Resolved #3186 - Diplomacy overview displays war/peace status and not relationship level.

This commit is contained in:
Yair Morgenstern 2020-09-26 20:40:51 +03:00
parent 43bef4d88d
commit 33270baea2

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@ -73,46 +73,7 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
val setDiplomacyButton = "Diplomacy".toTextButton() val setDiplomacyButton = "Diplomacy".toTextButton()
setDiplomacyButton.onClick { setDiplomacyButton.onClick {
centerTable.clear() setDiplomacyTable()
val relevantCivs = viewingPlayer.gameInfo.civilizations.filter { !it.isBarbarian() && !it.isCityState() }
val playerKnowsAndUndefeatedCivs = relevantCivs.filter { playerKnows(it) && !it.isDefeated() }
val playerKnowsAndDefeatedCivs = relevantCivs.filter { playerKnows(it) && it.isDefeated() }
if (playerKnowsAndUndefeatedCivs.size > 1)
centerTable.add(getDiplomacyGroup())
val civTable = Table()
civTable.background = ImageGetter.getBackground(Color.BLACK)
civTable.add("[${relevantCivs.size}] Civilizations in the game".toLabel()).pad(5f).colspan(4).row()
val titleTable = Table()
titleTable.add("Our Civilization:".toLabel())
titleTable.add(ImageGetter.getNationIndicator(viewingPlayer.nation,25f)).pad(5f)
titleTable.add(viewingPlayer.civName.toLabel()).left().row()
civTable.add(titleTable).colspan(4).row()
civTable.addSeparator()
civTable.add("Known and alive ([${playerKnowsAndUndefeatedCivs.size - 1}])".toLabel()).pad(5f).colspan(4).row()
if (playerKnowsAndUndefeatedCivs.size > 1){
civTable.addSeparator()
playerKnowsAndUndefeatedCivs.filter { it != viewingPlayer }.forEach {
civTable.add(ImageGetter.getNationIndicator(it.nation,25f)).pad(5f)
if (playerKnowsAndUndefeatedCivs.indexOf(it) % 2 == 0)
civTable.add(it.civName.toLabel()).left().row()
else civTable.add(it.civName.toLabel()).left()
}
}
civTable.addSeparator()
civTable.add("Known and defeated ([${playerKnowsAndDefeatedCivs.size}])".toLabel()).pad(5f).colspan(4).row()
if (playerKnowsAndDefeatedCivs.isNotEmpty()){
civTable.addSeparator()
playerKnowsAndDefeatedCivs.forEach {
civTable.add(ImageGetter.getNationIndicator(it.nation,25f)).pad(5f)
if (playerKnowsAndDefeatedCivs.indexOf(it) % 2 != 0)
civTable.add(it.civName.toLabel()).left().row()
else civTable.add(it.civName.toLabel()).left()
}
}
val civTableScrollPane = ScrollPane(civTable)
civTableScrollPane.setOverscroll(false,false)
centerTable.add(civTableScrollPane.addBorder(2f, Color.WHITE)).pad(10f)
centerTable.pack()
} }
topTable.add(setDiplomacyButton) topTable.add(setDiplomacyButton)
@ -140,6 +101,49 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
stage.addActor(table) stage.addActor(table)
} }
private fun setDiplomacyTable() {
centerTable.clear()
val relevantCivs = viewingPlayer.gameInfo.civilizations.filter { !it.isBarbarian() && !it.isCityState() }
val playerKnowsAndUndefeatedCivs = relevantCivs.filter { playerKnows(it) && !it.isDefeated() }
val playerKnowsAndDefeatedCivs = relevantCivs.filter { playerKnows(it) && it.isDefeated() }
if (playerKnowsAndUndefeatedCivs.size > 1)
centerTable.add(getDiplomacyGroup())
val civTable = Table()
civTable.background = ImageGetter.getBackground(Color.BLACK)
civTable.add("[${relevantCivs.size}] Civilizations in the game".toLabel()).pad(5f).colspan(4).row()
val titleTable = Table()
titleTable.add("Our Civilization:".toLabel())
titleTable.add(ImageGetter.getNationIndicator(viewingPlayer.nation, 25f)).pad(5f)
titleTable.add(viewingPlayer.civName.toLabel()).left().row()
civTable.add(titleTable).colspan(4).row()
civTable.addSeparator()
civTable.add("Known and alive ([${playerKnowsAndUndefeatedCivs.size - 1}])".toLabel()).pad(5f).colspan(4).row()
if (playerKnowsAndUndefeatedCivs.size > 1) {
civTable.addSeparator()
playerKnowsAndUndefeatedCivs.filter { it != viewingPlayer }.forEach {
civTable.add(ImageGetter.getNationIndicator(it.nation, 25f)).pad(5f)
if (playerKnowsAndUndefeatedCivs.indexOf(it) % 2 == 0)
civTable.add(it.civName.toLabel()).left().row()
else civTable.add(it.civName.toLabel()).left()
}
}
civTable.addSeparator()
civTable.add("Known and defeated ([${playerKnowsAndDefeatedCivs.size}])".toLabel()).pad(5f).colspan(4).row()
if (playerKnowsAndDefeatedCivs.isNotEmpty()) {
civTable.addSeparator()
playerKnowsAndDefeatedCivs.forEach {
civTable.add(ImageGetter.getNationIndicator(it.nation, 25f)).pad(5f)
if (playerKnowsAndDefeatedCivs.indexOf(it) % 2 != 0)
civTable.add(it.civName.toLabel()).left().row()
else civTable.add(it.civName.toLabel()).left()
}
}
val civTableScrollPane = ScrollPane(civTable)
civTableScrollPane.setOverscroll(false, false)
centerTable.add(civTableScrollPane.addBorder(2f, Color.WHITE)).pad(10f)
centerTable.pack()
}
private fun setStats() { private fun setStats() {
game.settings.addCompletedTutorialTask("See your stats breakdown") game.settings.addCompletedTutorialTask("See your stats breakdown")
centerTable.clear() centerTable.clear()
@ -371,17 +375,17 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
val playerKnowsAndUndefeatedCivs = relevantCivs.filter { playerKnows(it) && !it.isDefeated() } val playerKnowsAndUndefeatedCivs = relevantCivs.filter { playerKnows(it) && !it.isDefeated() }
val freeHeight = stage.height - topTable.height val freeHeight = stage.height - topTable.height
val group = Group() val group = Group()
group.setSize(freeHeight,freeHeight) group.setSize(freeHeight, freeHeight)
val civGroups = HashMap<String, Actor>() val civGroups = HashMap<String, Actor>()
val civLines = HashMap<String, MutableSet<Actor>>() val civLines = HashMap<String, MutableSet<Actor>>()
for(i in 0..playerKnowsAndUndefeatedCivs.lastIndex){ for (i in 0..playerKnowsAndUndefeatedCivs.lastIndex) {
val civ = playerKnowsAndUndefeatedCivs[i] val civ = playerKnowsAndUndefeatedCivs[i]
val civGroup = ImageGetter.getNationIndicator(civ.nation,30f) val civGroup = ImageGetter.getNationIndicator(civ.nation, 30f)
val vector = HexMath.getVectorForAngle(2 * Math.PI.toFloat() *i / playerKnowsAndUndefeatedCivs.size) val vector = HexMath.getVectorForAngle(2 * Math.PI.toFloat() * i / playerKnowsAndUndefeatedCivs.size)
civGroup.center(group) civGroup.center(group)
civGroup.moveBy(vector.x*freeHeight/2.25f, vector.y*freeHeight/2.25f) civGroup.moveBy(vector.x * freeHeight / 2.25f, vector.y * freeHeight / 2.25f)
civGroup.touchable = Touchable.enabled civGroup.touchable = Touchable.enabled
civGroup.onClick { civGroup.onClick {
onCivClicked(civLines, civ.civName) onCivClicked(civLines, civ.civName)
@ -393,8 +397,7 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
for (civ in relevantCivs.filter { playerKnows(it) && !it.isDefeated() }) for (civ in relevantCivs.filter { playerKnows(it) && !it.isDefeated() })
for (diplomacy in civ.diplomacy.values.filter { for (diplomacy in civ.diplomacy.values.filter {
it.otherCiv().isMajorCiv() it.otherCiv().isMajorCiv() && playerKnows(it.otherCiv()) && !it.otherCiv().isDefeated()
&& playerKnows(it.otherCiv()) && !it.otherCiv().isDefeated()
}) { }) {
val civGroup = civGroups[civ.civName]!! val civGroup = civGroups[civ.civName]!!
val otherCivGroup = civGroups[diplomacy.otherCivName]!! val otherCivGroup = civGroups[diplomacy.otherCivName]!!
@ -405,8 +408,7 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
val statusLine = ImageGetter.getLine(civGroup.x + civGroup.width / 2, civGroup.y + civGroup.height / 2, val statusLine = ImageGetter.getLine(civGroup.x + civGroup.width / 2, civGroup.y + civGroup.height / 2,
otherCivGroup.x + otherCivGroup.width / 2, otherCivGroup.y + otherCivGroup.height / 2, 2f) otherCivGroup.x + otherCivGroup.width / 2, otherCivGroup.y + otherCivGroup.height / 2, 2f)
val diplomacyLevel = diplomacy.diplomaticModifiers.values.sum() statusLine.color = if (diplomacy.diplomaticStatus == DiplomaticStatus.Peace) Color.GREEN else Color.RED
statusLine.color = getColorForDiplomacyLevel(diplomacyLevel)
civLines[civ.civName]!!.add(statusLine) civLines[civ.civName]!!.add(statusLine)
@ -449,17 +451,6 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
selectedLines.forEach { it.isVisible = !it.isVisible } selectedLines.forEach { it.isVisible = !it.isVisible }
} }
private fun getColorForDiplomacyLevel(value: Float): Color {
var amplitude = min(1.0f,abs(value)/80) // 80 = RelationshipLevel.Ally
val shade = max(0.5f - amplitude, 0.0f)
amplitude = max(amplitude, 0.5f)
return Color( if (sign(value) < 0) amplitude else shade,
if (sign(value) > 0) amplitude else shade,
shade,1.0f)
}
private fun getResourcesTable(): Table { private fun getResourcesTable(): Table {
val resourcesTable = Table().apply { defaults().pad(10f) } val resourcesTable = Table().apply { defaults().pad(10f) }