mirror of
https://github.com/yairm210/Unciv.git
synced 2025-09-23 03:23:17 -04:00
Version rollout (#11727)
* Bump version and create initial changelog entry * Update translations to Ukrainian (#11723) Co-authored-by: Kostiantyn Ko <mormat.iam@gmail.com> * Update Italian.properties (#11722) * Update Simplified_Chinese.properties (#11721) * Update Simplified_Chinese.properties * Update Simplified_Chinese.properties * Update German translation (#11720) * Update French.properties (#11716) * Update Brazilian_Portuguese.properties (#11715) * Update Indonesian.properties (#11714) Translated the new words and corrected a few grammar mistakes. --------- Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: Kostiantyn Ko <test9@mormat.name> Co-authored-by: Kostiantyn Ko <mormat.iam@gmail.com> Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com> Co-authored-by: AutumnPizazz <114050365+AutumnPizazz@users.noreply.github.com> Co-authored-by: mape6 <mape6@posteo.de> Co-authored-by: Ouaz <Ouaz@users.noreply.github.com> Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com> Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
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@ -161,12 +161,9 @@ We have joined [allyCivName] in the war against [enemyCivName]! = Nós nos junta
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[civName] has joined [allyCivName] in the war against [enemyCivName]! = [civName] juntou-se a [allyCivName] na guerra contra [enemyCivName]!
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[civName] has joined us in the war against [enemyCivName]! = [civName] juntou-se a nós na guerra contra [enemyCivName]!
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# Team War
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# Requires translation!
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You and [allyCivName] have declared war against [enemyCivName]! =
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# Requires translation!
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[civName] and [allyCivName] have declared war against us! =
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# Requires translation!
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[civName] and [allyCivName] have declared war against [enemyCivName]! =
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You and [allyCivName] have declared war against [enemyCivName]! = Você e [allyCivName] declararam guerra contra [enemyCivName]!
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[civName] and [allyCivName] have declared war against us! = [civName] e [allyCivName] declararam guerra contra nós!
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[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] e [allyCivName] declararam guerra contra [enemyCivName]!
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[civName] cancelled their Defensive Pact with [otherCivName]! = [civName] cancelou seu Pacto Defensivo com [otherCivName]!
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[civName] cancelled their Defensive Pact with us! = [civName] cancelou seu Pacto Defensivo conosco!
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@ -2455,8 +2452,7 @@ upon discovering a [tileFilter] tile = ao descobrir um painel [tileFilter]
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hidden from users = escondido dos usuários
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for every [countable] = para cada [countable]
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for every [amount] [countable] = para cada [amount] [countable]
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# Requires translation!
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(modified by game speed) =
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(modified by game speed) = (modificado pela velocidade do jogo)
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Comment [comment] = [comment]
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Diplomatic relationships cannot change = As relações diplomáticas não podem mudar
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Can convert gold to science with sliders = Pode converter ouro em ciência com sliders
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@ -162,11 +162,11 @@ We have joined [allyCivName] in the war against [enemyCivName]! = Nous avons rej
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[civName] has joined us in the war against [enemyCivName]! = [civName] nous a rejoint dans la guerre contre [enemyCivName] !
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# Team War
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# Requires translation!
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You and [allyCivName] have declared war against [enemyCivName]! =
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You and [allyCivName] have declared war against [enemyCivName]! = Vous et [allyCivName] avez déclaré la guerre à [enemyCivName] !
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# Requires translation!
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[civName] and [allyCivName] have declared war against us! =
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[civName] and [allyCivName] have declared war against us! = [civName] et [allyCivName] nous ont déclaré la guerre !
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# Requires translation!
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[civName] and [allyCivName] have declared war against [enemyCivName]! =
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[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] et [allyCivName] ont déclaré la guerre à [enemyCivName] !
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[civName] cancelled their Defensive Pact with [otherCivName]! = [civName] a annulé son pacte de défense avec [otherCivName] !
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[civName] cancelled their Defensive Pact with us! = [civName] a annulé le pacte de défense que nous avions signé !
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@ -1767,7 +1767,7 @@ Move = Déplacer
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After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Après qu'une civilisation inconnue soit entrée dans l'ère [eraName], nous avons recruté [spyName] comme espion !
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We have recruited [spyName] as a spy! = Nous avons recruté [spyName] comme espion !
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Your spy [spyName] has leveled up! = Votre espion [spyName] a gagné un niveau !
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Your spy [spyName] has leveled up! = Votre espion [spyName] s'est amélioré !
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Your spy [spyName] has leveled up [amount] times! = Votre espion [spyName] s'est amélioré [amount] fois !
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Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = Votre espion [spyName] ne peut plus voler les technologies de [civName] car nous les avons déjà toutes recherchées !
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@ -2456,7 +2456,7 @@ hidden from users = Caché aux joueurs
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for every [countable] = pour chaque [countable]
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for every [amount] [countable] = tous les [amount] [countable]
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# Requires translation!
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(modified by game speed) =
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(modified by game speed) = (modifié par vitesse de jeu)
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Comment [comment] = [comment]
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Diplomatic relationships cannot change = Les relations diplomatiques ne peuvent pas changer
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Can convert gold to science with sliders = Possibilité de convertir l'Or en Science via un slider
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@ -161,12 +161,9 @@ We have joined [allyCivName] in the war against [enemyCivName]! = Wir haben uns
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[civName] has joined [allyCivName] in the war against [enemyCivName]! = [civName] hat sich [allyCivName] im Krieg gegen [enemyCivName] angeschlossen!
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[civName] has joined us in the war against [enemyCivName]! = [civName] hat sich uns im Krieg gegen [enemyCivName] angeschlossen!
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# Team War
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# Requires translation!
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You and [allyCivName] have declared war against [enemyCivName]! =
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# Requires translation!
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[civName] and [allyCivName] have declared war against us! =
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# Requires translation!
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[civName] and [allyCivName] have declared war against [enemyCivName]! =
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You and [allyCivName] have declared war against [enemyCivName]! = Du und [allyCivName] haben [enemyCivName] den Krieg erklärt!
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[civName] and [allyCivName] have declared war against us! = [civName] und [allyCivName] haben uns den Krieg erklärt!
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[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] und [allyCivName] haben [enemyCivName] den Krieg erklärt!
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[civName] cancelled their Defensive Pact with [otherCivName]! = [civName] hat den Verteidigungspakt mit [otherCivName] annulliert!
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[civName] cancelled their Defensive Pact with us! = [civName] hat den Verteidigungspakt mit uns annulliert!
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@ -809,8 +806,7 @@ Gameplay = Spielmechanik
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Check for idle units = Untätige Einheiten anzeigen
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Auto Unit Cycle = Automatisches Durchgehen der Einheiten
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Move units with a single tap = Einheiten mit einem Klick bewegen
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# Requires translation!
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Move units with a long tap =
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Move units with a long tap = Einheiten mit einem langen Klick bewegen
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Auto-assign city production = Automatische Zuordnung der Stadtproduktion
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Auto-build roads = Automatischer Straßenbau
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Automated workers replace improvements = Automatisierte Arbeiter ersetzen Verbesserungen
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@ -1769,8 +1765,7 @@ Move = Bewegen
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After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Nachdem eine unbekannte Zivilisation das [eraName] Zeitalter erreicht hat, haben wir [spyName] als Spion rekrutiert.
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We have recruited [spyName] as a spy! = Wir haben [spyName] als Spion rekrutiert.
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Your spy [spyName] has leveled up! = Dein Spion [spyName] hat sich verbessert!
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# Requires translation!
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Your spy [spyName] has leveled up [amount] times! =
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Your spy [spyName] has leveled up [amount] times! = Dein Spion [spyName] wurde [amount] mal verbessert!
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Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = Dein Spion [spyName] kann keine weiteren Technologien von [civName] stehlen, da wir bereits alle Technologien erforscht haben, die sie kennen!
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# Stealing Technology defending civ
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@ -2415,8 +2410,7 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile
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From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Von einem zufällig gewählten Feld, das [positiveAmount] Felder von Ruinen entfernt ist, werden mit einer Chance von [positiveAmount3]% Felder in einer Entfernung von bis zu [positiveAmount2] Feldern aufgedeckt.
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Triggers the following global alert: [comment] = Löst den folgenden globalen Alarm aus: [comment]
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Every major Civilization gains a spy once a civilization enters this era = Jede größere Zivilisation erhält einen Spion sobald eine von ihnen dieses Zeitalter erreicht hat
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# Requires translation!
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Promotes all spies [amount] time(s) =
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Promotes all spies [amount] time(s) = Alle Spione [amount] mal befördern
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Gain an extra spy = Einen zusätzlichen Spion erhalten
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Heal this unit by [positiveAmount] HP = Heile diese Einheit um [positiveAmount] LP
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This Unit takes [positiveAmount] damage = Die Einheit nimmt [positiveAmount] Schaden
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@ -2458,8 +2452,7 @@ upon discovering a [tileFilter] tile = bei Entdeckung eines [tileFilter] Feldes
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hidden from users = vor dem Benutzer versteckt
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for every [countable] = für jede [countable]
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for every [amount] [countable] = für jede [amount] [countable]
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# Requires translation!
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(modified by game speed) =
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(modified by game speed) = (angepasst durch die Spielgeschwindigkeit)
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Comment [comment] = Kommentar [comment]
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Diplomatic relationships cannot change = Diplomatische Beziehungen können sich nicht ändern
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Can convert gold to science with sliders = Kann Gold in Wissenschaft mit Schiebereglern umwandeln
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@ -2473,8 +2466,7 @@ Mod requires [modFilter] = Mod erfordert [modFilter]
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Should only be used as permanent audiovisual mod = Sollte nur als permanente audiovisuelle Mod verwendet werden
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Can be used as permanent audiovisual mod = Kann als permanente audiovisuelle Mod verwendet werden
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Cannot be used as permanent audiovisual mod = Kann nicht als permanente audiovisuelle Mod verwendet werden
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# Requires translation!
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Mod preselects map [comment] =
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Mod preselects map [comment] = Kartenvorauswahl der Mod [comment]
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######### combatantFilter ###########
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@ -162,11 +162,11 @@ We have joined [allyCivName] in the war against [enemyCivName]! = Kita telah ber
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[civName] has joined us in the war against [enemyCivName]! = [civName] telah bergabung dengan kita dalam perang melawan [enemyCivName]!
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# Team War
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# Requires translation!
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You and [allyCivName] have declared war against [enemyCivName]! =
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You and [allyCivName] have declared war against [enemyCivName]! = Kamu dan [allyCivName] telah menyatakan perang terhadap [enemyCivName]!
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# Requires translation!
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[civName] and [allyCivName] have declared war against us! =
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[civName] and [allyCivName] have declared war against us! = [civName] dan [allyCivName] telah menyatakan perang terhadap kita!
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# Requires translation!
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[civName] and [allyCivName] have declared war against [enemyCivName]! =
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[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] dan [allyCivName] telah menyatakan perang terhadap [enemyCivName]!
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[civName] cancelled their Defensive Pact with [otherCivName]! = [civName] membatalkan Pakta Pertahanan mereka dengan [otherCivName]!
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[civName] cancelled their Defensive Pact with us! = [civName] membatalkan Pakta Pertahanan mereka dengan kita!
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@ -2456,7 +2456,7 @@ hidden from users = disembunyikan dari pengguna
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for every [countable] = untuk setiap [countable]
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for every [amount] [countable] = untuk setiap [amount] [countable]
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# Requires translation!
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(modified by game speed) =
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(modified by game speed) = (dimodifikasi oleh kecepatan permainan)
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Comment [comment] = [comment]
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Diplomatic relationships cannot change = Hubungan diplomatik tidak dapat diubah
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Can convert gold to science with sliders = Dapat mengubah emas menjadi ilmu pengetahuan dengan penggeser
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@ -2975,7 +2975,7 @@ Manhattan Project = Proyek Manhattan
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Pentagon = Pentagon
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'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower = 'Saat mempersiapkan pertempuran, aku selalu menemukan bahwa rencana-rencana tidak berguna, tetapi merencanakan sangat diperlukan.' - Dwight D. Eisenhower
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Solar Plant = Panel Surya
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Solar Plant = PLTS
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Nuclear Plant = PLTN
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@ -5472,7 +5472,7 @@ Monument to the Gods = Monumen Dewa
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One with Nature = Menyatu dengan Alam
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Oral Tradition = Tradisi lisan
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Oral Tradition = Tradisi Lisan
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Religious Idols = Berhala-berhala
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@ -161,12 +161,9 @@ We have joined [allyCivName] in the war against [enemyCivName]! = Ci siamo uniti
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[civName] has joined [allyCivName] in the war against [enemyCivName]! = [civName] si è unita a [allyCivName] nella guerra contro [enemyCivName]!
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[civName] has joined us in the war against [enemyCivName]! = [civName] si è unita a noi nella guerra con [enemyCivName]!
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# Team War
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# Requires translation!
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You and [allyCivName] have declared war against [enemyCivName]! =
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# Requires translation!
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[civName] and [allyCivName] have declared war against us! =
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# Requires translation!
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[civName] and [allyCivName] have declared war against [enemyCivName]! =
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You and [allyCivName] have declared war against [enemyCivName]! = You e [allyCivName] avete dichiarato guerra a [enemyCivName]!
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[civName] and [allyCivName] have declared war against us! = [civName] e [allyCivName] ti hanno dichiarato guerra!
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[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] e [allyCivName] hanno dichiarato guerra a [enemyCivName]!
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[civName] cancelled their Defensive Pact with [otherCivName]! = [civName] ha cancellato il suo accordo di difesa con [otherCivName]!
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[civName] cancelled their Defensive Pact with us! = [civName] ha cancellato il suo accordo di difesa con noi!
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@ -2455,8 +2452,7 @@ upon discovering a [tileFilter] tile = quando scopri una casella [tileFilter]
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hidden from users = nascosto dagli utenti
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for every [countable] = per ogni [countable]
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for every [amount] [countable] = per ogni [amount] [countable]
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# Requires translation!
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(modified by game speed) =
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(modified by game speed) = (a seconda della velocità di gioco)
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Comment [comment] = [comment]
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Diplomatic relationships cannot change = I rapporti diplomatici non sono modificabili
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Can convert gold to science with sliders = Puoi convertire Oro in Scienza tramite le barre
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@ -19,7 +19,7 @@ Fastlane_short_description = 4X文明建设类游戏
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# Documentation: https://f-droid.org/en/docs/Build_Metadata_Reference/#Description
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# English to translate: https://github.com/yairm210/Unciv/blob/master/fastlane/metadata/android/en-US/full_description.txt
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Fastlane_full_description = 重新实现有史以来最著名的文明建设类游戏-快,小,无广告,永远免费!\n\n建设文明,发展科技,扩展城市,征战四方!\n\n请求?漏洞?待办事项列表位于https://github.com/yairm210/Unciv/issues,欢迎每一个小小的帮助!\n\n问题?评论?只是无聊?在https://discord.gg/bjrB4Xw上加入我们!\n\n想帮忙把游戏翻译成你的语言吗?给我发送电子邮件到yairm210@hotmail.com。\n\n熟悉Java或Kotlin?在https://github.com/yairm210/Unciv加入我们。\n\n世界正在等待!你能建立一个经得起时间考验的文明吗?\n\n用户发起的下载和多人游戏功能需要“完全网络访问”权限。用于实现多人游戏回合通知的API会自动包含所有其他列出的权限。网络权限用于列出模组、下载模组、下载音乐以及上传/下载多人游戏。Unciv不会发起其他互联网通信。
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Fastlane_full_description = 重新实现有史以来最著名的文明建设类游戏-快,小,无广告,永远免费!\n\n建设文明,发展科技,扩展城市,征战四方!\n\n请求?漏洞?待办事项列表位于https://github.com/yairm210/Unciv/issues,欢迎每一个小小的帮助!\n\n问题?评论?只是无聊?在https://discord.gg/bjrB4Xw上加入我们!\n\n想帮忙把游戏翻译成你的语言吗?给我发送电子邮件到yairm210@hotmail.com。\n\n熟悉Java或Kotlin?在https://github.com/yairm210/Unciv加入我们。\n\n看不懂英文但仍然希望为社区做贡献?加入中文社区QQ群675179266或点击网址http://qm.qq.com/cgi-bin/qm/qr?_wv=1027&k=UHIJomTUkhevKOkwu5vQtyDMHO6oqqB2&authKey=vLV%2FVDcmUU7uPA2ggTe8F6x%2FM4ySgZxQ50VjNLCYQL%2BI8lAgFUOVA90nHcVCZ78s&noverify=0&group_code=675179266\n\n世界正在等待!你能建立一个经得起时间考验的文明吗?\n\n用户发起的下载和多人游戏功能需要“完全网络访问”权限。用于实现多人游戏回合通知的API会自动包含所有其他列出的权限。网络权限用于列出模组、下载模组、下载音乐以及上传/下载多人游戏。Unciv不会发起其他互联网通信。
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# Starting from here normal translations start, as described in
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@ -161,12 +161,9 @@ We have joined [allyCivName] in the war against [enemyCivName]! = 我们已与[a
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[civName] has joined [allyCivName] in the war against [enemyCivName]! = [civName]已与[allyCivName]结盟,共同宣战[enemyCivName]!
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[civName] has joined us in the war against [enemyCivName]! = [civName]现在同我们站在一起,一同反击[enemyCivName]!
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# Team War
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# Requires translation!
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You and [allyCivName] have declared war against [enemyCivName]! =
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# Requires translation!
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[civName] and [allyCivName] have declared war against us! =
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# Requires translation!
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[civName] and [allyCivName] have declared war against [enemyCivName]! =
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You and [allyCivName] have declared war against [enemyCivName]! = 我们已与[allyCivName]珠联璧合,一同剿灭[enemyCivName]!
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[civName] and [allyCivName] have declared war against us! = [civName]已与[allyCivName]沆瀣一气,试图与我为敌!
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[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName]已与[allyCivName]结盟,共同宣战[enemyCivName]!
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[civName] cancelled their Defensive Pact with [otherCivName]! = [civName]撕毁了与[otherCivName]的共同防御条约!
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[civName] cancelled their Defensive Pact with us! = [civName]撕毁了与我们的共同防御条约!
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@ -329,8 +326,8 @@ Non-existent city = 不存在的城市
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# Unit differences
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[resourceName] not required = 无需战略资源:[resourceName]
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Lost ability (vs [originalUnit]): [ability] = (与 [originalUnit] 对比),失去能力: [ability]
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[resourceName] not required = 不消耗[resourceName]
|
||||
Lost ability (vs [originalUnit]): [ability] = 相比[originalUnit],没有[ability]
|
||||
Upgrade all [count] [unit] ([cost] gold) = 升级全部[count]个[unit](花费[cost]金钱)
|
||||
National ability = 民族特性
|
||||
[firstValue] vs [secondValue] = [firstValue]对[secondValue]
|
||||
@ -809,8 +806,7 @@ Gameplay = 游戏内容
|
||||
Check for idle units = 回合结束前查看闲置单位
|
||||
Auto Unit Cycle = 自动循环单位
|
||||
Move units with a single tap = 点击目标地块立即移动
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Move units with a long tap = 长按以移动单位
|
||||
Auto-assign city production = 自动分配城市产能
|
||||
Auto-build roads = 自动建造道路/铁路
|
||||
Automated workers replace improvements = 工人自动更换设施
|
||||
@ -934,8 +930,7 @@ An unknown civilization has completed [construction]! = 一个未知的文明完
|
||||
The city of [cityname] has started constructing [construction]! = [cityname]的城市已经开始建造[construction]!
|
||||
[civilization] has started constructing [construction]! = [civilization]已经开工建造[construction]!
|
||||
An unknown civilization has started constructing [construction]! = 一个未知的文明已经开工建造[construction]!
|
||||
# Requires translation!
|
||||
[cityName] has started working on [construction] =
|
||||
[cityName] has started working on [construction] = [cityName]已开始建造[construction]
|
||||
[cityName] has expanded its borders! = [cityName]的边界已扩张!
|
||||
Your Golden Age has ended. = 你的黄金时代结束了
|
||||
[cityName] has been razed to the ground! = [cityName] 已被夷为平地!
|
||||
@ -1352,7 +1347,7 @@ Defender Bonus = 防御方加成
|
||||
Landing = 登陆作战
|
||||
Boarding = 登陆作战
|
||||
Flanking = 侧翼夹击
|
||||
vs [unitType] = 与[unitType]相比较:
|
||||
vs [unitType] = 相比[unitType]
|
||||
Terrain = 地形修正
|
||||
Tile = 地块
|
||||
Missing resource = 战略资源缺乏
|
||||
@ -1363,7 +1358,7 @@ Across river = 穿过河流
|
||||
Temporary Bonus = 临时加成
|
||||
Garrisoned unit = 驻守单位
|
||||
Attacking Bonus = 攻击加成
|
||||
defence vs [unitType] = 防御 vs [unitType]
|
||||
defence vs [unitType] = 防御vs[unitType]
|
||||
[tileFilter] defence = [tileFilter] 防御
|
||||
Defensive Bonus = 防御加成
|
||||
Stacked with [unitType] = 与[unitType]单位叠放
|
||||
@ -1770,8 +1765,7 @@ Move = 移动
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = 在一个未知的文明进入[eraName]之后,我们招募到了间谍[spyName]!
|
||||
We have recruited [spyName] as a spy! = 我们培养了一位名为[spyName]的间谍!
|
||||
Your spy [spyName] has leveled up! = 你的间谍[spyName]已升级!
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
Your spy [spyName] has leveled up [amount] times! = 你的间谍[spyName]已升[amount]级!
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = 由于我们已经在研究上全面超越了他们,你的间谍[spyName]无法从[civName]窃取更多科技!
|
||||
|
||||
# Stealing Technology defending civ
|
||||
@ -1919,9 +1913,9 @@ Choose scenario = 选择情景
|
||||
[stats] for each adjacent [param] = 每个相邻的[param][stats]
|
||||
Must be next to [terrain] = (城市)必须毗邻[terrain]
|
||||
Must be on [terrain] = (城市)必须位于[terrain]之上
|
||||
+[amount]% vs [unitType] = 对战[unitType]时 +[amount]%
|
||||
+[amount] Movement for all [unitType] units = 所有[unitType]单位 +[amount] 移动力
|
||||
+[amount]% Production when constructing [param] = 建造 [param] 时 +[amount]% 产能
|
||||
+[amount]% vs [unitType] = 对战[unitType]时+[amount]%
|
||||
+[amount] Movement for all [unitType] units = 所有[unitType]单位+[amount] 移动力
|
||||
+[amount]% Production when constructing [param] = 建造[param]时+[amount]% 产能
|
||||
Can only be built on [tileFilter] tiles = 只能建在[tileFilter]地块上
|
||||
Cannot be built on [tileFilter] tiles = 无法建在[tileFilter]地块上
|
||||
Does not need removal of [feature] = 无需移除[feature]
|
||||
@ -2307,7 +2301,7 @@ with [amount]% chance = 有[amount]%概率
|
||||
every [positiveAmount] turns = 每[positiveAmount]回合
|
||||
before [amount] turns = 自开局[amount]回合前
|
||||
after [amount] turns = 自开局[amount]回合后
|
||||
for [civFilter] = 对于[civFilter]
|
||||
for [civFilter] = 令[civFilter]
|
||||
when at war = 交战时
|
||||
when not at war = 和平时
|
||||
during a Golden Age = 黄金时代期间
|
||||
@ -2357,10 +2351,10 @@ in cities without a [buildingFilter] = 在未建造[buildingFilter]的城市中
|
||||
in cities with at least [amount] [populationFilter] = 在至少有[amount][populationFilter]的城市中
|
||||
in cities with [amount] [populationFilter] = 在有[amount][populationFilter]的城市中
|
||||
with a garrison = 如果城市有军队驻扎
|
||||
for [mapUnitFilter] units = 对于[mapUnitFilter]单位
|
||||
for [mapUnitFilter] units = 令[mapUnitFilter]单位
|
||||
when [mapUnitFilter] = 当处于[mapUnitFilter]状态
|
||||
for units with [promotion] = 对于拥有[promotion]的单位
|
||||
for units without [promotion] = 对于没有[promotion]的单位
|
||||
for units with [promotion] = 令拥有[promotion]的单位
|
||||
for units without [promotion] = 令没有[promotion]的单位
|
||||
vs cities = 对战城市
|
||||
vs [mapUnitFilter] units = 对战[mapUnitFilter]单位
|
||||
when fighting units from a Civilization with more Cities than you = 当与拥有较你更多城市的文明作战时
|
||||
@ -2416,8 +2410,7 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = 从距离一个废墟[positiveAmount]格外随机选择一个的地块处,以[positiveAmount3]%的可能性显示至多[positiveAmount2]格地块
|
||||
Triggers the following global alert: [comment] = 触发下列全局警报:[comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = 当第一个文明进入此时代后,每个文明(城邦除外)都会获得一个间谍
|
||||
# Requires translation!
|
||||
Promotes all spies [amount] time(s) =
|
||||
Promotes all spies [amount] time(s) = 令所有间谍升[amount]级
|
||||
Gain an extra spy = 获得1个间谍
|
||||
Heal this unit by [positiveAmount] HP = 恢复该单位 [positiveAmount] 生命值
|
||||
This Unit takes [positiveAmount] damage = 该单位收到[positiveAmount]伤害
|
||||
@ -2457,12 +2450,9 @@ upon losing at least [amount] HP in a single attack = 单次战斗中丢失至
|
||||
upon ending a turn in a [tileFilter] tile = 在[tileFilter]地块上结束回合时
|
||||
upon discovering a [tileFilter] tile = 当发现[tileFilter]地块后
|
||||
hidden from users = 对玩家隐藏
|
||||
# Requires translation!
|
||||
for every [countable] =
|
||||
# Requires translation!
|
||||
for every [amount] [countable] =
|
||||
# Requires translation!
|
||||
(modified by game speed) =
|
||||
for every [countable] = 每有1个[countable]
|
||||
for every [amount] [countable] = 每有[amount]个[countable]
|
||||
(modified by game speed) = (受游戏速度影响)
|
||||
Comment [comment] = [comment]
|
||||
Diplomatic relationships cannot change = 暂不能改变外交关系
|
||||
Can convert gold to science with sliders = 可通过滑块将金币转换为科学值
|
||||
@ -2476,8 +2466,7 @@ Mod requires [modFilter] = Mod 需要 [modFilter]
|
||||
Should only be used as permanent audiovisual mod = 只能用作永久视听Mod
|
||||
Can be used as permanent audiovisual mod = 可作为永久视听Mod
|
||||
Cannot be used as permanent audiovisual mod = 不能用作永久视听Mod
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
Mod preselects map [comment] = 模组预选地图:[comment]
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
@ -6719,8 +6708,7 @@ On the world screen the hotkeys are as follows: = 在世界地图界面上的热
|
||||
Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital or open its city screen if already centered = 空格键 or 'N' - 下个闲置单位 or 下一回合\n'E' - 概览界面(最近浏览的页面)\n'+', '-' - 放大 / 缩小\n回车键 - 当前游玩文明的首都显示在屏幕中心(如果已经位于屏幕中心则打开城市界面)
|
||||
F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = F1 - 打开文明百科\nF2 - 贸易概览\nF3 - 单位概览\nF4 - 外交概览\nF5 - 社会政策\nF6 - 科技\nF7 - 城市概览\nF8 - 胜利进度\nF9 - 统计概览\nF10 - 资源概览\nF11 - 快速保存\nF12 - 快速读取
|
||||
Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game\nCtrl-U - Toggle UI (World Screen only) = Ctrl-R - 切换地块资源显示\nCtrl-Y - 切换地块产出显示\nCtrl-O - 游戏选项\nCtrl-S - 保存游戏\nCtrl-L - 读取游戏\nCtrl-U - 切换UI(仅在世界地图界面)
|
||||
# Requires translation!
|
||||
All of these can be reassigned. =
|
||||
All of these can be reassigned. = 所有这些都可以重新分配。
|
||||
|
||||
This is where you spend most of your time playing Unciv. See the world, control your units, access other screens from here. = 您的绝大部分操作都在此界面。纵览地图,控制单位,或是跳转到其他界面。
|
||||
①: The menu button - civilopedia, save, load, options... = ①: 菜单按钮 - 文明百科,保存游戏,读取游戏,选项...
|
||||
@ -6841,28 +6829,17 @@ Enemy military land units block tiles they are standing on. Enemy military naval
|
||||
City Blockade = 城市封锁
|
||||
One of your cities is under a naval blockade! When all adjacent water tiles of a coastal city are blocked - city loses harbor connection to all other cities, including capital. Make sure to de-blockade cities by deploying friendly military naval units to fight off invaders. = 你的某些城市被水路封锁了! —— 当沿海城市的所有相邻水域被封锁时,该城市将失去与所有其他城市的港口联系,包括首都。请确保通过部署友好的海军部队来解除对城市的封锁,击退入侵者。
|
||||
|
||||
# Requires translation!
|
||||
Spies! =
|
||||
# Requires translation!
|
||||
The first time a civ reaches the Renaissance era each nation gets one spy. Every time a civ reaches an era afterwards they get one more spy. =
|
||||
# Requires translation!
|
||||
Spies can be sent out to foreign cities to steal technology, rigging elections or stage coups. Place them in your own cities to do counter-intelligence work. =
|
||||
# Requires translation!
|
||||
Only one spy per civ is allowed in each city. Spies that are not in any city are on vacation in your spy hideout. =
|
||||
# Requires translation!
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
|
||||
# Requires translation!
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
# Requires translation!
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
|
||||
# Requires translation!
|
||||
Spies that are set up in your own cities will be conducting counter-intelligence. They reduce the success chance of other spies trying to steal your technology. =
|
||||
# Requires translation!
|
||||
Spies at a higher rank have a higher chance of success. The max rank a spy can reach is rank 3. After a spy is killed it will revive after a certain amount of turns back at rank 1. =
|
||||
# Requires translation!
|
||||
Building buildings like the constabulary and police station will reduce the technology steal rate of spies in that city. =
|
||||
# Requires translation!
|
||||
Espionage is available using the Gods and Kings ruleset. To enable it in a new game click advanced settings, then click on the Enable Espionage option. =
|
||||
Spies! = 间谍!
|
||||
The first time a civ reaches the Renaissance era each nation gets one spy. Every time a civ reaches an era afterwards they get one more spy. = 一旦最先进的文明进入文艺复兴时期,每个国家都会获得一名间谍。此后最先进文明每进入新时代,每个国家就会多获得一名间谍。
|
||||
Spies can be sent out to foreign cities to steal technology, rigging elections or stage coups. Place them in your own cities to do counter-intelligence work. = 间谍可以被派往外国城市窃取科技、操纵选举或发动政变,也可以将他们安置在我方城市中反间谍。
|
||||
Only one spy per civ is allowed in each city. Spies that are not in any city are on vacation in your spy hideout. = 每个城市每个文明只允许安置一名间谍。不在任何城市的间谍都在你的间谍藏身处闲置。
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. = 在主要文明的城市中设立的间谍将试图以基于该城市的科学生产的速度窃取科技。成功窃取科技将提升你的间谍等级。如果敌方反间谍的间谍存在,失败将会提升其等级。
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. = 城邦内设置的间谍将试图操纵选举,以获得影响力并削弱其他文明的影响力。只有一名参与操纵选举的间谍才能获胜。
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. = 在城邦操纵选举的间谍也可能发动政变。政变成功的可能性取决于您对城邦当前盟友的相对影响力、您的间谍级别以及当前盟友在城邦中拥有的间谍级别(如果存在)。政变成功将使你成为他们的新盟友,并减少所有其他文明的影响力。政变失败将杀死你的间谍并升级防御间谍(如果存在)。
|
||||
Spies that are set up in your own cities will be conducting counter-intelligence. They reduce the success chance of other spies trying to steal your technology. = 在你们自己的城市设立的间谍将进行反间谍活动。它们降低了其他间谍试图窃取您的科技的成功率。
|
||||
Spies at a higher rank have a higher chance of success. The max rank a spy can reach is rank 3. After a spy is killed it will revive after a certain amount of turns back at rank 1. = 级别越高的间谍,成功的机会就越大。无模组时间谍的最高等级为3级。间谍被杀死后,经过一定的回合后会复活回到1级。
|
||||
Building buildings like the constabulary and police station will reduce the technology steal rate of spies in that city. = 建造治安署和警察局等建筑物将降低该城市间谍的技术窃取率。
|
||||
Espionage is available using the Gods and Kings ruleset. To enable it in a new game click advanced settings, then click on the Enable Espionage option. = 使用众神和国王规则集可以进行间谍活动。要在新游戏中启用它,请单击“高级设置”,然后单击“启用间谍活动”选项。
|
||||
|
||||
Keyboard Bindings = 快捷键绑定
|
||||
Limitations = 局限性
|
||||
|
@ -162,11 +162,11 @@ We have joined [allyCivName] in the war against [enemyCivName]! = Ми доєд
|
||||
[civName] has joined us in the war against [enemyCivName]! = Нація [civName] доєдналася до нас у війні проти [enemyCivName]!
|
||||
# Team War
|
||||
# Requires translation!
|
||||
You and [allyCivName] have declared war against [enemyCivName]! =
|
||||
You and [allyCivName] have declared war against [enemyCivName]! = Ви й [allyCivName] оголосили війну проти [enemyCivName]!
|
||||
# Requires translation!
|
||||
[civName] and [allyCivName] have declared war against us! =
|
||||
[civName] and [allyCivName] have declared war against us! = [civName] та [allyCivName] оголосили проти нас війну!
|
||||
# Requires translation!
|
||||
[civName] and [allyCivName] have declared war against [enemyCivName]! =
|
||||
[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] та [allyCivName] оголосили війну проти [enemyCivName]!
|
||||
|
||||
[civName] cancelled their Defensive Pact with [otherCivName]! = [civName] скасувала оборонну угоду заключену з [otherCivName]!
|
||||
[civName] cancelled their Defensive Pact with us! = [civName] скасувала оборонну угоду заключену між нами!
|
||||
@ -1608,7 +1608,7 @@ Resource [resource] does not exist in ruleset! = Ресурс [resource] не і
|
||||
Improvement [improvement] does not exist in ruleset! = Покращення [improvement] не існує у наборі правил!
|
||||
Nation [nation] does not exist in ruleset! = Нація [nation] не існує у наборі правил!
|
||||
Natural Wonder [naturalWonder] does not exist in ruleset! = Природне диво [naturalWonder] не існує у наборі правил!
|
||||
non-[filter] = не-[filter]
|
||||
non-[filter] = не [filter]
|
||||
|
||||
# Civilopedia difficulty levels
|
||||
Player settings = Налаштування гравця
|
||||
@ -2085,8 +2085,8 @@ Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Отри
|
||||
Resting point for Influence with City-States following this religion [amount] = Збільшує початкове значення Впливу з Містами-державами, що сповідують цю релігію, на [amount]
|
||||
Notified of new Barbarian encampments = Сповіщення про нові Варварські табори
|
||||
Receive triple Gold from Barbarian encampments and pillaging Cities = Отримує потрійну кількість ¤Золота з Варварських таборів та грабування міст
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Під час захоплення Варварського табору, отримує [amount] ¤Золота та вербує Варварський підрозділ
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = При перемозі над підрозділами типу [mapUnitFilter], отримує [amount] ¤Золота та захоплює їх
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Під час захоплення Варварського табору, отримуєте [amount] ¤Золота та вербуєте Варварський підрозділ
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = При перемозі над підрозділом типу [mapUnitFilter], отримуєте [amount] ¤Золота та вербуєте його
|
||||
Starting in this era disables religion = Початок гри з даної епохи відключає релігії
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Можна вибрати [amount] додаткові [beliefType] догми під час [foundingOrEnhancing] релігії
|
||||
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Можна обрати [amount] додаткових догм під час [foundingOrEnhancing] релігії.
|
||||
@ -2134,7 +2134,7 @@ Must not be next to [tileFilter] = Не може бути біля місцев
|
||||
Indicates the capital city = Позначає столицю
|
||||
Moves to new capital when capital changes = Переноситься в нову столицю якщо її змінено
|
||||
Provides 1 extra copy of each improved luxury resource near this City = Надає додаткову копію кожного ресурсу розкоші, який видобувається біля даного міста
|
||||
Destroyed when the city is captured = Знищується у випадку захоплення міста
|
||||
Destroyed when the city is captured = Знищується у разі захоплення міста
|
||||
Doubles Gold given to enemy if city is captured = Подвоює ¤Золото, що здобувається ворогом при захопленні міста
|
||||
Remove extra unhappiness from annexed cities = Прибирає надмірне нещастя з анексованих міст
|
||||
Connects trade routes over water = З’єднує водні торгові шляхи
|
||||
@ -2216,15 +2216,15 @@ Cannot intercept [mapUnitFilter] units = Не спроможний перехо
|
||||
[relativeAmount]% Strength when performing Air Sweep = [relativeAmount]% до †Сили при повітряних зачистках
|
||||
[relativeAmount]% maintenance costs = [relativeAmount]% до вартості утримання
|
||||
[relativeAmount]% Gold cost of upgrading = [relativeAmount]% ¤Золота до вартості покращення
|
||||
Earn [amount]% of the damage done to [combatantFilter] units as [civWideStat] = Заробляє [amount]% від пошкоджень, завданих [combatantFilter], як [civWideStat]
|
||||
Upon capturing a city, receive [amount] times its [stat] production as [civWideStat] immediately = Після захоплення міста отримаєте в [amount] разів більше його виробництва [stat] як [civWideStat]
|
||||
Earn [amount]% of killed [mapUnitFilter] unit's [costOrStrength] as [civWideStat] = Отримує [amount]% від [costOrStrength] знищених ворожих підрозділів типу [mapUnitFilter] як [civWideStat]
|
||||
Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when killed within 4 tiles of a city following this religion = Отримуєте [amount]% від [costOrStrength] підрозділів типу [mapUnitFilter] як [civWideStat], які знищуються у радіусі 4 клітинок від міста, яке сповідує цю релігію
|
||||
Earn [amount]% of the damage done to [combatantFilter] units as [civWideStat] = Отримуйте [amount]% від пошкоджень, завданих [combatantFilter], як [civWideStat]
|
||||
Upon capturing a city, receive [amount] times its [stat] production as [civWideStat] immediately = Після захоплення міста одразу отримаєте в [amount] разів більше його виробництва [stat] як [civWideStat]
|
||||
Earn [amount]% of killed [mapUnitFilter] unit's [costOrStrength] as [civWideStat] = Отримуйте [amount]% від [costOrStrength] знищених ворожих підрозділів типу [mapUnitFilter] як [civWideStat]
|
||||
Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when killed within 4 tiles of a city following this religion = Отримуйте [amount]% від [costOrStrength] підрозділів типу [mapUnitFilter] як [civWideStat], які знищуються у радіусі 4 клітинок від міста, яке сповідує цю релігію
|
||||
May capture killed [mapUnitFilter] units = Може захопити знищені підрозділи типу [mapUnitFilter]
|
||||
[amount] XP gained from combat = [amount] Досвіду отримано у бою
|
||||
[relativeAmount]% XP gained from combat = [relativeAmount]% Досвіду у бою
|
||||
[amount] XP gained from combat = [amount] досвіду отримано у бою
|
||||
[relativeAmount]% XP gained from combat = [relativeAmount]% досвіду у бою
|
||||
Can be earned through combat = Можна здобути в бою
|
||||
[greatPerson] is earned [relativeAmount]% faster = [greatPerson] зʼявляється на [relativeAmount]% швидше
|
||||
[greatPerson] is earned [relativeAmount]% faster = [greatPerson] здобувається на [relativeAmount]% швидше
|
||||
Invisible to non-adjacent units = Невидима для не-прилеглих підрозділів
|
||||
Can see invisible [mapUnitFilter] units = Може бачити невидимі підрозділи типу [mapUnitFilter]
|
||||
May upgrade to [unit] through ruins-like effects = Можна удосконалити до [unit] завдяки руїнам, чи подібному ефекту
|
||||
@ -2335,7 +2335,7 @@ before enhancing a religion = перед покращенням Релігії
|
||||
after enhancing a religion = після покращення Релігії
|
||||
after generating a Great Prophet = після створення Видатного Пророка
|
||||
if [buildingFilter] is constructed = якщо створено [buildingFilter]
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities = якщо [buildingFilter] збудовано у всіх містах [cityFilter]
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities = якщо [buildingFilter] збудовано у всіх містах, які [cityFilter]
|
||||
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities = якщо [buildingFilter] збудовано щонайменше в [positiveAmount] містах [cityFilter]
|
||||
if [buildingFilter] is constructed by anybody = якщо [buildingFilter] вже збудовано будь-ким
|
||||
with [resource] = з [resource]
|
||||
@ -2343,7 +2343,7 @@ without [resource] = без [resource]
|
||||
when above [amount] [stat/resource] = коли більше [amount] [stat/resource]
|
||||
when below [amount] [stat/resource] = коли менше [amount] [stat/resource]
|
||||
when between [amount] and [amount2] [stat/resource] = коли від [amount] до [amount2] [stat/resource]
|
||||
in this city = у цьому місті
|
||||
in this city = у такому місті
|
||||
in [cityFilter] cities = в [cityFilter] містах
|
||||
in cities connected to the capital = в містах приєднаних до столиці
|
||||
in cities with a major religion = в містах із основною релігією
|
||||
@ -2456,7 +2456,7 @@ hidden from users = приховано від користувачів
|
||||
for every [countable] = для кожного [countable]
|
||||
for every [amount] [countable] = на кожні [amount] [countable]
|
||||
# Requires translation!
|
||||
(modified by game speed) =
|
||||
(modified by game speed) = (під впливом налаштувань швидкості гри)
|
||||
Comment [comment] = Коментар [comment]
|
||||
Diplomatic relationships cannot change = Дипломатичні стосунки неможливо змінити
|
||||
Can convert gold to science with sliders = Можна конвертувати ¤Золото в ⍾Науку за допомогою бігунків
|
||||
@ -2515,7 +2515,7 @@ in capital = у столиці
|
||||
Capital = Столиця
|
||||
in all non-occupied cities = у кожному вільному від окупації місті
|
||||
Non-occupied = Вільне від окупації
|
||||
in all cities with a world wonder = у кожному місті з світовим дивом
|
||||
in all cities with a world wonder = у кожному місті зі світовим дивом
|
||||
in all cities connected to capital = у кожному місті, сполученому зі столицею
|
||||
in all cities with a garrison = у кожному місті з гарнізоном
|
||||
Garrisoned = Має гарнізон
|
||||
@ -2528,7 +2528,7 @@ Foreign = Іноземні
|
||||
in annexed cities = у анексованих містах
|
||||
Annexed = Анексовано
|
||||
in puppeted cities = у містах-маріонетках
|
||||
Puppeted = Зроблено маріонеткою
|
||||
Puppeted = маріонетка
|
||||
in resisting cities = у містах що опираються окупації
|
||||
Resisting = Опирається окупації
|
||||
in cities being razed = у містах що руйнуються
|
||||
@ -2977,7 +2977,7 @@ Pentagon = Пентагон
|
||||
|
||||
Solar Plant = Сонячна електростанція
|
||||
|
||||
Nuclear Plant = Ядерна електростанція
|
||||
Nuclear Plant = Атомна електростанція
|
||||
|
||||
Apollo Program = Програма Аполлон
|
||||
|
||||
@ -4766,7 +4766,7 @@ Rocketry = Ракетобудування
|
||||
'The night is far spent, the day is at hand: let us therefore cast off the works of darkness, and let us put on the armor of light.' - The Holy Bible: Romans, 13:12 = "Ніч минула, а день наблизився, тож відкиньмо вчинки темряви й зодягнімось у зброю світла" — Біблія. До римлян 13:12.
|
||||
Lasers = Лазери
|
||||
'I am become Death, the destroyer of worlds.' - J. Robert Oppenheimer = "Я став смертю, руйнівником світів" — Роберт Оппенгеймер.
|
||||
Nuclear Fission = Ядерний поділ
|
||||
Nuclear Fission = Поділ ядра
|
||||
|
||||
'The new electronic interdependence recreates the world in the image of a global village.' - Marshall McLuhan = "Нова електронна взаємозалежність відновлює світ у вигляді одного велетенського села." — Маршал МакЛуган
|
||||
Globalization = Глобалізація
|
||||
@ -6906,4 +6906,3 @@ Miscellaneous = Різне
|
||||
External links = Зовнішні посилання
|
||||
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. = Зовнішні посилання підтримують правий клік або довге натиснення для копіювання посилання в буфер обміну замість відкриття браузера.
|
||||
Example: The 'Open Github page' button on the Mod management screen. = Приклад: кнопка 'Відкрити сторінку Github' на екрані керування Модами.
|
||||
|
||||
|
@ -4,8 +4,8 @@ package com.unciv.build
|
||||
object BuildConfig {
|
||||
const val kotlinVersion = "1.8.21"
|
||||
const val appName = "Unciv"
|
||||
const val appCodeNumber = 1004
|
||||
const val appVersion = "4.11.18-patch1"
|
||||
const val appCodeNumber = 1005
|
||||
const val appVersion = "4.11.19"
|
||||
|
||||
const val gdxVersion = "1.12.1"
|
||||
const val ktorVersion = "2.2.3"
|
||||
|
28
changelog.md
28
changelog.md
@ -1,3 +1,31 @@
|
||||
## 4.11.19
|
||||
|
||||
History command no longer breaks on autocomplete sometimes
|
||||
|
||||
Fix broken console checkFilter due to capitalizing first letter
|
||||
|
||||
Specific uniques to generic trigger: "upon expending a [mapUnitFilter] unit"
|
||||
|
||||
Console: `city addtile <cityName>` takes an optional `[radius]` parameter
|
||||
|
||||
Console: `civ addtech` / `civ removetech` commands
|
||||
|
||||
Documentation for mobile console
|
||||
|
||||
4.11.18-patch1
|
||||
|
||||
Fix "ask for help" crash
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Reenable console `unit sethealth ` and `setmovement` with trailing blank
|
||||
- Allow EmpireOverview persistence across game launches
|
||||
- Use Events for the floating "Tutorials"
|
||||
- Centralize and organize use of special unicode codepoints
|
||||
|
||||
By tuvus:
|
||||
- Moddable city ranges
|
||||
- Extra Civ and Spy moddability
|
||||
|
||||
## 4.11.18
|
||||
|
||||
We passed 1000 versions! :D
|
||||
|
@ -484,7 +484,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
|
||||
|
||||
companion object {
|
||||
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
|
||||
val VERSION = Version("4.11.18-patch1", 1004)
|
||||
val VERSION = Version("4.11.19", 1005)
|
||||
//endregion
|
||||
|
||||
/** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */
|
||||
|
27
fastlane/metadata/android/en-US/changelogs/1005.txt
Normal file
27
fastlane/metadata/android/en-US/changelogs/1005.txt
Normal file
@ -0,0 +1,27 @@
|
||||
|
||||
|
||||
History command no longer breaks on autocomplete sometimes
|
||||
|
||||
Fix broken console checkFilter due to capitalizing first letter
|
||||
|
||||
Specific uniques to generic trigger: "upon expending a [mapUnitFilter] unit"
|
||||
|
||||
Console: `city addtile <cityName>` takes an optional `[radius]` parameter
|
||||
|
||||
Console: `civ addtech` / `civ removetech` commands
|
||||
|
||||
Documentation for mobile console
|
||||
|
||||
4.11.18-patch1
|
||||
|
||||
Fix "ask for help" crash
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Reenable console `unit sethealth ` and `setmovement` with trailing blank
|
||||
- Allow EmpireOverview persistence across game launches
|
||||
- Use Events for the floating "Tutorials"
|
||||
- Centralize and organize use of special unicode codepoints
|
||||
|
||||
By tuvus:
|
||||
- Moddable city ranges
|
||||
- Extra Civ and Spy moddability
|
Loading…
x
Reference in New Issue
Block a user