴールドのボーナスを得る。自然遺産が生み出す文化力、幸福度、タイルの産出量が2倍になる +Mongolia = モンゴル国 +Genghis Khan = チンギス・カン +Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. = 都市国家のユニット、または都市国家自体に攻撃する際に+30%の戦闘力ボーナス。全ての騎乗ユニットに移動ポイント+1。 +Mongol Terror = モンゴルの脅威 + # New game screen # Requires translation! Uniques = -Promotions = プロモーション +Promotions = 昇進 Barbarians = 蛮族 Load copied data = コピーしたデータを読み込む Could not load game from clipboard! = クリップボードからゲームを読み込めませんでした! @@ -561,10 +566,12 @@ Game options = ゲーム設定 Map type = マップタイプ Generated = 生成 Existing = 既存 + # Requires translation! +Custom = Map generation type = マップ生成タイプ Default = デフォルト Pangaea = パンゲア -Perlin = 多島海 +Perlin = パーリンノイズ Continents = 大陸 Number of city-states = 都市国家の数 One City Challenge = ワンシティチャレンジ @@ -573,9 +580,37 @@ No ancient ruins = 古代遺跡なし No Natural Wonders = 自然遺産なし Victory conditions = 勝利条件 Scientific = 科学 -Domination = 支配 +Domination = 覇権 Cultural = 文化 + # Requires translation! +Map shape = + # Requires translation! +Hexagonal = + # Requires translation! +Rectangular = + + # Requires translation! +Show advanced settings = + # Requires translation! +Hide advanced settings = + # Requires translation! +Map Height = + # Requires translation! +Temperature extremeness = + # Requires translation! +Resource richness = + # Requires translation! +Terrain Features richness = + # Requires translation! +Max Coast extension = + # Requires translation! +Biome areas extension = + # Requires translation! +Water percent = + # Requires translation! +Land percent = + HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = 非常に実験的-警告を受けました! Online Multiplayer = オンラインマルチプレイヤー @@ -600,7 +635,7 @@ AI = AI Remove = 消去 Random = ランダム Human = 人間 -Hotseat = 電気椅子 +Hotseat = 重役 User ID = ユーザーID Click to copy = クリックしてコピー @@ -613,7 +648,7 @@ Marathon = マラソン Starting Era = 始める年代 It looks like we can't make a map with the parameters you requested! = リクエストしたパラメータを使用してマップを作成できないようです -Maybe you put too many players into too small a map? = たぶんこの人数にはマップが小さすぎます +Maybe you put too many players into too small a map? = この人数にはマップが小さすぎます No human players selected! = 人間のプレイヤーがいません! # Multiplayer @@ -666,98 +701,98 @@ Could not download music! = 音楽をダウンロードできませんでした Show = 表示 Hide = 非表示 Show worked tiles = 働くユニットを表示 -Show resources and improvements = 資源と整備品を表示 -Check for idle units = 動作しないユニットを確認 +Show resources and improvements = 資源と資材活用施設を表示 +Check for idle units = 動かないユニットの確認 Move units with a single tap = シングルタップでユニットを移動 Show tutorials = チュートリアルの表示 Auto-assign city production = 都市生産の自動割り当て Auto-build roads = 交易路の自動構築 Show minimap = ミニマップを表示 Show pixel units = ピクセル単位を表示 -Show pixel improvements = ピクセルの整備品を表示 +Show pixel improvements = ピクセルの資材活用施設を表示 Enable nuclear weapons = 核兵器を有効にする Fontset = フォントセット # Notifications -Research of [technologyName] has completed! = [technologyName]の研究が完了しました -You have entered a golden age! = あなたは黄金時代に入りました -[resourceName] revealed near [cityName] = [cityName]の近くに[resourceName]があらわれました -A [greatPerson] has been born in [cityName]! = [cityName]に[greatPerson]が誕生しました -We have encountered [civName]! = [civName]に遭遇しました -Cannot provide unit upkeep for [unitName] - unit has been disbanded! = [unitName]に維持費を与えられません-ユニットは解散しました -[cityName] has grown! = [cityName]が成長しました -[cityName] has been founded! = [cityName]が建設されました -[cityName] is starving! = [cityName]は飢えています -[construction] has been built in [cityName] = [construction]が[cityName]に組み込まれました -[wonder] has been built in a faraway land = [wonder]が遠くの地に建てられました -Work has started on [construction] = [construction]の生産が開始されました -[cityName] cannot continue work on [construction] = [cityName]は[construction]の生産を続行できません -[cityname] has expanded its borders! = [cityname]は国境を広げました -Your Golden Age has ended. = あなたの黄金時代は終わりました -[cityName] has been razed to the ground! = [cityName]は地に破壊されました -We have conquered the city of [cityname]! = [cityname]の都市を征服しました -An enemy [unit] has attacked [cityname] = 敵の[unit]が[cityname]を攻撃しました -An enemy [unit] has attacked our [ourUnit] = 敵の[unit]が[ourUnit]を攻撃しました -Enemy city [cityName] has attacked our [ourUnit] = 敵の都市[cityName]が[ourUnit]を攻撃しました -An enemy [unit] has captured [cityname] = 敵の[unit]が[cityname]を占領しました -An enemy [unit] has captured our [ourUnit] = 敵の[unit]が[ourUnit]を捕獲しました -An enemy [unit] has destroyed our [ourUnit] = 敵の[unit]が[ourUnit]を倒しました -An enemy [RangedUnit] has destroyed the defence of [cityname] = 敵の[RangedUnit]が[cityname]の防御を破壊しました -Enemy city [cityName] has destroyed our [ourUnit] = 敵の都市[cityName]が[ourUnit]を倒しました -An enemy [unit] was destroyed while attacking [cityname] = [cityname]を攻撃中に敵の[unit]が倒されました -An enemy [unit] was destroyed while attacking our [ourUnit] = 敵の[unit]が[ourUnit]を攻撃中に倒されました -Our [attackerName] was destroyed by an intercepting [interceptorName] = [attackerName]は[interceptorName]に迎撃され倒されました -Our [interceptorName] intercepted and destroyed an enemy [attackerName] = [interceptorName]が敵の[attackerName]を迎撃して倒しました -Our [$attackerName] was attacked by an intercepting [$interceptorName] = [$attackerName]は[$interceptorName]に迎撃されました -Our [$interceptorName] intercepted and attacked an enemy [$attackerName] = [$interceptorName]は敵の[$attackerName]を迎撃しました -An enemy [unit] was spotted near our territory = 敵の[unit]が我々の領土の近くで発見されました -An enemy [unit] was spotted in our territory = 敵の[unit]が我々の領土で発見されました -[amount] enemy units were spotted near our territory = [amount] 敵のユニットが領土の近くで発見されました -[amount] enemy units were spotted in our territory = [amount] 敵のユニットが私たちの領土で発見されました -The civilization of [civName] has been destroyed! = [civName]の文明は破壊されました! -The City-State of [name] has been destroyed! = [name]の都市国家は破壊されました -We have captured a barbarian encampment and recovered [goldAmount] gold! = 蛮族の野営地を占領し、[goldAmount]ゴールドを回収しました -A barbarian [unitType] has joined us! = 蛮族が[unitType]として参加しました -We have found survivors in the ruins - population added to [cityName] = 遺跡で生存者が見つかりました-[cityName]に人口が追加されました -We have discovered the lost technology of [techName] in the ruins! = 遺跡で[techName]の失われた技術を発見しました -A [unitName] has joined us! = [unitName]が参加しました -An ancient tribe trains our [unitName] in their ways of combat! = 古代の部族が私たちの[unitName]を訓練します -We have found a stash of [amount] gold in the ruins! = 遺跡の中に[amount]ゴールドの金の山が隠されているのを見つけました -We have found a crudely-drawn map in the ruins! = 荒廃した地図が遺跡で見つかりました -[unit] finished exploring. = [unit] 探索を終了しました -[unit] has no work to do. = [unit] する仕事がありません -You're losing control of [name]. = [name]の制御を失いました -You and [name] are no longer friends! = あなたと[name]はもう友好的ではありません -Your alliance with [name] is faltering. = [name]との同盟関係は不安定です -You and [name] are no longer allies! = あなたと[name]は同盟ではなくなりました -[civName] gave us a [unitName] as gift near [cityName]! = [civName] [cityName]付近に[unitName]を寄付する +Research of [technologyName] has completed! = [technologyName]の研究が完了しました。 +You have entered a golden age! = あなたは黄金時代に入りました! +[resourceName] revealed near [cityName] = [cityName]の近くに[resourceName]が表れました。 +A [greatPerson] has been born in [cityName]! = [cityName]に[greatPerson]が誕生しました! +We have encountered [civName]! = [civName]に遭遇しました。 +Cannot provide unit upkeep for [unitName] - unit has been disbanded! = [unitName]に維持費を与えられません。ユニットは解散しました。 +[cityName] has grown! = [cityName]が成長しました。 +[cityName] has been founded! = [cityName]が建設されました。 +[cityName] is starving! = [cityName]は飢えています! +[construction] has been built in [cityName] = [construction]が[cityName]に組み込まれました。 +[wonder] has been built in a faraway land = [wonder]が遠くの地に建てられました。 +Work has started on [construction] = [construction]の生産が開始されました。 +[cityName] cannot continue work on [construction] = [cityName]は[construction]の生産を続行できません。 +[cityname] has expanded its borders! = [cityname]は国境を広げました。 +Your Golden Age has ended. = あなたの黄金時代は終わりました。 +[cityName] has been razed to the ground! = [cityName]は破壊されました! +We have conquered the city of [cityname]! = [cityname]の都市を占領しました! +An enemy [unit] has attacked [cityname] = 敵の[unit]が[cityname]を攻撃しました。 +An enemy [unit] has attacked our [ourUnit] = 敵の[unit]が[ourUnit]を攻撃しました。 +Enemy city [cityName] has attacked our [ourUnit] = 敵の都市[cityName]が[ourUnit]を攻撃しました。 +An enemy [unit] has captured [cityname] = 敵の[unit]が[cityname]を占領しました。 +An enemy [unit] has captured our [ourUnit] = 敵の[unit]が[ourUnit]を捕獲しました。 +An enemy [unit] has destroyed our [ourUnit] = 敵の[unit]が[ourUnit]を倒しました。 +An enemy [RangedUnit] has destroyed the defence of [cityname] = 敵の[RangedUnit]が[cityname]の防御を破壊しました。 +Enemy city [cityName] has destroyed our [ourUnit] = 敵の都市[cityName]が[ourUnit]を倒しました。 +An enemy [unit] was destroyed while attacking [cityname] = [cityname]を攻撃中に敵の[unit]が倒されました。 +An enemy [unit] was destroyed while attacking our [ourUnit] = 敵の[unit]が[ourUnit]を攻撃中に倒されました。 +Our [attackerName] was destroyed by an intercepting [interceptorName] = [attackerName]は[interceptorName]に迎撃され倒されました。 +Our [interceptorName] intercepted and destroyed an enemy [attackerName] = [interceptorName]が敵の[attackerName]を迎撃して倒しました。 +Our [$attackerName] was attacked by an intercepting [$interceptorName] = [$attackerName]は[$interceptorName]に迎撃されました。 +Our [$interceptorName] intercepted and attacked an enemy [$attackerName] = [$interceptorName]は敵の[$attackerName]を迎撃しました。 +An enemy [unit] was spotted near our territory = 敵の[unit]が我々の領土の近くで発見されました。 +An enemy [unit] was spotted in our territory = 敵の[unit]が我々の領土で発見されました。 +[amount] enemy units were spotted near our territory = [amount] 敵のユニットが領土の近くで発見されました。 +[amount] enemy units were spotted in our territory = [amount] 敵のユニットが私たちの領土で発見されました。 +The civilization of [civName] has been destroyed! = [civName]は崩壊しました! +The City-State of [name] has been destroyed! = [name]の都市国家は破壊されました。 +We have captured a barbarian encampment and recovered [goldAmount] gold! = 蛮族の野営地を占領し、[goldAmount]ゴールドを回収しました。 +A barbarian [unitType] has joined us! = 蛮族が[unitType]として参加しました。 +We have found survivors in the ruins - population added to [cityName] = 遺跡で生存者が見つかりました-[cityName]に人口が追加されました。 +We have discovered the lost technology of [techName] in the ruins! = 遺跡で[techName]の技術を発見しました! +A [unitName] has joined us! = [unitName]が加わりました! +An ancient tribe trains our [unitName] in their ways of combat! = 古代の部族が[unitName]を特訓させました。 +We have found a stash of [amount] gold in the ruins! = 遺跡の中に[amount]ゴールドの金の山が隠されているのを見つけました! +We have found a crudely-drawn map in the ruins! = 荒廃した地図が遺跡で見つかりました! +[unit] finished exploring. = [unit] 探索を終了しました。 +[unit] has no work to do. = [unit]のする仕事がありません。 +You're losing control of [name]. = [name]の制御を失いました。 +You and [name] are no longer friends! = あなたと[name]はもう友好的ではありません。 +Your alliance with [name] is faltering. = [name]との同盟関係は不安定です。 +You and [name] are no longer allies! = あなたと[name]は同盟ではなくなりました。 +[civName] gave us a [unitName] as gift near [cityName]! = [civName] [cityName]付近に[unitName]を寄付する。 [civName] has denounced us! = [civName]が我々を非難しました! -[cityName] has been connected to your capital! = [cityName]は首都に繋がりました -[cityName] has been disconnected from your capital! = [cityName]は首都から切断されました -[civName] has accepted your trade request = [civName]は取引を受け入れました -[civName] has denied your trade request = [civName]はあなたの取引を拒否しました -[tradeOffer] from [otherCivName] has ended = [otherCivName]からの[tradeOffer]は終了しました -[tradeOffer] to [otherCivName] has ended = [otherCivName]への[tradeOffer]は終了しました -One of our trades with [nation] has ended = [nation]との取引の1つが終了しました -One of our trades with [nation] has been cut short = [nation]との取引の1つが短縮されました -[nation] agreed to stop settling cities near us! = [nation]は都市の近くに定住することをやめるのに同意しました -[nation] refused to stop settling cities near us! = [nation]は都市の近くに定住することをやめるのに拒否しました -We have allied with [nation]. = 私たちは[nation]と同盟を結びました -We have lost alliance with [nation]. = [nation]との同盟関係を失いました -We have discovered [naturalWonder]! = [naturalWonder]を発見しました -We have received [goldAmount] Gold for discovering [naturalWonder] = [naturalWonder]を発見して[goldAmount]ゴールドを受け取りました -Your relationship with [cityStateName] is about to degrade = [cityStateName]との関係は低下しつつあります -Your relationship with [cityStateName] degraded = [cityStateName]との関係が低下しました -A new barbarian encampment has spawned! = 新しい蛮族の野営地が生まれました -Received [goldAmount] Gold for capturing [cityName] = [cityName]を獲得して[goldAmount] Goldを受け取りました -Our proposed trade request is no longer relevant! = 提案された取引の申込みはもはや関係ありません +[cityName] has been connected to your capital! = [cityName]は首都に繋がりました。 +[cityName] has been disconnected from your capital! = [cityName]は首都から切断されました。 +[civName] has accepted your trade request = [civName]は取引を受け入れました。 +[civName] has denied your trade request = [civName]はあなたの取引を拒否しました。 +[tradeOffer] from [otherCivName] has ended = [otherCivName]からの[tradeOffer]は終了しました。 +[tradeOffer] to [otherCivName] has ended = [otherCivName]への[tradeOffer]は終了しました。 +One of our trades with [nation] has ended = [nation]との取引の1つが終了しました。 +One of our trades with [nation] has been cut short = [nation]との取引の1つが短縮されました。 +[nation] agreed to stop settling cities near us! = [nation]は都市の近くに定住することをやめるのに同意しました。 +[nation] refused to stop settling cities near us! = [nation]は都市の近くに定住することをやめるのに拒否しました。 +We have allied with [nation]. = 私たちは[nation]と同盟を結びました。 +We have lost alliance with [nation]. = [nation]との同盟関係を失いました。 +We have discovered [naturalWonder]! = [naturalWonder]を発見しました! +We have received [goldAmount] Gold for discovering [naturalWonder] = [naturalWonder]を発見して[goldAmount]ゴールドを受け取りました。 +Your relationship with [cityStateName] is about to degrade = [cityStateName]との関係は低下しつつあります。 +Your relationship with [cityStateName] degraded = [cityStateName]との関係が低下しました。 +A new barbarian encampment has spawned! = 新しい蛮族の野営地が出現しました! +Received [goldAmount] Gold for capturing [cityName] = [cityName]を獲得して[goldAmount]ゴールドを受け取りました。 +Our proposed trade request is no longer relevant! = 提案された取引の申込みはもはや関係ありません。 # World Screen UI Working... = ロード中… Waiting for other players... = 他のプレイヤーを待っています… -in = 入る +in = 建設 Next turn = 次のターン Turn = ターン turns = ターン @@ -766,8 +801,8 @@ Next unit = 次のユニット Pick a policy = 政策を選ぶ Movement = 移動 Strength = 戦闘力 -Ranged strength = 範囲力 -Bombard strength = 爆撃力 +Ranged strength = 遠距離戦闘力 +Bombard strength = 爆撃戦闘力 Range = 範囲 Move unit = ユニットを移動 Stop movement = 移動をやめる @@ -776,17 +811,15 @@ Automate = 自動整備 Stop automation = 自動整備をやめる Construct road = 道路を建設 Fortify = 防衛 - # Requires translation! -Fortify until healed = +Fortify until healed = 回復するまで防衛 Fortification = 要塞 Sleep = 休憩 - # Requires translation! -Sleep until healed = +Sleep until healed = 回復するまで休む Moving = 移動中 Set up = 準備 Upgrade to [unitType] ([goldCost] gold) = [goldCost]ゴールドで[unitType]にアップグレード Found city = 都市を建設 -Promote = 宣伝 +Promote = 昇進 Health = 体力 Disband unit = ユニットを解散 Explore = 探索 @@ -809,7 +842,7 @@ GOLDEN AGE = 黄金時代 Golden Age = 黄金時代 [year] BC = [year] BC [year] AD = [year] AD -Civilopedia = シウィロペディア +Civilopedia = シヴィロペディア Start new game = 新しくゲームを始める Save game = セーブ Load game = ロード @@ -830,13 +863,13 @@ Would you like to purchase [constructionName] for [buildingGoldCost] gold? = [bu Maintenance cost = 維持費 Pick construction = 生産を選ぶ Pick improvement = 整備を選ぶ -Provides [resource] = [resource]を提供 +Provides [resource] = 整備:[resource] Replaces [improvement] = [improvement]を置き換え Pick now! = 選択 Build [building] = [building]を建てる Train [unit] = [unit]を並べる Produce [thingToProduce] = [thingToProduce]を生産 -Nothing = なし +Nothing = なにもしない Annex city = 都市を併合 Specialist Buildings = 専門家雇用 Specialist Allocation = 専門家を配置 @@ -868,7 +901,7 @@ The city will not produce anything. = 都市は何も生産しません # Technology UI -Pick a tech = テクノロジーツリーを選ぶ +Pick a tech = テクノロジーを選ぶ Pick a free tech = 無償でもらえるテクノロジーを選ぶ Research [technology] = 研究[technology] Pick [technology] as free tech = [technology]を無償でもらう @@ -881,8 +914,8 @@ Wonders enabled = 遺産が建てられる Tile improvements enabled = 次の整備が有効 Reveals [resource] on the map = 地図上に[resource]を表示する XP for new units = 新しく生産するユニットのXP -provide = 提供 -provides = 提供 +provide = 整備 +provides = 整備 City strength = 都市の強さ City health = 都市の耐久 Occupied! = 占領 @@ -890,7 +923,7 @@ Attack = 攻撃 Bombard = 爆撃 NUKE = 核 Captured! = 捕獲 -defence vs ranged = 防衛vs遠距離 +defence vs ranged = 防衛vs範囲 # Requires translation! [percentage] to unit defence = Attacker Bonus = 攻撃ボーナス @@ -900,8 +933,7 @@ vs [unitType] = vs [unitType] Terrain = 地形 - # Requires translation! -Hurry Research = +Hurry Research = 研究を開始 # Requires translation! Conduct Trade Mission = # Requires translation! @@ -910,431 +942,236 @@ Your trade mission to [civName] has earned you [goldAmount] gold and [influenceA Hurry Wonder = # Requires translation! Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = - # Requires translation! -You have entered the [newEra]! = - # Requires translation! -[civName] has entered the [eraName]! = - # Requires translation! -[policyBranch] policy branch unlocked! = +You have entered the [newEra]! = [newEra]に入りました +[civName] has entered the [eraName]! = [civName]が[eraName]に入りました +[policyBranch] policy branch unlocked! = [policyBranch] 社会制度がアンロック Overview = 概要 Total = 合計 Stats = 統計 - # Requires translation! -Policies = - # Requires translation! -Base happiness = - # Requires translation! -Occupied City = - # Requires translation! -Buildings = - # Requires translation! -Wonders = - # Requires translation! -Base values = - # Requires translation! -Bonuses = +Policies = 社会制度 +Base happiness = 基本幸福度 +Occupied City = 占領都市 +Buildings = 建物 +Wonders = 遺産 +Base values = 基本値 +Bonuses = ボーナス # Requires translation! Final = - # Requires translation! -Other = - # Requires translation! -Population = - # Requires translation! -City States = - # Requires translation! -Tile yields = - # Requires translation! -Trade routes = - # Requires translation! -Maintenance = +Other = その他 +Population = 人口 +City States = 都市国家 +Tile yields = 収穫量 +Trade routes = 貿易路 +Maintenance = 維持 # Requires translation! Transportation upkeep = - # Requires translation! -Unit upkeep = - # Requires translation! -Trades = - # Requires translation! -Units = - # Requires translation! -Name = +Unit upkeep = ユニット維持費 +Trades = 取引 +Units = ユニット +Name = 名前 # Requires translation! Closest city = - # Requires translation! -Action = - # Requires translation! -Defeated = - # Requires translation! -Tiles = - # Requires translation! -Natural Wonders = - # Requires translation! -Treasury deficit = +Action = 行動 +Defeated = 敗北 +Tiles = タイル +Natural Wonders = 自然遺産 +Treasury deficit = 収入の赤字 #Victory - # Requires translation! -Science victory = - # Requires translation! -Cultural victory = - # Requires translation! -Conquest victory = - # Requires translation! -Complete all the spaceship parts\n to win! = - # Requires translation! -Complete 5 policy branches\n to win! = - # Requires translation! -Destroy all enemies\n to win! = - # Requires translation! -You have won a scientific victory! = - # Requires translation! -You have won a cultural victory! = - # Requires translation! -You have won a domination victory! = - # Requires translation! -You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. = - # Requires translation! -The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! = - # Requires translation! -You have achieved victory through mastery of Science! You have conquered the mysteries of nature and led your people on a voyage to a brave new world! Your triumph will be remembered as long as the stars burn in the night sky! = - # Requires translation! -You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! = - # Requires translation! -One more turn...! = - # Requires translation! -Built Apollo Program = - # Requires translation! -Destroy [civName] = - # Requires translation! -Our status = - # Requires translation! -Global status = - # Requires translation! -Spaceship parts remaining = - # Requires translation! -Branches completed = +Science victory = 科学勝利 +Cultural victory = 文化勝利 +Conquest victory = 覇権勝利 +Complete all the spaceship parts\n to win! = 宇宙船の部品をすべて完成させる +Complete 5 policy branches\n to win! = 5つの社会制度を取る +Destroy all enemies\n to win! = すべての文明を破壊 +You have won a scientific victory! = 科学勝利 +You have won a cultural victory! = 文化勝利 +You have won a domination victory! = 覇権勝利 +You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. = 強大な文化の力により勝利を収めた。あなたの文明の偉大さ-その遺跡の壮麗さと圧倒的な芸術力が世界を驚嘆させたのである。やつれた心に喜びをもたらす限り、詩人はあなたの栄光を詠い続けるだろう。 +The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! = 世界は戦争で揺れ、数多くの強大な文明が姿を消した。だがあなたの文明は生き残った-そして勝利を収めたのだ!この栄光ある勝利は永遠に語り継がれるだろう! +You have achieved victory through mastery of Science! You have conquered the mysteries of nature and led your people on a voyage to a brave new world! Your triumph will be remembered as long as the stars burn in the night sky! = 科学の力で勝利を収めた!自然の神秘を手中に収め、国民たちを新世界への航海へと導いたのである。夜空に星が輝く限り、この勝利が忘れられることはないだろう! +You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! = 敗北した。あなたの文明は多くの敵によって打ちのめされてしまった。だが国民は諦めていない。いつの日かあなたがこの地に戻り、皆を勝利へと導いてくれると信じている。 +One more turn...! = 待て!あと…1ターンだけ… +Built Apollo Program = アポロ計画 +Destroy [civName] = [civName]は崩壊した +Our status = 文明のステータス +Global status = グローバルステータス +Spaceship parts remaining = 残りの宇宙船部品数 +Branches completed = 社会制度コンプリート数 # Requires translation! Undefeated civs = # Capturing a city - # Requires translation! -What would you like to do with the city? = - # Requires translation! -Annex = - # Requires translation! -Annexed cities become part of your regular empire. = - # Requires translation! -Their citizens generate 2x the unhappiness, unless you build a courthouse. = - # Requires translation! -Puppet = - # Requires translation! -Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = - # Requires translation! -You have no control over the the production of puppeted cities. = - # Requires translation! -Puppeted cities also generate 25% less Gold and Science. = - # Requires translation! -A puppeted city can be annexed at any time. = - # Requires translation! -Liberate = - # Requires translation! -Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = - # Requires translation! -Raze = - # Requires translation! -Razing the city annexes it, and starts razing the city to the ground. = - # Requires translation! -The population will gradually dwindle until the city is destroyed. = - # Requires translation! -Destroy = - # Requires translation! -Destroying the city instantly razes the city to the ground. = - # Requires translation! -Remove your troops in our border immediately! = - # Requires translation! -Sorry. = - # Requires translation! -Never! = - # Requires translation! -Basics = - # Requires translation! -Resources = - # Requires translation! -Terrains = - # Requires translation! -Tile Improvements = - # Requires translation! -Unique to [civName], replaces [unitName] = - # Requires translation! -Tutorials = - # Requires translation! -Cost = - # Requires translation! -May contain [listOfResources] = - # Requires translation! -Upgrades to [upgradedUnit] = - # Requires translation! -Obsolete with [obsoleteTech] = - # Requires translation! -Occurs on [listOfTerrains] = - # Requires translation! -Placed on [terrainType] = - # Requires translation! -Can be found on = - # Requires translation! -Improved by [improvement] = - # Requires translation! -Bonus stats for improvement: = - # Requires translation! -Can be built on = - # Requires translation! -Defence bonus = - # Requires translation! -Movement cost = - # Requires translation! -Rough Terrain = - # Requires translation! - for = - # Requires translation! -Missing translations: = - # Requires translation! -Version = - # Requires translation! -Resolution = - # Requires translation! -Tileset = - # Requires translation! -Map editor = - # Requires translation! -Create = - # Requires translation! -New map = - # Requires translation! -Empty = - # Requires translation! -Language = - # Requires translation! -Terrains & Resources = - # Requires translation! -Improvements = - # Requires translation! -Clear current map = - # Requires translation! -Save map = - # Requires translation! -Download map = - # Requires translation! -Exit map editor = - # Requires translation! -[nation] starting location = - # Requires translation! -Clear terrain features = - # Requires translation! -Clear improvements = - # Requires translation! -Clear resource = - # Requires translation! -Requires = - # Requires translation! -Menu = - # Requires translation! -Brush Size = +What would you like to do with the city? = この都市をどうしますか? +Annex = 併合 +Annexed cities become part of your regular empire. = 併合すると文明の1部になる。 +Their citizens generate 2x the unhappiness, unless you build a courthouse. = 裁判所を建てない限り市民の不満が2倍。 +Puppet = 傀儡化 +Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = 社会制度の獲得に必要なコストが増加しない。市民の不満が1.5倍。 +You have no control over the the production of puppeted cities. = 生産を管理することができない。 +Puppeted cities also generate 25% less Gold and Science. = 科学力、文化力-25% +A puppeted city can be annexed at any time. = 傀儡国家はいつでも併合できる。 +Liberate = 解放 +Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = 都市を開放すると、元の所有者に戻され、関係が改善される。 +Raze = 焼却 +Razing the city annexes it, and starts razing the city to the ground. = 都市を併合して破壊します。 +The population will gradually dwindle until the city is destroyed. = 都市が破壊されるまで、人口は徐々に減少します。 +Destroy = 破壊 +Destroying the city instantly razes the city to the ground. = 都市はすぐに破壊されます。 +Remove your troops in our border immediately! = あなたは我々の土地に不法侵入しました +Sorry. = すまない +Never! = そんなことはない! +Basics = 基本 +Resources = 資源 +Terrains = 地形 +Tile Improvements = タイル整備 +Unique to [civName], replaces [unitName] = [civName]のユニークユニット。[unitName]を置き換え +Tutorials = チュートリアル +Cost = 費用 +May contain [listOfResources] = [listOfResources]が含められる +Upgrades to [upgradedUnit] = [upgradedUnit]へアップグレード +Obsolete with [obsoleteTech] = [obsoleteTech]で廃止 +Occurs on [listOfTerrains] = [listOfTerrains]で発生 +Placed on [terrainType] = [terrainType]に配置 +Can be found on = で入手可能 +Improved by [improvement] = [improvement]で改善 +Bonus stats for improvement: = 資源活用施設のためのボーナス統計: +Can be built on = 上に建てられます +Defence bonus = 防衛ボーナス +Movement cost = 移動コスト +Rough Terrain = 起伏の多い地形 + for = のため +Missing translations: = 欠落している翻訳: +Version = バージョン +Resolution = 解決 +Tileset = タイルセット +Map editor = マップエディタ +Create = 制作 +New map = 新しいマップ +Empty = 草原のみ +Language = 言語 +Terrains & Resources = 地形と資源 +Improvements = 資源活用施設と文明 +Clear current map = マップをクリア +Save map = マップを保存 +Download map = マップをダウンロード +Exit map editor = マップエディタを終了 +[nation] starting location = [nation]の出現場所 +Clear terrain features = 地物を消す +Clear improvements = 整備を消す +Clear resource = 資源活用施設を消す +Requires = が必要 +Menu = メニュー +Brush Size = ブラシサイズ # Civilopedia Tutorials names - # Requires translation! -After Conquering = - # Requires translation! -City Range = - # Requires translation! -Contact Me = - # Requires translation! -Culture and Policies = - # Requires translation! -Embarking = - # Requires translation! -Enemy City = - # Requires translation! -Idle Units = - # Requires translation! -Injured Units = - # Requires translation! -Introduction = - # Requires translation! -Luxury Resource = - # Requires translation! -New Game = - # Requires translation! -Roads and Railroads = - # Requires translation! -Siege Units = - # Requires translation! -Strategic Resource = - # Requires translation! -Unhappiness = - # Requires translation! -Victory Types = - # Requires translation! -Workers = +After Conquering = 占領後 +City Range = 都市範囲 +Contact Me = 連絡 +Culture and Policies = 文化と社会制度 +Embarking = 乗船 +Enemy City = 敵の都市 +Idle Units = 働かないユニット +Injured Units = 負傷ユニット +Introduction = 紹介 +Luxury Resource = 高級資源 +New Game = 新しいゲーム +Roads and Railroads = 道路と鉄道 +Siege Units = 攻城兵器 +Strategic Resource = 戦略資源 +Unhappiness = 不幸 +Victory Types = 勝利条件の種類 +Workers = 労働者 # Other civilopedia things - # Requires translation! -Nations = -Promotions = プロモーション - # Requires translation! -Available for [unitTypes] = +Nations = 文明 +Promotions = 昇進 +Available for [unitTypes] = [unitTypes]で利用可能 # Policies - # Requires translation! -Adopt policy = - # Requires translation! -Adopt free policy = - # Requires translation! -Unlocked at = +Adopt policy = 社会制度を採用 +Adopt free policy = 無償の社会制度を採用 +Unlocked at = でアンロック - # Requires translation! -Tradition = - # Requires translation! -+3 culture in capital and increased rate of border expansion = - # Requires translation! -Aristocracy = - # Requires translation! -+15% production when constructing wonders, +1 happiness for every 10 citizens in a city = - # Requires translation! -Legalism = - # Requires translation! -Immediately creates a cheapest available cultural building in each of your first 4 cities for free = - # Requires translation! -Oligarchy = - # Requires translation! -Units in cities cost no Maintenance, garrisoned city +50% attacking strength = - # Requires translation! -Landed Elite = - # Requires translation! -+10% food growth and +2 food in capital = - # Requires translation! -Monarchy = - # Requires translation! -+1 gold and -1 unhappiness for every 2 citizens in capital = - # Requires translation! -Tradition Complete = - # Requires translation! -+15% growth and +2 food in all cities = +Tradition = 伝統 ++3 culture in capital and increased rate of border expansion = 都市の領土の拡張速度が増加し、首都に文化力+3 +Aristocracy = 貴族制 ++15% production when constructing wonders, +1 happiness for every 10 citizens in a city = 遺産建設時に生産力+15%。都市に市民が10人増えるごとに幸福度+1 +Legalism = 法治主義 +Immediately creates a cheapest available cultural building in each of your first 4 cities for free = 最初に建てた4つの都市に無償の文化建造物が提供される。 +Oligarchy = 寡頭制 +Units in cities cost no Maintenance, garrisoned city +50% attacking strength = 駐留してるユニットの維持費がゼロになる。ユニットが駐留している都市の遠距離戦闘力が+50% +Landed Elite = 地主エリート ++10% food growth and +2 food in capital = 首都の成長+10%、食料+2 +Monarchy = 君主制 ++1 gold and -1 unhappiness for every 2 citizens in capital = 首都の市民2人につきゴールド+1、不満-1 +Tradition Complete = 伝統コンプリート ++15% growth and +2 food in all cities = すべての都市の成長+15%、食料+2 - # Requires translation! -Liberty = - # Requires translation! -+1 culture in every city = - # Requires translation! -Collective Rule = - # Requires translation! -Training of settlers increased +50% in capital, receive a new settler near the capital = - # Requires translation! -Citizenship = - # Requires translation! -Tile improvement speed +25%, receive a free worker near the capital = - # Requires translation! -Republic = - # Requires translation! -+1 construction in every city, +5% construction when constructing buildings = - # Requires translation! -Representation = - # Requires translation! -Each city founded increases culture cost of policies 33% less than normal. Starts a golden age. = - # Requires translation! -Meritocracy = - # Requires translation! -+1 happiness for every city connected to capital, -5% unhappiness from citizens = - # Requires translation! -Liberty Complete = - # Requires translation! -Free Great Person of choice near capital = +Liberty = 解放 ++1 culture in every city = すべての都市に文化力+1 +Collective Rule = 直接民主制 +Training of settlers increased +50% in capital, receive a new settler near the capital = 首都での開拓者の生産速度が50%上昇。無償の開拓者が首都近郊に出現する。 +Citizenship = 市民権 +Tile improvement speed +25%, receive a free worker near the capital = 資材活用施設の生産速度が25%上昇。労働者が首都近郊に出現する。 +Republic = 共和制 ++1 construction in every city, +5% construction when constructing buildings = 全都市の生産力+1、建造物建設時の都市の生産力+5% +Representation = 代議員 +Each city founded increases culture cost of policies 33% less than normal. Starts a golden age. = 都市を建てるたびに高騰していく文化力による社会制度の獲得コストが、通常より33%少ない割合で上昇していくようになる。黄金時代に入る。 +Meritocracy = 実力主義 ++1 happiness for every city connected to capital, -5% unhappiness from citizens = 首都と繋がった所有都市1つにつき幸福度+1。占領以外で獲得した年の市民の不満度-5% +Liberty Complete = 解放コンプリート +Free Great Person of choice near capital = 首都の近郊に無償の偉人1人が出現 - # Requires translation! -Honor = - # Requires translation! -+25% bonus vs Barbarians; gain Culture when you kill a barbarian unit = - # Requires translation! -Warrior Code = - # Requires translation! -+20% production when training melee units = - # Requires translation! -Discipline = - # Requires translation! -+15% combat strength for melee units which have another military unit in an adjacent tile = - # Requires translation! -Military Tradition = - # Requires translation! -Military units gain 50% more Experience from combat = - # Requires translation! -Military Caste = - # Requires translation! -Each city with a garrison increases happiness by 1 and culture by 2 = - # Requires translation! -Professional Army = - # Requires translation! -Honor Complete = +Honor = 名誉 ++25% bonus vs Barbarians; gain Culture when you kill a barbarian unit = 対蛮族で+25%の戦闘ボーナス。蛮族を倒すたびに国家の文化力増加。 +Warrior Code = 戦士の掟 ++20% production when training melee units = 白兵ユニットの生産時に生産力+20% +Discipline = 規律 ++15% combat strength for melee units which have another military unit in an adjacent tile = 軍事ユニットが隣接している場合、白兵ユニットの戦闘力が15%上昇する。 +Military Tradition = 軍の栄誉 +Military units gain 50% more Experience from combat = 軍事ユニットが戦いで得られる経験値+50% +Military Caste = 戦士階級 +Each city with a garrison increases happiness by 1 and culture by 2 = ユニットが駐留している都市1つに、地方都市の幸福度+1、文化力+2 +Professional Army = 軍隊の常備 +Honor Complete = 名誉コンプリート - # Requires translation! -Gain gold for each unit killed = - # Requires translation! -Piety = - # Requires translation! -Building time of culture buildings reduced by 15% = - # Requires translation! -Organized Religion = - # Requires translation! -+1 happiness for each monument, temple and monastery = - # Requires translation! -Mandate Of Heaven = - # Requires translation! -50% of excess happiness added to culture towards policies = - # Requires translation! -Theocracy = - # Requires translation! -Temples give +10% gold = - # Requires translation! -Reformation = - # Requires translation! -+33% culture in all cities with a world wonder, immediately enter a golden age = - # Requires translation! -Free Religion = - # Requires translation! -+1 culture for each monument, temple and monastery. Gain a free policy. = - # Requires translation! -Piety Complete = - # Requires translation! -Reduce culture cost of future policies by 10% = +Gain gold for each unit killed = 敵ユニットを倒すたびにゴールドが手に入る。 +Piety = 敬虔 +Building time of culture buildings reduced by 15% = 文化建造物の生産速度+15% +Organized Religion = 宗教の組織化 ++1 happiness for each monument, temple and monastery = 記念碑、寺院、修道院から幸福度+1 +Mandate Of Heaven = 天命 +50% of excess happiness added to culture towards policies = 余分な幸福度の50%を文化力に追加 +Theocracy = 神権政治 +Temples give +10% gold = 建設された寺院が都市の生み出すゴールドを10%増やす。 +Reformation = 改革 ++33% culture in all cities with a world wonder, immediately enter a golden age = 遺産を持つ都市で文化力が33%増加。黄金時代に入る。 +Free Religion = 宗教的寛容 ++1 culture for each monument, temple and monastery. Gain a free policy. = 記念碑、寺院、修道院ごとに文化力+1。 無償の社会制度を得られる。 +Piety Complete = 敬虔 +Reduce culture cost of future policies by 10% = 社会制度に使う文化力を10%削減 - # Requires translation! -Commerce = - # Requires translation! -+25% gold in capital = - # Requires translation! -Trade Unions = - # Requires translation! -Maintenance on roads & railroads reduced by 33%, +2 gold from all trade routes = - # Requires translation! -Mercantilism = - # Requires translation! --25% to purchasing items in cities = - # Requires translation! -Entrepreneurship = - # Requires translation! -Great Merchants are earned 25% faster, +1 Science from every Mint, Market, Bank and Stock Exchange. = +Commerce = 商業 ++25% gold in capital = 首都の生み出すゴールドが25%増える。 +Trade Unions = ほろ馬車隊 +Maintenance on roads & railroads reduced by 33%, +2 gold from all trade routes = 所有する全ての交易路からゴールド+2。道路や鉄道にかかる維持費が33%削減。 +Mercantilism = 重商主義 +-25% to purchasing items in cities = 都市での購入に必要なゴールドを25%軽減する。 +Entrepreneurship = 企業家精神 +Great Merchants are earned 25% faster, +1 Science from every Mint, Market, Bank and Stock Exchange. = 商業施設ごとに大商人の獲得速度+25%、科学力+1。 # Requires translation! Patronage = # Requires translation! Cost of purchasing culture buildings reduced by 50% = - # Requires translation! -Protectionism = - # Requires translation! -+1 happiness from each luxury resource = - # Requires translation! -Commerce Complete = - # Requires translation! -+1 gold from every trading post, double gold from Great Merchant trade missions = +Protectionism = 保護貿易主義 ++1 happiness from each luxury resource = 各種高級資源から得られる幸福度が1増加する。 +Commerce Complete = 商業コンプリート ++1 gold from every trading post, double gold from Great Merchant trade missions = 全ての交易路からゴールド+1。大商人の通商任務でゴールド2倍 # Requires translation! Rationalism = @@ -1902,6 +1739,10 @@ Conquistador = コンキスタドール Mandekalu Cavalry = イスラム騎兵隊 # Requires translation! Defense bonus when embarked = + # Requires translation! +Keshik = + # Requires translation! +50% Bonus XP gain = Naresuan's Elephant = ナレースワンの象 Samurai = 侍 # Requires translation! @@ -2011,6 +1852,10 @@ Can build improvement: Manufactory = Great General = 大将軍 # Requires translation! Bonus for units in 2 tile radius 15% = + # Requires translation! +Khan = + # Requires translation! +Heal adjacent units for an additional 15 HP per turn = # Promotions diff --git a/android/assets/jsons/translationsByLanguage/Korean.properties b/android/assets/jsons/translationsByLanguage/Korean.properties index b367a17cc8..d960f7671f 100644 --- a/android/assets/jsons/translationsByLanguage/Korean.properties +++ b/android/assets/jsons/translationsByLanguage/Korean.properties @@ -593,6 +593,15 @@ Isabella = # Requires translation! 100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = + # Requires translation! +Mongolia = + # Requires translation! +Genghis Khan = + # Requires translation! +Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. = + # Requires translation! +Mongol Terror = + # New game screen Uniques = 고유 유닛 @@ -611,6 +620,8 @@ Generated = # Requires translation! Existing = # Requires translation! +Custom = + # Requires translation! Map generation type = # Requires translation! Default = @@ -631,6 +642,34 @@ Scientific = 과학 Domination = 정복 Cultural = 문화 + # Requires translation! +Map shape = + # Requires translation! +Hexagonal = + # Requires translation! +Rectangular = + + # Requires translation! +Show advanced settings = + # Requires translation! +Hide advanced settings = + # Requires translation! +Map Height = + # Requires translation! +Temperature extremeness = + # Requires translation! +Resource richness = + # Requires translation! +Terrain Features richness = + # Requires translation! +Max Coast extension = + # Requires translation! +Biome areas extension = + # Requires translation! +Water percent = + # Requires translation! +Land percent = + HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = 현재 테스트 중임 - 경고합니다! Online Multiplayer = 온라인 멀티플레이어 @@ -1643,6 +1682,10 @@ Conquistador = Mandekalu Cavalry = # Requires translation! Defense bonus when embarked = + # Requires translation! +Keshik = + # Requires translation! +50% Bonus XP gain = Naresuan's Elephant = 나레수안 전투코끼리 Samurai = 사무라이 Combat very likely to create Great Generals = 전투 시 위대한 장군 출현율 크게 증가 @@ -1725,6 +1768,10 @@ Can speed up construction of a wonder = 불가사의 건설 가속화 가능 Can build improvement: Manufactory = 타일 시설 '제조공장' 건설 가능 Great General = 위대한 장군 Bonus for units in 2 tile radius 15% = 근처 2타일의 유닛에 전투력 보너스 +15% + # Requires translation! +Khan = + # Requires translation! +Heal adjacent units for an additional 15 HP per turn = # Promotions diff --git a/android/assets/jsons/translationsByLanguage/Malay.properties b/android/assets/jsons/translationsByLanguage/Malay.properties index edfe7c32b2..3a81747b6e 100644 --- a/android/assets/jsons/translationsByLanguage/Malay.properties +++ b/android/assets/jsons/translationsByLanguage/Malay.properties @@ -837,6 +837,15 @@ Isabella = # Requires translation! 100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = + # Requires translation! +Mongolia = + # Requires translation! +Genghis Khan = + # Requires translation! +Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. = + # Requires translation! +Mongol Terror = + # New game screen # Requires translation! @@ -862,6 +871,8 @@ Generated = # Requires translation! Existing = # Requires translation! +Custom = + # Requires translation! Map generation type = # Requires translation! Default = @@ -890,6 +901,34 @@ Domination = # Requires translation! Cultural = + # Requires translation! +Map shape = + # Requires translation! +Hexagonal = + # Requires translation! +Rectangular = + + # Requires translation! +Show advanced settings = + # Requires translation! +Hide advanced settings = + # Requires translation! +Map Height = + # Requires translation! +Temperature extremeness = + # Requires translation! +Resource richness = + # Requires translation! +Terrain Features richness = + # Requires translation! +Max Coast extension = + # Requires translation! +Biome areas extension = + # Requires translation! +Water percent = + # Requires translation! +Land percent = + # Requires translation! HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = # Requires translation! @@ -2621,6 +2660,10 @@ Mandekalu Cavalry = # Requires translation! Defense bonus when embarked = # Requires translation! +Keshik = + # Requires translation! +50% Bonus XP gain = + # Requires translation! Naresuan's Elephant = # Requires translation! Samurai = @@ -2778,6 +2821,10 @@ Can build improvement: Manufactory = Great General = # Requires translation! Bonus for units in 2 tile radius 15% = + # Requires translation! +Khan = + # Requires translation! +Heal adjacent units for an additional 15 HP per turn = # Promotions diff --git a/android/assets/jsons/translationsByLanguage/Polish.properties b/android/assets/jsons/translationsByLanguage/Polish.properties index 064e8b6d5e..71f2a5edca 100644 --- a/android/assets/jsons/translationsByLanguage/Polish.properties +++ b/android/assets/jsons/translationsByLanguage/Polish.properties @@ -532,6 +532,15 @@ Spain = Hiszpania Isabella = Izabella 100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = 100 Złota za odkrywanie Cudów Natury (premia zwiększona do 500 Złota, jeśli odkryjesz je jako pierwszy). Kultura, Zadowolenie i Pola uprawne są podwajane z Cudów Natury. + # Requires translation! +Mongolia = + # Requires translation! +Genghis Khan = + # Requires translation! +Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. = + # Requires translation! +Mongol Terror = + # New game screen Uniques = Unikalne jednostki @@ -545,6 +554,8 @@ Game options = Ustawienia gry Map type = Rodzaj mapy Generated = Wygenerowane Existing = Istniejące + # Requires translation! +Custom = Map generation type = Typ generowania mapy Default = Domyślny Pangaea = Pangea @@ -560,6 +571,34 @@ Scientific = Naukowe Domination = Dominacja Cultural = Kulturowe + # Requires translation! +Map shape = + # Requires translation! +Hexagonal = + # Requires translation! +Rectangular = + + # Requires translation! +Show advanced settings = + # Requires translation! +Hide advanced settings = + # Requires translation! +Map Height = + # Requires translation! +Temperature extremeness = + # Requires translation! +Resource richness = + # Requires translation! +Terrain Features richness = + # Requires translation! +Max Coast extension = + # Requires translation! +Biome areas extension = + # Requires translation! +Water percent = + # Requires translation! +Land percent = + HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = TRYB EKSPERYMENTALNY - NA WŁASNĄ ODPOWIEDZIALNOŚĆ! Online Multiplayer = Tryb wieloosobowy @@ -1505,6 +1544,10 @@ Camel Archer = Łucznik na wielbłądzie Conquistador = Konkwistador Mandekalu Cavalry = Kawaleria Mandekalu Defense bonus when embarked = Premia obronna przy wejściu w tryb statku + # Requires translation! +Keshik = + # Requires translation! +50% Bonus XP gain = Naresuan's Elephant = Słoń Naresuan Samurai = Samuraj Combat very likely to create Great Generals = Walka może wyłonić Wielkich Generałów @@ -1584,6 +1627,10 @@ Can speed up construction of a wonder = Może przyspieszyć budowę cudu Can build improvement: Manufactory = Może zbudować ulepszenie: Manufaktura Great General = Wielki Generał Bonus for units in 2 tile radius 15% = +15% do walki dla jednostek w zasięgu 2 pól + # Requires translation! +Khan = + # Requires translation! +Heal adjacent units for an additional 15 HP per turn = # Promotions diff --git a/android/assets/jsons/translationsByLanguage/Portuguese.properties b/android/assets/jsons/translationsByLanguage/Portuguese.properties index 74490af135..1462fca130 100644 --- a/android/assets/jsons/translationsByLanguage/Portuguese.properties +++ b/android/assets/jsons/translationsByLanguage/Portuguese.properties @@ -591,6 +591,15 @@ Spain = Espanha Isabella = Isabel 100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = 100 de ouro por descobrir uma Maravilha Natural (bônus aumentado para 500 de ouro se for o primeiro a descobri-la). Cultura, felicidade e produção de solo de Maravilhas Naturais dobradas. + # Requires translation! +Mongolia = + # Requires translation! +Genghis Khan = + # Requires translation! +Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. = + # Requires translation! +Mongol Terror = + # New game screen Uniques = Únicos(a) @@ -606,6 +615,8 @@ Map type = Tipo de mapa Generated = # Requires translation! Existing = + # Requires translation! +Custom = Map generation type = Tipo de geração de mapa # Requires translation! Default = @@ -625,6 +636,34 @@ Scientific = Científica Domination = Dominação Cultural = Cultural + # Requires translation! +Map shape = + # Requires translation! +Hexagonal = + # Requires translation! +Rectangular = + + # Requires translation! +Show advanced settings = + # Requires translation! +Hide advanced settings = + # Requires translation! +Map Height = + # Requires translation! +Temperature extremeness = + # Requires translation! +Resource richness = + # Requires translation! +Terrain Features richness = + # Requires translation! +Max Coast extension = + # Requires translation! +Biome areas extension = + # Requires translation! +Water percent = + # Requires translation! +Land percent = + HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ESTÁ EM DESENVOLVIMENTO - VOCÊ FOI AVISADO! Online Multiplayer = Multijogador online @@ -1795,6 +1834,10 @@ Conquistador = Mandekalu Cavalry = # Requires translation! Defense bonus when embarked = + # Requires translation! +Keshik = + # Requires translation! +50% Bonus XP gain = Naresuan's Elephant = Elefante de Naresuan Samurai = Samurai Combat very likely to create Great Generals = Combate muito provável de criar Grandes Generais @@ -1878,6 +1921,10 @@ Can speed up construction of a wonder = Pode acelerar a construção de uma mara Can build improvement: Manufactory = Pode construir melhoria: Fábrica Great General = Grande General Bonus for units in 2 tile radius 15% = 15% de bônus para unidades com raio de 2 hexágonos + # Requires translation! +Khan = + # Requires translation! +Heal adjacent units for an additional 15 HP per turn = # Promotions diff --git a/android/assets/jsons/translationsByLanguage/Romanian.properties b/android/assets/jsons/translationsByLanguage/Romanian.properties index af7ba87bfc..affa8c75b1 100644 --- a/android/assets/jsons/translationsByLanguage/Romanian.properties +++ b/android/assets/jsons/translationsByLanguage/Romanian.properties @@ -626,6 +626,15 @@ Isabella = Izabela # Requires translation! 100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = + # Requires translation! +Mongolia = + # Requires translation! +Genghis Khan = + # Requires translation! +Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. = + # Requires translation! +Mongol Terror = + # New game screen Uniques = Unice @@ -641,6 +650,8 @@ Map type = Tipul hărții Generated = # Requires translation! Existing = + # Requires translation! +Custom = Map generation type = Tip de generare a hărții # Requires translation! Default = @@ -660,6 +671,34 @@ Scientific = Știință Domination = Dominație Cultural = Cultură + # Requires translation! +Map shape = + # Requires translation! +Hexagonal = + # Requires translation! +Rectangular = + + # Requires translation! +Show advanced settings = + # Requires translation! +Hide advanced settings = + # Requires translation! +Map Height = + # Requires translation! +Temperature extremeness = + # Requires translation! +Resource richness = + # Requires translation! +Terrain Features richness = + # Requires translation! +Max Coast extension = + # Requires translation! +Biome areas extension = + # Requires translation! +Water percent = + # Requires translation! +Land percent = + HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ATENȚIUNE - E CÂT SE POATE DE EXPERIMENTAL! # Requires translation! Online Multiplayer = @@ -1829,6 +1868,10 @@ Mandekalu Cavalry = Cavalerie Mandekalu # Requires translation! Defense bonus when embarked = # Requires translation! +Keshik = + # Requires translation! +50% Bonus XP gain = + # Requires translation! Naresuan's Elephant = Samurai = Samurai # Requires translation! @@ -1927,6 +1970,10 @@ Can build improvement: Manufactory = Poate construi îmbunătățire: fabrică Great General = Mare General # Requires translation! Bonus for units in 2 tile radius 15% = + # Requires translation! +Khan = + # Requires translation! +Heal adjacent units for an additional 15 HP per turn = # Promotions diff --git a/android/assets/jsons/translationsByLanguage/Russian.properties b/android/assets/jsons/translationsByLanguage/Russian.properties index ad3f31caf4..f9d5ed2fa9 100644 --- a/android/assets/jsons/translationsByLanguage/Russian.properties +++ b/android/assets/jsons/translationsByLanguage/Russian.properties @@ -532,6 +532,15 @@ Spain = Испания Isabella = Изабелла 100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = Получает 100 Золота за открытие чуда природы (бонус увеличивается до 500 Золота, если чудо никем не было открыто прежде). Культура, Счастье и доход от клеток Чудес Природы удвоены. + # Requires translation! +Mongolia = + # Requires translation! +Genghis Khan = + # Requires translation! +Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. = + # Requires translation! +Mongol Terror = + # New game screen Uniques = Уникальные юниты @@ -545,6 +554,8 @@ Game options = Навтройка игры Map type = Тип карты Generated = Сгенерированная Existing = Существующая + # Requires translation! +Custom = Map generation type = Тип генерации карты Default = По умолчанию Pangaea = Пангея @@ -560,6 +571,34 @@ Scientific = Научная Domination = Завоевание Cultural = Культурная + # Requires translation! +Map shape = + # Requires translation! +Hexagonal = + # Requires translation! +Rectangular = + + # Requires translation! +Show advanced settings = + # Requires translation! +Hide advanced settings = + # Requires translation! +Map Height = + # Requires translation! +Temperature extremeness = + # Requires translation! +Resource richness = + # Requires translation! +Terrain Features richness = + # Requires translation! +Max Coast extension = + # Requires translation! +Biome areas extension = + # Requires translation! +Water percent = + # Requires translation! +Land percent = + HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = В РАЗРАБОТКЕ - ВЫ ПРЕДУПРЕЖДЕНЫ! Online Multiplayer = Сетевая игра @@ -734,7 +773,7 @@ We have received [goldAmount] Gold for discovering [naturalWonder] = Мы пол Your relationship with [cityStateName] is about to degrade = Ваши отношения с [cityStateName] скоро ухудшатся Your relationship with [cityStateName] degraded = Ваши отношения с [cityStateName] ухудшились A new barbarian encampment has spawned! = Появился новый лагерь варваров! -Received [goldAmount] Gold for capturing [cityName] = Получино [goldAmount] золота за захват города [cityName] +Received [goldAmount] Gold for capturing [cityName] = Получено [goldAmount] золота за захват города [cityName] Our proposed trade request is no longer relevant! = Наше торговое предложение больше не актуально! # World Screen UI @@ -823,16 +862,11 @@ Annex city = Захватить город Specialist Buildings = Специальные здания Specialist Allocation = Распределение специалистов Specialists = Специалисты - # Requires translation! -[specialist] slots = - # Requires translation! -Engineer specialist = - # Requires translation! -Merchant specialist = - # Requires translation! -Scientist specialist = - # Requires translation! -Artist specialist = +[specialist] slots = [specialist] специалистов +Engineer specialist = Великий инженер +Merchant specialist = Великий торговец +Scientist specialist = Великий учёный +Artist specialist = Великий художник Food eaten = Потребление еды Growth bonus = Бонус к росту Unassigned population = Свободное население @@ -1440,10 +1474,10 @@ Barbarian encampment = Лагерь варваров # Unit types -Civilian = Мирный -land units = наземные юниты -water units = морские юниты -air units = воздушные юниты +Civilian = Мирный житель +land units = Наземные юниты +water units = Морские юниты +air units = Воздушные юниты WaterCivilian = Мирный, морской Melee = Ближний бой WaterMelee = Ближний бой (море) @@ -1510,6 +1544,8 @@ Camel Archer = Лучник на верблюде Conquistador = Конкистадор Mandekalu Cavalry = Всадники мандекалу Defense bonus when embarked = Бонус к защите когда погружен на корабль +Keshik = Кешиктены +50% Bonus XP gain = 50% Бонусного опыта Naresuan's Elephant = Слон Наресуана Samurai = Самурай Combat very likely to create Great Generals = Большой шанс получения Великого Полководца в бою @@ -1589,6 +1625,8 @@ Can speed up construction of a wonder = Может ускорить строит Can build improvement: Manufactory = Можно построить улучшение: Мануфактура Great General = Великий полководец Bonus for units in 2 tile radius 15% = Бонус к атаке юнитам в радиусе 2-х клеток +Khan = Хан +Heal adjacent units for an additional 15 HP per turn = Дополнительное лечение соседних юнитов на 15 HP каждый ход # Promotions diff --git a/android/assets/jsons/translationsByLanguage/Simplified_Chinese.properties b/android/assets/jsons/translationsByLanguage/Simplified_Chinese.properties index 4bf3e19bc4..9bab9b0cbd 100644 --- a/android/assets/jsons/translationsByLanguage/Simplified_Chinese.properties +++ b/android/assets/jsons/translationsByLanguage/Simplified_Chinese.properties @@ -532,6 +532,15 @@ Spain = 西班牙 Isabella = 伊莎贝拉 100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = 发现自然奇观可获得100金币(如果第一次发现,奖金将增加至500金币),自然奇观带来的文化、幸福和单位产量将会翻倍。 + # Requires translation! +Mongolia = + # Requires translation! +Genghis Khan = + # Requires translation! +Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. = + # Requires translation! +Mongol Terror = + # New game screen Uniques = 独有 @@ -545,6 +554,8 @@ Game options = 游戏设置 Map type = 地图创建方式 Generated = 根据设置生成 Existing = 从文件载入 + # Requires translation! +Custom = Map generation type = 生成地图类型 Default = 预设 Pangaea = 盘古大陆 @@ -560,6 +571,34 @@ Scientific = 科技 Domination = 征服 Cultural = 文化 + # Requires translation! +Map shape = + # Requires translation! +Hexagonal = + # Requires translation! +Rectangular = + + # Requires translation! +Show advanced settings = + # Requires translation! +Hide advanced settings = + # Requires translation! +Map Height = + # Requires translation! +Temperature extremeness = + # Requires translation! +Resource richness = + # Requires translation! +Terrain Features richness = + # Requires translation! +Max Coast extension = + # Requires translation! +Biome areas extension = + # Requires translation! +Water percent = + # Requires translation! +Land percent = + HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ⚠警告!试验性功能! Online Multiplayer = 在线多人游戏 @@ -1507,6 +1546,10 @@ Camel Archer = 骆驼骑射手 Conquistador = 西班牙征服者 Mandekalu Cavalry = 曼德卡鲁骑兵 Defense bonus when embarked = 在船运状态时防御力强化 + # Requires translation! +Keshik = + # Requires translation! +50% Bonus XP gain = Naresuan's Elephant = 纳黎萱战象 Samurai = 日本武士 Combat very likely to create Great Generals = 战斗能更快地产生出大军事家 @@ -1586,6 +1629,10 @@ Can speed up construction of a wonder = 可以加快一座奇观的建造速度 Can build improvement: Manufactory = 可以建造设施:制造中心 Great General = 大军事家 Bonus for units in 2 tile radius 15% = 周围2格地块内所有我方陆军单位+15%战斗力 + # Requires translation! +Khan = + # Requires translation! +Heal adjacent units for an additional 15 HP per turn = # Promotions diff --git a/android/assets/jsons/translationsByLanguage/Spanish.properties b/android/assets/jsons/translationsByLanguage/Spanish.properties index ab250bfe23..5e1fdea0ca 100644 --- a/android/assets/jsons/translationsByLanguage/Spanish.properties +++ b/android/assets/jsons/translationsByLanguage/Spanish.properties @@ -560,6 +560,15 @@ Spain = España Isabella = Isabela 100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = 100 de oro por descubrir una maravilla natural (500 de oro si eres la primera nación que lo hace). El doble de cultura, felicidad y producción de las maravillas naturales. + # Requires translation! +Mongolia = + # Requires translation! +Genghis Khan = + # Requires translation! +Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. = + # Requires translation! +Mongol Terror = + # New game screen Uniques = Exclusivos @@ -573,6 +582,8 @@ Game options = Opciones del juego Map type = Tipo de mapa Generated = Generado Existing = Existente + # Requires translation! +Custom = Map generation type = Tipo de generación de mapa # Requires translation! Default = @@ -592,6 +603,34 @@ Scientific = Científica Domination = Dominación Cultural = Cultural + # Requires translation! +Map shape = + # Requires translation! +Hexagonal = + # Requires translation! +Rectangular = + + # Requires translation! +Show advanced settings = + # Requires translation! +Hide advanced settings = + # Requires translation! +Map Height = + # Requires translation! +Temperature extremeness = + # Requires translation! +Resource richness = + # Requires translation! +Terrain Features richness = + # Requires translation! +Max Coast extension = + # Requires translation! +Biome areas extension = + # Requires translation! +Water percent = + # Requires translation! +Land percent = + HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = EXPERIMENTAL ¡QUEDAS AVISADO! Online Multiplayer = Multijugador Online @@ -1550,6 +1589,10 @@ Camel Archer = Arquero a camello Conquistador = Conquistador Mandekalu Cavalry = Caballería mandekalu Defense bonus when embarked = Bonus de defensa mientras esté embarcado + # Requires translation! +Keshik = + # Requires translation! +50% Bonus XP gain = Naresuan's Elephant = Elefante Naresuan Samurai = Samurai Combat very likely to create Great Generals = Es mas probable que se creen Grandes Generales a través del combate @@ -1629,6 +1672,10 @@ Can speed up construction of a wonder = Puede acelerar la construccion de una ma Can build improvement: Manufactory = Se puede construir mejora: Manufactura Great General = Gran General Bonus for units in 2 tile radius 15% = 15% de bonus para unidades en un radio de 2 casillas + # Requires translation! +Khan = + # Requires translation! +Heal adjacent units for an additional 15 HP per turn = # Promotions diff --git a/android/assets/jsons/translationsByLanguage/Thai.properties b/android/assets/jsons/translationsByLanguage/Thai.properties index d9ffb82b4c..67718a3c92 100644 --- a/android/assets/jsons/translationsByLanguage/Thai.properties +++ b/android/assets/jsons/translationsByLanguage/Thai.properties @@ -83,7 +83,6 @@ Remove extra unhappiness from annexed cities = ลดค่าความทุ Can only be built in annexed cities = สร้างได้ในเฉพาะเมืองที่ถูกยึดมาเท่านั้น Stable = โรงม้า - # Requires translation! +15% Production when building Mounted Units in this city = +15% การผลิตเมื่อสร้างยูนิตจำพวกขี่ในเมืองนี้ Circus Maximus = สังฆละครสัตว์ @@ -128,8 +127,7 @@ Longhouse = บ้านหลังยาวของชาวป่า +1 Production from each worked Forest tile = +1 การผลิตจากการทำงานบนช่องพื้นที่ป่า Forge = โรงตีเหล็ก - # Requires translation! -+15% production of land units = ++15% production of land units = +15% การผลิตยูนิตทางบก Harbor = ท่าเรือ +1 production from all sea resources worked by the city = +1 การผลิตจากทรัพยากรทางทะเลทั้งหมดที่ได้จากการทำงานใกล้เมือง @@ -154,8 +152,7 @@ Cost of acquiring new tiles reduced by 25% = ค่าใช้จ่ายใ Porcelain Tower = เจดีย์กระเบื้องเคลือบ 'Things always seem fairer when we look back at them, and it is out of that inaccessible tower of the past that Longing leans and beckons.' - James Russell Lowell = เรื่องราวต่างๆดูเสมอภาคขึ้นเมื่อเรามองย้อนไป และมันอยู่นอกหอคอยแห่งอดีตที่เข้าถึงไม่ได้ กำลังโหยหาและควักมือเรียกเราอยู่' - เจมส์ รัสเซล โลเวลล์ Free great scientist appears = นักวิทยาศาสตร์ผู้ยิ่งใหญ่มาแบบฟรีๆ - # Requires translation! -Science gained from research agreements +50% = +Science gained from research agreements +50% = ค่าวิทยาศาสตร์ที่ได้มาจากข้อตกลงในการค้นคว้า +50% Ironworks = โรงทำเหล็ก Armory = คลังอาวุธ @@ -219,7 +216,6 @@ Cristo Redentor = กริชตูเรเดงโตร์ Culture cost of adopting new Policies reduced by 10% = ค่าวัฒนธรรมในการนำนโยบายใหม่มาใช้ลดลง 10% Kremlin = เครมลิน - # Requires translation! 'The Law is a fortress on a hill that armies cannot take or floods wash away.' –- The Prophet Muhammed = กฎหมายก็เหมือนกับปราการบนเนินเขาที่กองทหารจะยึดตีไม่ได้ ไม่หวั่นแม้มีคลื่นมาซัดกระทบ -- มูฮัมหมัดนักพยากรณ์ Defensive buildings in all cities are 25% more effective = สิ่งปลูกสร้างที่ป้องกันในเมืองทั้งหมดมีประสิทธิภาพมากขึ้น 25% @@ -588,9 +584,7 @@ Map uploaded successfully! = อัพโหลดแผนที่สำเร Options = ตัวเลือก Display options = ตัวเลือกในเรื่องการแสดงผล - # Requires translation! Gameplay options = ตัวเลือกเกมส์เพลย์ - # Requires translation! Other options = ตัวเลือกอื่นๆ Turns between autosaves = เทิร์นที่จะบันทึกอัตโนมัติ Sound effects volume = เสียงเอฟเฟค @@ -1215,8 +1209,7 @@ Who knows what the future holds? = ใครจะรู้ว่าในอน +10% science and production in all cities = +10% วิทยาศาสตร์และการผลิตในทุกเมือง Improves movement speed on roads = ปรับปรุงความเร็วในการเดินบนถนน Enables conversion of city production to science = เปิดใช้งานการแปลงการผลิตให้เป็นวิทยาศาสตร์ - # Requires translation! -Enables Research agreements = +Enables Research agreements =เปิดใช้งานข้อตกลงในการค้นคว้า Enables conversion of city production to gold = เปิดใช้งานการแปลงการผลิตให้เป็นทอง Enables embarkation for land units = เปิดใช้งานการลงเรือให้กับยูนิตทัพบก Enables embarked units to enter ocean tiles = เปิดใช้งานการลงเรือให้ไปมหาสมุทรได้ @@ -1255,25 +1248,15 @@ Impassible = ผ่านไม่ได้ # Natural Wonders - # Requires translation! Barringer Crater = หุบอุกกาบาตบาร์ริงเกอร์ - # Requires translation! Grand Mesa = แกรนด์ เมซ่า - # Requires translation! Great Barrier Reef = พืดหิงประการังเกรตแบริเออร์รีฟ - # Requires translation! Krakatoa = ภูเขาไฟกรากะตัว - # Requires translation! Mount Fuji = ภูเขาฟูจิ - # Requires translation! Old Faithful = น้ำพุร้อนโอลด์เฟตท์ฟูล - # Requires translation! Rock of Gibraltar = หินแห่งยิบรอลต้า - # Requires translation! Cerro de Potosi = เซอโร ดี โปโตซี่(ภูเขาในโบลิเวีย) - # Requires translation! El Dorado = เอล โดราโด้ - # Requires translation! Fountain of Youth = น้ำพุแห่งความเยาว์วัย # Resources @@ -1576,5 +1559,4 @@ Ambush I = ลอบโจมตี 1 Ambush II = ลอบโจมตี 2 Haka War Dance = การเต้นรำฮาคา -10% combat strength for adjacent enemy units = -10% พลังรบให้กับศัตรูช่องข้างเคียง - # Requires translation! Rejuvenation = การฟื้นคืน diff --git a/android/assets/jsons/translationsByLanguage/Traditional_Chinese.properties b/android/assets/jsons/translationsByLanguage/Traditional_Chinese.properties index d53035a150..5a74410abe 100644 --- a/android/assets/jsons/translationsByLanguage/Traditional_Chinese.properties +++ b/android/assets/jsons/translationsByLanguage/Traditional_Chinese.properties @@ -532,6 +532,15 @@ Spain = 西班牙 Isabella = 伊莎貝拉一世 100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = 每發現一座自然奇觀時獲得100金錢獎勵(若為第一個發現該自然奇觀的文明,獎勵則追加至500)。自然奇觀所提供的文化、快樂及地區產出雙倍。 + # Requires translation! +Mongolia = + # Requires translation! +Genghis Khan = + # Requires translation! +Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. = + # Requires translation! +Mongol Terror = + # New game screen Uniques = 獨有 @@ -545,6 +554,8 @@ Game options = 遊戲設置 Map type = 地圖創建方式 Generated = 根據設置生成 Existing = 從文件載入 + # Requires translation! +Custom = Map generation type = 生成地圖類型 Default = 預設 Pangaea = 盤古大陸 @@ -560,6 +571,34 @@ Scientific = 科技 Domination = 征服 Cultural = 文化 + # Requires translation! +Map shape = + # Requires translation! +Hexagonal = + # Requires translation! +Rectangular = + + # Requires translation! +Show advanced settings = + # Requires translation! +Hide advanced settings = + # Requires translation! +Map Height = + # Requires translation! +Temperature extremeness = + # Requires translation! +Resource richness = + # Requires translation! +Terrain Features richness = + # Requires translation! +Max Coast extension = + # Requires translation! +Biome areas extension = + # Requires translation! +Water percent = + # Requires translation! +Land percent = + HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ⚠警告!實驗性功能! Online Multiplayer = 線上多人遊戲 @@ -1507,6 +1546,10 @@ Camel Archer = 駱駝騎射手 Conquistador = 西班牙征服者 Mandekalu Cavalry = 曼德卡魯騎兵 Defense bonus when embarked = 在船運狀態時防禦力強化 + # Requires translation! +Keshik = + # Requires translation! +50% Bonus XP gain = Naresuan's Elephant = 納黎萱戰象 Samurai = 日本武士 Combat very likely to create Great Generals = 戰鬥能更快的產生大軍事家 @@ -1586,6 +1629,10 @@ Can speed up construction of a wonder = 可以加快一座奇觀的建造速度 Can build improvement: Manufactory = 可以建造設施:製造中心 Great General = 大軍事家 Bonus for units in 2 tile radius 15% = 周圍兩格地塊內的我方所有陸軍單位+15%戰鬥力 + # Requires translation! +Khan = + # Requires translation! +Heal adjacent units for an additional 15 HP per turn = # Promotions diff --git a/android/assets/jsons/translationsByLanguage/Turkish.properties b/android/assets/jsons/translationsByLanguage/Turkish.properties index 14c9fb46a2..415d00c33d 100644 --- a/android/assets/jsons/translationsByLanguage/Turkish.properties +++ b/android/assets/jsons/translationsByLanguage/Turkish.properties @@ -532,6 +532,15 @@ Spain = İspanya Isabella = İsabella 100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = Doğal Mucizeyi keşfetmek +100 Altın (ilk önce keşfedilirse 500 Altın'a yükseltilmiş bonus). Natural Wonders'tan kültür, mutluluk ve bölge verimi iki katına çıktar. + # Requires translation! +Mongolia = + # Requires translation! +Genghis Khan = + # Requires translation! +Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. = + # Requires translation! +Mongol Terror = + # New game screen Uniques = Eşsizler @@ -545,6 +554,8 @@ Game options = Oyun seçenekleri Map type = Harita türü Generated = Oluşturuldu Existing = Mevcut + # Requires translation! +Custom = Map generation type = Harita oluşturma türü Default = Varsayılan Pangaea = Pangea @@ -560,6 +571,34 @@ Scientific = Bilimsel Domination = Hakimiyet Cultural = Kültürel + # Requires translation! +Map shape = + # Requires translation! +Hexagonal = + # Requires translation! +Rectangular = + + # Requires translation! +Show advanced settings = + # Requires translation! +Hide advanced settings = + # Requires translation! +Map Height = + # Requires translation! +Temperature extremeness = + # Requires translation! +Resource richness = + # Requires translation! +Terrain Features richness = + # Requires translation! +Max Coast extension = + # Requires translation! +Biome areas extension = + # Requires translation! +Water percent = + # Requires translation! +Land percent = + HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = AŞIRI DENEYSEL - UYARILDINIZ! Online Multiplayer = Çevrimiçi Çok Oyunculu @@ -1507,6 +1546,10 @@ Camel Archer = Deve Okçusu Conquistador = Conquistador Mandekalu Cavalry = Mandekalu Süvarisi Defense bonus when embarked = Denize girdiğinde savunma bonusu + # Requires translation! +Keshik = + # Requires translation! +50% Bonus XP gain = Naresuan's Elephant = Naresuan'ın Fili Samurai = Samuray Combat very likely to create Great Generals = Büyük General yaratma ihtimali çok yüksek @@ -1586,6 +1629,10 @@ Can speed up construction of a wonder = Eser inşaatı hızlandırılabilir Can build improvement: Manufactory = Fabrikada geliştirme üretilebilir Great General = Harika General Bonus for units in 2 tile radius 15% = 2 kare yarıçapındaki birimler için 15% bonus + # Requires translation! +Khan = + # Requires translation! +Heal adjacent units for an additional 15 HP per turn = # Promotions diff --git a/android/assets/jsons/translationsByLanguage/Ukrainian.properties b/android/assets/jsons/translationsByLanguage/Ukrainian.properties index 874f249f77..0bc824d8b8 100644 --- a/android/assets/jsons/translationsByLanguage/Ukrainian.properties +++ b/android/assets/jsons/translationsByLanguage/Ukrainian.properties @@ -52,7 +52,7 @@ Worker construction increased 25% = Швидкість створення роб Provides 2 free workers = Безкоштовно надає 2 робітників Barracks = Казарми -Krepost = Крепост +Krepost = Фортеця Culture and Gold costs of acquiring new tiles reduced by 25% in this city = У цьому місті вартість освоєння нових клітинок у культурі і золоті -25% Colossus = Колос Родоський @@ -417,7 +417,7 @@ Ally: = Союзник: # Trades Trade = Торгівля -Offer trade = Запропонувати торгівлю +Offer trade = Запропонувати угоду Retract offer = Відкликати пропозицію What do you have in mind? = Що ви маєте на увазі? Our items = Наші предмети @@ -532,6 +532,11 @@ Spain = Іспанія Isabella = Ізабелла 100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = 100 золота за виявлення природного дива (бонус збільшується до 500 золотих, якщо ви були першими). Культура, щастя та врожайність клітин біля природних чудес подвоїлися. +Mongolia = Монголія +Genghis Khan = Чингісхан +Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. = +30% сили бою проти Міст-держав та їх підрозділів. Усі підрозділи кінноти мають на +1 рух більше. +Mongol Terror = Терор монголів + # New game screen Uniques = Унікальні @@ -545,6 +550,7 @@ Game options = Налаштування гри Map type = Тип мапи Generated = Створена Existing = Існуюча +Custom = Користувацька Map generation type = Тип генерації мапи Default = Звичайний Pangaea = Пангея @@ -560,6 +566,21 @@ Scientific = Наукова Domination = Загарбання Cultural = Культурна +Map shape = Форма мапи +Hexagonal = Шестикутна +Rectangular = Прямокутна + +Show advanced settings = Показати додаткові налаштування +Hide advanced settings = Сховати додаткові налаштування +Map Height = Висота мапи +Temperature extremeness = Рівень температури +Resource richness = Багатство ресурсів +Terrain Features richness = Багатство деталей рельєфу +Max Coast extension = Ширина берегової полоси +Biome areas extension = Ширина зон біома +Water percent = Відсоток води +Land percent = Відсоток суходолу + HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ПЕРЕБУВАЄ В РОЗРОБЦІ — ВАС ПОПЕРЕДЖЕНО! Online Multiplayer = Багатокористувацька гра @@ -627,7 +648,7 @@ Copy saved game to clipboard = Копіювати збережену гру до Could not load game = Неможливо завантажити гру Load [saveFileName] = Завантажити [saveFileName] Delete save = Видалити збережене -Saved at = Збережено до +Saved at = Збережено Load map = Завантажити мапу Are you sure you want to delete this map? = Ви впевнені, що бажаєте видалити цю мапу? Upload map = Вивантажити мапу @@ -867,17 +888,17 @@ provide = забезпечує provides = забезпечує City strength = Сила міста City health = Здоров’я міста -Occupied! = Окуповано! +Occupied! = Окупувати! Attack = Атака Bombard = Обстрілювати NUKE = Ядерний удар -Captured! = Захоплено! +Captured! = Захопити! defence vs ranged = захист проти дальнобійників [percentage] to unit defence = [percentage] до захисту підрозділу Attacker Bonus = Бонус нападника Landing = Висадка Flanking = Атака з флангу -vs [unitType] = проти [unitType] +vs [unitType] = проти: [unitType] Terrain = Місцевість @@ -1248,13 +1269,13 @@ Industrialization = Індустріалізація Rifling = Гвинтівки 'It is well that war is so terrible, or we should grow too fond of it.' - Robert E. Lee = «Добре, що війна така жахлива, інакше ми повинні її занадто любити.» — Роберт Е. Лі Military Science = Військова наука -'Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains the victory.' - George S. Patton = «Війни можуть вестись зі зброєю, але їх виграють люди. Дух підлеглих і лідера здобуває перемогу.» — Джордж Паттон +'Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains the victory.' - George S. Patton = «Війни можуть вестись зброєю, але їх виграють люди. Дух підлеглих і лідера здобуває перемогу.» — Джордж Паттон Fertilizer = Добриво 'The nation that destroys its soil destroys itself.' - Franklin Delano Roosevelt = «Держава, яка знищила ґрунт, знищила себе» — Франклін Рузвельт Biology = Біологія 'If the brain were so simple we could understand it, we would be so simple we couldn't.' - Lyall Watson = «Якби мозок був таким простим, що ми могли б його зрозуміти, ми були б такими простими, що не змогли б.» — Ліал Вотсон Electricity = Електрика -'Is it a fact - or have I dreamt it - that, by means of electricity, the world of matter has become a great nerve, vibrating thousands of miles in a breathless point of time?' - Nathaniel Hawthorne = «Це факт (чи мріяв я про це) що за допомогою електроенергії світ матерії перетворився на великий нерв, який вібрує тисячі миль у задушливий момент часу?» — Натаніель Готорн +'Is it a fact - or have I dreamt it - that, by means of electricity, the world of matter has become a great nerve, vibrating thousands of miles in a breathless point of time?' - Nathaniel Hawthorne = «Чи це факт - чи це мені наснилося, - що за допомогою електроенергії світ матерії перетворився на великий нерв, який вібрує на тисячі миль у задушливий момент часу?» — Натаніель Готорн Steam Power = Парова енергія 'The nations of the West hope that by means of steam communication all the world will become as one family.' - Townsend Harris = «Держави Заходу сподіваються, що за допомогою парового транспорту весь світ стане єдиною сім'єю.» — Таунсенд Гарріс Dynamite = Динаміт @@ -1505,6 +1526,8 @@ Camel Archer = Лучник на верблюді Conquistador = Конкістадор Mandekalu Cavalry = Вершник Мандекалу Defense bonus when embarked = Бонус до захисту при підйомі на борт +Keshik = Кешик +50% Bonus XP gain = 50% додаткового досвіду Naresuan's Elephant = Слон Наресуана Samurai = Самурай Combat very likely to create Great Generals = Висока вірогідність отримати у битві видатного генерала @@ -1544,7 +1567,7 @@ Anti-Aircraft Gun = Зенітна гармата Infantry = Піхота Battleship = Дредноут Submarine = Субмарина -Bonus as Attacker [amount]% = Якщо атакує, сила атаки +[amount]% +Bonus as Attacker [amount]% = Перевага у нападі +[amount]% Invisible to others = Інші не бачать Can only attack water = Може атакувати тільки на воді Carrier = Авіаносець @@ -1584,6 +1607,8 @@ Can speed up construction of a wonder = Може прискорити будів Can build improvement: Manufactory = Може будувати вдосконалення: Мануфактура Great General = Видатний генерал Bonus for units in 2 tile radius 15% = Підрозділи в радіусі 2 клітинок отримують силу атаки +15% +Khan = Хан +Heal adjacent units for an additional 15 HP per turn = Сусідні підрозділи отримують +15 додаткового здоровʼя кожен хід # Promotions diff --git a/android/assets/jsons/translationsByLanguage/completionPercentages.properties b/android/assets/jsons/translationsByLanguage/completionPercentages.properties index 55ad90abda..6aca01c329 100644 --- a/android/assets/jsons/translationsByLanguage/completionPercentages.properties +++ b/android/assets/jsons/translationsByLanguage/completionPercentages.properties @@ -1,19 +1,19 @@ -Traditional_Chinese = 99 -Italian = 100 -Polish = 100 -Russian = 99 -Romanian = 72 -Korean = 89 -Simplified_Chinese = 99 -German = 99 -Japanese = 64 -Turkish = 99 -English = 1 +Traditional_Chinese = 98 +Italian = 99 +Polish = 98 +Russian = 98 +Romanian = 71 +Korean = 88 +Simplified_Chinese = 98 +German = 98 +Japanese = 77 +Turkish = 98 +English = 0 Ukrainian = 100 -French = 100 -Portuguese = 79 -Indonesian = 71 -Czech = 95 +French = 98 +Portuguese = 78 +Indonesian = 70 +Czech = 94 Malay = 12 -Spanish = 96 -Dutch = 24 +Spanish = 94 +Dutch = 23 diff --git a/android/assets/jsons/translationsByLanguage/template.properties b/android/assets/jsons/translationsByLanguage/template.properties index bab19ea4b8..fbdf7b505a 100644 --- a/android/assets/jsons/translationsByLanguage/template.properties +++ b/android/assets/jsons/translationsByLanguage/template.properties @@ -550,6 +550,7 @@ Game options = Map type = Generated = Existing = +Custom = Map generation type = Default = Pangaea = @@ -565,6 +566,21 @@ Scientific = Domination = Cultural = +Map shape = +Hexagonal = +Rectangular = + +Show advanced settings = +Hide advanced settings = +Map Height = +Temperature extremeness = +Resource richness = +Terrain Features richness = +Max Coast extension = +Biome areas extension = +Water percent = +Land percent = + HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = Online Multiplayer = diff --git a/core/src/com/unciv/logic/civilization/CivilizationInfo.kt b/core/src/com/unciv/logic/civilization/CivilizationInfo.kt index c038f7ea65..a19d81885a 100644 --- a/core/src/com/unciv/logic/civilization/CivilizationInfo.kt +++ b/core/src/com/unciv/logic/civilization/CivilizationInfo.kt @@ -412,7 +412,8 @@ class CivilizationInfo { val unitToDisband = civMilitaryUnits.first() unitToDisband.destroy() civMilitaryUnits -= unitToDisband - addNotification("Cannot provide unit upkeep for " + unitToDisband.name + " - unit has been disbanded!".tr(), null, Color.RED) + val unitName = unitToDisband.name + addNotification("Cannot provide unit upkeep for [$unitName] - unit has been disbanded!", null, Color.RED) } } }