Resolved #3186 - Diplomacy overview displays war/peace status and not relationship level.

This commit is contained in:
Yair Morgenstern 2020-09-26 20:40:51 +03:00
parent 43bef4d88d
commit 33270baea2

View File

@ -73,6 +73,35 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
val setDiplomacyButton = "Diplomacy".toTextButton() val setDiplomacyButton = "Diplomacy".toTextButton()
setDiplomacyButton.onClick { setDiplomacyButton.onClick {
setDiplomacyTable()
}
topTable.add(setDiplomacyButton)
val setResourcesButton = "Resources".toTextButton()
val setResources = {
centerTable.clear()
centerTable.add(ScrollPane(getResourcesTable())).size(stage.width * 0.8f, stage.height * 0.8f)
centerTable.pack()
}
clicks["Resources"] = setResources
setResourcesButton.onClick(setResources)
topTable.add(setResourcesButton)
if (viewingPlayer.detailedCivResources.isEmpty())
setResourcesButton.disable()
topTable.pack()
clicks[defaultPage]?.invoke()
val table = Table()
table.add(topTable).row()
table.addSeparator()
table.add(centerTable).height(stage.height - topTable.height).expand().row()
table.setFillParent(true)
stage.addActor(table)
}
private fun setDiplomacyTable() {
centerTable.clear() centerTable.clear()
val relevantCivs = viewingPlayer.gameInfo.civilizations.filter { !it.isBarbarian() && !it.isCityState() } val relevantCivs = viewingPlayer.gameInfo.civilizations.filter { !it.isBarbarian() && !it.isCityState() }
val playerKnowsAndUndefeatedCivs = relevantCivs.filter { playerKnows(it) && !it.isDefeated() } val playerKnowsAndUndefeatedCivs = relevantCivs.filter { playerKnows(it) && !it.isDefeated() }
@ -114,31 +143,6 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
centerTable.add(civTableScrollPane.addBorder(2f, Color.WHITE)).pad(10f) centerTable.add(civTableScrollPane.addBorder(2f, Color.WHITE)).pad(10f)
centerTable.pack() centerTable.pack()
} }
topTable.add(setDiplomacyButton)
val setResourcesButton = "Resources".toTextButton()
val setResources = {
centerTable.clear()
centerTable.add(ScrollPane(getResourcesTable())).size(stage.width * 0.8f, stage.height * 0.8f)
centerTable.pack()
}
clicks["Resources"] = setResources
setResourcesButton.onClick(setResources)
topTable.add(setResourcesButton)
if (viewingPlayer.detailedCivResources.isEmpty())
setResourcesButton.disable()
topTable.pack()
clicks[defaultPage]?.invoke()
val table = Table()
table.add(topTable).row()
table.addSeparator()
table.add(centerTable).height(stage.height - topTable.height).expand().row()
table.setFillParent(true)
stage.addActor(table)
}
private fun setStats() { private fun setStats() {
game.settings.addCompletedTutorialTask("See your stats breakdown") game.settings.addCompletedTutorialTask("See your stats breakdown")
@ -393,8 +397,7 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
for (civ in relevantCivs.filter { playerKnows(it) && !it.isDefeated() }) for (civ in relevantCivs.filter { playerKnows(it) && !it.isDefeated() })
for (diplomacy in civ.diplomacy.values.filter { for (diplomacy in civ.diplomacy.values.filter {
it.otherCiv().isMajorCiv() it.otherCiv().isMajorCiv() && playerKnows(it.otherCiv()) && !it.otherCiv().isDefeated()
&& playerKnows(it.otherCiv()) && !it.otherCiv().isDefeated()
}) { }) {
val civGroup = civGroups[civ.civName]!! val civGroup = civGroups[civ.civName]!!
val otherCivGroup = civGroups[diplomacy.otherCivName]!! val otherCivGroup = civGroups[diplomacy.otherCivName]!!
@ -405,8 +408,7 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
val statusLine = ImageGetter.getLine(civGroup.x + civGroup.width / 2, civGroup.y + civGroup.height / 2, val statusLine = ImageGetter.getLine(civGroup.x + civGroup.width / 2, civGroup.y + civGroup.height / 2,
otherCivGroup.x + otherCivGroup.width / 2, otherCivGroup.y + otherCivGroup.height / 2, 2f) otherCivGroup.x + otherCivGroup.width / 2, otherCivGroup.y + otherCivGroup.height / 2, 2f)
val diplomacyLevel = diplomacy.diplomaticModifiers.values.sum() statusLine.color = if (diplomacy.diplomaticStatus == DiplomaticStatus.Peace) Color.GREEN else Color.RED
statusLine.color = getColorForDiplomacyLevel(diplomacyLevel)
civLines[civ.civName]!!.add(statusLine) civLines[civ.civName]!!.add(statusLine)
@ -449,17 +451,6 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
selectedLines.forEach { it.isVisible = !it.isVisible } selectedLines.forEach { it.isVisible = !it.isVisible }
} }
private fun getColorForDiplomacyLevel(value: Float): Color {
var amplitude = min(1.0f,abs(value)/80) // 80 = RelationshipLevel.Ally
val shade = max(0.5f - amplitude, 0.0f)
amplitude = max(amplitude, 0.5f)
return Color( if (sign(value) < 0) amplitude else shade,
if (sign(value) > 0) amplitude else shade,
shade,1.0f)
}
private fun getResourcesTable(): Table { private fun getResourcesTable(): Table {
val resourcesTable = Table().apply { defaults().pad(10f) } val resourcesTable = Table().apply { defaults().pad(10f) }