diff --git a/android/assets/jsons/translations/template.properties b/android/assets/jsons/translations/template.properties index efd9d890ee..1e3f29d353 100644 --- a/android/assets/jsons/translations/template.properties +++ b/android/assets/jsons/translations/template.properties @@ -401,6 +401,7 @@ Show pixel improvements = Enable nuclear weapons = Fontset = Continuous rendering = +When disabled, saves battery life but certain animations will be suspended = Order trade offers by amount = Generate translation files = Translation files are generated successfully. = diff --git a/core/src/com/unciv/UncivGame.kt b/core/src/com/unciv/UncivGame.kt index a1833c9c09..2997e27df2 100644 --- a/core/src/com/unciv/UncivGame.kt +++ b/core/src/com/unciv/UncivGame.kt @@ -38,7 +38,7 @@ class UncivGame( * This exists so that when debugging we can see the entire map. * Remember to turn this to false before commit and upload! */ - var viewEntireMapForDebug = false + var viewEntireMapForDebug = true /** For when you need to test something in an advanced game and don't have time to faff around */ val superchargedForDebug = false diff --git a/core/src/com/unciv/ui/worldscreen/mainmenu/WorldScreenOptionsPopup.kt b/core/src/com/unciv/ui/worldscreen/mainmenu/WorldScreenOptionsPopup.kt index d415108051..c21c85a0da 100644 --- a/core/src/com/unciv/ui/worldscreen/mainmenu/WorldScreenOptionsPopup.kt +++ b/core/src/com/unciv/ui/worldscreen/mainmenu/WorldScreenOptionsPopup.kt @@ -103,6 +103,9 @@ class WorldScreenOptionsPopup(val worldScreen:WorldScreen) : Popup(worldScreen) Gdx.graphics.isContinuousRendering = it } + val continuousRenderingDescription = "When disabled, saves battery life but certain animations will be suspended" + innerTable.add(continuousRenderingDescription.toLabel(fontSize = 14)).colspan(2).padTop(20f).row() + addHeader("Gameplay options") addYesNoRow ("Check for idle units", settings.checkForDueUnits, true) {