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Constucting a great improvement remove unfinished improvement.
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@ -152,6 +152,8 @@ class UnitActions {
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) {
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unit.getTile().terrainFeature=null // remove forest/jungle/marsh
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unit.getTile().improvement = improvementName
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unit.getTile().improvementInProgress = null
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unit.getTile().turnsToImprovement = 0
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unit.destroy()
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}.sound("chimes")
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}
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