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Fix great general bonus.
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@ -68,7 +68,7 @@ class BattleDamage{
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.filter {it.civilianUnit?.civInfo == combatant.unit.civInfo}
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.map {it.civilianUnit}
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if (nearbyCivUnits.any { it!!.hasUnique("Bonus for land units in 2 radius 15%") }) {
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modifiers["Great general"]=0.25f
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modifiers["Great general"]=0.15f
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}
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}
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}
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