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https://github.com/yairm210/Unciv.git
synced 2025-09-27 13:55:54 -04:00
Player can enter city-state borders.
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@ -240,6 +240,9 @@ class DiplomacyManager() {
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thirdCiv.getDiplomacyManager(civInfo).addModifier(DiplomaticModifiers.WarMongerer,5f)
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else thirdCiv.getDiplomacyManager(civInfo).addModifier(DiplomaticModifiers.WarMongerer,-5f)
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}
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//Damage diplomatic relationship
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otherCivDiplomacy.influence = -50f
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}
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fun makePeace(){
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@ -150,8 +150,12 @@ class MapUnit {
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return false
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val tileOwner = tile.getOwner()
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if(tileOwner!=null && tileOwner.civName!=owner
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&& (tile.isCityCenter() || !civInfo.canEnterTiles(tileOwner))) return false
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if(tileOwner!=null && tileOwner.civName!=owner) {
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if (tile.isCityCenter()) return false
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if (!civInfo.canEnterTiles(tileOwner)
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&& !(civInfo.isPlayerCivilization() && tileOwner.isCityState())) return false
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// AIs won't enter city-state's border.
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}
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val unitsInTile = tile.getUnits()
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if(unitsInTile.isNotEmpty()){
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@ -73,8 +73,8 @@ class DiplomacyScreen:CameraStageBaseScreen() {
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fun giveGoldGift(otherCiv: CivilizationInfo) {
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val currentPlayerCiv = UnCivGame.Current.gameInfo.getCurrentPlayerCivilization()
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currentPlayerCiv.gold -= 50
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otherCiv.getDiplomacyManager(currentPlayerCiv).influence += 5
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currentPlayerCiv.gold -= 100
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otherCiv.getDiplomacyManager(currentPlayerCiv).influence += 10
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rightSideTable.clear()
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rightSideTable.add(getDiplomacyTable(otherCiv))
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}
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@ -101,7 +101,7 @@ class DiplomacyScreen:CameraStageBaseScreen() {
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diplomacyTable.addSeparator()
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if(otherCiv.isCityState()) {
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val giftButton = TextButton("Give 50 gold".tr(), skin)
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val giftButton = TextButton("Give 100 gold".tr(), skin)
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giftButton.onClick{ giveGoldGift(otherCiv) }
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diplomacyTable.add(giftButton).row()
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if (currentPlayerCiv.gold < 1) giftButton.disable()
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