Add guided missile which acts differently from nuclear missile. (#3957)
* Add guided missile which acts differently from nuclear missile. * Clean png.
BIN
android/ImagesToPackSeparately/UnitIcons/Guided Missile.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
@ -1,8 +1,8 @@
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BuildingIcons.png
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BuildingIcons.png
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size: 2048,1024
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size: 2048, 1024
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format: RGBA8888
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format: RGBA8888
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||||||
filter: MipMapLinearLinear,MipMapLinearLinear
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filter: MipMapLinearLinear, MipMapLinearLinear
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||||||
repeat: none
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repeat: none
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||||||
Alhambra
|
Alhambra
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||||||
rotate: false
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rotate: false
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||||||
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Before Width: | Height: | Size: 210 KiB After Width: | Height: | Size: 236 KiB |
Before Width: | Height: | Size: 112 KiB After Width: | Height: | Size: 120 KiB |
@ -1,8 +1,8 @@
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UnitIcons.png
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UnitIcons.png
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size: 2048,512
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size: 2048, 512
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||||||
format: RGBA8888
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format: RGBA8888
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||||||
filter: MipMapLinearLinear,MipMapLinearLinear
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filter: MipMapLinearLinear, MipMapLinearLinear
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||||||
repeat: none
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repeat: none
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||||||
Anti-Aircraft Gun
|
Anti-Aircraft Gun
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||||||
rotate: false
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rotate: false
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||||||
@ -256,188 +256,195 @@ Great War Infantry
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orig: 100, 100
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orig: 100, 100
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
Helicopter Gunship
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Guided Missile
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||||||
rotate: false
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rotate: false
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||||||
xy: 614, 104
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xy: 614, 104
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||||||
size: 100, 100
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size: 100, 100
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||||||
orig: 100, 100
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orig: 100, 100
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
Hoplite
|
Helicopter Gunship
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||||||
rotate: false
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rotate: false
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||||||
xy: 614, 2
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xy: 614, 2
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||||||
size: 100, 100
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size: 100, 100
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||||||
orig: 100, 100
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orig: 100, 100
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
Horseman
|
Hoplite
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||||||
rotate: false
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rotate: false
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||||||
xy: 716, 206
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xy: 716, 206
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||||||
size: 100, 100
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size: 100, 100
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||||||
orig: 100, 100
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orig: 100, 100
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
Hwach'a
|
Horseman
|
||||||
rotate: false
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rotate: false
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||||||
xy: 818, 308
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xy: 818, 308
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||||||
size: 100, 100
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size: 100, 100
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||||||
orig: 100, 100
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orig: 100, 100
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
Infantry
|
Hwach'a
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||||||
rotate: false
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rotate: false
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||||||
xy: 920, 410
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xy: 920, 410
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||||||
size: 100, 100
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size: 100, 100
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||||||
orig: 100, 100
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orig: 100, 100
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
Ironclad
|
Infantry
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||||||
rotate: false
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rotate: false
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||||||
xy: 716, 104
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xy: 716, 104
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||||||
size: 100, 100
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size: 100, 100
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||||||
orig: 100, 100
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orig: 100, 100
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
Jaguar
|
Ironclad
|
||||||
rotate: false
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rotate: false
|
||||||
xy: 716, 2
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xy: 716, 2
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||||||
size: 100, 100
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size: 100, 100
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||||||
orig: 100, 100
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orig: 100, 100
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||||||
offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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||||||
Janissary
|
Jaguar
|
||||||
rotate: false
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rotate: false
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||||||
xy: 818, 206
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xy: 818, 206
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||||||
size: 100, 100
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size: 100, 100
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||||||
orig: 100, 100
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orig: 100, 100
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
Jet Fighter
|
Janissary
|
||||||
rotate: false
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rotate: false
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||||||
xy: 920, 308
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xy: 920, 308
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||||||
size: 100, 100
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size: 100, 100
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||||||
orig: 100, 100
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orig: 100, 100
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
Keshik
|
Jet Fighter
|
||||||
rotate: false
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rotate: false
|
||||||
xy: 1022, 410
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xy: 1022, 410
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||||||
size: 100, 100
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size: 100, 100
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||||||
orig: 100, 100
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orig: 100, 100
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
Khan
|
Keshik
|
||||||
rotate: false
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rotate: false
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||||||
xy: 818, 104
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xy: 818, 104
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||||||
size: 100, 100
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size: 100, 100
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||||||
orig: 100, 100
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orig: 100, 100
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
Knight
|
Khan
|
||||||
rotate: false
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rotate: false
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||||||
xy: 818, 2
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xy: 818, 2
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||||||
size: 100, 100
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size: 100, 100
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||||||
orig: 100, 100
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orig: 100, 100
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
Lancer
|
Knight
|
||||||
rotate: false
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rotate: false
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||||||
xy: 920, 206
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xy: 920, 206
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||||||
size: 100, 100
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size: 100, 100
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||||||
orig: 100, 100
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orig: 100, 100
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
Landship
|
Lancer
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||||||
rotate: false
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rotate: false
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||||||
xy: 1022, 308
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xy: 1022, 308
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||||||
size: 100, 100
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size: 100, 100
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||||||
orig: 100, 100
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orig: 100, 100
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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Landsknecht
|
Landship
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rotate: false
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rotate: false
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xy: 1124, 410
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xy: 1124, 410
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size: 100, 100
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size: 100, 100
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||||||
orig: 100, 100
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orig: 100, 100
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offset: 0, 0
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offset: 0, 0
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index: -1
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index: -1
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||||||
Legion
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Landsknecht
|
||||||
rotate: false
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rotate: false
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||||||
xy: 920, 104
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xy: 920, 104
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||||||
size: 100, 100
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size: 100, 100
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||||||
orig: 100, 100
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orig: 100, 100
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
Longbowman
|
Legion
|
||||||
rotate: false
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rotate: false
|
||||||
xy: 920, 2
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xy: 920, 2
|
||||||
size: 100, 100
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size: 100, 100
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||||||
orig: 100, 100
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orig: 100, 100
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
Longswordsman
|
Longbowman
|
||||||
rotate: false
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rotate: false
|
||||||
xy: 1022, 206
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xy: 1022, 206
|
||||||
size: 100, 100
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size: 100, 100
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||||||
orig: 100, 100
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orig: 100, 100
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
Machine Gun
|
Longswordsman
|
||||||
rotate: false
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rotate: false
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||||||
xy: 1124, 308
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xy: 1124, 308
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||||||
size: 100, 100
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size: 100, 100
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||||||
orig: 100, 100
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orig: 100, 100
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
Mandekalu Cavalry
|
Machine Gun
|
||||||
rotate: false
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rotate: false
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||||||
xy: 1226, 410
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xy: 1226, 410
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||||||
size: 100, 100
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size: 100, 100
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||||||
orig: 100, 100
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orig: 100, 100
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
Maori Warrior
|
Mandekalu Cavalry
|
||||||
rotate: false
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rotate: false
|
||||||
xy: 1022, 104
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xy: 1022, 104
|
||||||
size: 100, 100
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size: 100, 100
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||||||
orig: 100, 100
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orig: 100, 100
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
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||||||
Mechanized Infantry
|
Maori Warrior
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1022, 2
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xy: 1022, 2
|
||||||
size: 100, 100
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size: 100, 100
|
||||||
orig: 100, 100
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orig: 100, 100
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||||||
offset: 0, 0
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offset: 0, 0
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||||||
index: -1
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index: -1
|
||||||
Minuteman
|
Mechanized Infantry
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1124, 206
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xy: 1124, 206
|
||||||
size: 100, 100
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size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
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offset: 0, 0
|
||||||
index: -1
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index: -1
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||||||
Modern Armor
|
Minuteman
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1226, 308
|
xy: 1226, 308
|
||||||
size: 100, 100
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size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
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offset: 0, 0
|
||||||
index: -1
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index: -1
|
||||||
Mohawk Warrior
|
Modern Armor
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1328, 410
|
xy: 1328, 410
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Musketeer
|
Mohawk Warrior
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1124, 104
|
xy: 1124, 104
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
|
Musketeer
|
||||||
|
rotate: false
|
||||||
|
xy: 1124, 2
|
||||||
|
size: 100, 100
|
||||||
|
orig: 100, 100
|
||||||
|
offset: 0, 0
|
||||||
|
index: -1
|
||||||
Musketman
|
Musketman
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1226, 207
|
xy: 1226, 207
|
||||||
@ -447,210 +454,210 @@ Musketman
|
|||||||
index: -1
|
index: -1
|
||||||
Naresuan's Elephant
|
Naresuan's Elephant
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1124, 2
|
xy: 1328, 308
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Norwegian Ski Infantry
|
Norwegian Ski Infantry
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1328, 308
|
xy: 1430, 410
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Nuclear Missile
|
Nuclear Missile
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1430, 410
|
xy: 1226, 105
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Panzer
|
Panzer
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1226, 105
|
xy: 1328, 206
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Persian Immortal
|
Persian Immortal
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1328, 206
|
xy: 1430, 308
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Pikeman
|
Pikeman
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1430, 308
|
xy: 1532, 410
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Rifleman
|
Rifleman
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1532, 410
|
xy: 1226, 3
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Rocket Artillery
|
Rocket Artillery
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1226, 3
|
xy: 1328, 104
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Samurai
|
Samurai
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1328, 104
|
xy: 1328, 2
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Scout
|
Scout
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1328, 2
|
xy: 1430, 206
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Settler
|
Settler
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1430, 206
|
xy: 1532, 308
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Ship of the Line
|
Ship of the Line
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1532, 308
|
xy: 1634, 410
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Sipahi
|
Sipahi
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1634, 410
|
xy: 1430, 104
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Slinger
|
Slinger
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1430, 104
|
xy: 1430, 2
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Spearman
|
Spearman
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1430, 2
|
xy: 1532, 206
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Stealth Bomber
|
Stealth Bomber
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1532, 206
|
xy: 1634, 308
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Submarine
|
Submarine
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1634, 308
|
xy: 1736, 410
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Swordsman
|
Swordsman
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1736, 410
|
xy: 1532, 104
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Tank
|
Tank
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1532, 104
|
xy: 1532, 2
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Tercio
|
Tercio
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1532, 2
|
xy: 1634, 206
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Trebuchet
|
Trebuchet
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1634, 206
|
xy: 1736, 308
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Triplane
|
Triplane
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1736, 308
|
xy: 1838, 410
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Trireme
|
Trireme
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1838, 409
|
xy: 1634, 103
|
||||||
size: 100, 101
|
size: 100, 101
|
||||||
orig: 100, 101
|
orig: 100, 101
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Turtle Ship
|
Turtle Ship
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1634, 104
|
xy: 1736, 206
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
War Chariot
|
War Chariot
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1634, 2
|
xy: 1838, 308
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
War Elephant
|
War Elephant
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1736, 206
|
xy: 1940, 410
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Warrior
|
Warrior
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1838, 307
|
xy: 1736, 104
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Work Boats
|
Work Boats
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1940, 410
|
xy: 1736, 2
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Worker
|
Worker
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1736, 104
|
xy: 1838, 206
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
Zero
|
Zero
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1736, 2
|
xy: 1940, 308
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
|
Before Width: | Height: | Size: 240 KiB After Width: | Height: | Size: 278 KiB |
@ -160,14 +160,14 @@ ImprovementIcons/Quarry
|
|||||||
index: -1
|
index: -1
|
||||||
ImprovementIcons/Railroad
|
ImprovementIcons/Railroad
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1326, 1152
|
xy: 1224, 948
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
TileSets/Default/Railroad
|
TileSets/Default/Railroad
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1326, 1152
|
xy: 1224, 948
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
@ -1644,7 +1644,7 @@ TechIcons/Radio
|
|||||||
index: -1
|
index: -1
|
||||||
TechIcons/Railroad
|
TechIcons/Railroad
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1224, 948
|
xy: 1326, 1152
|
||||||
size: 100, 100
|
size: 100, 100
|
||||||
orig: 100, 100
|
orig: 100, 100
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
|
Before Width: | Height: | Size: 962 KiB After Width: | Height: | Size: 962 KiB |
@ -1054,7 +1054,7 @@
|
|||||||
// Plane rather than a missile - can be based in city or Carrier only. But cannot be intercepted because of a civ 5 bug that was never fixed.
|
// Plane rather than a missile - can be based in city or Carrier only. But cannot be intercepted because of a civ 5 bug that was never fixed.
|
||||||
// Single-use like missile
|
// Single-use like missile
|
||||||
// No strength/rangedStrength tags in civ 5 xmls. Instead has NukeDamageLevel = 1 tag (Nuclear Missile has NukeDamageLevel = 2)
|
// No strength/rangedStrength tags in civ 5 xmls. Instead has NukeDamageLevel = 1 tag (Nuclear Missile has NukeDamageLevel = 2)
|
||||||
},
|
}, */
|
||||||
{
|
{
|
||||||
"name": "Guided Missile",
|
"name": "Guided Missile",
|
||||||
"unitType": "Missile",
|
"unitType": "Missile",
|
||||||
@ -1063,11 +1063,9 @@
|
|||||||
"rangedStrength": 60,
|
"rangedStrength": 60,
|
||||||
"range": 8,
|
"range": 8,
|
||||||
"cost": 150,
|
"cost": 150,
|
||||||
"requiredTech": "Satellites"
|
"requiredTech": "Rocketry",
|
||||||
// don't cost Maintenance, but count towards the limit of air units in city
|
"uniques": ["Self-destructs when attacking"]
|
||||||
// requiredTech "Advanced ballistics" in expansions
|
|
||||||
},
|
},
|
||||||
*/
|
|
||||||
{
|
{
|
||||||
"name": "Nuclear Missile",
|
"name": "Nuclear Missile",
|
||||||
"unitType": "Missile",
|
"unitType": "Missile",
|
||||||
@ -1078,7 +1076,7 @@
|
|||||||
"cost": 1000,
|
"cost": 1000,
|
||||||
"requiredTech": "Rocketry",
|
"requiredTech": "Rocketry",
|
||||||
"requiredResource": "Uranium",
|
"requiredResource": "Uranium",
|
||||||
"uniques": ["Nuclear weapon", "Requires [Manhattan Project]"]
|
"uniques": ["Self-destructs when attacking", "Nuclear weapon", "Requires [Manhattan Project]"]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Landship",
|
"name": "Landship",
|
||||||
|
@ -311,18 +311,19 @@ object SpecificUnitAutomation {
|
|||||||
|
|
||||||
// This really needs to be changed, to have better targetting for missiles
|
// This really needs to be changed, to have better targetting for missiles
|
||||||
fun automateMissile(unit: MapUnit) {
|
fun automateMissile(unit: MapUnit) {
|
||||||
|
val tilesInRange = unit.currentTile.getTilesInDistance(unit.getRange())
|
||||||
val tilesInRange = unit.currentTile.getTilesInDistance(unit.getRange() * 2)
|
if (unit.hasUnique("Nuclear weapon")) {
|
||||||
|
for (tile in tilesInRange) {
|
||||||
for (tile in tilesInRange) {
|
// For now AI will only use nukes against cities because in all honesty that's the best use for them.
|
||||||
// For now AI will only use nukes against cities because in all honesty that's the best use for them.
|
if (tile.isCityCenter() && tile.getOwner()!!.isAtWarWith(unit.civInfo)) {
|
||||||
if (tile.isCityCenter() && tile.getOwner()!!.isAtWarWith(unit.civInfo)) {
|
Battle.nuke(MapUnitCombatant(unit), tile)
|
||||||
Battle.nuke(MapUnitCombatant(unit), tile)
|
return
|
||||||
return
|
}
|
||||||
}
|
}
|
||||||
|
} else { //Guided Missile
|
||||||
|
if (BattleHelper.tryAttackNearbyEnemy(unit)) return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
val immediatelyReachableCities = tilesInRange
|
val immediatelyReachableCities = tilesInRange
|
||||||
.filter { unit.movement.canMoveTo(it) }
|
.filter { unit.movement.canMoveTo(it) }
|
||||||
|
|
||||||
|
@ -415,7 +415,9 @@ object Battle {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Instead of postBattleAction() just destroy the missile, all other functions are not relevant
|
// Instead of postBattleAction() just destroy the missile, all other functions are not relevant
|
||||||
(attacker as MapUnitCombatant).unit.destroy()
|
if ((attacker as MapUnitCombatant).unit.hasUnique("Self-destructs when attacking")) {
|
||||||
|
(attacker as MapUnitCombatant).unit.destroy()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private fun tryInterceptAirAttack(attacker: MapUnitCombatant, defender: ICombatant) {
|
private fun tryInterceptAirAttack(attacker: MapUnitCombatant, defender: ICombatant) {
|
||||||
|
@ -43,7 +43,7 @@ class BattleTable(val worldScreen: WorldScreen): Table() {
|
|||||||
val attacker = tryGetAttacker()
|
val attacker = tryGetAttacker()
|
||||||
if(attacker==null || !worldScreen.canChangeState){ hide(); return }
|
if(attacker==null || !worldScreen.canChangeState){ hide(); return }
|
||||||
|
|
||||||
if (attacker.getUnitType()==UnitType.Missile) {
|
if (attacker is MapUnitCombatant && attacker.unit.hasUnique("Nuclear weapon")) {
|
||||||
val selectedTile = worldScreen.mapHolder.selectedTile
|
val selectedTile = worldScreen.mapHolder.selectedTile
|
||||||
if (selectedTile == null) { hide(); return } // no selected tile
|
if (selectedTile == null) { hide(); return } // no selected tile
|
||||||
simulateNuke(attacker as MapUnitCombatant, selectedTile)
|
simulateNuke(attacker as MapUnitCombatant, selectedTile)
|
||||||
|