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English translations
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@ -27,6 +27,7 @@
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}
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}
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"WaterCivilian":{ // In the file "Uints.json", every unit have the "unitType", i think we should show the "unitType" in wiki,because some units get a bonus attack to other units.
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"WaterCivilian":{ // In the file "Uints.json", every unit have the "unitType", i think we should show the "unitType" in wiki,because some units get a bonus attack to other units.
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English:"Water Civilian"
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Italian:"marittima civile" //Unità marittima civile
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Italian:"marittima civile" //Unità marittima civile
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Simplified_Chinese:"海上平民单位"
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Simplified_Chinese:"海上平民单位"
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French:"Civil embarqué"
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French:"Civil embarqué"
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@ -46,6 +47,7 @@
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}
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}
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"WaterMelee":{
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"WaterMelee":{
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English:"Water Melee"
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Italian:"marittima da mischia" //Unità marittima da mischia
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Italian:"marittima da mischia" //Unità marittima da mischia
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Simplified_Chinese:"海军近战单位"
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Simplified_Chinese:"海军近战单位"
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French:"Navire de combat rapproché"
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French:"Navire de combat rapproché"
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@ -65,6 +67,7 @@
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}
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}
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"WaterRanged":{
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"WaterRanged":{
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English:"Water Ranged"
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Italian:"marittima a distanza" //Unità marittima a distanza
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Italian:"marittima a distanza" //Unità marittima a distanza
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Simplified_Chinese:"海军远程单位"
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Simplified_Chinese:"海军远程单位"
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French:"Navire de combat à distance"
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French:"Navire de combat à distance"
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@ -72,6 +75,7 @@
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}
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}
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"WaterSubmarine":{ //In the file "Uints.json", every unit have the "unitType".This unitType includes submarine and nuclear submarine.
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"WaterSubmarine":{ //In the file "Uints.json", every unit have the "unitType".This unitType includes submarine and nuclear submarine.
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English:"Submarine"
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Italian:"sottomarina" //Unità sottomarina
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Italian:"sottomarina" //Unità sottomarina
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Simplified_Chinese:"海军潜艇单位"
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Simplified_Chinese:"海军潜艇单位"
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French:"Navires sous-marins"
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French:"Navires sous-marins"
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@ -24,6 +24,7 @@ class CityInfo {
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var location: Vector2 = Vector2.Zero
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var location: Vector2 = Vector2.Zero
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var name: String = ""
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var name: String = ""
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var foundingCiv = ""
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var health = 200
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var health = 200
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var resistanceCounter = 0
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var resistanceCounter = 0
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@ -41,6 +42,7 @@ class CityInfo {
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constructor() // for json parsing, we need to have a default constructor
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constructor() // for json parsing, we need to have a default constructor
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constructor(civInfo: CivilizationInfo, cityLocation: Vector2) { // new city!
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constructor(civInfo: CivilizationInfo, cityLocation: Vector2) { // new city!
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this.civInfo = civInfo
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this.civInfo = civInfo
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foundingCiv = civInfo.civName
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this.location = cityLocation
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this.location = cityLocation
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setTransients()
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setTransients()
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@ -64,6 +64,11 @@ class DropBox(){
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data,"application/octet-stream", """{"path":"$fileName"$overwriteModeString}""")
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data,"application/octet-stream", """{"path":"$fileName"$overwriteModeString}""")
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}
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}
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fun deleteFile(fileName:String){
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val response = dropboxApi("https://api.dropboxapi.com/2/files/delete_v2",
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"{\"path\":\"$fileName\"}","application/json")
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}
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class FolderList{
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class FolderList{
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var entries = ArrayList<FolderListEntry>()
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var entries = ArrayList<FolderListEntry>()
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