diff --git a/android/assets/jsons/translations/Brazilian_Portuguese.properties b/android/assets/jsons/translations/Brazilian_Portuguese.properties index ca0e205680..6fa249a4fc 100644 --- a/android/assets/jsons/translations/Brazilian_Portuguese.properties +++ b/android/assets/jsons/translations/Brazilian_Portuguese.properties @@ -5041,6 +5041,8 @@ Stone = Pedra Fish = Peixes Horses = Cavalos + # Requires translation! +Guaranteed with Strategic Balance resource option = Iron = Ferro @@ -5094,10 +5096,6 @@ Can only be created by Mercantile City-States = Porcelain = - # Requires translation! -Salt = - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### # Requires translation! @@ -6900,6 +6898,10 @@ Polder = #################### Lines from TileResources from Civ V - Gods & Kings #################### + # Requires translation! +Salt = + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/Bulgarian.properties b/android/assets/jsons/translations/Bulgarian.properties index 2cfc8b1f29..d4e248c53d 100644 --- a/android/assets/jsons/translations/Bulgarian.properties +++ b/android/assets/jsons/translations/Bulgarian.properties @@ -6218,6 +6218,8 @@ Fish = # Requires translation! Horses = + # Requires translation! +Guaranteed with Strategic Balance resource option = # Requires translation! Iron = @@ -6290,10 +6292,6 @@ Can only be created by Mercantile City-States = Porcelain = - # Requires translation! -Salt = - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### # Requires translation! @@ -8291,6 +8289,10 @@ Polder = #################### Lines from TileResources from Civ V - Gods & Kings #################### + # Requires translation! +Salt = + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/Czech.properties b/android/assets/jsons/translations/Czech.properties index baa0db1c19..5a4bd3a60c 100644 --- a/android/assets/jsons/translations/Czech.properties +++ b/android/assets/jsons/translations/Czech.properties @@ -3899,6 +3899,8 @@ Stone = Kámen Fish = Ryby Horses = Koně + # Requires translation! +Guaranteed with Strategic Balance resource option = Iron = Železo @@ -3947,9 +3949,6 @@ Can only be created by Mercantile City-States = Může být vytvořeno pouze Obc Porcelain = Porcelán -Salt = Sůl - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### Sword = Meče @@ -5361,6 +5360,9 @@ Polder = Polder #################### Lines from TileResources from Civ V - Gods & Kings #################### +Salt = Sůl + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/Dutch.properties b/android/assets/jsons/translations/Dutch.properties index e0b53a79a6..777ec3b50c 100644 --- a/android/assets/jsons/translations/Dutch.properties +++ b/android/assets/jsons/translations/Dutch.properties @@ -5242,6 +5242,8 @@ Stone = Steen Fish = Vis Horses = Paarden + # Requires translation! +Guaranteed with Strategic Balance resource option = Iron = Ijzer @@ -5294,10 +5296,6 @@ Can only be created by Mercantile City-States = Porcelain = - # Requires translation! -Salt = - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### # Requires translation! @@ -7131,6 +7129,10 @@ Polder = #################### Lines from TileResources from Civ V - Gods & Kings #################### + # Requires translation! +Salt = + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/English.properties b/android/assets/jsons/translations/English.properties index 85ba6c6160..6f08b6eb0d 100644 --- a/android/assets/jsons/translations/English.properties +++ b/android/assets/jsons/translations/English.properties @@ -6994,6 +6994,8 @@ Fish = # Requires translation! Horses = + # Requires translation! +Guaranteed with Strategic Balance resource option = # Requires translation! Iron = @@ -7066,10 +7068,6 @@ Can only be created by Mercantile City-States = Porcelain = - # Requires translation! -Salt = - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### # Requires translation! @@ -9066,6 +9064,10 @@ Polder = #################### Lines from TileResources from Civ V - Gods & Kings #################### + # Requires translation! +Salt = + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/Filipino.properties b/android/assets/jsons/translations/Filipino.properties index ffc8d98b84..71b4566d3f 100644 --- a/android/assets/jsons/translations/Filipino.properties +++ b/android/assets/jsons/translations/Filipino.properties @@ -6870,6 +6870,8 @@ Fish = # Requires translation! Horses = + # Requires translation! +Guaranteed with Strategic Balance resource option = # Requires translation! Iron = @@ -6942,10 +6944,6 @@ Can only be created by Mercantile City-States = Porcelain = - # Requires translation! -Salt = - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### # Requires translation! @@ -8948,6 +8946,10 @@ Polder = #################### Lines from TileResources from Civ V - Gods & Kings #################### + # Requires translation! +Salt = + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/Finnish.properties b/android/assets/jsons/translations/Finnish.properties index 5771b7b093..ccb57cc9dd 100644 --- a/android/assets/jsons/translations/Finnish.properties +++ b/android/assets/jsons/translations/Finnish.properties @@ -5157,6 +5157,8 @@ Stone = Kivi Fish = Kalat Horses = Hevoset + # Requires translation! +Guaranteed with Strategic Balance resource option = Iron = Rauta @@ -5210,10 +5212,6 @@ Can only be created by Mercantile City-States = Porcelain = - # Requires translation! -Salt = - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### # Requires translation! @@ -7182,6 +7180,10 @@ Polder = #################### Lines from TileResources from Civ V - Gods & Kings #################### + # Requires translation! +Salt = + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index caf04de3bd..4db6bd2636 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -4254,6 +4254,8 @@ Stone = Pierre Fish = Poisson Horses = Chevaux + # Requires translation! +Guaranteed with Strategic Balance resource option = Iron = Fer @@ -4306,10 +4308,6 @@ Can only be created by Mercantile City-States = Porcelain = - # Requires translation! -Salt = - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### # Requires translation! @@ -6106,6 +6104,10 @@ Polder = #################### Lines from TileResources from Civ V - Gods & Kings #################### + # Requires translation! +Salt = + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/German.properties b/android/assets/jsons/translations/German.properties index e2c7339106..4f73927ce2 100644 --- a/android/assets/jsons/translations/German.properties +++ b/android/assets/jsons/translations/German.properties @@ -3779,6 +3779,8 @@ Stone = Stein Fish = Fisch Horses = Pferde + # Requires translation! +Guaranteed with Strategic Balance resource option = Iron = Eisen @@ -3827,9 +3829,6 @@ Can only be created by Mercantile City-States = Kann nur durch kaufmännisch gep Porcelain = Porzellan -Salt = Salz - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### Sword = Schwert @@ -5027,6 +5026,9 @@ Polder = Polder #################### Lines from TileResources from Civ V - Gods & Kings #################### +Salt = Salz + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/Greek.properties b/android/assets/jsons/translations/Greek.properties index e559595b18..d814f00140 100644 --- a/android/assets/jsons/translations/Greek.properties +++ b/android/assets/jsons/translations/Greek.properties @@ -6425,6 +6425,8 @@ Stone = Fish = ψάρια Horses = Άλογα + # Requires translation! +Guaranteed with Strategic Balance resource option = # Requires translation! Iron = @@ -6491,10 +6493,6 @@ Can only be created by Mercantile City-States = Porcelain = - # Requires translation! -Salt = - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### # Requires translation! @@ -8471,6 +8469,10 @@ Polder = #################### Lines from TileResources from Civ V - Gods & Kings #################### + # Requires translation! +Salt = + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/Hungarian.properties b/android/assets/jsons/translations/Hungarian.properties index 9a132e3835..6b73ad9846 100644 --- a/android/assets/jsons/translations/Hungarian.properties +++ b/android/assets/jsons/translations/Hungarian.properties @@ -4940,6 +4940,8 @@ Stone = Kő Fish = Hal Horses = Ló + # Requires translation! +Guaranteed with Strategic Balance resource option = Iron = Vas @@ -4990,9 +4992,6 @@ Can only be created by Mercantile City-States = Porcelain = Porcelán -Salt = Só - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### # Requires translation! @@ -6799,6 +6798,9 @@ Polder = #################### Lines from TileResources from Civ V - Gods & Kings #################### +Salt = Só + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/Indonesian.properties b/android/assets/jsons/translations/Indonesian.properties index 9a2c1a4783..474a84e454 100644 --- a/android/assets/jsons/translations/Indonesian.properties +++ b/android/assets/jsons/translations/Indonesian.properties @@ -55,7 +55,6 @@ Requires at least one of the following resources worked near the city: = Membutu Wonder is being built elsewhere = Keajaiban Dunia ini sedang dibangun di tempat lain National Wonder is being built elsewhere = Keajaiban Nasional ini sedang dibangun di tempat lain Requires a [buildingName] in all cities = Membutuhkan [buildingName] yang sudah dibangun di semua kota - # Requires translation! [buildingName] required: = [buildingName] diperlukan: Requires a [buildingName] in this city = Membutuhkan [buildingName] yang sudah dibangun di kota ini Cannot be built with [buildingName] = Tidak dapat dibangun dengan [buildingName] @@ -609,7 +608,6 @@ You and [name] are no longer allies! = Anda dan [name] sudah tidak bersekutu lag [cityName] has been connected to your capital! = [cityName] sudah terhubung ke ibu kota! [cityName] has been disconnected from your capital! = [cityName] terputus dari ibu kota! [civName] has accepted your trade request = [civName] telah menerima permintaan perdagangan Anda - # Requires translation! [civName] has made a counteroffer to your trade request = [civName] telah menawarkan tawaran balasan untuk permintaan perdagangan Anda [civName] has denied your trade request = [civName] telah menolak permintaan perdagangan Anda [tradeOffer] from [otherCivName] has ended = [tradeOffer] dari [otherCivName] telah berakhir @@ -638,11 +636,8 @@ Clearing a [forest] has created [amount] Production for [cityName] = Penebangan [civName] no longer needs your help with the [questName] quest. = [civName] tidak lagi memerlukan bantuanmu untuk misi [questName]. The [questName] quest for [civName] has ended. It was won by [civNames]. = Misi [questName] untuk [civName] telah selesai. Misinya diselesaikan oleh [civNames]. The resistance in [cityName] has ended! = Pemberontakan di [cityName] sudah reda! - # Requires translation! [cityName] demands [resource]! = [cityName] menuntut [resource]! - # Requires translation! Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! = Karena mereka memiliki [resource], masyarakat [cityName] merayakan Hari Kami Mencintai Raja! - # Requires translation! We Love The King Day in [cityName] has ended. = Hari Kami Mencintai Raja di [cityName] telah berakhir. Our [name] took [tileDamage] tile damage and was destroyed = [name] kita mendapatkan [tileDamage] kerusakan daerah dan telah kandihancur Our [name] took [tileDamage] tile damage = [name] kita mendapatkan [tileDamage] kerusakan daerah @@ -728,7 +723,6 @@ Territory = Teritori Force = Kekuatan Militer GOLDEN AGE = MASA KEJAYAAN Golden Age = Masa Kejayaan - # Requires translation! We Love The King Day = Hari Kami Mencintai Raja [year] BC = [year] SM [year] AD = [year] M @@ -794,9 +788,7 @@ Food converts to production = Makanan diubah ke produksi [turnsToStarvation] turns to lose population = [turnsToStarvation] giliran hingga populasi menurun Stopped population growth = Pertumbuhan populasi terhenti In resistance for another [numberOfTurns] turns = Dalam perlawanan hingga [numberOfTurns] giliran selanjutnya - # Requires translation! We Love The King Day for another [numberOfTurns] turns = Hari Kami Mencintai Raja untuk [numberOfTurns] giliran ke depan - # Requires translation! Demanding [resource] = Menuntut [resource] Sell for [sellAmount] gold = Jual untuk [sellAmount] emas Are you sure you want to sell this [building]? = Apakah Anda yakin ingin menjual [building] ini? @@ -3278,7 +3270,6 @@ Secularism = Sekularisme Humanism = Humanisme Free Thought = Kebebasan Berpikir Sovereignty = Kedaulatan - # Requires translation! [amount]% [stat] = [amount]% [stat] Scientific Revolution = Revolusi Saintifik [amount] Free Technologies = [amount] Teknologi Gratis @@ -3788,6 +3779,8 @@ Stone = Batu Fish = Ikan Horses = Kuda + # Requires translation! +Guaranteed with Strategic Balance resource option = Iron = Besi @@ -3836,9 +3829,6 @@ Can only be created by Mercantile City-States = Hanya bisa dibuat oleh Negara-Ko Porcelain = Keramik -Salt = Garam - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### Sword = Pedang @@ -4246,7 +4236,6 @@ Rocket Artillery = Artileri Roket Mobile SAM = Kendaraan Rudal Guided Missile = Peluru Kendali - # Requires translation! [amount]% maintenance costs = [amount]% biaya pemeliharaan Nuclear Missile = Rudal Nuklir @@ -4498,9 +4487,7 @@ Coffee House = Warung Kopi Neuschwanstein = Neuschwanstein - # Requires translation! Recycling Center = Pusat Daur Ulang - # Requires translation! Limited to [amount] per Civilization = Dibatasi hanya [amount] per Peradaban @@ -5039,6 +5026,9 @@ Polder = Polder #################### Lines from TileResources from Civ V - Gods & Kings #################### +Salt = Garam + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### @@ -5325,7 +5315,6 @@ The Maya measured time in days from what we would call 11th of August, 3114 BCE. Unciv only displays ය B'ak'tuns, ඹ K'atuns and ම Tuns (from left to right) since that is enough to approximate gregorian calendar years. The Maya numerals are pretty obvious to understand. Have fun deciphering them! = Unciv hanya menampilkan ය B'ak'tun, ඹ K'atun dan ම Tun (dari kiri ke kanan) karena dengan ini saja sudah cukup untuk memperkirakan tahun kalender Gregorius. Penomoran Maya cukup jelas untuk dimengerti. Bersenang-senanglah saat menafsirkannya! Your cities will periodically demand different luxury goods to satisfy their desire for new things in life. = Kotamu akan secara berkala menginginkan barang-barang mewah berbeda untuk memuaskan keinginan mereka untuk hal-hal baru dalam hidup. - # Requires translation! If you manage to acquire the demanded luxury by trade, expansion, or conquest, the city will celebrate We Love The King Day for 20 turns. = Jika kamu berhasil mendapatkan barang-barang mewah yang dituntut melalui perdagangan, perluasan daerah, atau penaklukan, kota akan merayakan Hari Kami Mencintai Raja selama 20 giliran. During the We Love The King Day, the city will grow 25% faster. = Pada Hari Kami Mencintai Raja, kota akan berkembang 25% lebih cepat. This means exploration and trade is important to grow your cities! = Ini berarti penjelajahan dan perdagangan penting agar kotamu berkembang! diff --git a/android/assets/jsons/translations/Italian.properties b/android/assets/jsons/translations/Italian.properties index a719c819b9..433c728e7f 100644 --- a/android/assets/jsons/translations/Italian.properties +++ b/android/assets/jsons/translations/Italian.properties @@ -3781,6 +3781,8 @@ Stone = Pietra Fish = Pesce Horses = Cavalli + # Requires translation! +Guaranteed with Strategic Balance resource option = Iron = Ferro @@ -3829,9 +3831,6 @@ Can only be created by Mercantile City-States = Creabile solo dalle Città-Stato Porcelain = Porcellana -Salt = Sale - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### Sword = Spada @@ -5029,6 +5028,9 @@ Polder = Polder #################### Lines from TileResources from Civ V - Gods & Kings #################### +Salt = Sale + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/Japanese.properties b/android/assets/jsons/translations/Japanese.properties index 70ada0a355..28f0391dd9 100644 --- a/android/assets/jsons/translations/Japanese.properties +++ b/android/assets/jsons/translations/Japanese.properties @@ -4288,6 +4288,8 @@ Stone = 石材 Fish = 魚 Horses = 馬 + # Requires translation! +Guaranteed with Strategic Balance resource option = Iron = 鉄 @@ -4340,10 +4342,6 @@ Can only be created by Mercantile City-States = Porcelain = - # Requires translation! -Salt = - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### # Requires translation! @@ -6120,6 +6118,10 @@ Polder = #################### Lines from TileResources from Civ V - Gods & Kings #################### + # Requires translation! +Salt = + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/Korean.properties b/android/assets/jsons/translations/Korean.properties index c4b3b6c21d..64862b5a61 100644 --- a/android/assets/jsons/translations/Korean.properties +++ b/android/assets/jsons/translations/Korean.properties @@ -4052,6 +4052,8 @@ Stone = 석재 Fish = 생선 Horses = 말 + # Requires translation! +Guaranteed with Strategic Balance resource option = Iron = 철 @@ -4101,9 +4103,6 @@ Can only be created by Mercantile City-States = 상업적 도시 국가에서 Porcelain = 도자기 -Salt = 소금 - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### Sword = 근접 유닛 @@ -5608,6 +5607,9 @@ Polder = 간척지 #################### Lines from TileResources from Civ V - Gods & Kings #################### +Salt = 소금 + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/Lithuanian.properties b/android/assets/jsons/translations/Lithuanian.properties index 94b500b330..3a9a73d042 100644 --- a/android/assets/jsons/translations/Lithuanian.properties +++ b/android/assets/jsons/translations/Lithuanian.properties @@ -6253,6 +6253,8 @@ Fish = # Requires translation! Horses = + # Requires translation! +Guaranteed with Strategic Balance resource option = # Requires translation! Iron = @@ -6325,10 +6327,6 @@ Can only be created by Mercantile City-States = Porcelain = - # Requires translation! -Salt = - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### # Requires translation! @@ -8326,6 +8324,10 @@ Polder = #################### Lines from TileResources from Civ V - Gods & Kings #################### + # Requires translation! +Salt = + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/Malay.properties b/android/assets/jsons/translations/Malay.properties index 988f6a2aeb..1dd839fbd2 100644 --- a/android/assets/jsons/translations/Malay.properties +++ b/android/assets/jsons/translations/Malay.properties @@ -5823,6 +5823,8 @@ Stone = Batu Fish = Ikan Horses = Kuda + # Requires translation! +Guaranteed with Strategic Balance resource option = Iron = Besi @@ -5882,10 +5884,6 @@ Can only be created by Mercantile City-States = Porcelain = - # Requires translation! -Salt = - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### # Requires translation! @@ -7872,6 +7870,10 @@ Polder = #################### Lines from TileResources from Civ V - Gods & Kings #################### + # Requires translation! +Salt = + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties index 0420c0aa96..37150b74a6 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties @@ -6249,6 +6249,8 @@ Fish = # Requires translation! Horses = + # Requires translation! +Guaranteed with Strategic Balance resource option = # Requires translation! Iron = @@ -6321,10 +6323,6 @@ Can only be created by Mercantile City-States = Porcelain = - # Requires translation! -Salt = - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### # Requires translation! @@ -8322,6 +8320,10 @@ Polder = #################### Lines from TileResources from Civ V - Gods & Kings #################### + # Requires translation! +Salt = + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties index 9d40e63a98..b7d0d16764 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties @@ -6246,6 +6246,8 @@ Fish = # Requires translation! Horses = + # Requires translation! +Guaranteed with Strategic Balance resource option = # Requires translation! Iron = @@ -6318,10 +6320,6 @@ Can only be created by Mercantile City-States = Porcelain = - # Requires translation! -Salt = - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### # Requires translation! @@ -8319,6 +8317,10 @@ Polder = #################### Lines from TileResources from Civ V - Gods & Kings #################### + # Requires translation! +Salt = + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/Polish.properties b/android/assets/jsons/translations/Polish.properties index d4771f73ca..b94a8529db 100644 --- a/android/assets/jsons/translations/Polish.properties +++ b/android/assets/jsons/translations/Polish.properties @@ -4351,6 +4351,8 @@ Stone = Kamień Fish = Ryba Horses = Konie + # Requires translation! +Guaranteed with Strategic Balance resource option = Iron = Żelazo @@ -4401,9 +4403,6 @@ Can only be created by Mercantile City-States = Porcelain = Porcelana -Salt = Sól - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### # Requires translation! @@ -6174,6 +6173,9 @@ Polder = Polder #################### Lines from TileResources from Civ V - Gods & Kings #################### +Salt = Sól + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/Portuguese.properties b/android/assets/jsons/translations/Portuguese.properties index e70c6bd2ca..f6f762ba82 100644 --- a/android/assets/jsons/translations/Portuguese.properties +++ b/android/assets/jsons/translations/Portuguese.properties @@ -4753,6 +4753,8 @@ Stone = Pedra Fish = Peixes Horses = Cavalos + # Requires translation! +Guaranteed with Strategic Balance resource option = Iron = Ferro @@ -4805,10 +4807,6 @@ Can only be created by Mercantile City-States = Porcelain = - # Requires translation! -Salt = - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### # Requires translation! @@ -6544,6 +6542,10 @@ Polder = #################### Lines from TileResources from Civ V - Gods & Kings #################### + # Requires translation! +Salt = + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/Romanian.properties b/android/assets/jsons/translations/Romanian.properties index 83f77e5db5..d9dff2b4c1 100644 --- a/android/assets/jsons/translations/Romanian.properties +++ b/android/assets/jsons/translations/Romanian.properties @@ -6000,6 +6000,8 @@ Stone = Piatră Fish = Pește Horses = Cai + # Requires translation! +Guaranteed with Strategic Balance resource option = Iron = Fier @@ -6053,10 +6055,6 @@ Can only be created by Mercantile City-States = Porcelain = - # Requires translation! -Salt = - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### # Requires translation! @@ -7933,6 +7931,10 @@ Polder = #################### Lines from TileResources from Civ V - Gods & Kings #################### + # Requires translation! +Salt = + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/Russian.properties b/android/assets/jsons/translations/Russian.properties index 735b4bbe14..eb9e3f73f4 100644 --- a/android/assets/jsons/translations/Russian.properties +++ b/android/assets/jsons/translations/Russian.properties @@ -3786,6 +3786,8 @@ Stone = Камень Fish = Рыба Horses = Лошади + # Requires translation! +Guaranteed with Strategic Balance resource option = Iron = Железо @@ -3834,9 +3836,6 @@ Can only be created by Mercantile City-States = Может быть создан Porcelain = Фарфор -Salt = Соль - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### Sword = Меч @@ -5113,6 +5112,9 @@ Polder = Польдер #################### Lines from TileResources from Civ V - Gods & Kings #################### +Salt = Соль + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/Simplified_Chinese.properties b/android/assets/jsons/translations/Simplified_Chinese.properties index ab9d8cd4e8..004e71fe53 100644 --- a/android/assets/jsons/translations/Simplified_Chinese.properties +++ b/android/assets/jsons/translations/Simplified_Chinese.properties @@ -3780,6 +3780,8 @@ Stone = 花岗石 Fish = 鱼群 Horses = 马 + # Requires translation! +Guaranteed with Strategic Balance resource option = Iron = 铁 @@ -3828,9 +3830,6 @@ Can only be created by Mercantile City-States = 只能由商业城邦制造 Porcelain = 瓷器 -Salt = 盐 - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### Sword = 近战 @@ -5030,6 +5029,9 @@ Polder = 圩田 #################### Lines from TileResources from Civ V - Gods & Kings #################### +Salt = 盐 + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/Spanish.properties b/android/assets/jsons/translations/Spanish.properties index 7e46663ef9..c536f34126 100644 --- a/android/assets/jsons/translations/Spanish.properties +++ b/android/assets/jsons/translations/Spanish.properties @@ -3877,6 +3877,8 @@ Stone = Piedra Fish = Peces Horses = Caballos + # Requires translation! +Guaranteed with Strategic Balance resource option = Iron = Hierro @@ -3926,9 +3928,6 @@ Can only be created by Mercantile City-States = Solo puede ser creado por Ciudad Porcelain = Porcelana -Salt = Sal - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### Sword = Espada @@ -5321,6 +5320,9 @@ Polder = Pólder #################### Lines from TileResources from Civ V - Gods & Kings #################### +Salt = Sal + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/Swedish.properties b/android/assets/jsons/translations/Swedish.properties index 270cd7e8a4..1e5881c6b8 100644 --- a/android/assets/jsons/translations/Swedish.properties +++ b/android/assets/jsons/translations/Swedish.properties @@ -3780,6 +3780,8 @@ Stone = Sten Fish = Fisk Horses = Hästar + # Requires translation! +Guaranteed with Strategic Balance resource option = Iron = Järn @@ -3828,9 +3830,6 @@ Can only be created by Mercantile City-States = Kan endast skapas av Merkantil S Porcelain = Porslin -Salt = Salt - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### Sword = Svärd @@ -5030,6 +5029,9 @@ Polder = Polder #################### Lines from TileResources from Civ V - Gods & Kings #################### +Salt = Salt + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/Traditional_Chinese.properties b/android/assets/jsons/translations/Traditional_Chinese.properties index 83a42d10e2..f552cefcb1 100644 --- a/android/assets/jsons/translations/Traditional_Chinese.properties +++ b/android/assets/jsons/translations/Traditional_Chinese.properties @@ -4424,6 +4424,8 @@ Stone = 花崗石 Fish = 魚群 Horses = 馬 + # Requires translation! +Guaranteed with Strategic Balance resource option = Iron = 鐵 @@ -4476,10 +4478,6 @@ Can only be created by Mercantile City-States = Porcelain = - # Requires translation! -Salt = - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### # Requires translation! @@ -6280,6 +6278,10 @@ Polder = #################### Lines from TileResources from Civ V - Gods & Kings #################### + # Requires translation! +Salt = + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/Turkish.properties b/android/assets/jsons/translations/Turkish.properties index 28cd85fa60..f159cf011f 100644 --- a/android/assets/jsons/translations/Turkish.properties +++ b/android/assets/jsons/translations/Turkish.properties @@ -1253,7 +1253,6 @@ Found Religion = Din Kurun Found Pantheon = Follow [belief] = [belief] inancını benimseyin Religions and Beliefs = Dinler ve İnançlar - # Requires translation! Majority Religion: [name] = Çoğunluk Dini: [name] + [amount] pressure = + [amount] baskı Holy city of: [religionName] = [religionName] dininin mukaddes şehri @@ -4075,6 +4074,8 @@ Stone = Taş Fish = Balık Horses = At + # Requires translation! +Guaranteed with Strategic Balance resource option = Iron = Demir @@ -4124,9 +4125,6 @@ Can only be created by Mercantile City-States = Sadece Tüccar Şehir Devletleri Porcelain = Porselen -Salt = Tuz - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### Sword = Kılıçlı @@ -4614,7 +4612,6 @@ Bonus for units in 2 tile radius 15% = 2 karo yarıçapındaki birimler için 15 Khan = Kağan - # Requires translation! Missionary = Misyoner # Requires translation! May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there = @@ -5697,6 +5694,9 @@ Polder = Polder #################### Lines from TileResources from Civ V - Gods & Kings #################### +Salt = Tuz + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/Ukrainian.properties b/android/assets/jsons/translations/Ukrainian.properties index 00d11d6d44..f3ff6f1023 100644 --- a/android/assets/jsons/translations/Ukrainian.properties +++ b/android/assets/jsons/translations/Ukrainian.properties @@ -3979,6 +3979,8 @@ Stone = Камінь Fish = Риба Horses = Коні + # Requires translation! +Guaranteed with Strategic Balance resource option = Iron = Залізо @@ -4027,9 +4029,6 @@ Can only be created by Mercantile City-States = Можуть бути створ Porcelain = Фарфор -Salt = Сіль - - #################### Lines from UnitPromotions from Civ V - Vanilla #################### Sword = Меч @@ -5385,6 +5384,9 @@ Polder = Польдер #################### Lines from TileResources from Civ V - Gods & Kings #################### +Salt = Сіль + + #################### Lines from UnitPromotions from Civ V - Gods & Kings #################### diff --git a/android/assets/jsons/translations/completionPercentages.properties b/android/assets/jsons/translations/completionPercentages.properties index ba2322e447..b92375cd9a 100644 --- a/android/assets/jsons/translations/completionPercentages.properties +++ b/android/assets/jsons/translations/completionPercentages.properties @@ -1,9 +1,9 @@ Persian_(Pinglish-UN) = 17 Italian = 99 Russian = 96 -German = 100 +German = 99 Swedish = 99 -Turkish = 76 +Turkish = 81 Ukrainian = 90 Filipino = 3 French = 72 diff --git a/buildSrc/src/main/kotlin/BuildConfig.kt b/buildSrc/src/main/kotlin/BuildConfig.kt index b61d1fb2fb..ddde271099 100644 --- a/buildSrc/src/main/kotlin/BuildConfig.kt +++ b/buildSrc/src/main/kotlin/BuildConfig.kt @@ -3,8 +3,8 @@ package com.unciv.build object BuildConfig { const val kotlinVersion = "1.5.30" const val appName = "Unciv" - const val appCodeNumber = 653 - const val appVersion = "3.18.7-patch1" + const val appCodeNumber = 654 + const val appVersion = "3.18.8" const val gdxVersion = "1.10.0" const val roboVMVersion = "2.3.1" diff --git a/changelog.md b/changelog.md index 066c60dcbc..31c1a8b1d1 100644 --- a/changelog.md +++ b/changelog.md @@ -1,3 +1,17 @@ +# 3.18.8 + +Solved bug that made civilian units uncapturable + +Don't show 'fortify until healed' if the unit won't actually heal in this tile + +By xlenstra: +- Band-aided a bug where players in multiplayer games were waiting for themselves. +- Fixed a crash that occasionally happened when liberating a city to a dead civ +- Added icon for telegraph +- Fixed the unique for giving sight to units no longer working + +Regions part 3 - resource placement, resource settings - By SimonCeder + ## 3.18.7 Multiplayer game info is updated as each intermediate player finishes their turn diff --git a/docs/uniques.md b/docs/uniques.md index 82ebb93933..3901e0a826 100644 --- a/docs/uniques.md +++ b/docs/uniques.md @@ -2,12 +2,13 @@ - [Improvement uniques](#improvement-uniques) - [Global uniques](#global-uniques) - - [Resource uniques](#resource-uniques) + - [FollowerBelief uniques](#followerbelief-uniques) - [Building uniques](#building-uniques) - [CityState uniques](#citystate-uniques) - [Nation uniques](#nation-uniques) - [Unit uniques](#unit-uniques) - [Terrain uniques](#terrain-uniques) + - [Resource uniques](#resource-uniques) - [Conditional uniques](#conditional-uniques) - [Ruins uniques](#ruins-uniques) - [Promotion uniques](#promotion-uniques) @@ -17,12 +18,7 @@ #### [stats] Example: "[+1 Gold, +2 Production]" -Applicable to: Improvement, Global, FollowerBelief - -#### Provides [amount] [resource] -Example: "Provides [20] [Iron]" - -Applicable to: Improvement, Building +Applicable to: Improvement, FollowerBelief, Global #### Can also be built on tiles adjacent to fresh water Applicable to: Improvement @@ -101,16 +97,6 @@ Example: "[+1 Gold, +2 Production] per [20] population [in all cities]" Applicable to: Global -#### [stats] in cities with [amount] or more population -Example: "[+1 Gold, +2 Production] in cities with [20] or more population" - -Applicable to: Global, FollowerBelief - -#### [stats] in cities on [terrainFilter] tiles -Example: "[+1 Gold, +2 Production] in cities on [Grassland] tiles" - -Applicable to: Global, FollowerBelief - #### [stats] per turn from cities before [tech/policy] Example: "[+1 Gold, +2 Production] per turn from cities before [tech/policy]" @@ -126,16 +112,6 @@ Example: "[+1 Gold, +2 Production] from [Farm] tiles [in all cities]" Applicable to: Global -#### [stats] from [tileFilter] tiles without [tileFilter] [cityFilter] -Example: "[+1 Gold, +2 Production] from [Farm] tiles without [Farm] [in all cities]" - -Applicable to: Global, FollowerBelief - -#### [stats] from every [tileFilter/specialist/buildingName] -Example: "[+1 Gold, +2 Production] from every [tileFilter/specialist/buildingName]" - -Applicable to: Global, FollowerBelief - #### [amount]% [stat] Example: "[20]% [Culture]" @@ -151,11 +127,6 @@ Example: "[20]% [Culture] [in all cities]" Applicable to: Global -#### [amount]% [stat] from every follower, up to [amount]% -Example: "[20]% [Culture] from every follower, up to [20]%" - -Applicable to: Global, FollowerBelief - #### [amount]% Production when constructing [buildingFilter] buildings [cityFilter] Example: "[20]% Production when constructing [buildingFilter] buildings [in all cities]" @@ -202,11 +173,6 @@ Example: "[20]% maintenance costs for [Wounded] units" Applicable to: Global -#### [amount]% growth [cityFilter] -Example: "[20]% growth [in all cities]" - -Applicable to: Global, FollowerBelief - #### Gain a free [buildingName] [cityFilter] Example: "Gain a free [Library] [in all cities]" @@ -242,36 +208,6 @@ Example: "May buy [buildingFilter] buildings for [20] [Culture] [in all cities] Applicable to: Global -#### May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] -Example: "May buy [Melee] units for [20] [Culture] [in all cities]" - -Applicable to: Global, FollowerBelief - -#### May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] -Example: "May buy [buildingFilter] buildings for [20] [Culture] [in all cities]" - -Applicable to: Global, FollowerBelief - -#### May buy [baseUnitFilter] units with [stat] [cityFilter] -Example: "May buy [Melee] units with [Culture] [in all cities]" - -Applicable to: Global, FollowerBelief - -#### May buy [buildingFilter] buildings with [stat] [cityFilter] -Example: "May buy [buildingFilter] buildings with [Culture] [in all cities]" - -Applicable to: Global, FollowerBelief - -#### May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost -Example: "May buy [Melee] units with [Culture] for [20] times their normal Production cost" - -Applicable to: Global, FollowerBelief - -#### May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost -Example: "May buy [buildingFilter] buildings with [Culture] for [20] times their normal Production cost" - -Applicable to: Global, FollowerBelief - #### Enables Research agreements Applicable to: Global @@ -357,42 +293,112 @@ Example: "Provides a [Library] in your first [20] cities for free" Applicable to: Global -## Resource uniques +## FollowerBelief uniques +#### [stats] in cities with [amount] or more population +Example: "[+1 Gold, +2 Production] in cities with [20] or more population" + +Applicable to: FollowerBelief, Global + +#### [stats] in cities on [terrainFilter] tiles +Example: "[+1 Gold, +2 Production] in cities on [Grassland] tiles" + +Applicable to: FollowerBelief, Global + +#### [stats] from [tileFilter] tiles without [tileFilter] [cityFilter] +Example: "[+1 Gold, +2 Production] from [Farm] tiles without [Farm] [in all cities]" + +Applicable to: FollowerBelief, Global + +#### [stats] from every [tileFilter/specialist/buildingName] +Example: "[+1 Gold, +2 Production] from every [tileFilter/specialist/buildingName]" + +Applicable to: FollowerBelief, Global + +#### [amount]% [stat] from every follower, up to [amount]% +Example: "[20]% [Culture] from every follower, up to [20]%" + +Applicable to: FollowerBelief + #### [amount]% Production when constructing [buildingFilter] wonders [cityFilter] Example: "[20]% Production when constructing [buildingFilter] wonders [in all cities]" -Applicable to: Resource, Global, FollowerBelief +Applicable to: FollowerBelief, Resource, Global -#### Appears in [regionType] regions with weight [amount] -Example: "Appears in [regionType] regions with weight [20]" +#### [amount]% growth [cityFilter] +Example: "[20]% growth [in all cities]" -Applicable to: Resource +Applicable to: FollowerBelief, Global -#### Appears near City States with weight [amount] -Example: "Appears near City States with weight [20]" +#### May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] +Example: "May buy [Melee] units for [20] [Culture] [in all cities]" -Applicable to: Resource +Applicable to: FollowerBelief, Global -#### Special placement during map generation -Applicable to: Resource +#### May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] +Example: "May buy [buildingFilter] buildings for [20] [Culture] [in all cities]" -#### Deposits in [tileFilter] tiles always provide [amount] resources -Example: "Deposits in [Farm] tiles always provide [20] resources" +Applicable to: FollowerBelief, Global -Applicable to: Resource +#### May buy [baseUnitFilter] units with [stat] [cityFilter] +Example: "May buy [Melee] units with [Culture] [in all cities]" -#### Deposits in [tileFilter] tiles always provide [amount] resources -Example: "Deposits in [Farm] tiles always provide [20] resources" +Applicable to: FollowerBelief, Global -Applicable to: Resource +#### May buy [buildingFilter] buildings with [stat] [cityFilter] +Example: "May buy [buildingFilter] buildings with [Culture] [in all cities]" -#### Can only be created by Mercantile City-States -Applicable to: Resource +Applicable to: FollowerBelief, Global + +#### May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost +Example: "May buy [Melee] units with [Culture] for [20] times their normal Production cost" + +Applicable to: FollowerBelief, Global + +#### May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost +Example: "May buy [buildingFilter] buildings with [Culture] for [20] times their normal Production cost" + +Applicable to: FollowerBelief, Global ## Building uniques #### Remove extra unhappiness from annexed cities Applicable to: Building +#### Consumes [amount] [resource] +Example: "Consumes [20] [Iron]" + +Applicable to: Building, Improvement, Unit + +#### Provides [amount] [resource] +Example: "Provides [20] [Iron]" + +Applicable to: Building, Improvement + +#### Unbuildable +Applicable to: Building, Unit + +#### Cannot be purchased +Applicable to: Building, Unit + +#### Can be purchased with [stat] [cityFilter] +Example: "Can be purchased with [Culture] [in all cities]" + +Applicable to: Building, Unit + +#### Can be purchased for [amount] [stat] [cityFilter] +Example: "Can be purchased for [20] [Culture] [in all cities]" + +Applicable to: Building, Unit + +#### Limited to [amount] per Civilization +Example: "Limited to [20] per Civilization" + +Applicable to: Building, Unit + +#### Hidden until [amount] social policy branches have been completed +Example: "Hidden until [20] social policy branches have been completed" + +Applicable to: Building, Unit + #### Cost increases by [amount] per owned city Example: "Cost increases by [20] per owned city" @@ -413,6 +419,11 @@ Example: "Requires a [Library] in all cities" Applicable to: Building +#### Not displayed as an available construction without [buildingName/tech/resource/policy] +Example: "Not displayed as an available construction without [buildingName/tech/resource/policy]" + +Applicable to: Building, Unit + #### Must be on [terrainFilter] Example: "Must be on [Grassland]" @@ -433,6 +444,17 @@ Example: "Must not be next to [Grassland]" Applicable to: Building +#### Unsellable +Applicable to: Building + +#### Hidden when religion is disabled +Applicable to: Building, Ruins, Unit + +#### Hidden when [victoryType] Victory is disabled +Example: "Hidden when [victoryType] Victory is disabled" + +Applicable to: Building, Unit + ## CityState uniques #### Provides [stats] per turn Example: "Provides [+1 Gold, +2 Production] per turn" @@ -475,42 +497,6 @@ Example: "Retain [20]% of the happiness from a luxury after the last copy has be Applicable to: Nation ## Unit uniques -#### Consumes [amount] [resource] -Example: "Consumes [20] [Iron]" - -Applicable to: Unit, Improvement, Building - -#### Unbuildable -Applicable to: Unit, Building - -#### Cannot be purchased -Applicable to: Unit, Building - -#### Can be purchased with [stat] [cityFilter] -Example: "Can be purchased with [Culture] [in all cities]" - -Applicable to: Unit, Building - -#### Can be purchased for [amount] [stat] [cityFilter] -Example: "Can be purchased for [20] [Culture] [in all cities]" - -Applicable to: Unit, Building - -#### Limited to [amount] per Civilization -Example: "Limited to [20] per Civilization" - -Applicable to: Unit, Building - -#### Hidden until [amount] social policy branches have been completed -Example: "Hidden until [20] social policy branches have been completed" - -Applicable to: Unit, Building - -#### Not displayed as an available construction without [buildingName/tech/resource/policy] -Example: "Not displayed as an available construction without [buildingName/tech/resource/policy]" - -Applicable to: Unit, Building - #### Founds a new city Applicable to: Unit @@ -542,11 +528,6 @@ Example: "[20] Movement" Applicable to: Unit, Global -#### [amount] Sight -Example: "[20] Sight" - -Applicable to: Unit, Global - #### [amount]% Spread Religion Strength Example: "[20]% Spread Religion Strength" @@ -638,15 +619,12 @@ Applicable to: Unit #### Religious Unit Applicable to: Unit -#### Hidden when religion is disabled -Applicable to: Unit, Ruins, Building - -#### Hidden when [victoryType] Victory is disabled -Example: "Hidden when [victoryType] Victory is disabled" - -Applicable to: Unit, Building - ## Terrain uniques +#### [amount] Sight +Example: "[20] Sight" + +Applicable to: Terrain, Unit, Global + #### Must be adjacent to [amount] [simpleTerrain] tiles Example: "Must be adjacent to [20] [simpleTerrain] tiles" @@ -755,13 +733,21 @@ Applicable to: Terrain #### Base Terrain on this tile is not counted for Region determination Applicable to: Terrain +#### Starts in regions of this type receive an extra [resource] +Example: "Starts in regions of this type receive an extra [Iron]" + +Applicable to: Terrain + +#### Never receives any resources +Applicable to: Terrain + #### Considered [terrainQuality] when determining start locations Example: "Considered [terrainQuality] when determining start locations" Applicable to: Terrain #### Doesn't generate naturally -Applicable to: Terrain +Applicable to: Terrain, Resource #### Occurs at temperature between [amount] and [amount] and humidity between [amount] and [amount] Example: "Occurs at temperature between [20] and [20] and humidity between [20] and [20]" @@ -774,6 +760,11 @@ Applicable to: Terrain #### Occurs in groups around high elevations Applicable to: Terrain +#### Every [amount] tiles with this terrain will receive a major deposit of a strategic resource. +Example: "Every [20] tiles with this terrain will receive a major deposit of a strategic resource." + +Applicable to: Terrain + #### Rare feature Applicable to: Terrain @@ -789,6 +780,41 @@ Applicable to: Terrain #### Rough terrain Applicable to: Terrain +## Resource uniques +#### Generated with weight [amount] +Example: "Generated with weight [20]" + +Applicable to: Resource + +#### Minor deposits generated with weight [amount] +Example: "Minor deposits generated with weight [20]" + +Applicable to: Resource + +#### Generated near City States with weight [amount] +Example: "Generated near City States with weight [20]" + +Applicable to: Resource + +#### Special placement during map generation +Applicable to: Resource + +#### Generated on every [amount] tiles +Example: "Generated on every [20] tiles" + +Applicable to: Resource + +#### Guaranteed with Strategic Balance resource option +Applicable to: Resource + +#### Deposits in [tileFilter] tiles always provide [amount] resources +Example: "Deposits in [Farm] tiles always provide [20] resources" + +Applicable to: Resource + +#### Can only be created by Mercantile City-States +Applicable to: Resource + ## Conditional uniques #### Applicable to: Conditional @@ -892,6 +918,21 @@ Example: "" Applicable to: Conditional +#### +Example: "" + +Applicable to: Conditional + +#### +Example: "" + +Applicable to: Conditional + +#### +Example: "" + +Applicable to: Conditional + #### Applicable to: Conditional @@ -979,7 +1020,6 @@ Applicable to: Promotion ## Deprecated uniques - "[stats] on [tileFilter] tiles once [tech] is discovered" - Deprecated As of 3.17.10, replace with "[stats] from [tileFilter] tiles " - - "[stats] once [tech] is discovered" - Deprecated As of 3.17.10, replace with "[stats] " - "Deal 30 damage to adjacent enemy units" - Deprecated As of 3.17.10, replace with "Adjacent enemy units ending their turn take [30] damage" - "+[amount]% [stat] [cityFilter]" - Deprecated As of 3.17.10, replace with "[+amount]% [stat] [cityFilter]" - "+[amount]% [stat] in all cities" - Deprecated As of 3.17.10, replace with "[+amount]% [stat] [in all cities]" @@ -1014,6 +1054,7 @@ Applicable to: Promotion - "[stats] from every specialist" - Deprecated As of 3.16.16 - removed 3.17.11, replace with "[stats] from every specialist [in all cities]" - "[stats] if this city has at least [amount] specialists" - Deprecated As of 3.16.16 - removed 3.17.11, replace with "[stats] " - "Not displayed as an available construction unless [buildingName] is built" - Deprecated As of 3.16.11, replace with "Not displayed as an available construction without [buildingName]" + - "[stats] once [tech] is discovered" - Deprecated As of 3.17.10, replace with "[stats] " - "Double movement in coast" - Deprecated As of 3.17.1 - removed 3.17.13, replace with "Double movement in [terrainFilter]" - "Double movement rate through Forest and Jungle" - Deprecated As of 3.17.1 - removed 3.17.13, replace with "Double movement in [terrainFilter]" - "Double movement in Snow, Tundra and Hills" - Deprecated As of 3.17.1 - removed 3.17.13, replace with "Double movement in [terrainFilter]"