From 3b515f58d78fdabda9e2e80ded2dad351acbdba3 Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Wed, 10 Jul 2019 22:49:54 +0300 Subject: [PATCH] Map editor maps start out with all improvements and roads removed --- .../ui/worldscreen/optionstable/WorldScreenMenuTable.kt | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/core/src/com/unciv/ui/worldscreen/optionstable/WorldScreenMenuTable.kt b/core/src/com/unciv/ui/worldscreen/optionstable/WorldScreenMenuTable.kt index 003b4ee865..efa42267b3 100644 --- a/core/src/com/unciv/ui/worldscreen/optionstable/WorldScreenMenuTable.kt +++ b/core/src/com/unciv/ui/worldscreen/optionstable/WorldScreenMenuTable.kt @@ -2,6 +2,7 @@ package com.unciv.ui.worldscreen.optionstable import com.badlogic.gdx.Gdx import com.unciv.UnCivGame +import com.unciv.logic.map.RoadStatus import com.unciv.models.gamebasics.tr import com.unciv.ui.CivilopediaScreen import com.unciv.ui.NewGameScreen @@ -21,6 +22,10 @@ class WorldScreenMenuTable(val worldScreen: WorldScreen) : PopupTable(worldScree tile.militaryUnit=null tile.civilianUnit=null tile.airUnits=ArrayList() + tile.improvement=null + tile.improvementInProgress=null + tile.turnsToImprovement=0 + tile.roadStatus=RoadStatus.None } UnCivGame.Current.screen = MapEditorScreen(tileMapClone) remove()