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Kotlin 1.5 new warnings - partial (#5121)
This commit is contained in:
parent
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commit
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@ -64,7 +64,7 @@ class PopulationManager {
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var percentOfFoodCarriedOver = cityInfo
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var percentOfFoodCarriedOver = cityInfo
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.getMatchingUniques("[]% of food is carried over [] after population increases")
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.getMatchingUniques("[]% of food is carried over [] after population increases")
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.filter { cityInfo.matchesFilter(it.params[1]) }
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.filter { cityInfo.matchesFilter(it.params[1]) }
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.sumBy { it.params[0].toInt() }
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.sumOf { it.params[0].toInt() }
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// Try to avoid runaway food gain in mods, just in case
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// Try to avoid runaway food gain in mods, just in case
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if (percentOfFoodCarriedOver > 95) percentOfFoodCarriedOver = 95
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if (percentOfFoodCarriedOver > 95) percentOfFoodCarriedOver = 95
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foodStored += (getFoodToNextPopulation() * percentOfFoodCarriedOver / 100f).toInt()
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foodStored += (getFoodToNextPopulation() * percentOfFoodCarriedOver / 100f).toInt()
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@ -87,10 +87,10 @@ class PopulationManager {
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} else {
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} else {
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autoAssignPopulation()
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autoAssignPopulation()
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}
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}
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cityInfo.religion.updatePressureOnPopulationChange(changedAmount)
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cityInfo.religion.updatePressureOnPopulationChange(changedAmount)
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}
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}
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internal fun setPopulation(count: Int) {
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internal fun setPopulation(count: Int) {
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addPopulation(-population + count)
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addPopulation(-population + count)
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}
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}
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@ -199,7 +199,7 @@ class PolicyManager {
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// If we have "create a free aqueduct in first 3 cities" and "create free aqueduct in first 4 cities", we do: "create free aqueduct in first 3+4=7 cities"
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// If we have "create a free aqueduct in first 3 cities" and "create free aqueduct in first 4 cities", we do: "create free aqueduct in first 3+4=7 cities"
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val sortedUniques = matchingUniques.groupBy {it.params[0]}
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val sortedUniques = matchingUniques.groupBy {it.params[0]}
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for (unique in sortedUniques) {
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for (unique in sortedUniques) {
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tryAddSpecificBuilding(unique.key, unique.value.sumBy {it.params[1].toInt()})
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tryAddSpecificBuilding(unique.key, unique.value.sumOf {it.params[1].toInt()})
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}
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}
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}
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}
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@ -17,6 +17,7 @@ import com.unciv.ui.utils.randomWeighted
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import kotlin.math.max
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import kotlin.math.max
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import kotlin.random.Random
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import kotlin.random.Random
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@Suppress("NON_EXHAUSTIVE_WHEN") // Many when uses in here are much clearer this way
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class QuestManager {
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class QuestManager {
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companion object {
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companion object {
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@ -338,7 +339,7 @@ class QuestManager {
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}
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}
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}
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}
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/** Increments [assignedQuest.assignee] influence on [civInfo] and adds a [Notification] */
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/** Increments [assignedQuest.assignee][AssignedQuest.assignee] influence on [civInfo] and adds a [Notification] */
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private fun giveReward(assignedQuest: AssignedQuest) {
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private fun giveReward(assignedQuest: AssignedQuest) {
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val rewardInfluence = civInfo.gameInfo.ruleSet.quests[assignedQuest.questName]!!.influece
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val rewardInfluence = civInfo.gameInfo.ruleSet.quests[assignedQuest.questName]!!.influece
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val assignee = civInfo.gameInfo.getCivilization(assignedQuest.assignee)
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val assignee = civInfo.gameInfo.getCivilization(assignedQuest.assignee)
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@ -357,6 +358,7 @@ class QuestManager {
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/** Returns the score for the [assignedQuest] */
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/** Returns the score for the [assignedQuest] */
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private fun getScoreForQuest(assignedQuest: AssignedQuest): Int {
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private fun getScoreForQuest(assignedQuest: AssignedQuest): Int {
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@Suppress("UNUSED_VARIABLE") // This is a work in progress
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val assignee = civInfo.gameInfo.getCivilization(assignedQuest.assignee)
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val assignee = civInfo.gameInfo.getCivilization(assignedQuest.assignee)
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return when (assignedQuest.questName) {
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return when (assignedQuest.questName) {
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// Waiting for contest quests
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// Waiting for contest quests
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@ -37,10 +37,10 @@ class ReligionManager {
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// founding a religion would break :(
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// founding a religion would break :(
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private var foundingCityId: String? = null
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private var foundingCityId: String? = null
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// Only used for keeping track of the city a prophet was used when founding a religion
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// Only used for keeping track of the city a prophet was used when founding a religion
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private var shouldChoosePantheonBelief: Boolean = false
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private var shouldChoosePantheonBelief: Boolean = false
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fun clone(): ReligionManager {
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fun clone(): ReligionManager {
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val clone = ReligionManager()
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val clone = ReligionManager()
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clone.foundingCityId = foundingCityId
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clone.foundingCityId = foundingCityId
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@ -74,7 +74,7 @@ class ReligionManager {
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fun faithForPantheon(additionalCivs: Int = 0) =
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fun faithForPantheon(additionalCivs: Int = 0) =
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10 + (civInfo.gameInfo.civilizations.count { it.isMajorCiv() && it.religionManager.religion != null } + additionalCivs) * 5
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10 + (civInfo.gameInfo.civilizations.count { it.isMajorCiv() && it.religionManager.religion != null } + additionalCivs) * 5
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fun canFoundPantheon(): Boolean {
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fun canFoundPantheon(): Boolean {
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if (!civInfo.gameInfo.hasReligionEnabled()) return false
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if (!civInfo.gameInfo.hasReligionEnabled()) return false
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if (religionState != ReligionState.None) return false
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if (religionState != ReligionState.None) return false
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@ -102,17 +102,17 @@ class ReligionManager {
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city.religion.addPressure(belief.name, 200 * city.population.population)
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city.religion.addPressure(belief.name, 200 * city.population.population)
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religionState = ReligionState.Pantheon
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religionState = ReligionState.Pantheon
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}
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}
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// https://www.reddit.com/r/civ/comments/2m82wu/can_anyone_detail_the_finer_points_of_great/
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// https://www.reddit.com/r/civ/comments/2m82wu/can_anyone_detail_the_finer_points_of_great/
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// Game files (globaldefines.xml)
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// Game files (globaldefines.xml)
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fun faithForNextGreatProphet(): Int {
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fun faithForNextGreatProphet(): Int {
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var faithCost =
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var faithCost =
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(200 + 100 * greatProphetsEarned * (greatProphetsEarned + 1) / 2f) *
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(200 + 100 * greatProphetsEarned * (greatProphetsEarned + 1) / 2f) *
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civInfo.gameInfo.gameParameters.gameSpeed.modifier
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civInfo.gameInfo.gameParameters.gameSpeed.modifier
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for (unique in civInfo.getMatchingUniques("[]% Faith cost of generating Great Prophet equivalents"))
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for (unique in civInfo.getMatchingUniques("[]% Faith cost of generating Great Prophet equivalents"))
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faithCost *= unique.params[0].toPercent()
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faithCost *= unique.params[0].toPercent()
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return faithCost.toInt()
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return faithCost.toInt()
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}
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}
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@ -141,16 +141,16 @@ class ReligionManager {
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fun mayFoundReligionAtAll(prophet: MapUnit): Boolean {
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fun mayFoundReligionAtAll(prophet: MapUnit): Boolean {
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if (religionState >= ReligionState.Religion) return false // Already created a major religion
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if (religionState >= ReligionState.Religion) return false // Already created a major religion
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// Already used its power for other things
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// Already used its power for other things
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if (prophet.abilityUsesLeft.any { it.value != prophet.maxAbilityUses[it.key] }) return false
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if (prophet.abilityUsesLeft.any { it.value != prophet.maxAbilityUses[it.key] }) return false
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if (!civInfo.isMajorCiv()) return false // Only major civs may use religion
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if (!civInfo.isMajorCiv()) return false // Only major civs may use religion
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val foundedReligionsCount = civInfo.gameInfo.civilizations.count {
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val foundedReligionsCount = civInfo.gameInfo.civilizations.count {
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it.religionManager.religion != null && it.religionManager.religionState >= ReligionState.Religion
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it.religionManager.religion != null && it.religionManager.religionState >= ReligionState.Religion
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}
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}
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if (foundedReligionsCount >= civInfo.gameInfo.civilizations.count { it.isMajorCiv() } / 2 + 1)
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if (foundedReligionsCount >= civInfo.gameInfo.civilizations.count { it.isMajorCiv() } / 2 + 1)
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return false // Too bad, too many religions have already been founded
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return false // Too bad, too many religions have already been founded
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@ -161,11 +161,11 @@ class ReligionManager {
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it.type == BeliefType.Follower
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it.type == BeliefType.Follower
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&& civInfo.gameInfo.religions.values.none { religion -> it in religion.getBeliefs(BeliefType.Follower) }
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&& civInfo.gameInfo.religions.values.none { religion -> it in religion.getBeliefs(BeliefType.Follower) }
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}) return false // Mod maker did not provide enough follower beliefs
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}) return false // Mod maker did not provide enough follower beliefs
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// Shortcut as each religion will always have exactly one founder belief
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// Shortcut as each religion will always have exactly one founder belief
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if (foundedReligionsCount >= civInfo.gameInfo.ruleSet.beliefs.values.count { it.type == BeliefType.Founder })
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if (foundedReligionsCount >= civInfo.gameInfo.ruleSet.beliefs.values.count { it.type == BeliefType.Founder })
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return false // Mod maker did not provide enough founder beliefs
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return false // Mod maker did not provide enough founder beliefs
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return true
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return true
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}
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}
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@ -183,13 +183,13 @@ class ReligionManager {
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religionState = ReligionState.FoundingReligion
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religionState = ReligionState.FoundingReligion
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civInfo.religionManager.foundingCityId = prophet.getTile().getCity()!!.id
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civInfo.religionManager.foundingCityId = prophet.getTile().getCity()!!.id
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}
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}
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fun getBeliefsToChooseAtFounding(): BeliefContainer {
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fun getBeliefsToChooseAtFounding(): BeliefContainer {
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if (shouldChoosePantheonBelief)
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if (shouldChoosePantheonBelief)
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return BeliefContainer(pantheonBeliefCount = 1, founderBeliefCount = 1, followerBeliefCount = 1)
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return BeliefContainer(pantheonBeliefCount = 1, founderBeliefCount = 1, followerBeliefCount = 1)
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return BeliefContainer(founderBeliefCount = 1, followerBeliefCount = 1)
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return BeliefContainer(founderBeliefCount = 1, followerBeliefCount = 1)
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}
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}
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fun chooseBeliefs(iconName: String?, religionName: String?, beliefs: List<Belief>) {
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fun chooseBeliefs(iconName: String?, religionName: String?, beliefs: List<Belief>) {
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if (religionState == ReligionState.FoundingReligion) {
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if (religionState == ReligionState.FoundingReligion) {
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foundReligion(iconName!!, religionName!!, beliefs)
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foundReligion(iconName!!, religionName!!, beliefs)
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@ -198,7 +198,7 @@ class ReligionManager {
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if (religionState == ReligionState.EnhancingReligion)
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if (religionState == ReligionState.EnhancingReligion)
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enhanceReligion(beliefs)
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enhanceReligion(beliefs)
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}
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}
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fun foundReligion(displayName: String, name: String, beliefs: List<Belief>) {
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fun foundReligion(displayName: String, name: String, beliefs: List<Belief>) {
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val newReligion = Religion(name, civInfo.gameInfo, civInfo.civName)
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val newReligion = Religion(name, civInfo.gameInfo, civInfo.civName)
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@ -207,7 +207,7 @@ class ReligionManager {
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newReligion.followerBeliefs.addAll(religion!!.followerBeliefs)
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newReligion.followerBeliefs.addAll(religion!!.followerBeliefs)
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newReligion.founderBeliefs.addAll(religion!!.founderBeliefs)
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newReligion.founderBeliefs.addAll(religion!!.founderBeliefs)
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}
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}
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newReligion.followerBeliefs.addAll(
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newReligion.followerBeliefs.addAll(
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beliefs
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beliefs
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.filter { it.type == BeliefType.Pantheon || it.type == BeliefType.Follower }
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.filter { it.type == BeliefType.Pantheon || it.type == BeliefType.Follower }
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@ -218,7 +218,7 @@ class ReligionManager {
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.filter { it.type == BeliefType.Founder }
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.filter { it.type == BeliefType.Founder }
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.map { it.name }
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.map { it.name }
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)
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)
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religion = newReligion
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religion = newReligion
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civInfo.gameInfo.religions[name] = newReligion
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civInfo.gameInfo.religions[name] = newReligion
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@ -230,12 +230,12 @@ class ReligionManager {
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foundingCityId = null
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foundingCityId = null
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shouldChoosePantheonBelief = false
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shouldChoosePantheonBelief = false
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for (unit in civInfo.getCivUnits())
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for (unit in civInfo.getCivUnits())
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if (unit.hasUnique("Religious Unit") && unit.hasUnique("Takes your religion over the one in their birth city"))
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if (unit.hasUnique("Religious Unit") && unit.hasUnique("Takes your religion over the one in their birth city"))
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unit.religion = newReligion.name
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unit.religion = newReligion.name
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}
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}
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fun mayEnhanceReligionAtAll(prophet: MapUnit): Boolean {
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fun mayEnhanceReligionAtAll(prophet: MapUnit): Boolean {
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if (religion == null) return false // First found a pantheon
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if (religion == null) return false // First found a pantheon
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if (religionState != ReligionState.Religion) return false // First found an actual religion
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if (religionState != ReligionState.Religion) return false // First found an actual religion
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@ -247,12 +247,12 @@ class ReligionManager {
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it.type == BeliefType.Follower
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it.type == BeliefType.Follower
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&& civInfo.gameInfo.religions.values.none { religion -> religion.getBeliefs(BeliefType.Follower).contains(it) }
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&& civInfo.gameInfo.religions.values.none { religion -> religion.getBeliefs(BeliefType.Follower).contains(it) }
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}) return false // Mod maker did not provide enough follower beliefs
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}) return false // Mod maker did not provide enough follower beliefs
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if (civInfo.gameInfo.ruleSet.beliefs.values.none {
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if (civInfo.gameInfo.ruleSet.beliefs.values.none {
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it.type == BeliefType.Enhancer
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it.type == BeliefType.Enhancer
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&& civInfo.gameInfo.religions.values.none { religion -> religion.getBeliefs(BeliefType.Enhancer).contains(it) }
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&& civInfo.gameInfo.religions.values.none { religion -> religion.getBeliefs(BeliefType.Enhancer).contains(it) }
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}) return false // Mod maker did not provide enough enhancer beliefs
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}) return false // Mod maker did not provide enough enhancer beliefs
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return true
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return true
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}
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}
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@ -270,24 +270,24 @@ class ReligionManager {
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fun getBeliefsToChooseAtEnhancing(): BeliefContainer {
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fun getBeliefsToChooseAtEnhancing(): BeliefContainer {
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return BeliefContainer(followerBeliefCount = 1, enhancerBeliefCount = 1)
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return BeliefContainer(followerBeliefCount = 1, enhancerBeliefCount = 1)
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}
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}
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fun enhanceReligion(beliefs: List<Belief>) {
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fun enhanceReligion(beliefs: List<Belief>) {
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religion!!.followerBeliefs.addAll(beliefs.filter { it.type == BeliefType.Follower}.map { it.name })
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religion!!.followerBeliefs.addAll(beliefs.filter { it.type == BeliefType.Follower}.map { it.name })
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religion!!.founderBeliefs.addAll(beliefs.filter { it.type == BeliefType.Enhancer}.map { it.name })
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religion!!.founderBeliefs.addAll(beliefs.filter { it.type == BeliefType.Enhancer}.map { it.name })
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religionState = ReligionState.EnhancedReligion
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religionState = ReligionState.EnhancedReligion
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}
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}
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fun numberOfCitiesFollowingThisReligion(): Int {
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fun numberOfCitiesFollowingThisReligion(): Int {
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if (religion == null) return 0
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if (religion == null) return 0
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return civInfo.gameInfo.getCities()
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return civInfo.gameInfo.getCities()
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.count { it.religion.getMajorityReligion() == religion }
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.count { it.religion.getMajorityReligion() == religion }
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}
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}
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fun numberOfFollowersFollowingThisReligion(cityFilter: String): Int {
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fun numberOfFollowersFollowingThisReligion(cityFilter: String): Int {
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if (religion == null) return 0
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if (religion == null) return 0
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return civInfo.gameInfo.getCities()
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return civInfo.gameInfo.getCities()
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.filter { it.matchesFilter(cityFilter, civInfo) }
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.filter { it.matchesFilter(cityFilter, civInfo) }
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.sumBy { it.religion.getFollowersOf(religion!!.name)!! }
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.sumOf { it.religion.getFollowersOf(religion!!.name)!! }
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}
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}
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}
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}
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@ -25,7 +25,7 @@ enum class RelationshipLevel(val color: Color) {
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Ally(Color.CHARTREUSE) // HSV(90,100,100)
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Ally(Color.CHARTREUSE) // HSV(90,100,100)
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}
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}
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enum class DiplomacyFlags{
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enum class DiplomacyFlags {
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DeclinedLuxExchange,
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DeclinedLuxExchange,
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DeclinedPeace,
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DeclinedPeace,
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DeclinedResearchAgreement,
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DeclinedResearchAgreement,
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@ -46,7 +46,7 @@ enum class DiplomacyFlags{
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AngerFreeIntrusion
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AngerFreeIntrusion
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}
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}
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enum class DiplomaticModifiers{
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enum class DiplomaticModifiers {
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DeclaredWarOnUs,
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DeclaredWarOnUs,
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WarMongerer,
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WarMongerer,
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CapturedOurCities,
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CapturedOurCities,
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@ -199,11 +199,11 @@ class DiplomacyManager() {
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else -> false
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else -> false
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}
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}
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}
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}
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fun addInfluence(amount: Float) {
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fun addInfluence(amount: Float) {
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setInfluence(influence + amount)
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setInfluence(influence + amount)
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}
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}
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fun setInfluence(amount: Float) {
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fun setInfluence(amount: Float) {
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influence = max(amount, MINIMUM_INFLUENCE)
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influence = max(amount, MINIMUM_INFLUENCE)
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civInfo.updateAllyCivForCityState()
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civInfo.updateAllyCivForCityState()
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@ -743,6 +743,7 @@ class DiplomacyManager() {
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for (thirdCiv in getCommonKnownCivs()
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for (thirdCiv in getCommonKnownCivs()
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.filter { it.getDiplomacyManager(civInfo).hasFlag(DiplomacyFlags.DeclarationOfFriendship) }) {
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.filter { it.getDiplomacyManager(civInfo).hasFlag(DiplomacyFlags.DeclarationOfFriendship) }) {
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val otherCivRelationshipWithThirdCiv = otherCiv().getDiplomacyManager(thirdCiv).relationshipLevel()
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val otherCivRelationshipWithThirdCiv = otherCiv().getDiplomacyManager(thirdCiv).relationshipLevel()
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@Suppress("NON_EXHAUSTIVE_WHEN") // Better readability
|
||||||
when (otherCivRelationshipWithThirdCiv) {
|
when (otherCivRelationshipWithThirdCiv) {
|
||||||
RelationshipLevel.Unforgivable -> addModifier(DiplomaticModifiers.DeclaredFriendshipWithOurEnemies, -15f)
|
RelationshipLevel.Unforgivable -> addModifier(DiplomaticModifiers.DeclaredFriendshipWithOurEnemies, -15f)
|
||||||
RelationshipLevel.Enemy -> addModifier(DiplomaticModifiers.DeclaredFriendshipWithOurEnemies, -5f)
|
RelationshipLevel.Enemy -> addModifier(DiplomaticModifiers.DeclaredFriendshipWithOurEnemies, -5f)
|
||||||
@ -765,6 +766,7 @@ class DiplomacyManager() {
|
|||||||
thirdCiv.addNotification("[${civInfo.civName}] has denounced [$otherCivName]!", civInfo.civName, NotificationIcon.Diplomacy, otherCivName)
|
thirdCiv.addNotification("[${civInfo.civName}] has denounced [$otherCivName]!", civInfo.civName, NotificationIcon.Diplomacy, otherCivName)
|
||||||
val thirdCivRelationshipWithOtherCiv = thirdCiv.getDiplomacyManager(otherCiv()).relationshipLevel()
|
val thirdCivRelationshipWithOtherCiv = thirdCiv.getDiplomacyManager(otherCiv()).relationshipLevel()
|
||||||
val thirdCivDiplomacyManager = thirdCiv.getDiplomacyManager(civInfo)
|
val thirdCivDiplomacyManager = thirdCiv.getDiplomacyManager(civInfo)
|
||||||
|
@Suppress("NON_EXHAUSTIVE_WHEN") // Better readability
|
||||||
when (thirdCivRelationshipWithOtherCiv) {
|
when (thirdCivRelationshipWithOtherCiv) {
|
||||||
RelationshipLevel.Unforgivable -> thirdCivDiplomacyManager.addModifier(DiplomaticModifiers.DenouncedOurEnemies, 15f)
|
RelationshipLevel.Unforgivable -> thirdCivDiplomacyManager.addModifier(DiplomaticModifiers.DenouncedOurEnemies, 15f)
|
||||||
RelationshipLevel.Enemy -> thirdCivDiplomacyManager.addModifier(DiplomaticModifiers.DenouncedOurEnemies, 5f)
|
RelationshipLevel.Enemy -> thirdCivDiplomacyManager.addModifier(DiplomaticModifiers.DenouncedOurEnemies, 5f)
|
||||||
|
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Reference in New Issue
Block a user