From 363d2416910d5542c87ca7ef66f452a5c2d72668 Mon Sep 17 00:00:00 2001 From: alexban011 Date: Sun, 19 Jun 2022 22:48:54 +0300 Subject: [PATCH] Fix a religion to be a majority when it's over 50% of the cities, not equal to 50% (#7223) --- core/src/com/unciv/logic/civilization/ReligionManager.kt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/com/unciv/logic/civilization/ReligionManager.kt b/core/src/com/unciv/logic/civilization/ReligionManager.kt index 6d4b260a54..3548769beb 100644 --- a/core/src/com/unciv/logic/civilization/ReligionManager.kt +++ b/core/src/com/unciv/logic/civilization/ReligionManager.kt @@ -70,7 +70,7 @@ class ReligionManager { } fun isMajorityReligionForCiv(religion: Religion): Boolean { - return civInfo.cities.count { it.religion.getMajorityReligion() == religion } >= civInfo.cities.size / 2 + return civInfo.cities.count { it.religion.getMajorityReligion() == religion } >= civInfo.cities.size.toFloat() / 2 } fun faithForPantheon(additionalCivs: Int = 0) =