This commit is contained in:
yairm210 2024-10-13 23:01:55 +03:00
parent b56c868c7c
commit 45fc67df29
45 changed files with 101 additions and 82 deletions

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@ -4302,6 +4302,8 @@ Cannot be used as permanent audiovisual mod =
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -3915,6 +3915,8 @@ Cannot be used as permanent audiovisual mod =
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -3961,6 +3961,8 @@ Cannot be used as permanent audiovisual mod =
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -4536,6 +4536,8 @@ Cannot be used as permanent audiovisual mod =
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -2534,6 +2534,8 @@ Can be used as permanent audiovisual mod = Pode ser usado como mod audiovisual p
Cannot be used as permanent audiovisual mod = Não pode ser usado como mod audiovisual permanente
Mod preselects map [comment] = Mod pré-seleciona mapa [comment]
if [modFilter] is enabled = se [modFilter] estiver ativado
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -3599,6 +3599,8 @@ Cannot be used as permanent audiovisual mod =
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -2532,6 +2532,8 @@ Can be used as permanent audiovisual mod = Es pot fer servir com a mod audiovisu
Cannot be used as permanent audiovisual mod = No es pot fer servir com a mod audiovisual permanent
Mod preselects map [comment] = El mod preselecciona el mapa [comment]
if [modFilter] is enabled = si [modFilter] està actiu
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -3019,6 +3019,8 @@ Cannot be used as permanent audiovisual mod =
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -2696,6 +2696,8 @@ Cannot be used as permanent audiovisual mod = Kan niet gebruikt worden als een p
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -4728,6 +4728,8 @@ Cannot be used as permanent audiovisual mod =
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -2752,6 +2752,8 @@ Cannot be used as permanent audiovisual mod =
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -3756,6 +3756,8 @@ Cannot be used as permanent audiovisual mod =
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -1968,7 +1968,6 @@ Gain a free [building] [cityFilter] = Donne un(e) [building] gratuit(e) [cityFil
# Countables
# Requires translation!
Remaining [civFilter] Civilizations = [civFilter] civilisations restantes
# Unused Resources
@ -2344,7 +2343,6 @@ with [amount]% chance = avec [amount]% de chances
every [positiveAmount] turns = tous les [positiveAmount] tours
before turn number [amount] = avant le tour [amount]
after turn number [amount] = après le tour [amount]
# Requires translation!
for [civFilter] Civilizations = pour [civFilter] civilisations
when at war = quand en guerre
when not at war = quand en paix
@ -2530,6 +2528,8 @@ Can be used as permanent audiovisual mod = Peut être activé comme mod audiovis
Cannot be used as permanent audiovisual mod = Ne peut pas être activé comme mod audiovisuel permanent
Mod preselects map [comment] = Le mod utilise la carte [comment]
if [modFilter] is enabled = si [modFilter] est activé
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -2579,6 +2579,8 @@ Cannot be used as permanent audiovisual mod = Non se pode usar como mod audiovis
Mod preselects map [comment] = Mod preselecciona mapa [comment]
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -2528,6 +2528,8 @@ Can be used as permanent audiovisual mod = Kann als permanente audiovisuelle Mod
Cannot be used as permanent audiovisual mod = Kann nicht als permanente audiovisuelle Mod verwendet werden
Mod preselects map [comment] = Kartenvorauswahl der Mod [comment]
if [modFilter] is enabled = Wenn [modFilter] aktiviert ist
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -4344,6 +4344,8 @@ Cannot be used as permanent audiovisual mod =
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -2600,6 +2600,8 @@ Cannot be used as permanent audiovisual mod = Nem használható állandó audiov
Mod preselects map [comment] = Mod által kiválasztott térkép [comment]
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -2537,6 +2537,8 @@ Can be used as permanent audiovisual mod = Bisa digunakan sebagai mod audiovisua
Cannot be used as permanent audiovisual mod = Tidak bisa digunakan sebagai mod audiovisual permanen
Mod preselects map [comment] = Mod memilih peta sebelumnya [comment]
if [modFilter] is enabled = Jika [modFilter] dinyalakan
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -2534,6 +2534,8 @@ Can be used as permanent audiovisual mod = Usabile come mod audiovisuale permane
Cannot be used as permanent audiovisual mod = Non usabile come mod audiovisuale permanente
Mod preselects map [comment] = La mod preseleziona la mappa [comment]
if [modFilter] is enabled = se hai attivato [modFilter]
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -2826,6 +2826,8 @@ Cannot be used as permanent audiovisual mod =
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -2650,6 +2650,8 @@ Cannot be used as permanent audiovisual mod = 시청각모드로 사용 불가
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -121,9 +121,7 @@ New [civName]\n(formerly known as [cityName]) = Novum [civName]\n(fuit [cityName
Requires [buildingName] to be built in the city = Requirit ædificium, quod sit [buildingName], in hac urbe ædificatum esse
Requires [buildingName] to be built in all cities = Requirit ædificium, quod sit [buildingName], in urbibus omnibus ædificatum esse
Provides a free [buildingName] in the city = In hac urbe præbet ædificium gratuitum quod sit [buildingName]
# Requires translation!
Requires worked [resource] near city = Requirit [resource](m/s/um/os) prope urbem operari
# Requires translation!
Requires at least one of the following resources worked near the city: = Requirit unam de mercibus posteris prope urbem operari:
Wonder is being built elsewhere = Miraculum ædificatur alibi
National Wonder is being built elsewhere = Miraculum publicum ædificatur alibi
@ -148,11 +146,8 @@ Leads to: = Ducit ad:
Enables: = Habilitat:
Disables: = Debilitat:
# Requires translation!
Current construction = Constructio currens
# Requires translation!
Construction queue = Agmen constructionis
# Requires translation!
Pick a construction = Eligas constructionem
Queue empty = Agmen inane est
Add to queue = Ad agmen adde
@ -187,7 +182,6 @@ Excellent! = Magnifice!
How about something else... = Propositionem aliam habeo...
A pleasure to meet you. = Mihi pergratum est te convenire.
Our relationship = Propinquitas nostra
# Requires translation!
We have encountered the City-State of [name]! = Convenimus civitatem urbis, quæ est [name]!
Declare Friendship ([numberOfTurns] turns) = Amicitiam indic ([numberOfTurns] gressus)
# Requires translation!
@ -208,11 +202,8 @@ We have joined [allyCivName] in the war against [enemyCivName]! =
# Requires translation!
[civName] has joined us in the war against [enemyCivName]! =
# Team War
# Requires translation!
You and [allyCivName] have declared war against [enemyCivName]! = Tu et [allyCivName] indixistis bellum contra [enemyCivName](m/um)!
# Requires translation!
[civName] and [allyCivName] have declared war against us! = [civName] et [allyCivName] indixerunt bellum contra nos!
# Requires translation!
[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] et [allyCivName] indixerunt bellum contra [enemyCivName](m/um)!
# Requires translation!
@ -333,13 +324,10 @@ City-States grow wary of your aggression. The resting point for Influence has de
[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. =
# Requires translation!
[cityState] is deeply grateful for your assistance in the war against [civName]! =
# Requires translation!
[cityState] no longer needs your assistance against [civName]. = [cityState] non jam requirit tuum adjutum contra [civName](m/um).
# Requires translation!
[cityState] cancelled the quests they had given you because you demanded tribute from them. =
# Requires translation!
War against [civName] = Bellum contra [civName](m/um)
# Requires translation!
We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = Nos requirimus vos adjuvare nos defendere contra [civName](m/um). Interficere [amount] centurias militares eorum cunctetur irrumpendum eorum.
# Requires translation!
Currently you have killed [amount] of their military units. =
@ -1348,19 +1336,16 @@ Your [ourUnit] captured an enemy [theirUnit]! = Centuria tua, quæ erat [ourUnit
Your captured [unitName] has been returned by [civName] = Centuria capta tua, quæ erat [unitName], est reddita populo, qui erat [civName]
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Centuria tua, quæ erat [ourUnit], abstulit [amount] [Stat](m/s/um/os) ab centuria quæ erat [theirUnit]
We have captured a barbarian encampment and recovered [goldAmount] gold! = Castra barbarorum cepimus, ut [goldAmount] solidos recepimus!
# Requires translation!
An enemy [unitType] has joined us! = Centuria hostilis, quæ erat [unitType], coiit nobiscum!
[unitName] can be promoted! = [unitName] potest promoveri!
# This might be needed for a rewrite of Germany's unique - see #7376
# Requires translation!
A barbarian [unitType] has joined us! = Centuria barbara, quæ erat [unitType], coiit nobiscum!
# Requires translation!
We have found survivors in the ruins - population added to [cityName] =
# Requires translation!
We have discovered the lost technology of [techName] in the ruins! =
# Requires translation!
A [unitName] has joined us! = [unitName] cum nobis coiit!
# Requires translation!
An ancient tribe trains our [unitName] in their ways of combat! =
@ -1444,7 +1429,6 @@ An [unitName] has removed your religion [religionName] from its Holy City [cityN
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! = [unitName] refecit [cityName](m/um) urbem sanctam religionis quæ erat [religionName], religio tua!
You have unlocked [ability]! = Habilitavisti [ability](m/um)!
A new b'ak'tun has just begun! = Novum b'ak'tun incepit!
# Requires translation!
A Great Person joins you! = Persona magna coit vobiscum!
[civ1] has liberated [civ2] = [civ1] liberavit [civ2](m/um)
[civ] has liberated an unknown civilization = [civ] liberavit populum incognitum
@ -1541,9 +1525,7 @@ Found city = Conde urbem
Promote = Promove
Health = Sanitas
Disband unit = Dimitte centuriam
# Requires translation!
Do you really want to disband this unit? = Vero visne hanc centuriam dimittere?
# Requires translation!
Disband this unit for [goldAmount] gold? = Dimittimusne hanc centuriam pro [goldAmount] solidis?
Gift unit = Dono centuriam
Explore = Scrutare
@ -1554,11 +1536,8 @@ Pillage [improvement] = Diripe [improvement](m/um)
Repair [improvement] - [turns] = Repara [improvement](m/um) - [turns]
Wait = Mane
Are you sure you want to pillage this [improvement]? = Vero visne [improvement](m/s/um/os) diripere?
# Requires translation!
We have looted [amount] from a [improvement] = Ab [improvement](o/is) abstulimus [amount]
# Requires translation!
We have looted [amount] from a [improvement] which has been sent to [cityName] = Ab [improvement](o/is) abstulimus [amount]. Ad [cityName](m/um) allatus/allata est
# Requires translation!
An enemy [unitName] has pillaged our [improvement] = Centuria hostilis, quæ erat [unitName], diripuit meliorationem nostram, quæ erat [improvement]
Create [improvement] = Crea [improvement]
Trigger unique = Unicam vegere
@ -1586,7 +1565,6 @@ Global Effect = Influentia Mundi
[year] AD = [year] AD
Civilopedia = Civilopædia
# Display name of unknown nations.
# Requires translation!
??? = ???
Start new game = Incipio ludum novum
@ -1623,18 +1601,13 @@ While the rest of the world calls the current year [year], in the Maya Calendar
Exit city = Exeam urbe
Raze city = Exscinde urbem
Stop razing city = Non exscinde urbem
# Requires translation!
Buy for [amount] gold = [amount] solidis emo
Buy = Emo
# Requires translation!
Currently you have [amount] [stat]. = Tu habes [amount] [stat](m/s/um/os) nunc.
# Requires translation!
Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? = Visne [buildingGoldCost] [stat](o/is) emere [constructionName](m/s/um/os)?
# Requires translation!
You are buying a religious unit in a city that doesn't follow the religion you founded ([yourReligion]). This means that the unit is tied to that foreign religion ([majorityReligion]) and will be less useful. = Emis centuriam religiosam in urbe quae non sequitur religionem quam fundavisti ([yourReligion]). Hoc indicat istam centuriam esse devinctam de illa religione aliena ([majorityReligion]) et minus utilem esse.
Are you really sure you want to purchase this unit? = Vero visne hanc centuriam emere?
Purchase = Emo
# Requires translation!
No space available to place [unit] near [city] = Nullum spatium est parabile ad ponendum [unit](m/um) prope [city](m/um)
Maintenance cost = Sumptus ad tuitionem
Pick construction = Eligas constructionem
@ -1647,16 +1620,12 @@ Provides [amount] [resource] = Præbet [amount] [resource](m/s/um/os)
Replaces [improvement] = Substituit [improvement](m/um)
Not in city work range = Non in regione qua cives de urbe operantur
Pick now! = Iam elige!
# Requires translation!
Remove [feature] first = Primitus emoveas [feature](m/s/um/os)
# Requires translation!
Research [tech] first = Primitus invenias [tech](m/s/um/os)
Have this tile close to your borders = Habeas hanc tegulam prope fines tuos
Have this tile inside your empire = Habeas hanc tegulam in imperio tuo
# Requires translation!
Acquire more [resource] = Pluribus acquiras [resource](m/s/um/os)
Build [building] = Aedifica [building](m/s/um/os)
# Requires translation!
Train [unit] = Educa [unit](m/um)
Produce [thingToProduce] = Produc [thingToProduce]
Nothing = Nihil
@ -1676,7 +1645,6 @@ Food converts to production = Cibus ad fabricationem vertitur
[turnsToStarvation] turns to lose population = [turnsToStarvation] gressus ad amissionem multitudinis
Stopped population growth = Commoratus auctus multitudinis
In resistance for another [numberOfTurns] turns = Resistentia in [numberOfTurns] aliis gressibus erit
# Requires translation!
We Love The King Day for another [numberOfTurns] turns = Festum de Amore Regis Nostri in [numberOfTurns] aliis gressibus erit
# Requires translation!
Demanding [resource] =
@ -1688,11 +1656,8 @@ Free = Gratuitum
Great person points = Calculi personarum magnarum
Current points = Calculi nunc
Points per turn = Calculi gressu omni
# Requires translation!
Convert production to gold at a rate of 4 to 1 = Verto fabricationem in solidos cum proportione quæ est 4 pro 1
# Requires translation!
Convert production to science at a rate of [rate] to 1 = Verto fabricationem in scientiam cum proportione quæ est [rate] pro 1
# Requires translation!
Convert production to [stat] at a rate of [rate] to 1 = Verto fabricationem in [stat](m/s/um/os) cum proportione quæ est [rate] pro 1
Production to [stat] conversion in cities changed by [relativeAmount]% = Versio a fabricatione ad [stat](m/s/um/os), in urbibus, [relativeAmount] centesimis mutatur
The city will not produce anything. = Urbs nullam faciet.
@ -1768,7 +1733,6 @@ Adjacent units = Centuriæ adjacentes
Adjacent enemy units = Centuriæ hostiles adjacentes
Combat Strength = Potentia ad Proelium
Across river = Trans fluvium
# Requires translation!
Temporary Bonus = Additio temporaria
Garrisoned unit = Centuria castellana
Attacking Bonus = Additio de Oppugnatione
@ -1779,9 +1743,7 @@ Stacked with [unitType] = Cum [unitType](o/is) cumulatus
Unit ability = Facultas centuriæ
# Requires translation!
The following improvements [stats]: = Meliorationes posteræ [stats]:
# Requires translation!
The following improvements on [tileType] tiles [stats]: = Meliorationes posteræ [stats] si in tegulis quæ sunt [tileType]:
# Unit actions
@ -2798,7 +2760,6 @@ with [amount]% chance = cum probabilitate [amount]%
every [positiveAmount] turns = in uno de [positiveAmount]-nis gressibus
before turn number [amount] = ante gressum [amount]
after turn number [amount] = post gressum [amount]
# Requires translation!
for [civFilter] Civilizations = civilizationibus quæ sunt [civFilter]
when at war = si belli es
when not at war = si belli non es
@ -2991,6 +2952,8 @@ Cannot be used as permanent audiovisual mod = Non potest ingredi statum audivisi
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########
@ -3089,7 +3052,7 @@ World = Mundi
Unemployed = Otios*
Followers of the Majority Religion = Assectator*s Religioinis Majoritatis
Followers of this Religion = Assectator*s hujus Religionis
# -*s: -es (for nom. and acc.) / -ibus (for abl. and dat.)
######### Terrain Filters ###########
River = Fluvius
@ -6727,9 +6690,7 @@ Flight = Aëronautica
'Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves.' - Albert Einstein = 'Quicumque tuto agit cum puellam pulchram basiat, simpliciter non est dans basio curam, quam mereat.' - Albert Einstein
Combustion = Combustio
# Requires translation!
'In nothing do men more nearly approach the gods than in giving health to men.' - Cicero = 'Homines enim ad deos nulla re propius accedunt quam salutem hominibus dando.' - Marcus Tullius Cicero
#https://la.m.wikisource.org/wiki/Pro_Ligario
Pharmaceuticals = Res Pharmaceuticæ
'Ben, I want to say one word to you, just one word: plastics.' - Buck Henry and Calder Willingham, The Graduate = 'Ben, unum verbum tibi dicere volo; solummodo unum: plastica.' - Buck Henry et Calder Willingham, The Graduate (Discipulus Graduans)
Plastics = Res Plasticæ
@ -6763,7 +6724,6 @@ Globalization = Globalizatio
Robotics = Robotum
'Now, somehow, in some new way, the sky seemed almost alien.' - Lyndon B. Johnson = 'Iam, quomodocumque, qua nova, caelum visum fere alienum est.' - Lyndon B. Johnson
Satellites = Satellites Artificiosi
# Requires translation!
'Be extremely subtle, even to the point of formlessness, be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate.' - Sun Tzu = 'Adprime fias subtilis, et ad sine forma esse, adprime fias mysterius, et ad sine sonu esse, quo possis ductorem fati de hoste tuo fieri.' - Sun Tzu
Stealth = Occultum
'Our scientific power has outrun our spiritual power, we have guided missiles and misguided men.' Martin Luther King Jr. = 'Potentia nostra de scientia abundavit potentia spiritali nostra. Missilia derecta et homines circumductos habemus.' - Martinus Lutherus King minor
@ -6813,7 +6773,6 @@ Hill = Collis
Forest = Silva
A Camp can be built here without cutting it down = Castra possunt hic ædificari etsi ea interfecta non est
# loc.
Jungle = Silva tropica
@ -6833,11 +6792,8 @@ Atoll = Cautes
Rivers exist on tile edges, not as terrain feature per se. = Fluvii in marginibus tegularum sunt, non adjuncta humorum per se.
Tiles on both sides gain its benefits. These benefits do not stack. = Tegulæ in lateribus ambobus accipiunt benefacta ejus. Hæc benefacta non accumulentur.
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = Tegula cum accessione ad aquam dulcem sit, habilitet ibi agricolari ubi nullus alioquin possit agricolari (similes sunt oasibus et lacubus).
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = Motus trans fluvios sumat unius centuriae omnes reliquos calculos de movendo nisi ibi sit pons.
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. = Quom trans fluvium oppugnat, oppugnator accipis -20% malitatem de potentia.
Road = Via
Amphibious = Amphibius
@ -9618,7 +9574,6 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of
# Requires translation!
Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, ⍾Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. =
# Requires translation!
Keyboard = Plectrologium
# Requires translation!
If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. =
@ -9834,13 +9789,10 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an
If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Si Interceptor est centuria aëria, duae centuriae sine additione de interceptione dabunt damnum utri in pugna directa. Et nonnisi centuria, quae verrit aëra, accipiat ullam additionem ad potentiam ad verrendum aëra.
City Tile Blockade = Obsidio Tegularum Urbis
# Requires translation!
One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = Una de tegulis tuis obsidetur hoste: quom centuria hostilis sistit in tegula te possessa, ea tegula non producat res et non possit urbe operari in hoc gressu. Urbs per automataria denuo assignet multitudinem a tegula quae obsidetur.
# Requires translation!
Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = Centuriae militares hostiles terrae obsident tegulas quibus sistunt. Centuriae marinae militares hostiles additis obsident tegulas adjacentes aquae. Ut protegas tegulas tuas ab obsidione, ponas centuriam amicam militarem in illam vel expellas incurrentes.
City Blockade = Obsidio Urbis
# Requires translation!
One of your cities is under a naval blockade! When all adjacent water tiles of a coastal city are blocked - city loses harbor connection to all other cities, including capital. Make sure to de-blockade cities by deploying friendly military naval units to fight off invaders. = Una de urbibus tuis est in marina obsidione! Quom omnes adjacentes tegulae aquae urbis littoralis obsidentur, urbs amittat catenationem portus cum urbibus aliis et metropoli. Cures emovere obsidionem per ponendum centurias marinas militares amicas ad expellendum incurrentes.
Spies! = Curiosi!
@ -9865,7 +9817,6 @@ Building buildings like the constabulary and police station will reduce the tech
# Requires translation!
Espionage is available using the Gods and Kings ruleset. To enable it in a new game click advanced settings, then click on the Enable Espionage option. =
# Requires translation!
Keyboard Bindings = Compages Plectrologii
# Requires translation!
Limitations =
@ -9912,9 +9863,7 @@ Letters can select categories, and when there are multiple categories matching t
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
# Requires translation!
UI Tips = Ars de Re inter Facies
# Requires translation!
World screen = Ostentus mundi
# Requires translation!
Skip all units to end a turn quickly =
@ -9936,7 +9885,6 @@ Upgrade multiple units of the same type =
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen = Ostentus urbis
# Requires translation!
Additional controls for the construction queue =
@ -9952,7 +9900,6 @@ Show Great Person Points breakdown =
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen = Ostentus technologiarum
# Requires translation!
Queue multiple technologies in different branches =
@ -9960,7 +9907,6 @@ Queue multiple technologies in different branches =
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens = Ostentus compendii
# Requires translation!
Reveal known resources on world screen =
@ -9974,9 +9920,7 @@ If more than one tile is available, click repeatedly on the notification to cycl
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous = Res miscellaneae
# Requires translation!
External links = Nexus externi
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
@ -10008,8 +9952,6 @@ Tile improvements\nIn Civilzation V, workers start working on an improvement-und
# Requires translation!
Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile outside visibility range. In Civilization V, this is the behaviour of hills and mountains, but not of forests and jungles, yet jungle and forest can block hills, and hill + forest can block mountain, indicating they're on the same elevation. This is considered to be a bug in the otherwise well-structured visibility logic in Civilization V. =
# Requires translation!
Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = Urbem condere\nColonus est centuria quae potest novam urbem condere. Potes in urbe cum multitudine non pauciore quam 2 aedificare colonum, et tum movere eum ad locum bonum ad condendum novam urbem. Hoc vulgo sit modus tuus principalis de acquirendo plures urbes.
# Requires translation!
Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Versio a cibo ad fabricationem\nQuom colonus construitur, urbs non augeatur. Autem primus, secundus et quartus cibus (auctus) superfluus, et quartus de quaternis usque ab eo, in fabricationem vertantur, cum eo quod alius cibus amittatur.

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@ -3045,6 +3045,8 @@ Cannot be used as permanent audiovisual mod =
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
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if [modFilter] is not enabled =
######### countable ###########

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@ -3678,6 +3678,8 @@ Cannot be used as permanent audiovisual mod =
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -3209,6 +3209,8 @@ Cannot be used as permanent audiovisual mod =
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -4126,6 +4126,8 @@ Cannot be used as permanent audiovisual mod =
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -3696,6 +3696,8 @@ Cannot be used as permanent audiovisual mod =
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -2545,6 +2545,8 @@ Can be used as permanent audiovisual mod = Może być używany jako mod permanen
Cannot be used as permanent audiovisual mod = Nie może zostać użyty jako mod permanentnie widoczny
Mod preselects map [comment] = Mod wybiera mapę [comment]
if [modFilter] is enabled = jeśli [modFilter] jest włączony
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -2619,6 +2619,8 @@ Cannot be used as permanent audiovisual mod = Não pode ser utilizado como mod a
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
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if [modFilter] is not enabled =
######### countable ###########

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@ -3000,6 +3000,8 @@ Cannot be used as permanent audiovisual mod = Nu poate fi folosit ca mod audiovi
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -2570,6 +2570,8 @@ Can be used as permanent audiovisual mod = Может быть использо
Cannot be used as permanent audiovisual mod = Не может быть использован как постоянный аудиовизуальный мод
Mod preselects map [comment] = Мод предварительно выбирает карту [comment]
if [modFilter] is enabled = если [modFilter] применён
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -4032,6 +4032,8 @@ Cannot be used as permanent audiovisual mod =
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -2537,6 +2537,8 @@ Can be used as permanent audiovisual mod = 可作为永久视听Mod
Cannot be used as permanent audiovisual mod = 不能用作永久视听Mod
Mod preselects map [comment] = 模组预选地图:[comment]
if [modFilter] is enabled = 如果启用了[modFilter]
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -2537,6 +2537,8 @@ Can be used as permanent audiovisual mod = Puede usarse como mod audiovisual
Cannot be used as permanent audiovisual mod = No puede usarse como mod audiovisual
Mod preselects map [comment] = El mod preselecciona el mapa: [comment]
if [modFilter] is enabled = si [modFilter] está activado
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -3059,6 +3059,8 @@ Cannot be used as permanent audiovisual mod =
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -4577,6 +4577,8 @@ Cannot be used as permanent audiovisual mod =
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -2609,6 +2609,8 @@ Cannot be used as permanent audiovisual mod =
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -2625,6 +2625,8 @@ Cannot be used as permanent audiovisual mod = Daimi görsel-işitsel mod olarak
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -2550,6 +2550,8 @@ Can be used as permanent audiovisual mod = Може бути використа
Cannot be used as permanent audiovisual mod = Не може бути використано як постійний аудіо-візуальний мод
Mod preselects map [comment] = Мод надає перевагу мапі [comment]
if [modFilter] is enabled = якщо [modFilter] увімкнено
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -2544,6 +2544,8 @@ Can be used as permanent audiovisual mod = Có thể được sử dụng như m
Cannot be used as permanent audiovisual mod = Không thể được sử dụng như mod âm thanh và hình ảnh cố định
Mod preselects map [comment] = Mod chọn trước bản đồ [comment]
if [modFilter] is enabled = nếu [modFilter] được bật
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -4181,6 +4181,8 @@ Cannot be used as permanent audiovisual mod =
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
# Requires translation!
if [modFilter] is not enabled =
######### countable ###########

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@ -19,7 +19,7 @@ Indonesian = 98
Italian = 99
Japanese = 82
Korean = 92
Latin = 50
Latin = 51
Lithuanian = 83
Malay = 24
Norwegian = 60

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@ -1,16 +1,14 @@
## 4.13.16
Added "if [modFilter] is not enabled" conditional - https://github.com/yairm210/Civ-IV/pull/36
AI: Better rules to not build unit-carrying units
Resolved - Units that can withdraw before melee do not do so when escorting civilian units
Units that can withdraw before melee do not do so when escorting civilian units
Resolved - Filtering uniques are also checked for in unit types
Modding:
- Filtering uniques are also checked for in unit types
- Added "if [modFilter] is not enabled" conditional
Resolved - Free tech pickable in any way you enter the tech screen
Resolved - documented explicit discrepancy from Civ V regarding great warpath railroad connection
Fixed broken doc links
UI: Free tech pickable in any way you enter the tech screen
## 4.13.15

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@ -3161,6 +3161,11 @@ If your mod renames Coast or Lakes, do not use this with one of these as paramet
Applicable to: Conditional
??? example "<if [modFilter] is not enabled>"
Example: "<if [DeCiv Redux] is not enabled>"
Applicable to: Conditional
## TriggerCondition uniques
!!! note ""

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@ -1,13 +1,9 @@
AI: Better rules to not build unit-carrying units
Units that can withdraw before melee do not do so when escorting civilian units
Added "if [modFilter] is not enabled" conditional - https://github.com/yairm210/Civ-IV/pull/36
Modding:
- Filtering uniques are also checked for in unit types
- Added "if [modFilter] is not enabled" conditional
Resolved - Units that can withdraw before melee do not do so when escorting civilian units
Resolved - Filtering uniques are also checked for in unit types
Resolved - Free tech pickable in any way you enter the tech screen
Resolved - documented explicit discrepancy from Civ V regarding great warpath railroad connection
Fixed broken doc links
UI: Free tech pickable in any way you enter the tech screen