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Resolved #2576 - Clicking on "Encountering" notifications now move the map to the encounter location
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@ -29,19 +29,20 @@ class CivInfoTransientUpdater(val civInfo: CivilizationInfo) {
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civInfo.exploredTiles.addAll(newlyExploredTiles)
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civInfo.exploredTiles.addAll(newlyExploredTiles)
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val viewedCivs = HashSet<CivilizationInfo>()
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val viewedCivs = HashMap<CivilizationInfo,TileInfo>()
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for (tile in civInfo.viewableTiles) {
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for (tile in civInfo.viewableTiles) {
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val tileOwner = tile.getOwner()
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val tileOwner = tile.getOwner()
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if (tileOwner != null) viewedCivs += tileOwner
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if (tileOwner != null) viewedCivs[civInfo] = tile
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for (unit in tile.getUnits()) viewedCivs += unit.civInfo
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for (unit in tile.getUnits()) viewedCivs[unit.civInfo] = tile
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}
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}
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if (!civInfo.isBarbarian()) {
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if (!civInfo.isBarbarian()) {
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for (otherCiv in viewedCivs.filterNot { it == civInfo || it.isBarbarian() }) {
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for (entry in viewedCivs) {
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if (!civInfo.diplomacy.containsKey(otherCiv.civName)) {
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val metCiv = entry.key
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civInfo.meetCivilization(otherCiv)
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if (metCiv == civInfo || metCiv.isBarbarian() || civInfo.diplomacy.containsKey(metCiv.civName)) continue
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civInfo.addNotification("We have encountered [" + otherCiv.civName + "]!", null, Color.GOLD)
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civInfo.meetCivilization(metCiv)
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}
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civInfo.addNotification("We have encountered [" + metCiv.civName + "]!", entry.value.position, Color.GOLD)
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metCiv.addNotification("We have encountered [" + civInfo.civName + "]!", entry.value.position, Color.GOLD)
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}
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}
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discoverNaturalWonders()
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discoverNaturalWonders()
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@ -252,8 +252,8 @@ class CivilizationInfo {
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otherCiv.diplomacy[civName] = DiplomacyManager(otherCiv, civName)
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otherCiv.diplomacy[civName] = DiplomacyManager(otherCiv, civName)
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.apply { diplomaticStatus = DiplomaticStatus.Peace }
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.apply { diplomaticStatus = DiplomaticStatus.Peace }
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popupAlerts.add(PopupAlert(AlertType.FirstContact,otherCiv.civName))
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popupAlerts.add(PopupAlert(AlertType.FirstContact,otherCiv.civName))
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if(isCurrentPlayer() || otherCiv.isCurrentPlayer())
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if(isCurrentPlayer() || otherCiv.isCurrentPlayer())
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UncivGame.Current.settings.addCompletedTutorialTask("Meet another civilization")
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UncivGame.Current.settings.addCompletedTutorialTask("Meet another civilization")
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}
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}
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