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Version rollout (#13037)
* Bump version and create initial changelog entry * Additional Ukrainian translations (#13035) * Update Ukrainian.properties Several simple new Ukrainian translations * Update Ukrainian.properties Second small set of updates to Ukrainian translation * Update Brazilian_Portuguese.properties (#13025) * Update Italian.properties (#13024) * Update German translation (#13023) * Update French.properties (#13021) * translate new lines and few fixes (#13020) * Update Indonesian.properties (#13019) --------- Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: dot-sent <dot-sent@users.noreply.github.com> Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com> Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com> Co-authored-by: mape6 <mape6@posteo.de> Co-authored-by: Ouaz <Ouaz@users.noreply.github.com> Co-authored-by: metablaster <44481081+metablaster@users.noreply.github.com> Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
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@ -1295,8 +1295,7 @@ Raze city = Queimar cidade
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Stop razing city = Parar de queimar cidade
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Buy for [amount] gold = Comprar por [amount] de Ouro
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Buy = Comprar
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# Requires translation!
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Move unit out of city first =
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Move unit out of city first = Mova a unidade para fora da cidade primeiro
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Currently you have [amount] [stat]. = Atualmente você tem [amount] [stat].
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Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? = Gostaria de comprar [constructionName] para [buildingGoldCost] [stat]?
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You are buying a religious unit in a city that doesn't follow the religion you founded ([yourReligion]). This means that the unit is tied to that foreign religion ([majorityReligion]) and will be less useful. = Você está comprando uma unidade religiosa em uma cidade que não segue a religião que você fundou ([yourReligion]). Isto significa que a unidade está ligada a essa religião estrangeira ([majorityReligion]) e será menos útil.
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@ -2119,10 +2118,8 @@ Sell [buildingFilter] buildings [cityFilter] = Vender edifícios [buildingFilter
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% custo em ouro de aquisição de painéis [cityFilter]
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Each city founded increases culture cost of policies [relativeAmount]% less than normal = A cada cidade a mais fundada aumenta [relativeAmount]% do que o normal
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[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% do custo de cultura da adoção de novas políticas
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# Requires translation!
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Each city founded increases Science cost of Technologies [relativeAmount]% less than normal =
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# Requires translation!
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[relativeAmount]% Science cost of researching new Technologies =
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Each city founded increases Science cost of Technologies [relativeAmount]% less than normal = Cada cidade fundada aumenta o custo de Ciência das Tecnologias [relativeAmount]% menos que o normal
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[relativeAmount]% Science cost of researching new Technologies = [relativeAmount]% do custo científico da pesquisa de novas tecnologias
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[stats] for every known Natural Wonder = [stats] para cada Maravilha Natural conhecida
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[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) = [stats] por descobrir uma Maravilha Natural (bônus aumentado para [stats2] se for o primeiro a descobri-la)
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[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% de geração de Grande Personalidades [cityFilter]
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@ -2699,10 +2696,8 @@ Bonus resource = Recurso de bônus
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unimproved = não aprimorado
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improved = aprimorado
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# Requires translation!
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worked =
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# Requires translation!
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pillaged =
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worked = trabalhado
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pillaged = saqueado
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All Road = Toda a estrada
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######### simpleTerrain ###########
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@ -581,5 +581,6 @@ The following resources were helpful for translation of cities and person names:
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Note that some cases are orthographically correct.
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- Avoid anglicisms, germanisms and other borrowed words unless there is no actual Croatian equivalent
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- Avoid archaisms
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[Table of Contents](#table-of-contents)
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@ -1296,7 +1296,7 @@ Stop razing city = Zaustavi rušenje grada
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Buy for [amount] gold = Kupi za [amount] zlata
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Buy = Kupi
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# Requires translation!
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Move unit out of city first =
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Move unit out of city first = Prvo pomaknite jedinicu iz grada
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Currently you have [amount] [stat]. = Trenutačno imate [amount] [stat].
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Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? = Želite li kupiti [constructionName] za [buildingGoldCost] [stat]?
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You are buying a religious unit in a city that doesn't follow the religion you founded ([yourReligion]). This means that the unit is tied to that foreign religion ([majorityReligion]) and will be less useful. = Kupujete vjersku jedinicu u gradu koji ne slijedi religiju koju ste osnovali ([yourReligion]). To znači da je jedinica vezana uz tu stranu religiju ([majorityReligion]) i bit će manje korisna.
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@ -2009,7 +2009,7 @@ Cocoa = Kakao
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# Exceptions that _may_ be shown to the user
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Building '[buildingName]' is buildable and therefore must either have an explicit cost or reference an existing tech. = Zgrada '[buildingName]' može se graditi i stoga mora imati eksplicitnu cijenu ili upućivati na postojeću tehnologiju.
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Building '[buildingName]' is buildable and therefore must either have an explicit cost or reference an existing tech. = Zgrada '[buildingName]' može se graditi i stoga mora imati izričitu cijenu ili upućivati na postojeću tehnologiju.
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Nation [nationName] is not found! = Nacija [nationName] nije pronađena!
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Unit [unitName] doesn't seem to exist! = Čini se da jedinica [unitName] ne postoji!
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@ -2115,14 +2115,14 @@ Can build [improvementFilter] improvements at a [relativeAmount]% rate = Može i
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[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% troškova održavanja za zgrade [cityFilter]
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Remove [buildingFilter] [cityFilter] = Ukloni [buildingFilter] [cityFilter]
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Sell [buildingFilter] buildings [cityFilter] = Prodaj [buildingFilter] zgrade [cityFilter]
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[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Cijena kulture za prirodni rast granica [cityFilter]
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Cijena u zlatu za stjecanje polja [cityFilter]
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[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% cijena Kulture za prirodni rast granica [cityFilter]
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% cijena u Zlatu za stjecanje polja [cityFilter]
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Each city founded increases culture cost of policies [relativeAmount]% less than normal = Svaki osnovani grad povećava cijenu politika [relativeAmount]% manje od uobičajenog
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[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% Cijena kulture usvajanja novih Politika
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[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% cijena Kulture usvajanja novih Politika
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# Requires translation!
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Each city founded increases Science cost of Technologies [relativeAmount]% less than normal =
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Each city founded increases Science cost of Technologies [relativeAmount]% less than normal = Svaki osnovani grad povećava cijenu Znanosti Tehnologija [relativeAmount]% manje od uobičajenog
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# Requires translation!
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[relativeAmount]% Science cost of researching new Technologies =
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[relativeAmount]% Science cost of researching new Technologies = [relativeAmount]% cijene Znanosti za istraživanja novih Tehnologija
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[stats] for every known Natural Wonder = [stats] za svako poznato Čudo Prirode
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[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) = [stats] za otkriće Čuda Prirode (bonus unaprjeđen na [stats2] ako ga prvi otkrijete)
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[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% Generiranja Velikana [cityFilter]
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@ -2166,7 +2166,7 @@ May choose [amount] additional belief(s) of any type when [foundingOrEnhancing]
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[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% Prirodnog širenja religije [cityFilter]
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Religion naturally spreads to cities [amount] tiles away = Religija se prirodno širi gradovima udaljenim [amount] polja dalje
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May not generate great prophet equivalents naturally = Ne može se prirodno generirati ekvivalente velikih proroka
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[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% Cijena vjere za generiranje ekvivalenata Velikog Proroka
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[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% cijena Vjere za generiranje ekvivalenata Velikog Proroka
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[relativeAmount]% spy effectiveness [cityFilter] = [relativeAmount]% učinkovitosti špijuna [cityFilter]
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[relativeAmount]% enemy spy effectiveness [cityFilter] = [relativeAmount]% učinkovitosti neprijateljskog špijuna [cityFilter]
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New spies start with [amount] level(s) = Novi špijuni počinju s [amount] razine
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@ -2289,7 +2289,7 @@ Cannot be intercepted = Ne može se presresti
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Cannot intercept [mapUnitFilter] units = Ne može presresti [mapUnitFilter] jedinice
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[relativeAmount]% Strength when performing Air Sweep = [relativeAmount]% Snage pri izvođenju čišćenja zraka
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[relativeAmount]% maintenance costs = [relativeAmount]% troškova održavanja
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[relativeAmount]% Gold cost of upgrading = [relativeAmount]% Cijena nadogradnje u Zlatu
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[relativeAmount]% Gold cost of upgrading = [relativeAmount]% cijena nadogradnje u Zlatu
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Earn [amount]% of the damage done to [combatantFilter] units as [stockpile] = Zaradite [amount]% od štete učinjene [combatantFilter] jedinicama kao [stockpile]
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Upon capturing a city, receive [amount] times its [stat] production as [stockpile] immediately = Prilikom zauzimanja grada, primi [amount] puta njegovu [stat] proizvodnju kao [stockpile] odmah
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Earn [amount]% of killed [mapUnitFilter] unit's [costOrStrength] as [stockpile] = Zaradite [amount]% od [costOrStrength] ubijene [mapUnitFilter] jedinice kao [stockpile]
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@ -2481,7 +2481,7 @@ Free Great Person = Besplatni Velikan
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Discover [tech] = Otkrijte [tech]
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Adopt [policy] = Usvoji [policy]
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Remove [policy] = Ukloni [policy]
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Remove [policy] and refund [amount]% of its cost = Ukloni [policy] i povrati [amount]% njegove cijene
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Remove [policy] and refund [amount]% of its cost = Ukloni [policy] i povrati [amount]% njezine cijene
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Free Technology = Besplatna Tehnologija
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[positiveAmount] Free Technologies = [positiveAmount] Besplatnih Tehnologija
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[positiveAmount] free random researchable Tech(s) from the [era] = [positiveAmount] besplatnih nasumičnih Tehnologija koje se mogu istražiti iz [era]
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@ -2700,9 +2700,9 @@ Bonus resource = Bonus resurs
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unimproved = neunaprjeđeno
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improved = unaprjeđeno
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# Requires translation!
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worked =
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worked = obrađivano
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# Requires translation!
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pillaged =
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pillaged = opljačkano
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All Road = Sve Cesta
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######### simpleTerrain ###########
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@ -6835,7 +6835,7 @@ Since a city's number of Citizens, or Population, determines how many tiles a Ci
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Production is the resource that lets a City Center build new things. = Proizvodnja je resurs koji omogućuje Središtu Grada izgradnju novih stvari.
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This can be new Buildings that are added to the City Center, or new Units that can go out across the World Map to advance your Nation's goals. = To mogu biti nove Zgrade koje se dodaju u Gradsko Središte ili nove Jedinice koje mogu ići diljem Karte Svijeta kako bi unaprijedile ciljeve vaše nacije.
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Everything you can build has a Production Cost. Every turn each City generates a certain amount of Production and puts it towards whatever is at the top of the Build Queue. Once the total cost is collected, the Building or Unit is built! = Sve što možete izgraditi ima Cijenu Proizvodnje. Svaki potez svaki Grad generira određenu količinu Proizvodnje i stavlja je prema onome što je na vrhu Reda Čekanja. Nakon što se prikupi ukupna cijena, Zgrada ili Jedinica je izgrađena!
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Everything you can build has a Production Cost. Every turn each City generates a certain amount of Production and puts it towards whatever is at the top of the Build Queue. Once the total cost is collected, the Building or Unit is built! = Sve što možete izgraditi ima Cijenu Proizvodnje. Svaki potez svaki Grad generira određenu količinu Proizvodnje i stavlja je prema onome što je na vrhu Reda Čekanja. Nakon što se prikupi ukupni trošak, Zgrada ili Jedinica je izgrađena!
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Any excess Production after something is built is overflowed to the next thing the City builds. Up to it's total Production Cost. = Svaki višak Proizvodnje nakon što je nešto izgrađeno prelijeva se u sljedeću stvar koju Grad izgradi. Do ukupne Cijene Proizvodnje.
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Since this determines how quickly you can build more stuff, your Nation's Production Capacity is crucial to it's advancement and survival. = Budući da ovo određuje koliko brzo možete izgraditi više stvari, Proizvodni Kapacitet vaše Nacije ključan je za njezin napredak i opstanak.
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@ -7210,4 +7210,3 @@ Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile o
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Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = Osnivanje gradova\nNaseljenik je jedinica koja može osnovati novi grad. Možete izgraditi jedinicu Naseljenika u gradu s najmanje 2 stanovnika, a zatim ih premjestiti na dobru lokaciju kako biste osnovali novi grad. To će obično biti vaš glavni način stjecanja više gradova.
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Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Pretvorba hrane u proizvodnju\nTijekom izgradnje Naseljenika, grad neće rasti. Umjesto toga, 1., 2., 4., a odatle svaki 4., višak Hrane (Rast) pretvara se u Proizvodnju, a ostatak viška Hrane se gubi.
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@ -1296,7 +1296,7 @@ Stop razing city = Ne plus raser la ville
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Buy for [amount] gold = Acheter pour [amount] or
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Buy = Acheter
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# Requires translation!
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Move unit out of city first =
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Move unit out of city first = Déplacer d'abord l'unité en dehors de la ville
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Currently you have [amount] [stat]. = Vous avez actuellement [amount] [stat].
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Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? = Voulez-vous acheter [constructionName] pour [buildingGoldCost] [stat] ?
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You are buying a religious unit in a city that doesn't follow the religion you founded ([yourReligion]). This means that the unit is tied to that foreign religion ([majorityReligion]) and will be less useful. = Vous achetez une unité religieuse dans une ville ne pratiquant pas la religion que vous avez fondée ([yourReligion]). Cela signifie que cette unité est liée à une religion étrangère ([majorityReligion]) et sera moins utile.
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@ -2120,9 +2120,9 @@ Sell [buildingFilter] buildings [cityFilter] = Vendre les bâtiments [buildingFi
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Each city founded increases culture cost of policies [relativeAmount]% less than normal = Chaque ville fondée augmente le coût en Culture des doctrines de [relativeAmount]% de moins que la normale
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[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% coût en Culture pour l'adoption de nouvelles Doctrines
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# Requires translation!
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Each city founded increases Science cost of Technologies [relativeAmount]% less than normal =
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Each city founded increases Science cost of Technologies [relativeAmount]% less than normal = Chaque ville fondée augmente le coût en Science des technologies de [relativeAmount]% de moins que la normale
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# Requires translation!
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[relativeAmount]% Science cost of researching new Technologies =
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[relativeAmount]% Science cost of researching new Technologies = [relativeAmount]% coût en Science pour la recherche de nouvelles Technologies
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[stats] for every known Natural Wonder = [stats] pour chaque Merveille Naturelle connue
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[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) = [stats] pour la découverte d'une Merveille Naturelle (bonus augmenté à [stats2] si premier à la découvrir)
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[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% en génération de Personnage Illustre [cityFilter]
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@ -2700,9 +2700,9 @@ Bonus resource = Ressource bonus
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unimproved = non-aménagée(s)
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improved = aménagée(s)
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# Requires translation!
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worked =
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worked = exploitée(s)
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# Requires translation!
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pillaged =
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pillaged = pillée(s)
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All Road = Toute Route
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######### simpleTerrain ###########
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@ -2118,10 +2118,8 @@ Sell [buildingFilter] buildings [cityFilter] = Verkaufe [buildingFilter] Gebäud
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Goldkosten für den Erwerb von Feldern [cityFilter]
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Each city founded increases culture cost of policies [relativeAmount]% less than normal = Jede gegründete Stadt erhöht die Kulturkosten der Richtlinien um [relativeAmount]% weniger als normal
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[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% Kulturkosten für Verabschiedung von neuen Politiken
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# Requires translation!
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Each city founded increases Science cost of Technologies [relativeAmount]% less than normal =
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# Requires translation!
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[relativeAmount]% Science cost of researching new Technologies =
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Each city founded increases Science cost of Technologies [relativeAmount]% less than normal = Jede gegründete Stadt erhöht die Wissenschaftskosten für Technologien um [relativeAmount]% weniger als normal
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[relativeAmount]% Science cost of researching new Technologies = [relativeAmount]% Wissenschaftskosten für die Erforschung neuer Technologien
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[stats] for every known Natural Wonder = [stats] für jedes bekannte Naturwunder
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[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) = [stats] für Entdeckung eines Naturwunders (Plus Bonuserweiterung von [stats2] wenn du der erste warst, der es gefunden hat)
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[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% Große Persönlichkeiten Erschaffung [cityFilter]
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@ -2698,10 +2696,8 @@ Bonus resource = Bonus-ressource
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unimproved = unverbessert
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improved = verbessert
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# Requires translation!
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worked =
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# Requires translation!
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pillaged =
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worked = bewirtschaftet
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pillaged = geplündert
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All Road = Alle Straßen
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######### simpleTerrain ###########
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@ -1296,7 +1296,7 @@ Stop razing city = Berhenti meruntuhkan kota
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Buy for [amount] gold = Beli dengan [amount] emas
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Buy = Beli
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# Requires translation!
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Move unit out of city first =
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Move unit out of city first = Gerakkan unit keluar dari kota dulu
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Currently you have [amount] [stat]. = Saat ini, kamu memiliki [amount] [stat].
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Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? = Apakah kamu ingin membeli [constructionName] dengan harga [buildingGoldCost] [stat]?
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You are buying a religious unit in a city that doesn't follow the religion you founded ([yourReligion]). This means that the unit is tied to that foreign religion ([majorityReligion]) and will be less useful. = Kamu sedang membeli unit agama di kota yang tidak mengikuti agama yang kamu dirikan ([yourReligion]). Hal ini berarti unit tersebut memeluk agama asing tersebut ([majorityReligion]) dan akan menjadi kurang berguna.
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@ -2120,9 +2120,9 @@ Sell [buildingFilter] buildings [cityFilter] = Jual bangunan [buildingFilter] [c
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Each city founded increases culture cost of policies [relativeAmount]% less than normal = Setiap kota yang didirikan meningkatkan biaya budaya untuk kebijakan sebesar [relativeAmount]% kurang dari biasanya
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[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% biaya Budaya untuk menerapkan Kebijakan-kebijakan baru
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# Requires translation!
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Each city founded increases Science cost of Technologies [relativeAmount]% less than normal =
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Each city founded increases Science cost of Technologies [relativeAmount]% less than normal = Setiap kota yang didirikan meningkatkan biaya Ilmu Pengetahuan untuk Teknologi sebesar [relativeAmount]% kurang dari biasanya
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# Requires translation!
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[relativeAmount]% Science cost of researching new Technologies =
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[relativeAmount]% Science cost of researching new Technologies = [relativeAmount]% biaya Ilmu Pengetahuan untuk meneliti Teknologi baru
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[stats] for every known Natural Wonder = [stats] untuk setiap Keajaiban Alam yang diketahui
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[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) = [stats] karena sudah menemukan Keajaiban Alam (bonus ditambahkan ke [stats2] jika menjadi penemu pertama)
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[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% pemunculan Orang Hebat [cityFilter]
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@ -2700,9 +2700,9 @@ Bonus resource = Sumber daya bonus
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unimproved = belum ditingkatkan
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improved = sudah ditingkatkan
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# Requires translation!
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worked =
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worked = dikerjakan
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# Requires translation!
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pillaged =
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pillaged = dijarah
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All Road = Semua Jalan
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######### simpleTerrain ###########
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@ -5638,7 +5638,7 @@ Goddess of the Hunt = Dewi Perburuan
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Messenger of the Gods = Pembawa Pesan Dewa-dewi
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|
||||
Monument to the Gods = Monumen Dewa
|
||||
Monument to the Gods = Monumen Dewa-dewi
|
||||
|
||||
One with Nature = Menyatu dengan Alam
|
||||
|
||||
@ -5708,15 +5708,15 @@ Defender of the Faith = Pembela Iman
|
||||
|
||||
Holy Order = Perintah Suci
|
||||
|
||||
Itinerant Preachers = Pengkhotbah Pengembara
|
||||
Itinerant Preachers = Pengkhotbah Keliling
|
||||
|
||||
Just War = Perang yang Adil
|
||||
|
||||
Messiah = Mesias
|
||||
|
||||
Missionary Zeal = Gairah Misionaris
|
||||
Missionary Zeal = Semangat Misionaris
|
||||
|
||||
Religious Texts = Teks-teks Agama
|
||||
Religious Texts = Teks Keagamaan
|
||||
|
||||
Religious Unity = Kesatuan Agama
|
||||
|
||||
|
@ -1301,8 +1301,7 @@ Raze city = Demolisci città
|
||||
Stop razing city = Anulla demolizione città
|
||||
Buy for [amount] gold = Acquista ([amount] oro)
|
||||
Buy = Acquista
|
||||
# Requires translation!
|
||||
Move unit out of city first =
|
||||
Move unit out of city first = Devi prima spostare l'unità fuori dal centro cittadino
|
||||
Currently you have [amount] [stat]. = Al momento possiedi [amount] [stat].
|
||||
Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? = Vuoi acquistare [constructionName] per [buildingGoldCost] [stat]?
|
||||
You are buying a religious unit in a city that doesn't follow the religion you founded ([yourReligion]). This means that the unit is tied to that foreign religion ([majorityReligion]) and will be less useful. = Stai acquistando un'unità religiosa legata alla religione [majorityReligion], diversa da [yourReligion], religione da te fondata, e questo la renderà molto meno utile.
|
||||
@ -2125,10 +2124,8 @@ Sell [buildingFilter] buildings [cityFilter] = Vende [buildingFilter] edifici [c
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% costi in Oro per l'acquisto di caselle [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Ogni città fondata incrementa il costo delle Politiche il [relativeAmount]% in meno del normale
|
||||
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% costi in Cultura quando adotti nuove Politiche sociali
|
||||
# Requires translation!
|
||||
Each city founded increases Science cost of Technologies [relativeAmount]% less than normal =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Science cost of researching new Technologies =
|
||||
Each city founded increases Science cost of Technologies [relativeAmount]% less than normal = Ogni città fondata incrementa i costi delle Tecnologie in Scienza il [relativeAmount]% in meno rispetto al normale
|
||||
[relativeAmount]% Science cost of researching new Technologies = [relativeAmount]% costi in Scienza quando ricerchi nuove tecnologie
|
||||
[stats] for every known Natural Wonder = [stats] per ogni Meraviglia Naturale nota
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) = [stats] per la scoperta di una Meraviglia Naturale (incrementato a [stats2] se la scopri per primo)
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% generazione di Grandi Personaggi [cityFilter]
|
||||
@ -2705,10 +2702,8 @@ Bonus resource = Risorsa bonus
|
||||
|
||||
unimproved = non migliorata
|
||||
improved = migliorata
|
||||
# Requires translation!
|
||||
worked =
|
||||
# Requires translation!
|
||||
pillaged =
|
||||
worked = sfruttata
|
||||
pillaged = saccheggiata
|
||||
All Road = Tutte le strade
|
||||
|
||||
######### simpleTerrain ###########
|
||||
|
@ -1297,7 +1297,7 @@ Stop razing city = Зупинити руйнування міста
|
||||
Buy for [amount] gold = Придбати за [amount] ¤Золота
|
||||
Buy = Придбати
|
||||
# Requires translation!
|
||||
Move unit out of city first =
|
||||
Move unit out of city first = Спочатку виведіть підрозділ з міста
|
||||
Currently you have [amount] [stat]. = Наразі у вас є [amount] [stat].
|
||||
Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? = Бажаєте придбати [constructionName] за [buildingGoldCost] [stat]?
|
||||
You are buying a religious unit in a city that doesn't follow the religion you founded ([yourReligion]). This means that the unit is tied to that foreign religion ([majorityReligion]) and will be less useful. = Ви купуєте релігійний підрозділ у місті, яке не сповідує засновану вами релігію ([yourReligion]). Це означає, що підрозділ сповідує зовнішню релігію ([majorityReligion]) і буде малокорисним.
|
||||
@ -2121,9 +2121,9 @@ Sell [buildingFilter] buildings [cityFilter] = Продати споруди [bu
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Кожне засноване місто збільшує ♪Культурну вартість політик на [relativeAmount]% менше ніж зазвичай
|
||||
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% ♪Культури для прийняття нових політик
|
||||
# Requires translation!
|
||||
Each city founded increases Science cost of Technologies [relativeAmount]% less than normal =
|
||||
Each city founded increases Science cost of Technologies [relativeAmount]% less than normal = Кожне засноване місто збільшує ⍾Наукову вартість Технологій на [relativeAmount]% менше ніж зазвичай
|
||||
# Requires translation!
|
||||
[relativeAmount]% Science cost of researching new Technologies =
|
||||
[relativeAmount]% Science cost of researching new Technologies = [relativeAmount]% ⍾Наукової вартості дослідження нових Технологій
|
||||
[stats] for every known Natural Wonder = [stats] за кожне відоме Природне диво
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) = [stats] за відкриття Природнього дива (бонус збільшено до [stats2] у разі якщо це найперше відкриття)
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% до створення Видатних осіб [cityFilter]
|
||||
@ -2701,9 +2701,9 @@ Bonus resource = Бонусний ресурс
|
||||
unimproved = без покращень
|
||||
improved = вдосконалена
|
||||
# Requires translation!
|
||||
worked =
|
||||
worked = робоча
|
||||
# Requires translation!
|
||||
pillaged =
|
||||
pillaged = розграбована
|
||||
All Road = Усі дороги
|
||||
|
||||
######### simpleTerrain ###########
|
||||
@ -6813,7 +6813,7 @@ Your first mission is to found your capital city. This is actually an important
|
||||
How do you know a city location is appropriate? Luckily, the game has already chosen a good location for you. You can settle in this place, or maybe move a turn to found on a Hill (for Production and defence) or next to a Mountain (to gain access to the Observatory building later on). = Як ви знаєте, місце для заснування міста вам підходить? На щастя, гра вже обрала для вас гарну локацію. Ви можете оселитись на цій початковій позиції, або можливо рушити неподалік, щоб заснувати місто на пагорбі (для виробництва та захисту), або поруч із горою (щоб пізніше збудувати Обсерваторію).
|
||||
You'll likely want more cities later on. For these cities, you must go and find a good place. Looking for and founding on or near Luxury resources is a good rule of thumb. = Ймовірно, з часом ви захочете заснувати більше міст. Ви матимите піти і знайти для них гарні місцини. Заснування міст на або поруч із ресурсами розкоші - це простий спосіб досягнути мети.
|
||||
# Requires translation!
|
||||
Luxury resources are tiles that have things like Gems, Cotton, or Silk (indicated by a yellow background of the resource icon). These resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as Iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to keep in mind! =
|
||||
Luxury resources are tiles that have things like Gems, Cotton, or Silk (indicated by a yellow background of the resource icon). These resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as Iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to keep in mind! = Ресурси розкоші - це клітинки, які містять такі штуки, як Коштовні Камені, Бавовну чи Шовк (як показується жовтим фоном іконки ресурсу). Такі ресурси роблять вашу цивілізацію щасливою. Вам також слід пильнувати ресурси, необхідні для створення підрозділів - такі, як Залізо. Міста не можна будувати на відстані менше трьох клітинок від існуючих міст, що теж треба мати на увазі!
|
||||
# Requires translation!
|
||||
Cities will house Citizens, which can work tiles up to 3 tiles away from the city. This means you don’t have to settle cities right on or next to good tiles. Let’s say, for example, that you want access to some Iron – but the resource is in a desert area. You don’t have to settle your city in the desert. You can settle a few tiles away in more prosperous lands. Your city will grow and eventually gain access to the resource. You only need to settle right on top of resources if you need them immediately. =
|
||||
# Requires translation!
|
||||
|
@ -4,8 +4,8 @@ package com.unciv.build
|
||||
object BuildConfig {
|
||||
const val kotlinVersion = "1.9.24"
|
||||
const val appName = "Unciv"
|
||||
const val appCodeNumber = 1107
|
||||
const val appVersion = "4.15.14"
|
||||
const val appCodeNumber = 1108
|
||||
const val appVersion = "4.15.15"
|
||||
|
||||
const val gdxVersion = "1.13.1"
|
||||
const val ktorVersion = "2.3.12"
|
||||
|
22
changelog.md
22
changelog.md
@ -1,3 +1,25 @@
|
||||
## 4.15.15
|
||||
|
||||
New AI resource cost uniques also work for Strategic and Bonus resources, assuming they even want to buy
|
||||
|
||||
Allow trading stockpiled resources
|
||||
|
||||
CI: Update Brew on new releases
|
||||
|
||||
CI: Correct deploy regex to catch fake releases vs real ones
|
||||
|
||||
chore: don't print chosen civs to console
|
||||
|
||||
Added option to copy MP upload game error to clipboard for debugging
|
||||
|
||||
Add unqiue change the promotion XP cost - By Emandac
|
||||
|
||||
By EmperorPinguin:
|
||||
- Bugfix: puppet science cost increase
|
||||
- Fix puppet city description
|
||||
|
||||
Add a filter for religions - By SeventhM
|
||||
|
||||
## 4.15.14
|
||||
|
||||
Modding:
|
||||
|
@ -487,7 +487,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
|
||||
|
||||
companion object {
|
||||
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
|
||||
val VERSION = Version("4.15.14", 1107)
|
||||
val VERSION = Version("4.15.15", 1108)
|
||||
//endregion
|
||||
|
||||
/** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */
|
||||
|
21
fastlane/metadata/android/en-US/changelogs/1108.txt
Normal file
21
fastlane/metadata/android/en-US/changelogs/1108.txt
Normal file
@ -0,0 +1,21 @@
|
||||
|
||||
|
||||
New AI resource cost uniques also work for Strategic and Bonus resources, assuming they even want to buy
|
||||
|
||||
Allow trading stockpiled resources
|
||||
|
||||
CI: Update Brew on new releases
|
||||
|
||||
CI: Correct deploy regex to catch fake releases vs real ones
|
||||
|
||||
chore: don't print chosen civs to console
|
||||
|
||||
Added option to copy MP upload game error to clipboard for debugging
|
||||
|
||||
Add unqiue change the promotion XP cost - By Emandac
|
||||
|
||||
By EmperorPinguin:
|
||||
- Bugfix: puppet science cost increase
|
||||
- Fix puppet city description
|
||||
|
||||
Add a filter for religions - By SeventhM
|
Loading…
x
Reference in New Issue
Block a user