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Update WorkerAutomation.kt
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@ -285,8 +285,10 @@ class WorkerAutomation(
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if (tile.providesYield()) priority += 2
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if (tile.providesYield()) priority += 2
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if (tile.isPillaged()) priority += 1
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if (tile.isPillaged()) priority += 1
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if (tile.hasFalloutEquivalent()) priority += 1
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if (tile.hasFalloutEquivalent()) priority += 1
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if (tile.terrainFeatures.isNotEmpty() && tile.lastTerrain.hasUnique(UniqueType.ProductionBonusWhenRemoved)) priority += 0.5f// removing our forests is good for tempo
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if (tile.terrainFeatures.isNotEmpty() && tile.lastTerrain.hasUnique(UniqueType.ProductionBonusWhenRemoved)) priority += 0.5f else if (tile.lastTerrain.hasUnique(UniqueType.Vegetation)) priority -= 0.4f
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if (tile.terrainHasUnique(UniqueType.FreshWater)) priority += 1 // we want our farms up when unlocking Civil Service
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// Removing our forests is good for tempo, jungles not as much
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if (tile.terrainHasUnique(UniqueType.FreshWater)) priority += 1
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// we want our farms up when unlocking Civil Service
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}
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}
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// give a minor priority to tiles that we could expand onto
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// give a minor priority to tiles that we could expand onto
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else if (tile.getOwner() == null && tile.neighbors.any { it.getOwner() == civInfo })
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else if (tile.getOwner() == null && tile.neighbors.any { it.getOwner() == civInfo })
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