Added all policy translation lines

This commit is contained in:
Yair Morgenstern 2018-08-14 19:24:47 +03:00
parent f9632b4151
commit 26b3366d93
3 changed files with 81 additions and 1 deletions

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@ -3343,5 +3343,83 @@
Russian:"+15% роста и +2 еды во всех городах"
}
// And so on for all the policies. I can't be bothered to add them all now...
"Liberty":{}
"+1 culture in evey city":{}
"Collective Rule":{}
"Training of settlers increaed +50% in capital, recieve a new settler near capital":{}
"Citizenship":{}
"+25% construction rate of workers, recieve free worker near the capital":{}
"Republic":{}
"+1 construction in every city, +5% construction when constructing buildings":{}
"Representation":{}
"Each city founded increases culture cost of policies 33% less than normal. Starts a golden age.":{}
"Meritocracy":{}
"+1 happiness for every city connected to capital, -5% unhappiness from citizens":{}
"Liberty Complete":{}
"Free Great Person of choice near capital":{}
// Piety branch
"Piety":{}
"Building time of culture buildings reduced by 15%":{}
"Organized Religion":{}
"+1 happiness for each monument, temple and monastery":{}
"Mandate Of Heaven":{}
"50% of excess happiness added to culture towards policies":{}
"Theocracy":{}
"Temples give +10% gold":{}
"Reformation":{}
"+33% culture in all cities with a world wonder, immediately enter a golden age":{}
"Free Religion":{}
"+1 culture for each monument, temple and monastery. Gain a free policy.":{}
"Piety Complete":{}
"Reduce culture cost of future policies by 10%":{}
// Commerce branch
"Commerce":{}
"+25% gold in capital":{}
"Trade Unions":{}
"Maintainance on roads & railroads reduced by 33%, +2 gold from all trade routes":{}
"Mercantilism":{}
"-25% to purchasing items in cities":{}
"Entrepreneurship":{}
"Great Merchants are earned 25% faster, +1 Science from every Mint, Market, Bank and Stock Exchange.":{}
"Patronage":{}
"Cost of purchasing culture buildings reduced by 50%":{}
"Protectionism":{}
"+1 happiness from each luxury resource":{}
"Commerce Complete":{}
"+1 gold from each specialist":{}
//Rationalism branch
"Rationalism":{}
"Production to science conversion in cities increased by 33%":{}
"Secularism":{}
"+2 science from every specialist":{}
"Humanism":{}
"+1 happiness from every university, observatory and public school":{}
"Free Thought":{}
"+1 science from every trading post, +17% science from universities":{}
"Sovereignty":{}
"+15% science while empire is happy":{}
"Scientific Revolution":{}
"Gain 2 free technologies":{}
"Rationalism Complete":{}
"+1 gold from all science buildings":{}
// Freedom branch
"Freedom":{}
"+25% great people rate":{}
"Constitution":{}
"+2 culture from each wonder":{}
"Universal Suffrage":{}
"+1 production per 5 population":{}
"Civil Society":{}
"-50% food consumption by specialists":{}
"Free Speech":{}
"+1 culture for every 2 citizens":{}
"Democracy":{}
"Specialists produce half normal unhappiness":{}
"Freedom Complete":{}
"Tile yield from great improvement +100%, golden ages increase by 50%":{}
}

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@ -4,7 +4,7 @@ import com.unciv.models.stats.INamed
open class Policy : INamed {
override lateinit var name: String
var description: String? = null
lateinit var description: String
var branch: String? = null
var row: Int = 0
var column: Int = 0

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@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.scenes.scene2d.ui.*
import com.badlogic.gdx.scenes.scene2d.ui.List
import com.badlogic.gdx.utils.Array
import com.unciv.UnCivGame
import com.unciv.models.gamebasics.GameBasics
import com.unciv.models.gamebasics.ICivilopedia
import com.unciv.ui.utils.CameraStageBaseScreen
@ -12,6 +13,7 @@ import java.util.*
class CivilopediaScreen : CameraStageBaseScreen() {
init {
onBackButtonClicked { UnCivGame.Current.setWorldScreen(); dispose() }
val buttonTable = Table()
buttonTable.pad(15f)
val entryTable = Table()