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Added information on the changed victory types (#5568)
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Victory_Types: [
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Victory_Types: [
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"Once you’ve settled your first two or three cities you’re probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win – if you haven’t already.",
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"Once you’ve settled your first two or three cities you’re probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win – if you haven’t already.",
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"There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri",
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"There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote",
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"So to sum it up, these are the basics of Unciv – Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim."
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"So to sum it up, these are the basics of Unciv – Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim."
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],
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],
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Enemy_City: [
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Enemy_City: [
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"Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated!"
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"Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated!"
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"Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game"
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"Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game"
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],
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],
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"World_Screen": [
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"World_Screen": [
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"",
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"",
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"This is where you spend most of your time playing Unciv. See the world, control your units, access other screens from here.",
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"This is where you spend most of your time playing Unciv. See the world, control your units, access other screens from here.",
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"",
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"",
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"①: The menu button - civilopedia, save, load, options...",
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"①: The menu button - civilopedia, save, load, options...",
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"②: The player/nation whose turn it is - click for diplomacy overview.",
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"②: The player/nation whose turn it is - click for diplomacy overview.",
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"③: The Technology Button - shows the tech tree which allows viewing or researching technologies.",
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"③: The Technology Button - shows the tech tree which allows viewing or researching technologies.",
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"④: The Social Policies Button - shows enacted and selectable policies, and with enough culture points you can enact new ones.",
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"④: The Social Policies Button - shows enacted and selectable policies, and with enough culture points you can enact new ones.",
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"⑤: The Diplomacy Button - shows the diplomacy manager where you can talk to other civilizations.",
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"⑤: The Diplomacy Button - shows the diplomacy manager where you can talk to other civilizations.",
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"⑥: Unit Action Buttons - while a unit is selected its possible actions appear here.",
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"⑥: Unit Action Buttons - while a unit is selected its possible actions appear here.",
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"⑦: The unit/city info pane - shows information about a selected unit or city.",
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"⑦: The unit/city info pane - shows information about a selected unit or city.",
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"⑧: The name (and unit icon) of the selected unit or city, with current health if wounded. Clicking a unit name or icon will open its civilopedia entry.",
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"⑧: The name (and unit icon) of the selected unit or city, with current health if wounded. Clicking a unit name or icon will open its civilopedia entry.",
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"⑨: The arrow buttons allow jumping to the next/previous unit.",
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"⑨: The arrow buttons allow jumping to the next/previous unit.",
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"⑩: For a selected unit, its promotions appear here, and clicking leads to the promotions screen for that unit.",
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"⑩: For a selected unit, its promotions appear here, and clicking leads to the promotions screen for that unit.",
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"⑪: Remaining/per turn movement points, strength and experience / XP needed for promotion. For cities, you get its combat strength.",
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"⑪: Remaining/per turn movement points, strength and experience / XP needed for promotion. For cities, you get its combat strength.",
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"⑫: This button closes the selected unit/city info pane.",
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"⑫: This button closes the selected unit/city info pane.",
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"⑬: This pane appears when you order a unit to attack an enemy. On top are attacker and defender with their respective base strengths.",
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"⑬: This pane appears when you order a unit to attack an enemy. On top are attacker and defender with their respective base strengths.",
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"⑭: Below that are strength bonuses or penalties and health bars projecting before / after the attack.",
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"⑭: Below that are strength bonuses or penalties and health bars projecting before / after the attack.",
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"⑮: The Attack Button - let blood flow!",
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"⑮: The Attack Button - let blood flow!",
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"⑯: The minimap shows an overview over the world, with known cities, terrain and fog of war. Clicking will position the main map.",
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"⑯: The minimap shows an overview over the world, with known cities, terrain and fog of war. Clicking will position the main map.",
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"⑰: To the side of the minimap are display feature toggling buttons - tile yield, worked indicator, show/hide resources. These mirror setting on the options screen and are hidden if you deactivate the minimap.",
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"⑰: To the side of the minimap are display feature toggling buttons - tile yield, worked indicator, show/hide resources. These mirror setting on the options screen and are hidden if you deactivate the minimap.",
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"⑱: Tile information for the selected hex - current or potential yield, terrain, effects, present units, city located there and such. Where appropriate, clicking a line opens the corresponding civilopedia entry.",
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"⑱: Tile information for the selected hex - current or potential yield, terrain, effects, present units, city located there and such. Where appropriate, clicking a line opens the corresponding civilopedia entry.",
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"⑲: Notifications - what happened during the last 'next turn' phase. Some are clickable to show a relevant place on the map, some even show several when you click repeatedly.",
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"⑲: Notifications - what happened during the last 'next turn' phase. Some are clickable to show a relevant place on the map, some even show several when you click repeatedly.",
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"⑳: The Next Turn Button - unless there are things to do, in which case the label changes to 'next unit', 'pick policy' and so on.",
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"⑳: The Next Turn Button - unless there are things to do, in which case the label changes to 'next unit', 'pick policy' and so on.",
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"ⓐ: The overview button leads to the empire overview screen with various tabs (the last one viewed is remembered) holding vital information about the state of your civilization in the world.",
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"ⓐ: The overview button leads to the empire overview screen with various tabs (the last one viewed is remembered) holding vital information about the state of your civilization in the world.",
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"ⓑ: The culture icon shows accumulated culture and culture needed for the next policy - in this case, the exclamation mark tells us a next policy can be enacted. Clicking is another way to the policies manager.",
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"ⓑ: The culture icon shows accumulated culture and culture needed for the next policy - in this case, the exclamation mark tells us a next policy can be enacted. Clicking is another way to the policies manager.",
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"ⓒ: Your known strategic resources are displayed here with the available (usage already deducted) number - click to go to the resources overview screen.",
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"ⓒ: Your known strategic resources are displayed here with the available (usage already deducted) number - click to go to the resources overview screen.",
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"ⓓ: Happiness/unhappiness balance and either golden age with turns left or accumulated happiness with amount needed for a golden age is shown next to the smiley. Clicking also leads to the resources overview screen as luxury resources are a way to improve happiness.",
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"ⓓ: Happiness/unhappiness balance and either golden age with turns left or accumulated happiness with amount needed for a golden age is shown next to the smiley. Clicking also leads to the resources overview screen as luxury resources are a way to improve happiness.",
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"ⓔ: The science icon shows the number of science points produced per turn. Clicking leads to the technology tree.",
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"ⓔ: The science icon shows the number of science points produced per turn. Clicking leads to the technology tree.",
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"ⓕ: Number of turns played with translation into calendar years. Click to see the victory overview.",
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"ⓕ: Number of turns played with translation into calendar years. Click to see the victory overview.",
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"ⓖ: The number of gold coins in your treasury and income. Clicks lead to the Stats overview screen.",
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"ⓖ: The number of gold coins in your treasury and income. Clicks lead to the Stats overview screen.",
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"ⓧ: In the center of all this - the world map! Here, the \"X\" marks a spot outside the map. Yes, unless the wrap option was used, Unciv worlds are flat. Don't worry, your ships won't fall off the edge.",
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"ⓧ: In the center of all this - the world map! Here, the \"X\" marks a spot outside the map. Yes, unless the wrap option was used, Unciv worlds are flat. Don't worry, your ships won't fall off the edge.",
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"ⓨ: By the way, here's how an empire border looks like - it's in the national colours of the nation owning the territory.",
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"ⓨ: By the way, here's how an empire border looks like - it's in the national colours of the nation owning the territory.",
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"ⓩ: And this is the red targeting circle that led to the attack pane back under ⑬.",
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"ⓩ: And this is the red targeting circle that led to the attack pane back under ⑬.",
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"What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key."
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"What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key."
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],
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"Faith": [
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"Faith": [
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"After building a shrine, your civilization will start generating Faith☮.",
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"After building a shrine, your civilization will start generating Faith☮.",
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