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Activate Piety bonus
N.B. The same condition may be found in `Building.kt`, so - may be add a function `isCultural` or - add a property `cultural:true` or even `type:[military, cultural, productive, financial, scientific, wonder]` to `Buildings.json` and get rid of `isWonder` there
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@ -274,6 +274,9 @@ class CityStats {
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stats.production += 5f
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stats.production += 5f
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if(policies.contains("Warrior Code") && currentConstruction is BaseUnit && currentConstruction.unitType.isMelee())
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if(policies.contains("Warrior Code") && currentConstruction is BaseUnit && currentConstruction.unitType.isMelee())
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stats.production += 20
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stats.production += 20
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if (policies.contains("Piety")
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&& listOf("Monument", "Temple", "Opera House", "Museum").contains(currentConstruction.name))
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stats.production += 15f
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if (policies.contains("Reformation") && cityConstructions.getBuiltBuildings().any { it.isWonder })
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if (policies.contains("Reformation") && cityConstructions.getBuiltBuildings().any { it.isWonder })
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stats.culture += 33f
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stats.culture += 33f
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if (policies.contains("Commerce") && cityInfo.isCapital())
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if (policies.contains("Commerce") && cityInfo.isCapital())
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