diff --git a/android/assets/jsons/Civ V - Gods & Kings/UnitPromotions.json b/android/assets/jsons/Civ V - Gods & Kings/UnitPromotions.json index e1f82e7fa7..ec78f30c95 100644 --- a/android/assets/jsons/Civ V - Gods & Kings/UnitPromotions.json +++ b/android/assets/jsons/Civ V - Gods & Kings/UnitPromotions.json @@ -446,7 +446,7 @@ { "name": "Evasion", "prerequisites": ["Siege II", "Bombardment II"], - "uniques": ["Damage taken from interception reduced by [50]%"], + "uniques": ["Damage taken from interception reduced by [50]%", "[+200]% weight to this choice for AI decisions"], "unitTypes": ["Bomber"], "column": 17, "row": 4 @@ -502,7 +502,7 @@ { "name": "Air Targeting I", "prerequisites": ["Interception I","Siege I","Bombardment I","Dogfighting I"], - "uniques": ["[+33]% Strength "], + "uniques": ["[+33]% Strength ", "[-100]% weight to this choice for AI decisions"], "unitTypes": ["Fighter","Bomber"], "column": 20, "row": 1 @@ -519,7 +519,7 @@ { "name": "Sortie", "prerequisites": ["Interception II", "Dogfighting II"], - "uniques": ["[1] extra interceptions may be made per turn"], + "uniques": ["[1] extra interceptions may be made per turn", "[-100]% weight to this choice for AI decisions"], "unitTypes": ["Fighter"], "column": 21, "row": 2 @@ -528,7 +528,7 @@ { "name": "Operational Range", "prerequisites": ["Interception I", "Dogfighting I", "Siege I", "Bombardment I"], - "uniques": ["[+2] Range"], + "uniques": ["[+2] Range", "[-90]% weight to this choice for AI decisions"], "unitTypes": ["Fighter","Bomber"], "column": 21, "row": 1