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Code cleanup.
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91baeddde2
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@ -212,8 +212,7 @@ class CityConstructions {
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val basicCultureBuildings = listOf("Monument", "Temple", "Opera House", "Museum")
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val basicCultureBuildings = listOf("Monument", "Temple", "Opera House", "Museum")
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val buildableCultureBuildings = GameBasics.Buildings.values
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val buildableCultureBuildings = GameBasics.Buildings.values
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.filter { it.isBuildable(this)
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.filter { it.isBuildable(this)
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&& (basicCultureBuildings.contains(it.name) ||
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&& (basicCultureBuildings.contains(it.name) || basicCultureBuildings.contains(it.replaces))}
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(it.replaces != "" && basicCultureBuildings.contains(it.replaces)))}
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if (buildableCultureBuildings.isEmpty()) return
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if (buildableCultureBuildings.isEmpty()) return
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val cultureBuildingToBuild = buildableCultureBuildings.minBy { it.cost }!!.name
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val cultureBuildingToBuild = buildableCultureBuildings.minBy { it.cost }!!.name
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addBuilding(cultureBuildingToBuild)
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addBuilding(cultureBuildingToBuild)
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@ -331,7 +331,7 @@ class EmpireOverviewScreen : CameraStageBaseScreen(){
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filter { !it.otherCiv().isBarbarianCivilization() && !it.otherCiv().isCityState()
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filter { !it.otherCiv().isBarbarianCivilization() && !it.otherCiv().isCityState()
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&& playerKnows(it.otherCiv()) && !it.otherCiv().isDefeated()}){
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&& playerKnows(it.otherCiv()) && !it.otherCiv().isDefeated()}){
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val civGroup = civGroups[civ.civName]!!
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val civGroup = civGroups[civ.civName]!!
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val otherCivGroup = civGroups[diplomacy.otherCivName]!! //
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val otherCivGroup = civGroups[diplomacy.otherCivName]!!
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val statusLine = ImageGetter.getLine(civGroup.x+civGroup.width/2,civGroup.y+civGroup.height/2,
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val statusLine = ImageGetter.getLine(civGroup.x+civGroup.width/2,civGroup.y+civGroup.height/2,
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otherCivGroup.x+otherCivGroup.width/2,otherCivGroup.y+otherCivGroup.height/2,3f)
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otherCivGroup.x+otherCivGroup.width/2,otherCivGroup.y+otherCivGroup.height/2,3f)
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