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Resolved #9357 - update UI after founding city when breaking promise
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@ -201,6 +201,7 @@ object UnitActions {
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if (hasActionModifiers) activateSideEffects(unit, unique)
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if (hasActionModifiers) activateSideEffects(unit, unique)
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else unit.destroy()
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else unit.destroy()
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GUI.setUpdateWorldOnNextRender() // Set manually, since this could be triggered from the ConfirmPopup and not from the UnitActionsTable
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}
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}
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if (unit.civ.playerType == PlayerType.AI)
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if (unit.civ.playerType == PlayerType.AI)
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