diff --git a/core/src/com/unciv/logic/automation/unit/UnitAutomation.kt b/core/src/com/unciv/logic/automation/unit/UnitAutomation.kt index d05cb3608f..8d9db10962 100644 --- a/core/src/com/unciv/logic/automation/unit/UnitAutomation.kt +++ b/core/src/com/unciv/logic/automation/unit/UnitAutomation.kt @@ -79,7 +79,7 @@ object UnitAutomation { // If everything around this unit is visible, we can stop. // Calculations below are quite expensive especially in the late game. - if (unit.currentTile.getTilesInDistance(5).any { !it.isVisible(unit.civ) }) { + if (unit.currentTile.getTilesInDistance(5).all { it.isVisible(unit.civ) }) { return false }