mirror of
https://github.com/yairm210/Unciv.git
synced 2025-09-26 13:27:22 -04:00
Added all policy translation lines
This commit is contained in:
parent
f9632b4151
commit
26b3366d93
@ -3343,5 +3343,83 @@
|
||||
Russian:"+15% роста и +2 еды во всех городах"
|
||||
}
|
||||
// And so on for all the policies. I can't be bothered to add them all now...
|
||||
"Liberty":{}
|
||||
"+1 culture in evey city":{}
|
||||
"Collective Rule":{}
|
||||
"Training of settlers increaed +50% in capital, recieve a new settler near capital":{}
|
||||
"Citizenship":{}
|
||||
"+25% construction rate of workers, recieve free worker near the capital":{}
|
||||
"Republic":{}
|
||||
"+1 construction in every city, +5% construction when constructing buildings":{}
|
||||
"Representation":{}
|
||||
"Each city founded increases culture cost of policies 33% less than normal. Starts a golden age.":{}
|
||||
"Meritocracy":{}
|
||||
"+1 happiness for every city connected to capital, -5% unhappiness from citizens":{}
|
||||
"Liberty Complete":{}
|
||||
"Free Great Person of choice near capital":{}
|
||||
|
||||
// Piety branch
|
||||
"Piety":{}
|
||||
"Building time of culture buildings reduced by 15%":{}
|
||||
"Organized Religion":{}
|
||||
"+1 happiness for each monument, temple and monastery":{}
|
||||
"Mandate Of Heaven":{}
|
||||
"50% of excess happiness added to culture towards policies":{}
|
||||
"Theocracy":{}
|
||||
"Temples give +10% gold":{}
|
||||
"Reformation":{}
|
||||
"+33% culture in all cities with a world wonder, immediately enter a golden age":{}
|
||||
"Free Religion":{}
|
||||
"+1 culture for each monument, temple and monastery. Gain a free policy.":{}
|
||||
"Piety Complete":{}
|
||||
"Reduce culture cost of future policies by 10%":{}
|
||||
|
||||
// Commerce branch
|
||||
"Commerce":{}
|
||||
"+25% gold in capital":{}
|
||||
"Trade Unions":{}
|
||||
"Maintainance on roads & railroads reduced by 33%, +2 gold from all trade routes":{}
|
||||
"Mercantilism":{}
|
||||
"-25% to purchasing items in cities":{}
|
||||
"Entrepreneurship":{}
|
||||
"Great Merchants are earned 25% faster, +1 Science from every Mint, Market, Bank and Stock Exchange.":{}
|
||||
"Patronage":{}
|
||||
"Cost of purchasing culture buildings reduced by 50%":{}
|
||||
"Protectionism":{}
|
||||
"+1 happiness from each luxury resource":{}
|
||||
"Commerce Complete":{}
|
||||
"+1 gold from each specialist":{}
|
||||
|
||||
//Rationalism branch
|
||||
"Rationalism":{}
|
||||
"Production to science conversion in cities increased by 33%":{}
|
||||
"Secularism":{}
|
||||
"+2 science from every specialist":{}
|
||||
"Humanism":{}
|
||||
"+1 happiness from every university, observatory and public school":{}
|
||||
"Free Thought":{}
|
||||
"+1 science from every trading post, +17% science from universities":{}
|
||||
"Sovereignty":{}
|
||||
"+15% science while empire is happy":{}
|
||||
"Scientific Revolution":{}
|
||||
"Gain 2 free technologies":{}
|
||||
"Rationalism Complete":{}
|
||||
"+1 gold from all science buildings":{}
|
||||
|
||||
// Freedom branch
|
||||
"Freedom":{}
|
||||
"+25% great people rate":{}
|
||||
"Constitution":{}
|
||||
"+2 culture from each wonder":{}
|
||||
"Universal Suffrage":{}
|
||||
"+1 production per 5 population":{}
|
||||
"Civil Society":{}
|
||||
"-50% food consumption by specialists":{}
|
||||
"Free Speech":{}
|
||||
"+1 culture for every 2 citizens":{}
|
||||
"Democracy":{}
|
||||
"Specialists produce half normal unhappiness":{}
|
||||
"Freedom Complete":{}
|
||||
"Tile yield from great improvement +100%, golden ages increase by 50%":{}
|
||||
|
||||
}
|
||||
|
@ -4,7 +4,7 @@ import com.unciv.models.stats.INamed
|
||||
|
||||
open class Policy : INamed {
|
||||
override lateinit var name: String
|
||||
var description: String? = null
|
||||
lateinit var description: String
|
||||
var branch: String? = null
|
||||
var row: Int = 0
|
||||
var column: Int = 0
|
||||
|
@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.*
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.List
|
||||
import com.badlogic.gdx.utils.Array
|
||||
import com.unciv.UnCivGame
|
||||
import com.unciv.models.gamebasics.GameBasics
|
||||
import com.unciv.models.gamebasics.ICivilopedia
|
||||
import com.unciv.ui.utils.CameraStageBaseScreen
|
||||
@ -12,6 +13,7 @@ import java.util.*
|
||||
|
||||
class CivilopediaScreen : CameraStageBaseScreen() {
|
||||
init {
|
||||
onBackButtonClicked { UnCivGame.Current.setWorldScreen(); dispose() }
|
||||
val buttonTable = Table()
|
||||
buttonTable.pad(15f)
|
||||
val entryTable = Table()
|
||||
|
Loading…
x
Reference in New Issue
Block a user