Resolved #12555 - Fixed city names disappearing (#12559)

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Yair Morgenstern 2024-12-03 16:33:09 +02:00 committed by GitHub
parent 1c0ba1f20b
commit 2de549b8b3
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@ -1,19 +1,20 @@
package com.unciv.ui.components.tilegroups.layers
import com.badlogic.gdx.scenes.scene2d.Group
import com.badlogic.gdx.scenes.scene2d.Touchable
import com.badlogic.gdx.scenes.scene2d.ui.Image
import com.unciv.logic.civilization.Civilization
import com.unciv.logic.map.tile.Tile
import com.unciv.models.ruleset.unique.LocalUniqueCache
import com.unciv.models.tilesets.TileSetCache
import com.unciv.ui.components.NonTransformGroup
import com.unciv.ui.components.tilegroups.TileGroup
import com.unciv.ui.components.tilegroups.TileSetStrings
abstract class TileLayer(val tileGroup: TileGroup, size: Float) : NonTransformGroup() {
abstract class TileLayer(val tileGroup: TileGroup, size: Float) : Group() {
init {
touchable = Touchable.disabled
isTransform = false
@Suppress("LeakingThis")
setSize(size, size)
}