diff --git a/core/src/com/unciv/models/ruleset/Building.kt b/core/src/com/unciv/models/ruleset/Building.kt index 1adb8ee563..b1ca79baec 100644 --- a/core/src/com/unciv/models/ruleset/Building.kt +++ b/core/src/com/unciv/models/ruleset/Building.kt @@ -287,6 +287,7 @@ class Building : NamedStats(), IConstruction { } for (unique in uniqueObjects) when (unique.placeholderText) { + "Enables nuclear weapon" -> if(!construction.cityInfo.civInfo.gameInfo.gameParameters.nuclearWeaponsEnabled) return "Disabled by setting" "Must be on []" -> if (!cityCenter.matchesUniqueFilter(unique.params[0], civInfo)) return unique.text "Must not be on []" -> if (cityCenter.matchesUniqueFilter(unique.params[0], civInfo)) return unique.text "Must be next to []" -> if (!(unique.params[0] == "Fresh water" && cityCenter.isAdjacentToRiver()) // Fresh water is special, in that rivers are not tiles themselves but also fit the filter.