Version rollout (#11960)

* Bump version and create initial changelog entry

* Add translations to Ukrainian (#11957)

Co-authored-by: Kostiantyn Ko <mormat.iam@gmail.com>

* Update French.properties (#11952)

* Update German translation (#11949)

* Update Italian.properties (#11948)

* Update Indonesian.properties (#11945)

Translated the new words.

* Update Brazilian_Portuguese.properties (#11944)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Kostiantyn Ko <test9@mormat.name>
Co-authored-by: Kostiantyn Ko <mormat.iam@gmail.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: mape6 <mape6@posteo.de>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
This commit is contained in:
Yair Morgenstern 2024-07-14 10:00:07 +03:00 committed by GitHub
parent 07f5d7c06a
commit 3e24a33b46
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GPG Key ID: B5690EEEBB952194
10 changed files with 133 additions and 93 deletions

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@ -2357,8 +2357,7 @@ before enhancing a religion = antes de aprimorar uma religião
after enhancing a religion = depois de aprimorar uma religião after enhancing a religion = depois de aprimorar uma religião
after generating a Great Prophet = depois de gerar um Grande Profeta after generating a Great Prophet = depois de gerar um Grande Profeta
if [buildingFilter] is constructed = se [buildingFilter] for construído if [buildingFilter] is constructed = se [buildingFilter] for construído
# Requires translation! if [buildingFilter] is not constructed = se [buildingFilter] não for construído
if [buildingFilter] is not constructed =
if [buildingFilter] is constructed in all [cityFilter] cities = se [buildingFilter] for construído em todas as cidades [cityFilter] if [buildingFilter] is constructed in all [cityFilter] cities = se [buildingFilter] for construído em todas as cidades [cityFilter]
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities = se [buildingFilter] for construído com pelo menos [positiveAmount] de [cityFilter] cidades if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities = se [buildingFilter] for construído com pelo menos [positiveAmount] de [cityFilter] cidades
if [buildingFilter] is constructed by anybody = se [buildingFilter] for construído por qualquer pessoa if [buildingFilter] is constructed by anybody = se [buildingFilter] for construído por qualquer pessoa
@ -2487,8 +2486,7 @@ Can convert gold to science with sliders = Pode converter ouro em ciência com s
Allow City States to spawn with additional units = Permitir que cidades-estados surjam com unidades adicionais Allow City States to spawn with additional units = Permitir que cidades-estados surjam com unidades adicionais
Can trade civilization introductions for [positiveAmount] Gold = Pode comercializar introduções de civilização por [positiveAmount] Ouro Can trade civilization introductions for [positiveAmount] Gold = Pode comercializar introduções de civilização por [positiveAmount] Ouro
Disable religion = Desativar religião Disable religion = Desativar religião
# Requires translation! Can only start games from the starting era = Só pode iniciar jogos a partir da era inicial
Can only start games from the starting era =
Allow raze capital = Permitir destruir capital Allow raze capital = Permitir destruir capital
Allow raze holy city = Permitir arrasar a cidade santa Allow raze holy city = Permitir arrasar a cidade santa
Mod is incompatible with [modFilter] = O mod é incompatível com [modFilter] Mod is incompatible with [modFilter] = O mod é incompatível com [modFilter]
@ -2500,8 +2498,7 @@ Mod preselects map [comment] = Mod pré-seleciona mapa [comment]
######### countable ########### ######### countable ###########
# Requires translation! year = ano
year =
######### combatantFilter ########### ######### combatantFilter ###########
@ -2540,15 +2537,12 @@ Air = Aéreo
######### civFilter ########### ######### civFilter ###########
# Requires translation! AI player = Jogador IA
AI player = Human player = Jogador humano
# Requires translation!
Human player =
######### nationFilter ########### ######### nationFilter ###########
# Requires translation! Major = Principal
Major =
######### City filters ########### ######### City filters ###########
@ -2587,12 +2581,9 @@ in cities following this religion = nas cidades que seguem esta religião
######### buildingFilter ########### ######### buildingFilter ###########
Building = Construção Building = Construção
# Requires translation! National = Nacional
National = World Wonder = Maravilha do Mundo
# Requires translation! World = Mundial
World Wonder =
# Requires translation!
World =
######### Population Filters ########### ######### Population Filters ###########
@ -2627,8 +2618,7 @@ All Road = Toda a estrada
######### simpleTerrain ########### ######### simpleTerrain ###########
# Requires translation! Elevated = Elevado
Elevated =
######### Region Types ########### ######### Region Types ###########

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@ -2352,7 +2352,7 @@ after enhancing a religion = après avoir renforcé une religion
after generating a Great Prophet = après avoir généré un Grand Prophète after generating a Great Prophet = après avoir généré un Grand Prophète
if [buildingFilter] is constructed = si un(e) [buildingFilter] est construit(e) if [buildingFilter] is constructed = si un(e) [buildingFilter] est construit(e)
# Requires translation! # Requires translation!
if [buildingFilter] is not constructed = if [buildingFilter] is not constructed = si un(e) [buildingFilter] n'est pas construit(e)
if [buildingFilter] is constructed in all [cityFilter] cities = si un(e) [buildingFilter] est construit(e) dans toutes les villes [cityFilter] if [buildingFilter] is constructed in all [cityFilter] cities = si un(e) [buildingFilter] est construit(e) dans toutes les villes [cityFilter]
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities = si un(e) [buildingFilter] est construit(e) dans au moins [positiveAmount] villes [cityFilter] if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities = si un(e) [buildingFilter] est construit(e) dans au moins [positiveAmount] villes [cityFilter]
if [buildingFilter] is constructed by anybody = si un(e) [buildingFilter] est construit(e) par quiconque if [buildingFilter] is constructed by anybody = si un(e) [buildingFilter] est construit(e) par quiconque
@ -2482,7 +2482,7 @@ Allow City States to spawn with additional units = Autoriser la génération des
Can trade civilization introductions for [positiveAmount] Gold = Possibilité d'échanger la rencontre d'une civilisation pour [positiveAmount] Or Can trade civilization introductions for [positiveAmount] Gold = Possibilité d'échanger la rencontre d'une civilisation pour [positiveAmount] Or
Disable religion = Désactiver la religion Disable religion = Désactiver la religion
# Requires translation! # Requires translation!
Can only start games from the starting era = Can only start games from the starting era = Peut uniquement débuter la partie à l'ère de départ
Allow raze capital = Autorisation de raser les capitales Allow raze capital = Autorisation de raser les capitales
Allow raze holy city = Autorisation de raser les villes saintes Allow raze holy city = Autorisation de raser les villes saintes
Mod is incompatible with [modFilter] = Le mod est incompatible avec [modFilter] Mod is incompatible with [modFilter] = Le mod est incompatible avec [modFilter]
@ -2495,7 +2495,7 @@ Mod preselects map [comment] = Le mod utilise la carte [comment]
######### countable ########### ######### countable ###########
# Requires translation! # Requires translation!
year = year = année
######### combatantFilter ########### ######### combatantFilter ###########
@ -2535,14 +2535,14 @@ Air = Aérienne(s)
######### civFilter ########### ######### civFilter ###########
# Requires translation! # Requires translation!
AI player = AI player = Joueur IA
# Requires translation! # Requires translation!
Human player = Human player = Joueur humain
######### nationFilter ########### ######### nationFilter ###########
# Requires translation! # Requires translation!
Major = Major = Majeure(s)
######### City filters ########### ######### City filters ###########
@ -2582,11 +2582,11 @@ in cities following this religion = dans les villes pratiquant cette religion
Building = Bâtiment Building = Bâtiment
# Requires translation! # Requires translation!
National = National = National(es)
# Requires translation! # Requires translation!
World Wonder = World Wonder = Merveille Mondiale
# Requires translation! # Requires translation!
World = World = Mondial(es)
######### Population Filters ########### ######### Population Filters ###########
@ -2622,7 +2622,7 @@ All Road = Toute Route
######### simpleTerrain ########### ######### simpleTerrain ###########
# Requires translation! # Requires translation!
Elevated = Elevated = Élevée(s)
######### Region Types ########### ######### Region Types ###########

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@ -2351,8 +2351,7 @@ before enhancing a religion = vor der Verbesserung einer Religion
after enhancing a religion = nach der Verbesserung einer Religion after enhancing a religion = nach der Verbesserung einer Religion
after generating a Great Prophet = nach der Generierung eines Großen Propheten after generating a Great Prophet = nach der Generierung eines Großen Propheten
if [buildingFilter] is constructed = wenn [buildingFilter] gebaut wurde if [buildingFilter] is constructed = wenn [buildingFilter] gebaut wurde
# Requires translation! if [buildingFilter] is not constructed = wenn [buildingFilter] nicht gebaut wurde
if [buildingFilter] is not constructed =
if [buildingFilter] is constructed in all [cityFilter] cities = wenn [buildingFilter] in allen [cityFilter] Städten gebaut wurde if [buildingFilter] is constructed in all [cityFilter] cities = wenn [buildingFilter] in allen [cityFilter] Städten gebaut wurde
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities = wenn [buildingFilter] in mindestens [positiveAmount] [cityFilter] Städten gebaut wurde if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities = wenn [buildingFilter] in mindestens [positiveAmount] [cityFilter] Städten gebaut wurde
if [buildingFilter] is constructed by anybody = wenn [buildingFilter] durch irgend jemanden gebaut wurde if [buildingFilter] is constructed by anybody = wenn [buildingFilter] durch irgend jemanden gebaut wurde
@ -2481,8 +2480,7 @@ Can convert gold to science with sliders = Kann Gold in Wissenschaft mit Schiebe
Allow City States to spawn with additional units = Erlauben, dass Stadtstaaten mit zusätzlichen Einheiten spawnen können Allow City States to spawn with additional units = Erlauben, dass Stadtstaaten mit zusätzlichen Einheiten spawnen können
Can trade civilization introductions for [positiveAmount] Gold = Kann Zivilisationsvorstellungen gegen [positiveAmount] Gold tauschen Can trade civilization introductions for [positiveAmount] Gold = Kann Zivilisationsvorstellungen gegen [positiveAmount] Gold tauschen
Disable religion = Religion deaktivieren Disable religion = Religion deaktivieren
# Requires translation! Can only start games from the starting era = Kann nur Spiele mit dem Startzeitalter starten
Can only start games from the starting era =
Allow raze capital = Niederreißen von Hauptstädten zulassen Allow raze capital = Niederreißen von Hauptstädten zulassen
Allow raze holy city = Niederreißen von heiligen Städten zulassen Allow raze holy city = Niederreißen von heiligen Städten zulassen
Mod is incompatible with [modFilter] = Mod ist nicht kompatibel mit [modFilter] Mod is incompatible with [modFilter] = Mod ist nicht kompatibel mit [modFilter]
@ -2494,8 +2492,7 @@ Mod preselects map [comment] = Kartenvorauswahl der Mod [comment]
######### countable ########### ######### countable ###########
# Requires translation! year = Jahr
year =
######### combatantFilter ########### ######### combatantFilter ###########
@ -2534,15 +2531,12 @@ Air = Luft
######### civFilter ########### ######### civFilter ###########
# Requires translation! AI player = KI-Spieler
AI player = Human player = Menschlicher Spieler
# Requires translation!
Human player =
######### nationFilter ########### ######### nationFilter ###########
# Requires translation! Major = Große
Major =
######### City filters ########### ######### City filters ###########
@ -2581,12 +2575,9 @@ in cities following this religion = in Städten, die dieser Religion folgen
######### buildingFilter ########### ######### buildingFilter ###########
Building = Gebäude Building = Gebäude
# Requires translation! National = National
National = World Wonder = Weltwunder
# Requires translation! World = Welt
World Wonder =
# Requires translation!
World =
######### Population Filters ########### ######### Population Filters ###########
@ -2621,8 +2612,7 @@ All Road = Alle Straßen
######### simpleTerrain ########### ######### simpleTerrain ###########
# Requires translation! Elevated = Erhöht
Elevated =
######### Region Types ########### ######### Region Types ###########

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@ -2352,7 +2352,7 @@ after enhancing a religion = setelah menguatkan agama
after generating a Great Prophet = setelah memunculkan Nabi Besar after generating a Great Prophet = setelah memunculkan Nabi Besar
if [buildingFilter] is constructed = jika [buildingFilter] telah dibangun if [buildingFilter] is constructed = jika [buildingFilter] telah dibangun
# Requires translation! # Requires translation!
if [buildingFilter] is not constructed = if [buildingFilter] is not constructed = jika [buildingFilter] tidak dibangun
if [buildingFilter] is constructed in all [cityFilter] cities = jika [buildingFilter] telah dibangun di semua [cityFilter] kota if [buildingFilter] is constructed in all [cityFilter] cities = jika [buildingFilter] telah dibangun di semua [cityFilter] kota
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities = jika setidaknya [buildingFilter] telah dibangun di [positiveAmount] [cityFilter] kota if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities = jika setidaknya [buildingFilter] telah dibangun di [positiveAmount] [cityFilter] kota
if [buildingFilter] is constructed by anybody = jika [buildingFilter] dibangun oleh siapa pun if [buildingFilter] is constructed by anybody = jika [buildingFilter] dibangun oleh siapa pun
@ -2482,7 +2482,7 @@ Allow City States to spawn with additional units = Perbolehkan Negara-Kota untuk
Can trade civilization introductions for [positiveAmount] Gold = Dapat menjual perkenalan peradaban untuk [positiveAmount] Emas Can trade civilization introductions for [positiveAmount] Gold = Dapat menjual perkenalan peradaban untuk [positiveAmount] Emas
Disable religion = Matikan agama Disable religion = Matikan agama
# Requires translation! # Requires translation!
Can only start games from the starting era = Can only start games from the starting era = Hanya dapat memulai permainan dari era awal
Allow raze capital = Perbolehkan untuk meruntuhkan ibu kota Allow raze capital = Perbolehkan untuk meruntuhkan ibu kota
Allow raze holy city = Perbolehkan untuk meruntuhkan kota suci Allow raze holy city = Perbolehkan untuk meruntuhkan kota suci
Mod is incompatible with [modFilter] = Mod tidak kompatibel dengan [modFilter] Mod is incompatible with [modFilter] = Mod tidak kompatibel dengan [modFilter]
@ -2495,7 +2495,7 @@ Mod preselects map [comment] = Mod memilih peta sebelumnya [comment]
######### countable ########### ######### countable ###########
# Requires translation! # Requires translation!
year = year = tahun
######### combatantFilter ########### ######### combatantFilter ###########
@ -2535,14 +2535,14 @@ Air = Udara
######### civFilter ########### ######### civFilter ###########
# Requires translation! # Requires translation!
AI player = AI player = Pemain AI
# Requires translation! # Requires translation!
Human player = Human player = Pemain manusia
######### nationFilter ########### ######### nationFilter ###########
# Requires translation! # Requires translation!
Major = Major = Besar
######### City filters ########### ######### City filters ###########
@ -2582,11 +2582,11 @@ in cities following this religion = di kota-kota yang mengikuti agama ini
Building = Bangunan Building = Bangunan
# Requires translation! # Requires translation!
National = National = Nasional
# Requires translation! # Requires translation!
World Wonder = World Wonder = Keajaiban Dunia
# Requires translation! # Requires translation!
World = World = Dunia
######### Population Filters ########### ######### Population Filters ###########
@ -2622,7 +2622,7 @@ All Road = Semua Jalan
######### simpleTerrain ########### ######### simpleTerrain ###########
# Requires translation! # Requires translation!
Elevated = Elevated = Dinaikkan
######### Region Types ########### ######### Region Types ###########

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@ -2357,8 +2357,7 @@ before enhancing a religion = prima di potenziare una religione
after enhancing a religion = dopo aver potenziato una religione after enhancing a religion = dopo aver potenziato una religione
after generating a Great Prophet = dopo aver generato un Grande Profeta after generating a Great Prophet = dopo aver generato un Grande Profeta
if [buildingFilter] is constructed = se [buildingFilter] è presente if [buildingFilter] is constructed = se [buildingFilter] è presente
# Requires translation! if [buildingFilter] is not constructed = se [buildingFilter] non è presente
if [buildingFilter] is not constructed =
if [buildingFilter] is constructed in all [cityFilter] cities = se [buildingFilter] è edificato in tutte le città [cityFilter] if [buildingFilter] is constructed in all [cityFilter] cities = se [buildingFilter] è edificato in tutte le città [cityFilter]
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities = se [buildingFilter] è costruito in almeno [positiveAmount] città [cityFilter] if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities = se [buildingFilter] è costruito in almeno [positiveAmount] città [cityFilter]
if [buildingFilter] is constructed by anybody = se chiunque ha costruito [buildingFilter] if [buildingFilter] is constructed by anybody = se chiunque ha costruito [buildingFilter]
@ -2487,8 +2486,7 @@ Can convert gold to science with sliders = Puoi convertire Oro in Scienza tramit
Allow City States to spawn with additional units = Permetti alle Città-Stato di apparire con unità extra Allow City States to spawn with additional units = Permetti alle Città-Stato di apparire con unità extra
Can trade civilization introductions for [positiveAmount] Gold = Le introduzioni di civiltà fruttano [positiveAmount] Oro Can trade civilization introductions for [positiveAmount] Gold = Le introduzioni di civiltà fruttano [positiveAmount] Oro
Disable religion = Disabilita religioni Disable religion = Disabilita religioni
# Requires translation! Can only start games from the starting era = Puoi iniziare partite solo a partire dall'epoca
Can only start games from the starting era =
Allow raze capital = Permetti il sacco delle capitali Allow raze capital = Permetti il sacco delle capitali
Allow raze holy city = Permetti il sacco delle città sante Allow raze holy city = Permetti il sacco delle città sante
Mod is incompatible with [modFilter] = La mod è incompatibile con [modFilter] Mod is incompatible with [modFilter] = La mod è incompatibile con [modFilter]
@ -2500,8 +2498,7 @@ Mod preselects map [comment] = La mod preseleziona la mappa [comment]
######### countable ########### ######### countable ###########
# Requires translation! year = anno
year =
######### combatantFilter ########### ######### combatantFilter ###########
@ -2540,15 +2537,12 @@ Air = aerea
######### civFilter ########### ######### civFilter ###########
# Requires translation! AI player = Giocatore IA
AI player = Human player = Giocatore Umano
# Requires translation!
Human player =
######### nationFilter ########### ######### nationFilter ###########
# Requires translation! Major = Maggiore
Major =
######### City filters ########### ######### City filters ###########
@ -2587,12 +2581,9 @@ in cities following this religion = nelle città che seguono questa religione
######### buildingFilter ########### ######### buildingFilter ###########
Building = Edificio Building = Edificio
# Requires translation! National = Nazionale
National = World Wonder = Meraviglia Mondiale
# Requires translation! World = Mondiale
World Wonder =
# Requires translation!
World =
######### Population Filters ########### ######### Population Filters ###########
@ -2627,8 +2618,7 @@ All Road = Tutte le strade
######### simpleTerrain ########### ######### simpleTerrain ###########
# Requires translation! Elevated = Elevato
Elevated =
######### Region Types ########### ######### Region Types ###########

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@ -2352,7 +2352,7 @@ after enhancing a religion = після покращення Релігії
after generating a Great Prophet = після створення Видатного Пророка after generating a Great Prophet = після створення Видатного Пророка
if [buildingFilter] is constructed = якщо створено [buildingFilter] if [buildingFilter] is constructed = якщо створено [buildingFilter]
# Requires translation! # Requires translation!
if [buildingFilter] is not constructed = if [buildingFilter] is not constructed = якщо [buildingFilter] не збудовано
if [buildingFilter] is constructed in all [cityFilter] cities = якщо [buildingFilter] збудовано у всіх містах, які [cityFilter] if [buildingFilter] is constructed in all [cityFilter] cities = якщо [buildingFilter] збудовано у всіх містах, які [cityFilter]
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities = якщо [buildingFilter] збудовано щонайменше в [positiveAmount] містах [cityFilter] if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities = якщо [buildingFilter] збудовано щонайменше в [positiveAmount] містах [cityFilter]
if [buildingFilter] is constructed by anybody = якщо [buildingFilter] вже збудовано будь-ким if [buildingFilter] is constructed by anybody = якщо [buildingFilter] вже збудовано будь-ким
@ -2482,7 +2482,7 @@ Allow City States to spawn with additional units = Дозволити міста
Can trade civilization introductions for [positiveAmount] Gold = Можна торгувати знайомствами із іншими націями за [positiveAmount] ¤Золота Can trade civilization introductions for [positiveAmount] Gold = Можна торгувати знайомствами із іншими націями за [positiveAmount] ¤Золота
Disable religion = Вимкнути релігію Disable religion = Вимкнути релігію
# Requires translation! # Requires translation!
Can only start games from the starting era = Can only start games from the starting era = Дозволити почати гру тільки з початкової ери
Allow raze capital = Дозволити зруйнувати столицю Allow raze capital = Дозволити зруйнувати столицю
Allow raze holy city = Дозволити зруйнувати святе місто Allow raze holy city = Дозволити зруйнувати святе місто
Mod is incompatible with [modFilter] = Мод несумісний із [modFilter] Mod is incompatible with [modFilter] = Мод несумісний із [modFilter]
@ -2535,14 +2535,14 @@ Air = Повітряні
######### civFilter ########### ######### civFilter ###########
# Requires translation! # Requires translation!
AI player = AI player = Гравець-ШІ
# Requires translation! # Requires translation!
Human player = Human player = Гравець-людина
######### nationFilter ########### ######### nationFilter ###########
# Requires translation! # Requires translation!
Major = Major = Головний
######### City filters ########### ######### City filters ###########
@ -2582,11 +2582,11 @@ in cities following this religion = у містах, що сповідують
Building = Споруда Building = Споруда
# Requires translation! # Requires translation!
National = National = Національні
# Requires translation! # Requires translation!
World Wonder = World Wonder = Світові дива
# Requires translation! # Requires translation!
World = World = Світові
######### Population Filters ########### ######### Population Filters ###########
@ -2622,7 +2622,7 @@ All Road = Усі дороги
######### simpleTerrain ########### ######### simpleTerrain ###########
# Requires translation! # Requires translation!
Elevated = Elevated = На висотах
######### Region Types ########### ######### Region Types ###########
@ -7016,4 +7016,3 @@ Miscellaneous = Різне
External links = Зовнішні посилання External links = Зовнішні посилання
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. = Зовнішні посилання підтримують правий клік або довге натиснення для копіювання посилання в буфер обміну замість відкриття браузера. External links support right-click or long press to copy the link to the clipboard instead of launching the browser. = Зовнішні посилання підтримують правий клік або довге натиснення для копіювання посилання в буфер обміну замість відкриття браузера.
Example: The 'Open Github page' button on the Mod management screen. = Приклад: кнопка 'Відкрити сторінку Github' на екрані керування Модами. Example: The 'Open Github page' button on the Mod management screen. = Приклад: кнопка 'Відкрити сторінку Github' на екрані керування Модами.

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@ -4,8 +4,8 @@ package com.unciv.build
object BuildConfig { object BuildConfig {
const val kotlinVersion = "1.9.24" const val kotlinVersion = "1.9.24"
const val appName = "Unciv" const val appName = "Unciv"
const val appCodeNumber = 1022 const val appCodeNumber = 1023
const val appVersion = "4.12.10-patch1" const val appVersion = "4.12.11"
const val gdxVersion = "1.12.1" const val gdxVersion = "1.12.1"
const val ktorVersion = "2.3.12" const val ktorVersion = "2.3.12"

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@ -1,3 +1,39 @@
## 4.12.11
Resolved - icons in Wonder location "near city" for cities with same name as nations
Resolved - Rome/Babylon capital takeover no longer renames like city state
Resolved - Fixed air unit movement on map
Resolved - Fixed Workboat construction automation ignoring existing workboat in city
Resolved - Ouaz's lower-case 'clicking'
Added searches for uniques and parameters
Move from translated select box to regular one for unique builder
Don't show deprecated uniques
NOW WITH MODIFIERS
Added unique builder screen, accessible from mod checker
4.12.10-patch1
Fixed 'move to tile' when selecting tile outside of current movement range
Overhaul of unique parameter type known values -
By tuvus:
- Animations now show escort units
- Escort movement fix
More Numbers Translations Coverage - By touhidurrr
Correct the colors of the flag of Ukraine - By kostia1st
## 4.12.10 ## 4.12.10
UNIT MOVEMENT ANIMATION! UNIT MOVEMENT ANIMATION!

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@ -481,7 +481,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
companion object { companion object {
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT //region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
val VERSION = Version("4.12.10-patch1", 1022) val VERSION = Version("4.12.11", 1023)
//endregion //endregion
/** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */ /** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */

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Resolved - icons in Wonder location "near city" for cities with same name as nations
Resolved - Rome/Babylon capital takeover no longer renames like city state
Resolved - Fixed air unit movement on map
Resolved - Fixed Workboat construction automation ignoring existing workboat in city
Resolved - Ouaz's lower-case 'clicking'
Added searches for uniques and parameters
Move from translated select box to regular one for unique builder
Don't show deprecated uniques
NOW WITH MODIFIERS
Added unique builder screen, accessible from mod checker
4.12.10-patch1
Fixed 'move to tile' when selecting tile outside of current movement range
Overhaul of unique parameter type known values -
By tuvus:
- Animations now show escort units
- Escort movement fix
More Numbers Translations Coverage - By touhidurrr
Correct the colors of the flag of Ukraine - By kostia1st