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https://github.com/yairm210/Unciv.git
synced 2025-09-29 15:01:09 -04:00
Fixed some more silly bugs caused by badly configured mods
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parent
88eab17e9e
commit
2a82482d05
@ -258,12 +258,24 @@ class Ruleset {
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lines += "${resource.name} revealed by tech ${resource.revealedBy} which does not exist!"
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lines += "${resource.name} revealed by tech ${resource.revealedBy} which does not exist!"
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if (resource.improvement != null && !tileImprovements.containsKey(resource.improvement!!))
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if (resource.improvement != null && !tileImprovements.containsKey(resource.improvement!!))
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lines += "${resource.name} improved by improvement ${resource.improvement} which does not exist!"
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lines += "${resource.name} improved by improvement ${resource.improvement} which does not exist!"
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for(terrain in resource.terrainsCanBeFoundOn)
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if(!terrains.containsKey(terrain))
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lines += "${resource.name} can be found on terrain $terrain which does not exist!"
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}
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}
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for (improvement in tileImprovements.values) {
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for (improvement in tileImprovements.values) {
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if (improvement.techRequired != null && !technologies.containsKey(improvement.techRequired!!))
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if (improvement.techRequired != null && !technologies.containsKey(improvement.techRequired!!))
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lines += "${improvement.name} requires tech ${improvement.techRequired} which does not exist!"
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lines += "${improvement.name} requires tech ${improvement.techRequired} which does not exist!"
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for (terrain in improvement.terrainsCanBeBuiltOn)
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if (!terrains.containsKey(terrain))
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lines += "${improvement.name} can be built on terrain $terrain which does not exist!"
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}
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}
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//
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// for(terrain in terrains.values){
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// for(baseTerrain in terrain.occursOn)
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// if (!terrains.containsKey(baseTerrain))
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// lines += "${improvement.name} can be built on terrain $terrain which does not exist!"
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// }
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for (tech in technologies.values) {
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for (tech in technologies.values) {
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for (prereq in tech.prerequisites) {
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for (prereq in tech.prerequisites) {
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@ -355,7 +355,7 @@ class TileEditorOptionsTable(val mapEditorScreen: MapEditorScreen): Table(Camera
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// for the tile image
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// for the tile image
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val tileInfo = TileInfo()
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val tileInfo = TileInfo()
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tileInfo.ruleset = mapEditorScreen.ruleset
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tileInfo.ruleset = mapEditorScreen.ruleset
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val terrain = resource.terrainsCanBeFoundOn.first()
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val terrain = resource.terrainsCanBeFoundOn.first { ruleset.terrains.containsKey(it) }
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val terrainObject = ruleset.terrains[terrain]!!
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val terrainObject = ruleset.terrains[terrain]!!
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if (terrainObject.type == TerrainType.TerrainFeature) {
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if (terrainObject.type == TerrainType.TerrainFeature) {
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tileInfo.baseTerrain =
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tileInfo.baseTerrain =
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