diff --git a/core/src/com/unciv/logic/city/CityConstructions.kt b/core/src/com/unciv/logic/city/CityConstructions.kt index c261f84b4f..2fc981638a 100644 --- a/core/src/com/unciv/logic/city/CityConstructions.kt +++ b/core/src/com/unciv/logic/city/CityConstructions.kt @@ -532,7 +532,8 @@ class CityConstructions : IsPartOfGameInfoSerialization { civ.cache.updateHasActiveEnemyMovementPenalty() // Korean unique - apparently gives the same as the research agreement - if (building.isStatRelated(Stat.Science) && civ.hasUnique(UniqueType.TechBoostWhenScientificBuildingsBuiltInCapital)) + if (building.isStatRelated(Stat.Science) && civ.hasUnique(UniqueType.TechBoostWhenScientificBuildingsBuiltInCapital) + && city.isCapital()) civ.tech.addScience(civ.tech.scienceOfLast8Turns.sum() / 8) // Happiness is global, so it could affect all cities