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More era-related fixes
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@ -64,6 +64,12 @@ object Constants {
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const val scienceConversionEffect = "Production to science conversion in cities increased by 33%"
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const val scienceConversionEffect = "Production to science conversion in cities increased by 33%"
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const val ancientEra="Ancient era"
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const val ancientEra = "Ancient era"
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const val futureEra="Future era"
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const val classicalEra = "Classical era"
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const val medievalEra = "Medieval era"
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const val renaissanceEra = "Renaissance era"
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const val industrialEra = "Industrial era"
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const val modernEra = "Modern era"
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const val informationEra = "Information era"
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const val futureEra = "Future era"
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}
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}
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@ -524,10 +524,10 @@ class CivilizationInfo {
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fun getResearchAgreementCost(otherCiv: CivilizationInfo): Int {
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fun getResearchAgreementCost(otherCiv: CivilizationInfo): Int {
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// https://forums.civfanatics.com/resources/research-agreements-bnw.25568/
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// https://forums.civfanatics.com/resources/research-agreements-bnw.25568/
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val basicGoldCostOfSignResearchAgreement = when(getEra()){
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val basicGoldCostOfSignResearchAgreement = when(getEra()){
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"Medieval era", "Renaissance era" -> 250
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Constants.medievalEra, Constants.renaissanceEra -> 250
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"Industrial era" -> 300
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Constants.industrialEra -> 300
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"Modern era" -> 350
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Constants.modernEra -> 350
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"Information era", Constants.futureEra -> 400
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Constants.informationEra, Constants.futureEra -> 400
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else -> 0
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else -> 0
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}
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}
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return (basicGoldCostOfSignResearchAgreement * gameInfo.gameParameters.gameSpeed.modifier).toInt()
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return (basicGoldCostOfSignResearchAgreement * gameInfo.gameParameters.gameSpeed.modifier).toInt()
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@ -98,5 +98,5 @@ class Technology {
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return name
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return name
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}
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}
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fun era() = column!!.era
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fun era(): String = column!!.era
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}
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}
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@ -158,8 +158,6 @@ class NewGameScreenOptionsTable(val newGameScreen: NewGameScreen, val updatePlay
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}
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}
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private fun addEraSelectBox() {
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private fun addEraSelectBox() {
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// The eras enum values are "Medieval" etc. but are shown to the player as "Medieval era".tr()
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// because in other languages "Medieval era" is one word
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val eras = ruleset.technologies.values.map { it.era() }.distinct()
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val eras = ruleset.technologies.values.map { it.era() }.distinct()
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addSelectBox("{Starting Era}:", eras, newGameParameters.startingEra)
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addSelectBox("{Starting Era}:", eras, newGameParameters.startingEra)
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{ newGameParameters.startingEra = it }
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{ newGameParameters.startingEra = it }
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@ -98,7 +98,7 @@ class PolicyPickerScreen(val worldScreen: WorldScreen, civInfo: CivilizationInfo
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if(policy.requires!!.isNotEmpty())
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if(policy.requires!!.isNotEmpty())
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policyText += "{Requires} ".tr() + policy.requires!!.joinToString { it.tr() }
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policyText += "{Requires} ".tr() + policy.requires!!.joinToString { it.tr() }
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else
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else
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policyText += ("{Unlocked at} {"+policy.branch.era.toString()+" era}").tr()
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policyText += ("{Unlocked at} {"+ policy.branch.era+"}").tr()
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}
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}
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descriptionLabel.setText(policyText)
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descriptionLabel.setText(policyText)
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}
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}
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@ -114,7 +114,7 @@ class DiplomacyScreen(val viewingCiv:CivilizationInfo):CameraStageBaseScreen() {
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}
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}
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val friendBonusText = when (otherCiv.getCityStateType()) {
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val friendBonusText = when (otherCiv.getCityStateType()) {
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CityStateType.Cultured -> ("Provides [" + (3 * (viewingCiv.getEra().ordinal + 1)).toString() + "] culture at 30 Influence").tr()
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CityStateType.Cultured -> ("Provides [" + (3 * (viewingCiv.getEraNumber() + 1)).toString() + "] culture at 30 Influence").tr()
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CityStateType.Maritime -> "Provides 3 food in capital and 1 food in other cities at 30 Influence".tr()
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CityStateType.Maritime -> "Provides 3 food in capital and 1 food in other cities at 30 Influence".tr()
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CityStateType.Mercantile -> "Provides 3 happiness at 30 Influence".tr()
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CityStateType.Mercantile -> "Provides 3 happiness at 30 Influence".tr()
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CityStateType.Militaristic -> "Provides land units every 20 turns at 30 Influence".tr()
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CityStateType.Militaristic -> "Provides land units every 20 turns at 30 Influence".tr()
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@ -12,6 +12,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.scenes.scene2d.utils.Drawable
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import com.badlogic.gdx.scenes.scene2d.utils.Drawable
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import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
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import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
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import com.badlogic.gdx.utils.Align
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import com.badlogic.gdx.utils.Align
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import com.sun.xml.internal.bind.v2.runtime.reflect.opt.Const
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import com.unciv.Constants
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import com.unciv.Constants
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import com.unciv.models.ruleset.Nation
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import com.unciv.models.ruleset.Nation
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import com.unciv.models.ruleset.Ruleset
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import com.unciv.models.ruleset.Ruleset
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@ -221,15 +222,16 @@ object ImageGetter {
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fun getTechIconGroup(techName: String, circleSize: Float): Group {
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fun getTechIconGroup(techName: String, circleSize: Float): Group {
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var techIconColor = Color.WHITE
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var techIconColor = Color.WHITE
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when (ruleset.technologies[techName]!!.era().name) {
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when (ruleset.technologies[techName]!!.era()) {
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"Ancient" -> techIconColor = colorFromRGB(255, 87, 35)
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Constants.ancientEra -> techIconColor = colorFromRGB(255, 87, 35)
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"Classical" -> techIconColor = colorFromRGB(233, 31, 99)
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Constants.classicalEra -> techIconColor = colorFromRGB(233, 31, 99)
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"Medieval" -> techIconColor = colorFromRGB(157, 39, 176)
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Constants.medievalEra -> techIconColor = colorFromRGB(157, 39, 176)
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"Renaissance" -> techIconColor = colorFromRGB(104, 58, 183)
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Constants.renaissanceEra -> techIconColor = colorFromRGB(104, 58, 183)
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"Industrial" -> techIconColor = colorFromRGB(63, 81, 182)
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Constants.industrialEra -> techIconColor = colorFromRGB(63, 81, 182)
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"Modern" -> techIconColor = colorFromRGB(33, 150, 243)
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Constants.modernEra -> techIconColor = colorFromRGB(33, 150, 243)
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"Information" -> techIconColor = colorFromRGB(0, 150, 136)
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Constants.informationEra -> techIconColor = colorFromRGB(0, 150, 136)
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"Future" -> techIconColor = colorFromRGB(76,176,81)
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Constants.futureEra -> techIconColor = colorFromRGB(76,176,81)
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else -> Color.WHITE
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}
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}
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return getImage("TechIcons/$techName").apply { color = techIconColor.lerp(Color.BLACK,0.6f) }
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return getImage("TechIcons/$techName").apply { color = techIconColor.lerp(Color.BLACK,0.6f) }
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.surroundWithCircle(circleSize)
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.surroundWithCircle(circleSize)
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