mirror of
https://github.com/yairm210/Unciv.git
synced 2025-09-29 15:01:09 -04:00
update
This commit is contained in:
parent
f73b6f210e
commit
3729162902
@ -1386,7 +1386,7 @@
|
||||
French:"Bonheur de base"
|
||||
Romanian:"Fericire de bază"
|
||||
Spanish:"Felicidad base"
|
||||
Simplified_Chinese:"基础快乐度"
|
||||
Simplified_Chinese:"基础快乐"
|
||||
Portuguese:"Felicidade base"
|
||||
German:"Grundzufriedenheit"
|
||||
}
|
||||
|
@ -63,12 +63,12 @@
|
||||
"一旦你建立了第一座城市,便可以执行组建单位、建造建筑等操作,",
|
||||
"同时还可以着手研发科技。",
|
||||
"科技研究是非常复杂的,这里不作说明,稍后我们会详细介绍。下面继续我们的教程---",
|
||||
" 让我们先来谈谈组建单位。"
|
||||
"让我们先来谈谈组建单位。"
|
||||
],
|
||||
[
|
||||
"你的城市第一个组建的单位应该是斥候或勇士,"
|
||||
"我非常喜欢勇士因为他可以用于防守,同时也是可升级的,",
|
||||
" 当您的解锁“铁器”科技后只需花费一定数量的金钱就可以把他升级为剑士。",
|
||||
"当您的解锁“铁器”科技后只需花费一定数量的金钱就可以把他升级为剑士。",
|
||||
"斥候是探查地图的专家,尤其是当你所在区域有大片的山脉和森林时。",
|
||||
"斥候在这些复杂地形移动无移动力惩罚。"
|
||||
"如果您是经验丰富的4X游戏玩家,紧随勇士和斥候后组建的单位应该是移民,",
|
||||
@ -85,19 +85,19 @@
|
||||
"游戏中解锁政策、科技等带来的很多增益往往只对首都有效,所以首都的发展代表了您的文明的发达程度。"
|
||||
],
|
||||
[
|
||||
"How do you know a spot is appropriate?",
|
||||
"That’s not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.",
|
||||
"Luxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)",
|
||||
"These resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron."
|
||||
"如何选择一个合适的首都建立位置?这不是一个容易回答的问题。",
|
||||
"通常情况下,选择紧邻奢侈资源的的位置是选择建立点的不二法则。",
|
||||
"奢侈资源主要包括宝石、棉花、丝绸等(这些资源在地图上用一个笑脸标示),",
|
||||
"开发这些资源可以增加您的文明的快乐。当然,你也应该留意那些组建单位时所需要的战略资源,比如铁。"
|
||||
],
|
||||
[
|
||||
"However, cities don’t have a set area that they can work - more on that later!"
|
||||
"This means you don’t have to settle cities right next to resources.",
|
||||
"Let’s say, for example, that you want access to some iron – but the resource is right next to a desert."
|
||||
"You don’t have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.",
|
||||
"Your city will grow and eventually gain access to the resource.",
|
||||
"You only need to settle right next to resources if you need them immediately – ",
|
||||
" which might be the case now and then, but you’ll usually have the luxury of time."
|
||||
"但是,城市的边界不是固定的,它会随着文化的积累慢慢扩张。"
|
||||
"这意味着你并不一定要把城市建在太过靠近资源的位置。",
|
||||
"举例来说,比如, 你需要获得战略资源铁--但悲剧的是该资源紧邻沙漠。"
|
||||
"您无需把城市建立在紧邻沙漠的位置,相反的,可以选择离该资源稍远而且更加富饶的地块。",
|
||||
"随着城市的不断繁荣发展和边界的扩张,你的城市将慢慢靠近该资源直至获得它。",
|
||||
"如果需要马上获得所需的战略资源你可以选择建城在靠近资源的位置--",
|
||||
"有时候这样做可能对游戏的胜利更有利,但通常情况下您都有充裕的时间选择更加合理的建立点。"
|
||||
],
|
||||
|
||||
],
|
||||
@ -239,7 +239,7 @@
|
||||
],
|
||||
[
|
||||
"小心谋划、认真算计、稳扎稳打、步步为营,这是游玩Unciv游戏的基本法则。",
|
||||
"首先建立一座繁荣的城市,确保快乐值不为负的情况下慢慢扩张,渐渐成长为一方强权,",
|
||||
"首先建立一座繁荣的城市,确保快乐不为负的情况下慢慢扩张,渐渐成长为一方强权,",
|
||||
"向着你设定的胜利目标勇敢前进吧!",
|
||||
"这是勇敢者的游戏,需要的不仅是智谋和勇气,请尽情享受吧!不过,请注意:鲁莽与草率是通向死亡的快车道!",
|
||||
]
|
||||
|
Loading…
x
Reference in New Issue
Block a user