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Resolved #12571 - resource icons in city screen look good with resistance
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855479fe7a
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@ -183,11 +183,13 @@ class CityStatsTable(private val cityScreen: CityScreen) : Table() {
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lowerTable.add(turnsToExpansionString.toLabel()).row()
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lowerTable.add(turnsToExpansionString.toLabel()).row()
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lowerTable.add(turnsToPopString.toLabel()).row()
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lowerTable.add(turnsToPopString.toLabel()).row()
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val tableWithIcons = Table()
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val tableWithIcons = Table() // Each row has a SINGLE actor
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tableWithIcons.defaults().pad(2f)
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tableWithIcons.defaults().pad(2f)
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if (city.isInResistance()) {
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if (city.isInResistance()) {
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tableWithIcons.add(ImageGetter.getImage("StatIcons/Resistance")).size(20f)
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tableWithIcons.add(Table().apply {
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tableWithIcons.add("In resistance for another [${city.getFlag(CityFlags.Resistance)}] turns".toLabel()).row()
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add(ImageGetter.getImage("StatIcons/Resistance")).size(20f).padRight(2f)
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add("In resistance for another [${city.getFlag(CityFlags.Resistance)}] turns".toLabel())
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})
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}
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}
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val resourceTable = Table()
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val resourceTable = Table()
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@ -214,11 +216,13 @@ class CityStatsTable(private val cityScreen: CityScreen) : Table() {
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else -> null to null
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else -> null to null
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}
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}
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if (wltkLabel != null) {
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if (wltkLabel != null) {
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tableWithIcons.add(wltkIcon!!).size(20f).padRight(5f)
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tableWithIcons.add(Table().apply {
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add(wltkIcon!!).size(20f).padRight(5f)
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add(wltkLabel).row()
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})
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wltkLabel.onClick {
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wltkLabel.onClick {
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cityScreen.openCivilopedia("Tutorial/We Love The King Day")
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cityScreen.openCivilopedia("Tutorial/We Love The King Day")
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}
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}
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tableWithIcons.add(wltkLabel).row()
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}
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}
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lowerTable.add(tableWithIcons).row()
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lowerTable.add(tableWithIcons).row()
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