Resolved #685 - loading game would clear resistance counters

This commit is contained in:
Yair Morgenstern 2019-04-27 23:36:35 +03:00
parent fce52ec787
commit 292297e02d
3 changed files with 7 additions and 6 deletions

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@ -8589,7 +8589,7 @@
Italian:"Sentinella" Italian:"Sentinella"
German:"Wache" German:"Wache"
French:"Sentinel" French:"Sentinel"
Rusian:"Караул" Russian:"Караул"
Simplified_Chinese:"警戒能力" Simplified_Chinese:"警戒能力"
} }
"Range":{ "Range":{
@ -8717,21 +8717,21 @@
Italian:"Incursione costiera I" Italian:"Incursione costiera I"
German:"Küstenräuber I" German:"Küstenräuber I"
French:"Commando Côtier I" //not very accurate French:"Commando Côtier I" //not very accurate
Russain:"Береговой налетчик I" Russian:"Береговой налетчик I"
Simplified_Chinese:"海掠一级" Simplified_Chinese:"海掠一级"
} }
"Coastal Raider II":{ "Coastal Raider II":{
Italian:"Incursione costiera II" Italian:"Incursione costiera II"
German:"Küstenräuber II" German:"Küstenräuber II"
French:"Commando Côtier II" French:"Commando Côtier II"
Russain:"Береговой налетчик II" Russian:"Береговой налетчик II"
Simplified_Chinese:"海掠二级" Simplified_Chinese:"海掠二级"
} }
"Coastal Raider III":{ "Coastal Raider III":{
Italian:"Incursione costiera III" Italian:"Incursione costiera III"
German:"Küstenräuber III" German:"Küstenräuber III"
French:"Commando Côtier III" French:"Commando Côtier III"
Russain:"Береговой налетчик III" Russian:"Береговой налетчик III"
Simplified_Chinese:"海掠三级" Simplified_Chinese:"海掠三级"
} }
"Targeting I":{ "Targeting I":{

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@ -21,8 +21,8 @@ android {
applicationId "com.unciv.app" applicationId "com.unciv.app"
minSdkVersion 14 minSdkVersion 14
targetSdkVersion 28 targetSdkVersion 28
versionCode 231 versionCode 232
versionName "2.15.0" versionName "2.15.0-patch1"
} }
// Had to add this crap for Travis to build, it wanted to sign the app // Had to add this crap for Travis to build, it wanted to sign the app

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@ -92,6 +92,7 @@ class CityInfo {
toReturn.isBeingRazed=isBeingRazed toReturn.isBeingRazed=isBeingRazed
toReturn.isConnectedToCapital = isConnectedToCapital toReturn.isConnectedToCapital = isConnectedToCapital
toReturn.attackedThisTurn = attackedThisTurn toReturn.attackedThisTurn = attackedThisTurn
toReturn.resistanceCounter = resistanceCounter
return toReturn return toReturn
} }